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Warlords of Draenor Pre-Patch (6.0.3)
Updated:10-29-14 11:49 PM
Created:unknown
Downloads:193,906
Favorites:1,145
MD5:
6.0.3

Combuctor  Popular! (More than 5000 hits)

Version: 6.0.4
by: jaliborc, Tuller

Doing pet battles? Check out my latest addon, PetTracker!

Overview
Combuctor is a bag replacement addon designed to help the player find items in the inventory as quickly and as easily as possible.

  • Intelligent searching
  • Highly customizable filters
  • Coloring based on quality, being a quest or unusable item
  • Ability to view the inventory & bank of any character, from anywhere *

* - Requires the player to login and visit the bank once at each character

Plugins
A wide assortment of plugins is available for Combuctor. Here's some examples:
Notes
  • Have a question? Check the FAQ!
  • Please submit bugs and feature requests at GitHub.
  • Visit me at jaliborc.com.

Optional Files (15)
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CF_6.0.2
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10-19-14 12:59 AM
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1
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1.4b
9kB
05-19-11 07:48 AM
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05-19-11 07:46 AM
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05-19-11 07:45 AM
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1.2b
12kB
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Archived Files (31)
File Name
Version
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Date
5.4.0
76kB
jaliborc
09-23-13 06:51 PM
5.3
77kB
jaliborc
05-27-13 10:03 AM
5.2.0
77kB
jaliborc
03-17-13 09:59 PM
5.1.1
79kB
jaliborc
12-03-12 06:24 AM
4.3.0
73kB
Tuller
12-01-11 01:24 PM
4.2.4
222kB
Tuller
08-09-11 12:58 PM
4.2.0
75kB
Tuller
06-27-11 07:24 PM
4.1.2
75kB
Tuller
05-30-11 09:09 AM
4.1.tuba
75kB
Tuller
05-29-11 02:32 PM
2.4.4
75kB
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04-30-11 12:28 PM
2.4.2
72kB
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04-28-11 06:55 PM
2.4.1
76kB
Tuller
04-27-11 06:07 PM
2.4.0
74kB
Tuller
04-27-11 05:43 AM
2.3.2
83kB
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04-12-11 06:17 PM
2.3.1
72kB
Tuller
02-09-11 06:49 PM
2.3.0
71kB
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02-08-11 05:49 PM
2.2.5
71kB
Tuller
01-24-11 08:10 PM
2.2.4b
96kB
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10-16-10 06:08 PM
2.2.4
87kB
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10-14-10 08:28 PM
2.2.3b
73kB
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10-11-10 05:19 PM
2.2.3
65kB
Tuller
10-11-10 05:00 PM
2.2.2
73kB
Tuller
12-11-09 05:43 AM
2.2.1
73kB
Tuller
12-10-09 06:07 AM
2.1.4
70kB
Tuller
12-09-09 04:27 PM
2.1.3
75kB
Tuller
12-07-09 09:51 PM
2.1.2
68kB
Tuller
08-04-09 05:11 PM
2.1.0
68kB
Tuller
04-12-09 01:58 PM
2.0.7
60kB
Tuller
01-09-09 05:35 AM
2.0.6
62kB
Tuller
01-01-09 09:00 PM
2.0.5b
62kB
Tuller
12-24-08 12:35 PM
2.0.5
59kB
Tuller
12-19-08 06:12 PM


Post A Reply Comment Options
Unread 10-17-08, 05:06 AM  
Tuller
A Black Drake
 
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Originally posted by vpr
http://www.wowinterface.com/portal.p...featureid=2920

Is this something you'd be likely or unlikely to add? Yes, I know it's my suggestion
I think that would be better done via writing a new category for Combuctor.
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Unread 10-17-08, 04:43 AM  
vpr
A Theradrim Guardian

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Mark items for sell, auction house, trade, or junk
Feature #: 2920
File: Combuctor
Date: 10-06-2008 10:00 PM
By: vpr
Status: Under Review
Was wondering if you could add a feature into Combuctor and/or Bagnon that would allow you to change the color of a square to essentially mark it for a certain task, such as selling to a vendor, selling at the auction house, marking for trade, or an item to give an ALT.

Similar to how RangeRecolor will change the color of your action bars to red if you're out of range or blue if you're out of mana. I simply want to just change the square that the item occupies.

Why? Because often times I pick up items, then use Mr. Plow to organize everything (something I wish was built into Combuctor honestly) and then when it's done, I have to hover over each item to see if it's Soulbound, or if it was what I wanted to sell in the AH or whatever. It'd be great to just pick up the item, mark it w/ some key combination or click combination then when it sorts I know very quickly just by looking at it what I wanted to do w/ that item I picked up.

Thanks for the great addons, they make the game more enjoyable and functional without being too intrusive. Great work Tuller!
http://www.wowinterface.com/portal.p...featureid=2920

Is this something you'd be likely or unlikely to add? Yes, I know it's my suggestion
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Unread 10-17-08, 03:29 AM  
Quokka
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not sure

I have a small problem at this point with Combuctor, for some reason It will not let me get stuff from my bank at random times.

It's not lag, I tested this mulitple. with out combuctor I did'nt have this problem not sure if anyone else noticed this
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Unread 10-16-08, 05:52 PM  
Tuller
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Originally posted by jaliborc
My addon Scrap has a plugin for Combuctor (Combuctor Scrap). I'm updating it right now, but here's the catch: Scrap is a junk-seller, in which you can remove/add an item to your "scrap list" just by dragging it form your bags to a button in the merchant problem. Combuctor Scrap creates a category in Combuctor which displays the items in your bags that are tagged as "scrap". But, if an item is dragged to the scrap button with the Scrap category show, the items need to be updated, because the scrap list has changed.

P.S: I need to update all frames. Does that function updates all (inventory and bank) or just the inventory?
I did that in the OO sense: Here's closer to the acutal code:
Code:
for _,f in pairs(Combuctor.frames) do f.itemFrame:Regenerate() end
I should update the API to have a better method of doing this, though. I for some reason forgot about this as being a case where a frame would need to update
Last edited by Tuller : 10-16-08 at 05:53 PM.
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Unread 10-16-08, 03:50 PM  
jaliborc
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Originally posted by Tuller
CombuctorFrame.itemFrame:Regenerate()
One question would be: why do you need to do this? :P
My addon Scrap has a plugin for Combuctor (Combuctor Scrap). I'm updating it right now, but here's the catch: Scrap is a junk-seller, in which you can remove/add an item to your "scrap list" just by dragging it form your bags to a button in the merchant problem. Combuctor Scrap creates a category in Combuctor which displays the items in your bags that are tagged as "scrap". But, if an item is dragged to the scrap button with the Scrap category show, the items need to be updated, because the scrap list has changed.

P.S: I need to update all frames. Does that function updates all (inventory and bank) or just the inventory?
Last edited by jaliborc : 10-16-08 at 03:51 PM.
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Unread 10-16-08, 03:33 PM  
Tuller
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Originally posted by jaliborc
Which function should I call to 'force' the Combuctor frames to update which items they show? (probably the function that is called when the event 'BAG_UPDATE' is fired?)
CombuctorFrame.itemFrame:Regenerate()
One question would be: why do you need to do this? :P
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Unread 10-16-08, 03:20 PM  
jaliborc
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Which function should I call to 'force' the Combuctor frames to update which items they show? (probably the function that is called when the event 'BAG_UPDATE' is fired?)
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Unread 10-15-08, 06:02 PM  
laughing.goblin
A Kobold Labourer

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I see the resize widget in the lower right of the bank and bag window, but I was wondering if you might be willing to put in a global scale window. But I can't figure out how to resize the window without changing the number of columns (I would like 12).

I am moving to Combuctor from Bagnon, and I love the extra features. But the physical total frame is huge. My bank and bag, when both open, fill my screen. My bags are too big to be open next to the guild bank interface, which I feel is a big loss.
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Unread 10-15-08, 05:22 PM  
Xeddicus
A Defias Bandit
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Originally posted by Tuller
I think its because I forgot to force a call to load bagnon tooltips.
Don't suppose you could quicky tell us what the code for that call would look like and where it would go? Doesn't sound like a too in-depth fix. If it is, though, thanks for the reply that it's not just me screwing it up anyway.

Edit: Got impatient and went poking around the files In case anyone else cares, to fix Combuctor to use Bagnon_Tooltips just open Combuctor.lua and put

LoadAddOn('Bagnon_Tooltips')

Under LoadAddOn('Bagnon_Forever') at the top. Works fine.

And here's the Ace3 errors, 4 of them
"AceLocale-3.0: Combuctor: Missing entry for 'All'"
and that's repeated for Ammo, Shards, Keys, Equipment, Tradegoods and Misc.

Here's the detail report:
Code:
AceLocale-3.0: Combuctor: Missing entry for 'All'
Count: 1

Call Stack:
...ddOns\AtlasLoot\Libs\AceLocale-3.0\AceLocale-3.0.lua:19: in function <...ddOns\AtlasLoot\Libs\AceLocale-3.0\AceLocale-3.0.lua:18>
Interface\AddOns\Combuctor\Combuctor.lua:98: in function <Interface\AddOns\Combuctor\Combuctor.lua:90>
Interface\AddOns\Combuctor\Combuctor.lua:117: in function `InitProfile'
Interface\AddOns\Combuctor\Combuctor.lua:61: in function `InitDB'
Interface\AddOns\Combuctor\Combuctor.lua:22: in function <Interface\AddOns\Combuctor\Combuctor.lua:21>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...Ons\ag_UnitFrames\libs\AceAddon-3.0\AceAddon-3.0.lua:421>
Last edited by Xeddicus : 10-16-08 at 01:22 AM.
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Unread 10-15-08, 04:33 AM  
Tuller
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Originally posted by Xeddicus
Bagnon_Tooltips doesn't seem to be working for me in 3.0.2 with Combuctor. Anyone else having this problem/have a solution? No errors, but no information on the tooltips either.

And I'm getting some errors related to Ace3. Will update this post when they happen again.
I think its because I forgot to force a call to load bagnon tooltips.

To be fair, this might be because there's no "frameEvents.lua". The other components look fine. (Can't say whether it's working, to call my UI dysfunctional right now would be charitable.)
Its a file I deleted, but forgot to remove from load.xml
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Unread 10-15-08, 02:46 AM  
Xeddicus
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Bagnon_Tooltips doesn't seem to be working for me in 3.0.2 with Combuctor. Anyone else having this problem/have a solution? No errors, but no information on the tooltips either.

And I'm getting some errors related to Ace3. Will update this post when they happen again.
Last edited by Xeddicus : 10-15-08 at 03:09 AM.
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Unread 10-14-08, 10:27 PM  
seebs
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10/14 23:20:03.680 Loading add-on Combuctor
10/14 23:20:03.680 ** Loading table of contents Interface\AddOns\Combuctor\Combuctor.toc
10/14 23:20:03.680 ++ Loading file Interface\AddOns\Combuctor\load.xml
10/14 23:20:03.680 Error loading Interface\AddOns\Combuctor\frameEvents.lua

To be fair, this might be because there's no "frameEvents.lua". The other components look fine. (Can't say whether it's working, to call my UI dysfunctional right now would be charitable.)
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Unread 10-14-08, 09:11 AM  
Tuller
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Originally posted by Raptorz
I'm getting error everytime I open my bags. It was something like:
Code:
Interface\FrameXML\UIPanelTemplates.lua:34 attempt to index local 'tab' (a number value)
That's because the version I just released is for WoW 3.0.
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Unread 10-14-08, 07:38 AM  
Raptorz
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I'm getting error everytime I open my bags. It was something like:
Code:
Interface\FrameXML\UIPanelTemplates.lua:34 attempt to index local 'tab' (a number value)
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Unread 09-29-08, 03:48 AM  
Jhe'nara
A Murloc Raider

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Thumbs up Fantastic

Love this addon. It works perfectly - Thanks so much!
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