This is the latest version of the new Titan Panel released by the Titan Development Team. The Titan Development Team consists of: HonorGoG, joejanko (Nyte), Lothayer, oXid_FoX, StingerSoft, TristTitan (Tristanian), urnati and YeaChan.
Titan Panel adds a control panel bar on the top and/or bottom of the screen and allows a framework for extensive plugin support.
Features
The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
Many built-in plug-ins that provide a great core set of features.
Easy to use menus and options to change features on the fly.
Fully supported plugin system. All plug-ins on the bar are plug-n-play.
Direct all issues and feature requests to the Google Code Titan development page.
Special Instructions
Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.
Problem Escalation
Please check the Titan Panel Portal for a list of recent issues. These will appear on the main page.
If you are still having issues, please follow the instructions under Bug Reports above.
Included
Core:
TitanAutoHide
TitanPanel & supporting modules
Embedded:
Ace3
AceGUI-3.0-SharedMediaWidgets
LibSharedMedia-3.0
BuiltIns:
TitanAmmo
TitanBag
TitanClock
TitanCoords
TitanGoldTracker
TitanLootType
TitanPerformance
TitanRegen
TitanRepair
TitanVolume
TitanXP
History
A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.
Change Log - Titan Panel
Version History
Changes for 4.3.0.30200
Library updates.
Removed the "Move Casting Bar" option and relevant code. It was unnecessary, buggy and difficult to maintain.
Automatic log adjust, if enabled, will now take into consideration the existence of the Shaman bar (where applicable).
Added an option to enable the GM ticket frame adjustment (Default is ON). Unchecking this option is useful in cases you want to enable (or have already enabled) another addon which specifically handles positioning of the ticket frame.
Fixed a small bug with container anchors.
Removed AceLibrary embed permanently and fixed code to optionally use the relevant methods. The embed was unnecessary and was causing problems with externals.
Titan Repair: Eliminated an unnecessary global.
For a more comprehensive version history, visit the Titan Panel Portal site.
You may also find the most recent release notes, on our Google code page, here.
Thanks a ton for this! It's great to see Titan Panel finally getting some love again. I don't care what anyone says, Titan is still cooler than Fubar just imo (plus, it's retro ).
Looking forward to some of the cool stuff in your ToDo list, hope to see you guys keep up work on this.
I download and enjoy many addons from wowace, and it is a good website for finding addons, but as tristanian said, google code suites our needs better. We (the dev team) knows what get's uploaded to the SVN, and don't have to worry about other people making and uploading changes to our code. Google code also has better issue tracking than wowace; which basically has no issue tracking except for forum threads. GC can also let us make beta, and alpha releases with having everyone using the addon have to test it, they can keep using the latest, stable build of the mod.
Thanks for the kind words btw .
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Originally posted by apearse Wowaceupdater has become the standard update tool for wow mods.
I respectfully disagree. Although I do use WAU myself, I'm doing so with full knowledge that in many cases I'm downloading and using alpha/beta code. It's a convenient tool sure but to be perfectly honest, anyone that can't take more than 10-15 minutes to browse through what ? 4-5 major addon sites with quality work is just a lazy bastard in my eyes (and don't take this the wrong way).
As for the svn choice, currently we feel that google code suits our needs, we have better control on what's getting in (or out) of the addon and personally I feel much "safer" knowing that I can control what to release (and when). That being said, stability in general is a thing that doesn't happen overnight, especially when you are trying to revive something you didn't create yourself. We are not excluding anything in the future though.
Originally posted by apearse Wowaceupdater has become the standard update tool for wow mods. Considering there will eventually be third-party addons (again), it would make sense to use their site to manage them all.
No, it is the standard update tool for mods hosted at that site - which isn't a release site, btw. That said, anyone can apply for svn access at wowace and the mods there need not be written on any framework. But they will probably be poked and prodded by other authors while there.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
Wowaceupdater has become the standard update tool for wow mods. Considering there will eventually be third-party addons (again), it would make sense to use their site to manage them all. That aside, I am very pleased to see this mod return. I have continued to use it for the past 3 years, well beyond it being abandoned. I just did not like the "other" option.
No big deal, we wanted to see it updated ages ago ourselves and as time went by and nothing was being done, we decided to pick it up, do what we can. I hope we did something right at least.
That being said, despite our best efforts to test this release extensively, it seems that 1-2 small bugs made it in (specifically related to Titan Repair). A fix has already been implemented and is being tested internally.