This is the latest version of the new Titan Panel released by the Titan Development Team. The Titan Development Team consists of: HonorGoG, joejanko (Nyte), Lothayer, oXid_FoX, StingerSoft, TristTitan (Tristanian), urnati and YeaChan.
Titan Panel adds a control panel bar on the top and/or bottom of the screen and allows a framework for extensive plugin support.
Features
The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
Many built-in plug-ins that provide a great core set of features.
Easy to use menus and options to change features on the fly.
Fully supported plugin system. All plug-ins on the bar are plug-n-play.
Direct all issues and feature requests to the Google Code Titan development page.
Special Instructions
Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.
Problem Escalation
Please check the Titan Panel Portal for a list of recent issues. These will appear on the main page.
If you are still having issues, please follow the instructions under Bug Reports above.
Included
Core:
TitanAutoHide
TitanPanel & supporting modules
Embedded:
Ace3
AceGUI-3.0-SharedMediaWidgets
LibSharedMedia-3.0
BuiltIns:
TitanAmmo
TitanBag
TitanClock
TitanCoords
TitanGoldTracker
TitanLootType
TitanPerformance
TitanRegen
TitanRepair
TitanVolume
TitanXP
History
A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.
Change Log - Titan Panel
Version History
Changes for 4.3.0.30200
Library updates.
Removed the "Move Casting Bar" option and relevant code. It was unnecessary, buggy and difficult to maintain.
Automatic log adjust, if enabled, will now take into consideration the existence of the Shaman bar (where applicable).
Added an option to enable the GM ticket frame adjustment (Default is ON). Unchecking this option is useful in cases you want to enable (or have already enabled) another addon which specifically handles positioning of the ticket frame.
Fixed a small bug with container anchors.
Removed AceLibrary embed permanently and fixed code to optionally use the relevant methods. The embed was unnecessary and was causing problems with externals.
Titan Repair: Eliminated an unnecessary global.
For a more comprehensive version history, visit the Titan Panel Portal site.
You may also find the most recent release notes, on our Google code page, here.
Originally posted by Tristanian I believe that you can sort the tooltip list by gold. Isn't that helpful ?
Problem is that i know i have over 1kg on one char, and when i'm looking at tooltip and see it all straight, it making a "where's the gold went?" moment. Not the best feeling for the morning.
Originally posted by AnrDaemon Sorry, i mean - in tooltip.
It's not an issue in button text, but tooltip showing gold amount for alts could be misleading.
Say, if i have 440g 40s 12c on one char and 4450g 7s 54c on another, they are represented as
440g 40s 12c
4450g 7s 54c
in tooltip.
You see? I'd either prefer only gold amount shown or formal the amount with "07s", if adding the former option cluttering configuration tooltip display too much.
I believe that you can sort the tooltip list by gold. Isn't that helpful ?
Originally posted by Tristanian What do you mean leading zeroes ? As for only gold displayed, you mean on the main button frame ? It may or may not be possible. Will look into it.
Sorry, i mean - in tooltip.
It's not an issue in button text, but tooltip showing gold amount for alts could be misleading.
Say, if i have 440g 40s 12c on one char and 4450g 7s 54c on another, they are represented as
440g 40s 12c
4450g 7s 54c
in tooltip.
You see? I'd either prefer only gold amount shown or formal the amount with "07s", if adding the former option cluttering configuration tooltip display too much.
Last edited by AnrDaemon : 09-04-2009 at 06:19 PM.
Originally posted by AlphaQueue I'm having an issue with Titan Panel's interaction with the Ticket Status frame. I have another addon which I use to move the ticket status frame, but titan panel keep resetting the vertical position of the frame (from the automatic UI adjust from enabling the top bar)
Yes, it does that indeed and it is intended. I will add an option to disable the TicketStatusFrame adjustment, in the next release.
Originally posted by AlphaQueue I'm having an issue with Titan Panel's interaction with the Ticket Status frame. I have another addon which I use to move the ticket status frame, but titan panel keep resetting the vertical position of the frame (from the automatic UI adjust from enabling the top bar)
I'm having an issue with Titan Panel's interaction with the Ticket Status frame. I have another addon which I use to move the ticket status frame, but titan panel keep resetting the vertical position of the frame (from the automatic UI adjust from enabling the top bar)
Originally posted by rvalarian i'm having this same problem still. the bottom bar is not re-adjusting after leaving a vehicle or changing specs. it covers more than half of the bottom action bars/UI.
Does this happen at all times when you exit a vehicle or only when you are still in combat ? Examples of vehicles please.
Edit : I have indeed identified the issue occurring when changing specs and it's going to be fixed. As for the rest I need more info, since I cannot replicate it reliably.
__________________
Last edited by Tristanian : 08-10-2009 at 12:19 PM.
This is the problem.
I've installed TitanPanel (and other similar mods) to have information in front of me without the need of mouse movements.
I'm at all times trying to avoid this, arguing with logic rather than personal issues, but it seems it's not enough at times. I'm partially motion-resticted, and hovering over something is not an easy task for me. At the same cost I could right-click myself and check playerframe context menu.
Please show dungeon difficulty mode in label when soloing.
Originally posted by sp1d3y its not all the time..but...when ever i zone into an instance..or ride a "vehicle" my bottom ingame icons (default bliz ones) drop down below the titan panel bars..i can just barely see them...a reloadui seems to fix it but i was looking for a fix.....i have been using titan panel for ever...and i use very few addons..and NONE are bar modifiers ...i know its titan as if i disable it.....it doesnt happen ....ever.....help plz?
It's known issue that do not have easy fix due to restrictions applied to secured frames (unitframes and action buttons are the examples).
its not all the time..but...when ever i zone into an instance..or ride a "vehicle" my bottom ingame icons (default bliz ones) drop down below the titan panel bars..i can just barely see them...a reloadui seems to fix it but i was looking for a fix.....i have been using titan panel for ever...and i use very few addons..and NONE are bar modifiers ...i know its titan as if i disable it.....it doesnt happen ....ever.....help plz?
Originally posted by Helidoc I seem to be having problems with Titan and reflux working well together, I can create a profile with Titan and save / load it just fine but it doesn't seem to play well with reflux. Is titan an ace db addon or is this something I will have to add to reflux manually ? I'm setting up a UI compulation that titan fits nicely into and I'm trying to minimize the amount of set up my end users will have to do.
Thanks
It uses several Ace3 libs but not Ace3DB, so you will need to emulate the saved variables, whose names are : TitanSettings, TitanSkins, ServerTimeOffsets, ServerHourFormat. You should mostly care for the TitanSettings savedvar if you haven't added any non-internal skins and/or you haven't changed anything in the Clock.
I seem to be having problems with Titan and reflux working well together, I can create a profile with Titan and save / load it just fine but it doesn't seem to play well with reflux. Is titan an ace db addon or is this something I will have to add to reflux manually ? I'm setting up a UI compulation that titan fits nicely into and I'm trying to minimize the amount of set up my end users will have to do.