This is the latest version of the new Titan Panel released by the Titan Development Team. The Titan Development Team consists of: HonorGoG, joejanko (Nyte), Lothayer, oXid_FoX, StingerSoft, TristTitan (Tristanian), urnati and YeaChan.
Titan Panel adds a control panel bar on the top and/or bottom of the screen and allows a framework for extensive plugin support.
Features
The ability to have 1 or 2 bars at the top and/or the bottom of your screen.
Many built-in plug-ins that provide a great core set of features.
Easy to use menus and options to change features on the fly.
Fully supported plugin system. All plug-ins on the bar are plug-n-play.
Direct all issues and feature requests to the Google Code Titan development page.
Special Instructions
Please read the included TitanPanelSetup-READ_ME_FIRST.txt file for any special instructions needed to use this version of Titan Panel.
Problem Escalation
Please check the Titan Panel Portal for a list of recent issues. These will appear on the main page.
If you are still having issues, please follow the instructions under Bug Reports above.
Included
Core:
TitanAutoHide
TitanPanel & supporting modules
Embedded:
Ace3
AceGUI-3.0-SharedMediaWidgets
LibSharedMedia-3.0
BuiltIns:
TitanAmmo
TitanBag
TitanClock
TitanCoords
TitanGoldTracker
TitanLootType
TitanPerformance
TitanRegen
TitanRepair
TitanVolume
TitanXP
History
A few very dedicated people have maintained Titan Panel over the years. They are in order of chronological responsibility: TitanMod, Dark Imakuni and Adsertor.
Change Log - Titan Panel
Version History
Changes for 4.3.0.30200
Library updates.
Removed the "Move Casting Bar" option and relevant code. It was unnecessary, buggy and difficult to maintain.
Automatic log adjust, if enabled, will now take into consideration the existence of the Shaman bar (where applicable).
Added an option to enable the GM ticket frame adjustment (Default is ON). Unchecking this option is useful in cases you want to enable (or have already enabled) another addon which specifically handles positioning of the ticket frame.
Fixed a small bug with container anchors.
Removed AceLibrary embed permanently and fixed code to optionally use the relevant methods. The embed was unnecessary and was causing problems with externals.
Titan Repair: Eliminated an unnecessary global.
For a more comprehensive version history, visit the Titan Panel Portal site.
You may also find the most recent release notes, on our Google code page, here.
Originally posted by AnrDaemon No-no-no... you not understand. My intention was to see my mode (at least HC/Normal) at all times.
You know, there's no heroic Deadmines... also, to know what the party will be created if I'm to lead something somewhere.
And to creating new menus - actually, i've requested REMOVAL of menus. Although, I see how my proposal could be not optimal... say, you want to farm 5-men HC, but run normal raids... then my idea not looks very good... damn Blizzard...
I really don't see the problem. Hovering over the tooltip will allow you to see the instance difficulty settings at all times and you won't be able to enter instances that don't allow certain difficulty modes, so as far as I'm concerned there isn't a real issue here that warrants making things more complicated that they need to be.
Originally posted by Tristanian I will be changing group type to "Solo" instead of "N/A" when not in party, as for the rest I will not add additional menu entries, since this has created tainting problems in the past.
No-no-no... you not understand. My intention was to see my mode (at least HC/Normal) at all times.
You know, there's no heroic Deadmines... also, to know what the party will be created if I'm to lead something somewhere.
And to creating new menus - actually, i've requested REMOVAL of menus. Although, I see how my proposal could be not optimal... say, you want to farm 5-men HC, but run normal raids... then my idea not looks very good... damn Blizzard...
Last edited by AnrDaemon : 08-08-2009 at 07:17 PM.
Originally posted by AnrDaemon A suggestion for ease of use for Loot Type context menu.
Remove both "Set *** Difficulty" submenus.
Place 3 checkbox-type entries in a straight order.
Heroic Mode
10 players (raid)
25 players (raid)
Show group type at all times instead of "N/A" when not in party.
Could as well color these 3 menu entries in red for more distinction, if "HC mode" is set.
I will be changing group type to "Solo" instead of "N/A" when not in party, as for the rest I will not add additional menu entries, since this has created tainting problems in the past.
A suggestion for ease of use for Loot Type context menu.
Remove both "Set *** Difficulty" submenus.
Place 3 checkbox-type entries in a straight order.
Heroic Mode
10 players (raid)
25 players (raid)
Show group type at all times instead of "N/A" when not in party.
Could as well color these 3 menu entries in red for more distinction, if "HC mode" is set.
Last edited by AnrDaemon : 08-08-2009 at 08:18 AM.
Originally posted by rvalarian i'd like to report an issue with the latest version. the bottom panel is not adjusting immediately (and sometimes not at all without reloading) after leaving a vehicle. it covers up half of the default action bar, making click casting very difficult. this happens especially if the player is still in combat.
other than that, i love everything about this addon and have been using it for the past 1½ years.
If you are still in combat 1 second after you exit the vehicle it won't adjust. It can't adjust without tainting your UI, since the MainMenuBar frame is a secure frame (which means that Blizzard will not allow it to be moved, hidden or shown while in combat). It should adjust properly when you exit combat (at least according to my tests). If it doesn't I will look into it. You can always temporarily work around this but disabling and immediately re-enabling screen adjust, by using the bottom right-click menu (again, as long as you are NOT in combat).
Originally posted by frsty13 I seem to be having a problem getting any non-default plugins to display on my Titan Panel. I've followed the steps outlined on your site about it, as well as a full uninstall / reinstall, but it's still not displaying them. It's detecting that they're there, because I can go to change each addon's display check box when I right click, but it's never actually showing. I'm not seeing anyone else saying anything about it so I'm assuming I'm missing something here. Any suggestions?
Do you select the plugin itself, in the menu ? Here's an example.
I seem to be having a problem getting any non-default plugins to display on my Titan Panel. I've followed the steps outlined on your site about it, as well as a full uninstall / reinstall, but it's still not displaying them. It's detecting that they're there, because I can go to change each addon's display check box when I right click, but it's never actually showing. I'm not seeing anyone else saying anything about it so I'm assuming I'm missing something here. Any suggestions?
Originally posted by lewal by the way i dont know if you guys do the wg timer but its bugged for me doesnt show time and it spams wg battle in both g. chat and gen chat constantly and yes i did go to the wtf folder and deleted the lua and lua bak files
No, we are not associated with Titan Panel [Wintergrasp].
Originally posted by Tristanian Yeah, there was a taint issue with global variables of container frames that resulted in the Totem bar breaking. I believe I've nailed it down to only a certain function but need to be sure. There will be an update for this, regardless, possibly tomorrow or Saturday.
by the way i dont know if you guys do the wg timer but its bugged for me doesnt show time and it spams wg battle in both g. chat and gen chat constantly and yes i did go to the wtf folder and deleted the lua and lua bak files
Originally posted by Eba
just dropped fubar and finally caught up to the 21st century... only thing I can't figure out is my player frame doesn't shift down for the single top bar that im using. Minimap does and shifts up accordingly when i turn that option off and on. but the player, well and the target frame do not. Any suggestions what i'm missing or if I'm having a conflict with another mod. I use quite a few. cartographer, atlas, auctioneer, etc.. does seem to affect all the toons the same. Not really a huge problem but would be nice to get it down to see group # in raid that kind of thing.. I can live with it tho. Thanks,
Are you using any custom unit frames or addons that can move frames around ?[
Sorry took so long, I did forget to mention CTMod. I just patched it and tried that out. At the time I was patching things last night they hadn't updated and I didn't really think about that one. Latest patch did not change it. I disabled all of CTmods and the frames did shift down so it is that one. I'll start hitting their site for some ideas. Thanks again great stuff here...
Little update: Found it was the CT_UnitFrames. That apparently is a seperate file now from the compilation one they use. Did have to mess with it a little (reset position button in the options panel on the mod) But that's got it. Thanks again, sorry for false alarm.
Yeah, there was a taint issue with global variables of container frames that resulted in the Totem bar breaking. I believe I've nailed it down to only a certain function but need to be sure. There will be an update for this, regardless, possibly tomorrow or Saturday.
Originally posted by Kieh Hi, I think there is a bug with titan panel and shaman new totem bar.
When I'm not im combat, I can switch the totems I have in the bar, but when I'm in combat I can't and it shows a message "Interface failed because of an addon".
I tested it without using any other addons, just titan panel
(Same thing with Bartender4)
Jesus, that's a nasty one that I must have missed because I don't play a shaman. Can you please download this file and decompress it inside your ..\Interface\AddOns\Titan folder, overwriting the old one (keep a backup of it first). See if the issue persists now. It's basically a quick fix I have attempted (albeit an ugly one but I'll see if I can optimize it) and would be nice to know if it is viable.