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Updated: 04-28-16 12:03 AM
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Compatibility:
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Updated:04-28-16 12:03 AM
Created:unknown
Downloads:1,593,857
Favorites:3,306
MD5:
6.2.4

Titan Panel  Popular! (More than 5000 hits)

Version: 5.6.33.60200
by: HonorGoG [More]

About

Titan Panel adds one or two information bars on the top and/or bottom of the screen and allows a framework for extensive plugin support.
Details about the Titan Development Team can be found at the About subpage at their portal site.


Features

  • The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
  • Many builtin plugins that provide a great core set of features.
  • Easy to use menus and options to change features on the fly.
  • Fully supported plugin system. All plugins on the bar are plug-n-play.
  • Ability to utilize Data Broker plugins.

Bug Reports

Direct all issues and feature requests to the SourceForge Titan Panel Development Team page.

Special Instructions
  1. Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.

Problem Escalation
  1. Please check the Titan Panel Portal for a list of recent issues. These will appear on the main page.
  2. If you are still having issues, please follow the instructions under Bug Reports above.

Included

Core:
  • TitanAutoHide & TitanAuxAutoHide
  • TitanPanel & supporting modules
Embedded:
  • Ace3
  • LibSharedMedia-3.0
  • LibQTip-1.0
BuiltIns:
  • TitanBag
  • TitanClock
  • TitanGold
  • TitanLocation
  • TitanLootType
  • TitanPerformance
  • TitanRepair
  • TitanVolume
  • TitanXP

History

A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.

Change History

The Titan Panel change history is available at the Titan Panel Portal site.

You may also find the most recent release notes on our SourceForge Titan Panel Version History wiki page.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
4.1.9.60200
47kB
04-05-16 06:44 AM
Addon
 TRZ
1.1
12kB
07-29-10 11:35 AM
Addon


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5.6.32.60200
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Post A Reply Comment Options
Unread 11-23-10, 10:07 AM  
Nyte
A Fallenroot Satyr
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Forum posts: 20
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Originally posted by Mikari
I have a bug report, it's hard to hover over the world map icon with titan panel showing a bar, you have to almost be off the button for it to register, with the titan panel bar hidden you can mouse over anywhere on the entire button and it will register.

This bug doesn't happen after a fresh log in, it only seems to appear after opening the world map with the button.
This bug has been reported and will be fixed in version 5.0.1 which has been released.
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Last edited by Nyte : 11-23-10 at 09:52 PM.
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Unread 11-22-10, 01:59 PM  
Mikari
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I have a bug report, it's hard to hover over the world map icon with titan panel showing a bar, you have to almost be off the button for it to register, with the titan panel bar hidden you can mouse over anywhere on the entire button and it will register.

This bug doesn't happen after a fresh log in, it only seems to appear after opening the world map with the button.
Last edited by Mikari : 11-22-10 at 02:39 PM.
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Unread 11-20-10, 05:24 PM  
Nyte
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Originally posted by Mars85
Is it possible to use the escape sequences to display textures i.e. coin icons also in text objects? http://www.wowpedia.org/UI_escape_sequences#Textures
Our programmers are investigating whether they can add the coins back yet still keep the new options.
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Unread 11-20-10, 12:57 AM  
AnrDaemon
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Originally posted by Mars85
Is it possible to use the escape sequences to display textures i.e. coin icons also in text objects? http://www.wowpedia.org/UI_escape_sequences#Textures
It is, but it looks extremely ugly at certain font heights. (Example - raid icons posted in chat).
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Unread 11-20-10, 12:00 AM  
Mars85
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Originally posted by Nyte
I prefer the coin icons also, but they were a Blizzard child frame, which prevented us from adding options requested by users, such as the option to display gold only.
Is it possible to use the escape sequences to display textures i.e. coin icons also in text objects? http://www.wowpedia.org/UI_escape_sequences#Textures
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Unread 11-19-10, 10:47 PM  
Nyte
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Originally posted by Warlock82
I have the same 1px of transparency on the bottom bar (this is using the Tribal skin). What's annoying is that the text doesn't seem to be properly centered vertically in that bar either (seems 1 or 2 pixels too high).

I also noticed if you hover over other players, the dialog that comes up doesn't seem to be adjusting quite correctly - it partially overlaps my actionbars

Edit: A quick check confirms it's only *some* skins that have this bottom bar problem. For example, Titan Default does, but Charcoal Metal does not (it does still have the text centering problem though, perhaps more pronounced since there's now an extra pixel of space the bar is taking up)
We will be looking at it; please be patient.

Nyte
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Unread 11-19-10, 07:38 PM  
Warlock82
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I have the same 1px of transparency on the bottom bar (this is using the Tribal skin). What's annoying is that the text doesn't seem to be properly centered vertically in that bar either (seems 1 or 2 pixels too high).

I also noticed if you hover over other players, the dialog that comes up doesn't seem to be adjusting quite correctly - it partially overlaps my actionbars

Edit: A quick check confirms it's only *some* skins that have this bottom bar problem. For example, Titan Default does, but Charcoal Metal does not (it does still have the text centering problem though, perhaps more pronounced since there's now an extra pixel of space the bar is taking up)
Last edited by Warlock82 : 11-19-10 at 07:40 PM.
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Unread 11-19-10, 03:26 PM  
Nyte
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Originally posted by AnrDaemon
Code:
## Title: My Private Stuff
## Notes: A private stuff that's not to be used outside.
As notes suggest, it contains all that stuff you put inside, which, while handy for myself as programmer, given the nature of it, not gonna make it out for anyone else.
All sort of slash commands spewing vague numbers in chat, one-time-use repositioning code, trails of legacy experiments and other such things every developer have in his/her system, that even if have a value of a brilliant for him/herself, not really useful/usable (and often dangerous) outside the owner's hands.
I understand. Thanks for your patience with me.

Nyte
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Unread 11-19-10, 03:00 PM  
AnrDaemon
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Originally posted by Nyte
What is the name of your addon? I'd like to reference it when we post it to Known Issues.
Code:
## Title: My Private Stuff
## Notes: A private stuff that's not to be used outside.
As notes suggest, it contains all that stuff you put inside, which, while handy for myself as programmer, given the nature of it, not gonna make it out for anyone else.
All sort of slash commands spewing vague numbers in chat, one-time-use repositioning code, trails of legacy experiments and other such things every developer have in his/her system, that even if have a value of a brilliant for him/herself, not really useful/usable (and often dangerous) outside the owner's hands.
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Unread 11-19-10, 01:27 PM  
Nyte
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Originally posted by AnrDaemon
No offence taken. It's critical to have clear understanding of issue, and never useless to reiterate, if you're uncertain about it.


That's right.
The actual offending code is TitanClock.lua:91
lua Code:
  1. if TimeManagerClockButton and TimeManagerClockButton:GetName() then
  2.             if TitanGetVar(TITAN_CLOCK_ID, "HideMapTime") then
  3.                 TimeManagerClockButton:Hide()
  4.             else
  5.                 TimeManagerClockButton:Show()
  6.             end
  7.         end
But given the nature of that event handler, as I read it now more thoroughly, I'm not sure if it is even possible to resolve such issue gracefully.
Probably easiest way is to add it to the known issues.
What is the name of your addon? I'd like to reference it when we post it to Known Issues.
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Unread 11-19-10, 12:54 PM  
AnrDaemon
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Originally posted by Nyte
Sorry if I seem dense, but let me rephrase what you're saying to see if I understand it.
No offence taken. It's critical to have clear understanding of issue, and never useless to reiterate, if you're uncertain about it.

You have an addon that hides the Blizzard Time button; but when you installed Titan Panel 5.0, TitanClock overrides your addon and displays the Blizzard Time button (and the radio button next to Hide Time Button on the TitanClock right-click menu is not selected). Is this correct? [/b]
That's right.
The actual offending code is TitanClock.lua:91
lua Code:
  1. if TimeManagerClockButton and TimeManagerClockButton:GetName() then
  2.             if TitanGetVar(TITAN_CLOCK_ID, "HideMapTime") then
  3.                 TimeManagerClockButton:Hide()
  4.             else
  5.                 TimeManagerClockButton:Show()
  6.             end
  7.         end
But given the nature of that event handler, as I read it now more thoroughly, I'm not sure if it is even possible to resolve such issue gracefully.
Probably easiest way is to add it to the known issues.
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Unread 11-19-10, 12:39 PM  
Nyte
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Originally posted by Mikari
Would it be possible for an option to remove the colouring from the gold text? So the amount would be in white, but the type e.g gold, silver, copper could retain the colouring.
I'll pass your suggestion on to the team.
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Unread 11-19-10, 12:38 PM  
Nyte
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Originally posted by AnrDaemon
Let me rephrase it: "Has special fashion sense".
The current state of it I can only describe as "offensive to the eyes".
Please, consider at least disabling coloration.
I'll ask the programmers to add the option to deselect Show Colored Text like the other builtins have.

I suspect it is only true for certain textures. For example (in my case it is X-Perl custom texture supplied with Titan), from 32px texture height Titan only show 26px, the rest 6px is placed off-screen, while texture itself has 7px transparent gap at the bottom.
This lead me to believe that there's actually two issues:
1. Major issue: Aux bar texture placement. (-6px I doubt it's a desired behavior)
2. Minor issue: Some of the artwork needs some handwork to adapt for fixed Issue#1.
3. On a related note, the option to make bar click-through would be a good idea. If you select some fancy texture that cover considerable amount of screen space, having it all lost for clicks isn't very exciting.
This issue is on our GoogleCode site and I'll add your details to that case.


Thanks, but it was already hidden, I told ya. The TitanClock actually SHOWING Blizzard time, if it's hidden and option to hide it is not enabled in TitanClock.
Sorry if I seem dense, but let me rephrase what you're saying to see if I understand it. You have an addon that hides the Blizzard Time button; but when you installed Titan Panel 5.0, TitanClock overrides your addon and displays the Blizzard Time button (and the radio button next to Hide Time Button on the TitanClock right-click menu is not selected). Is this correct?
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Unread 11-19-10, 10:52 AM  
AnrDaemon
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Originally posted by Nyte
We are insane; why else would we volunteer to maintain Titan Panel.
Let me rephrase it: "Has special fashion sense".
The current state of it I can only describe as "offensive to the eyes".
Please, consider at least disabling coloration.

Interestingly enough, I cannot duplicate this on my iMac. But this problem was reported by more than one user, and the programmers are looking into it.
I suspect it is only true for certain textures. For example (in my case it is X-Perl custom texture supplied with Titan), from 32px texture height Titan only show 26px, the rest 6px is placed off-screen, while texture itself has 7px transparent gap at the bottom.
This lead me to believe that there's actually two issues:
1. Major issue: Aux bar texture placement. (-6px I doubt it's a desired behavior)
2. Minor issue: Some of the artwork needs some handwork to adapt for fixed Issue#1.
3. On a related note, the option to make bar click-through would be a good idea. If you select some fancy texture that cover considerable amount of screen space, having it all lost for clicks isn't very exciting.

Before Blizz moved the time to below the minimap, it was on the calendar button. At that time, TitanClock had the option "Hide clock/calendar button". After Blizz changed, Clock's option only hid the calendar; during this major revision of Titan Panel, we fixed that by adding separate options for hiding the clock and calendar.
Thanks, but it was already hidden, I told ya. The TitanClock actually SHOWING Blizzard time, if it's hidden and option to hide it is not enabled in TitanClock.
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Unread 11-19-10, 10:20 AM  
Mikari
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Would it be possible for an option to remove the colouring from the gold text? So the amount would be in white, but the type e.g gold, silver, copper could retain the colouring.
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