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Compatibility:
Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Updated:09-14-16 09:30 PM
Created:unknown
Downloads:1,619,098
Favorites:3,322
MD5:
7.0.3

Titan Panel  Popular! (More than 5000 hits)

Version: 5.7.8.70000
by: HonorGoG [More]

About

Titan Panel adds one or two information bars on the top and/or bottom of the screen and allows a framework for extensive plugin support.
Details about the Titan Development Team can be found at the About subpage at their portal site.


Features

  • The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
  • Many builtin plugins that provide a great core set of features.
  • Easy to use menus and options to change features on the fly.
  • Fully supported plugin system. All plugins on the bar are plug-n-play.
  • Ability to utilize Data Broker plugins.

Bug Reports

Direct all issues and feature requests to the SourceForge Titan Panel Development Team page.

Special Instructions
  1. Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.

Problem Escalation
  1. Please check the Titan Panel Portal for a list of recent issues. These will appear on the main page.
  2. If you are still having issues, please follow the instructions under Bug Reports above.

Included

Core:
  • TitanAutoHide & TitanAuxAutoHide
  • TitanPanel & supporting modules
Embedded:
  • Ace3
  • LibSharedMedia-3.0
  • LibQTip-1.0
BuiltIns:
  • TitanBag
  • TitanClock
  • TitanGold
  • TitanLocation
  • TitanLootType
  • TitanPerformance
  • TitanRepair
  • TitanVolume
  • TitanXP

History

A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.

Change History

The Titan Panel change history is available at the Titan Panel Portal site.

You may also find the most recent release notes on our SourceForge Titan Panel Version History wiki page.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
4.2.0.70000
47kB
07-20-16 06:41 PM
Addon
 TRZ
1.1
12kB
07-29-10 11:35 AM
Addon


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Post A Reply Comment Options
Unread 07-10-09, 04:06 PM  
Republic
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Originally posted by Tristanian
Thanks, I have an idea of what may be going on now. Would you be so kind as to do me a favor ? Can you please download this file and unzip it inside your main Titan folder, overwriting the existing ones and see if the situation improves ? I've made a couple of changes that should fire frame adjustments more frequently (and at the very least always when going out of combat).
I replaced files as instructed. I tested it out on the daily gryphon rider quest in Icecrown. No issues. After dismounting, the player frame stayed where it's supposed to be. It would appear to me that edit fixed the issue, at least for me it did. I didn't have to manually reload the UI this time, for the first time in I don't know how long.

Thanks for the assistance. I consider this problem resolved.
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Unread 07-10-09, 10:13 AM  
Tristanian
Andúril
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Originally posted by Republic
I had the problem again this evening while doing quests in Icecrown. The weird part of it this time was the player frame popped back into place after about 30-45 seconds. The quest was the one from Death's Rise, killing Scarlet Onslaught Gryphons. The quest gives you a mount to use in aerial combat while in Onslaught Harbor (I forgot the actual name of quest), but after completing the quest and dismounting from this special quest mount, the player frame stuck under the top Titan bar again. I left it alone and it moved itself back into place 30-45 seconds later.

The bottom line for me is it appears the frame randomly moves back into place? I haven't seen it pop back on its own like it did this evening, it normally sticks as I have already described, forcing me to do a manual reload UI to get it back in view.

Anyway, for what it's worth, just posting more info.

Thanks
Thanks, I have an idea of what may be going on now. Would you be so kind as to do me a favor ? Can you please download this file and unzip it inside your main Titan folder, overwriting the existing ones and see if the situation improves ? I've made a couple of changes that should fire frame adjustments more frequently (and at the very least always when going out of combat).
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Unread 07-09-09, 07:39 PM  
Republic
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Originally posted by Tristanian
The thing is, when entering or exiting a vehicle, Blizzard's code forcefully moves the default PlayerFrame to a hardcoded position, so it's not an "anomally" and from their part, it's completely intended, though the implementation isn't the best ever. I will look into the quest you mentioned once I get some free time, hopefully this weekend.
I had the problem again this evening while doing quests in Icecrown. The weird part of it this time was the player frame popped back into place after about 30-45 seconds. The quest was the one from Death's Rise, killing Scarlet Onslaught Gryphons. The quest gives you a mount to use in aerial combat while in Onslaught Harbor (I forgot the actual name of quest), but after completing the quest and dismounting from this special quest mount, the player frame stuck under the top Titan bar again. I left it alone and it moved itself back into place 30-45 seconds later.

The bottom line for me is it appears the frame randomly moves back into place? I haven't seen it pop back on its own like it did this evening, it normally sticks as I have already described, forcing me to do a manual reload UI to get it back in view.

Anyway, for what it's worth, just posting more info.

Thanks
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Unread 07-09-09, 05:34 PM  
Tristanian
Andúril
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Originally posted by Republic
There are many instances where this problem occurs for me. The most recent involved the quest "Reclamation" in Sholazar Basin. With Titan Panel installed, after exiting the Etymidian (the titan "vehicle"), my player frame is pushed up from its normal spot and hidden under the Titan Panel top bar. Every other quest or instance of mounting something or riding something does the exact same thing. Upon exiting or dismounting from the "vehicle", the player frame is pushed up under the top Titan bar (I've already stated I only use a single top bar). The only thing that corrects the problem is to reload the UI (/console reloadui command). If something happens that I exit the vehicle during combat (such as mobs "killing" the vehicle), I have to reload the interface to be able to see things correctly (my player never "leaves combat" in these situations). While I understand there is perhaps nothing moving the frames "in combat", this happens during combat as a graphical anomaly.

Other times I have this issue = riding/using proto drake mounts (either taxi or otherwise), using seige engines (WG, Icecrown, etc.). It's almost like the player frame "sticks" when something occurs that changes the "ratio" or camera positioning. I'm not sure how else to describe it but it doesn't seem like this sort of thing should be something that continues under Titan Panel as it doesn't when using other bars.

This doesn't happen when I use FuBar. I don't like FuBar. You see the problem. If it can't be fixed, whether the fault of Titan or Blizzard or whomever, that's fine. I was just bringing it up because well, I've seen it about 1 too many timees now.

Thanks
The thing is, when entering or exiting a vehicle, Blizzard's code forcefully moves the default PlayerFrame to a hardcoded position, so it's not an "anomally" and from their part, it's completely intended, though the implementation isn't the best ever. I will look into the quest you mentioned once I get some free time, hopefully this weekend.
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Unread 07-09-09, 01:04 PM  
Republic
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Originally posted by Tristanian
Define "jacked up". If you mean that the default playerframe and/or targetframe do not get adjusted when you are entering or exiting a vehicle and you are in combat, we have answered this on many occasions. This is something that will simply never be "fixed". Blizzard has explicitly and intentionally forbidden protected frame movement, while in combat, since ages. No "other plugin bar" will move those frames while in combat anyway. It can't. It won't. Most use LibJostle to "queue" the updates ooc.

If you are having an adjustment issue when out of combat, then I need more information to look into it. Simply saying "is jacked up" isn't exactly helpful. Is there a quest involving vehicles or even an encounter where you get this issue ?

And btw I don't understand why you are reloading the UI to "fix" this, if you get into combat, Titan has specific checks in place, not to do anything to secure frames. It should adjust properly ooc and even if it doesn't you can simply disable and re-enable screen adjust to "force" it to adjust (and report the bug ).
There are many instances where this problem occurs for me. The most recent involved the quest "Reclamation" in Sholazar Basin. With Titan Panel installed, after exiting the Etymidian (the titan "vehicle"), my player frame is pushed up from its normal spot and hidden under the Titan Panel top bar. Every other quest or instance of mounting something or riding something does the exact same thing. Upon exiting or dismounting from the "vehicle", the player frame is pushed up under the top Titan bar (I've already stated I only use a single top bar). The only thing that corrects the problem is to reload the UI (/console reloadui command). If something happens that I exit the vehicle during combat (such as mobs "killing" the vehicle), I have to reload the interface to be able to see things correctly (my player never "leaves combat" in these situations). While I understand there is perhaps nothing moving the frames "in combat", this happens during combat as a graphical anomaly.

Other times I have this issue = riding/using proto drake mounts (either taxi or otherwise), using seige engines (WG, Icecrown, etc.). It's almost like the player frame "sticks" when something occurs that changes the "ratio" or camera positioning. I'm not sure how else to describe it but it doesn't seem like this sort of thing should be something that continues under Titan Panel as it doesn't when using other bars.

This doesn't happen when I use FuBar. I don't like FuBar. You see the problem. If it can't be fixed, whether the fault of Titan or Blizzard or whomever, that's fine. I was just bringing it up because well, I've seen it about 1 too many timees now.

Thanks
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Unread 07-09-09, 01:21 AM  
Tristanian
Andúril
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Originally posted by Republic
No. I don't display two panels. I use one single top panel and it gets jacked up every time I use vehicles in-game.
Define "jacked up". If you mean that the default playerframe and/or targetframe do not get adjusted when you are entering or exiting a vehicle and you are in combat, we have answered this on many occasions. This is something that will simply never be "fixed". Blizzard has explicitly and intentionally forbidden protected frame movement, while in combat, since ages. No "other plugin bar" will move those frames while in combat anyway. It can't. It won't. Most use LibJostle to "queue" the updates ooc.

If you are having an adjustment issue when out of combat, then I need more information to look into it. Simply saying "is jacked up" isn't exactly helpful. Is there a quest involving vehicles or even an encounter where you get this issue ?

And btw I don't understand why you are reloading the UI to "fix" this, if you get into combat, Titan has specific checks in place, not to do anything to secure frames. It should adjust properly ooc and even if it doesn't you can simply disable and re-enable screen adjust to "force" it to adjust (and report the bug ).
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Unread 07-08-09, 11:31 AM  
Republic
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Originally posted by AnrDaemon
I assume you referring to issues with bottom-placed Titan Panel.
Then answer is "No, until Blizzard allow certain operations with secured frames in combat". (Which pretty much means "never")

As a sidenote, i don't have any issues with X-Perl + Bartender.
No. I don't display two panels. I use one single top panel and it gets jacked up every time I use vehicles in-game.
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Unread 07-08-09, 10:54 AM  
AnrDaemon
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Originally posted by Republic
Will there ever be a version of Titan Panel that doesn't jumble up frames after being on/in vehicles in the game?
I assume you referring to issues with bottom-placed Titan Panel.
Then answer is "No, until Blizzard allow certain operations with secured frames in combat". (Which pretty much means "never")

As a sidenote, i don't have any issues with X-Perl + Bartender.
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Unread 07-07-09, 06:52 PM  
Republic
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I'll be brief.

I'm not asking for additional features, I'm asking for existing functionality to work properly. Will there ever be a version of Titan Panel that doesn't jumble up frames after being on/in vehicles in the game? It gets pretty old having to reload the UI because of this. Sometimes this happens during combat and as a TANK, it sort of sucks to have to reload the UI and stare at a loading screen for 10-15 secs. I'm sure you can see the aggravation involved with a situation like this.

I'm not sure where the problem lies, it may not even be with Titan Panel. Given the fact that I don't use anything else that would otherwise manipulate unit frames, I only have Titan Panel (or perhaps one of its libs) as the possible culprit.

What gives? This has been jacked up for a few versions now. Before you ask, yes everything is the latest "release" version (although I frankly don't understand that term if something's constantly in development). And no, the situation doesn't exist with other plugin bars (while using the same exact set of "other" mods).

Can we get this resolved soon? Thanks.
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Unread 06-27-09, 12:27 PM  
Tristanian
Andúril
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3.2 PTR (FYI):

We are aware that there is a problem with TitanLootType on the 3.2 PTR. The reason is that Blizzard changed the API and differentiated between dungeon and raid difficulty, in order to facilitate the necessary changes required for the new group/raid instances. We have fixed the plugin internally, so it won't be a problem when we release. Until that time, feel free to disable it from your addon list, if you want to get rid of the error.
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Unread 06-24-09, 05:51 PM  
Tristanian
Andúril
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Re: Faction auto-repair

Originally posted by Aesir
In keeping up with the Joneses, I'd like to ask if Titan Panel's auto-repair feature may be developed to include the ability to set criteria (based on reputation level) to auto-repair at vendors at or above a user-selectable reputation level.

Example:
Set the option to Honored and have it only repair when you have Honored or higher status with that NPC.

The idea comes from:
FactionDiscount AutoRepair
We could do something similar sure, but the thing is, it won't be reliable. The addon you listed uses the UnitReaction function to match an NPC's reputation level. The problem with this logic is, the reaction returned does not always correspond to a correct reputation level. As such, any particular setting implemented may not have the desired results.
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Unread 06-23-09, 02:03 PM  
Aesir
An Aku'mai Servant
 
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Faction auto-repair

In keeping up with the Joneses, I'd like to ask if Titan Panel's auto-repair feature may be developed to include the ability to set criteria (based on reputation level) to auto-repair at vendors at or above a user-selectable reputation level.

Example:
Set the option to Honored and have it only repair when you have Honored or higher status with that NPC.

The idea comes from:
FactionDiscount AutoRepair
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Last edited by Aesir : 06-23-09 at 02:03 PM.
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Unread 06-21-09, 03:27 AM  
mrgyver
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Korean language file sent with the mail

Hi tristanian

Korean language file sent with the mail ([email protected])
To read, wishes.

Thanks.
Last edited by mrgyver : 06-21-09 at 03:58 AM.
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Unread 06-05-09, 02:05 PM  
Tristanian
Andúril
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Originally posted by Mikari
Hmm getting an error that titan performance is doing something only the blizzard UI can do when trying to promote someone to a main assist in the raid UI.
It's not an error, it's a protected function trying to execute from a tainted execution path. It happens because the number of options in Performance's right-click menu exceeds the initial secure buttons that the Blizzard UI has created. No known workarounds other than reducing the number of those options to an obscenely low number. Just use something else as a main tank setter or disable performance for the duration of the raid (from the character screen).
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Unread 06-05-09, 01:24 PM  
Mikari
A Deviate Faerie Dragon
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Hmm getting an error that titan performance is doing something only the blizzard UI can do when trying to promote someone to a main assist in the raid UI.
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