Category: Combat Mods
Addon Information
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Author:
Version:
2.03
Date:
04-06-2009 04:15 AM
Size:
245.76 Kb
Downloads:
93,190
Favorites:
352
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Alert Collage
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Spell List Configuration
SpellAlerter   Popular! (More than 5000 hits)
What it does

SpellAlerter is a basic spell alert mod based off the original SpellAlert mod. See the images for the different alert types you can setup.

Features
  • Add any spell and ability you want to be alerted to
  • Three filters: Enemy Spellcasts, Enemy Buffs, and Friendly Debuffs
  • Additional filtering for players only (reduces spam from things such as Mirror Image)
  • Each alert can have its own sound play. It's similar to making triggers in MSBT but a lot more simplified.
  • Optional minimap icon
  • Data broker plugin
  • All options are inside the GUI. Type /sa or /spellalerter to access them.

Localization

It should work with all language clients. It is currently only localized in English and Simplified Chinese. If you'd like to help translate see the Locales.lua file.

Bug Reports and Feature Requests

Please post them in the comments.

Changelog

2.03
  • Added Simplified Chinese translations
  • Localization is now done through CurseForge
  • Fixed bug with Target Only option

2.02
  • The arrow will now point to the left if the source's target is the same as the source
  • Added an option to filter players on spell casts. Helps reduce spam (ex. Frost Bolts from mirror images)
  • Added an option to toggle class colors on names. This is only 100% reliable in arenas
  • Added an option to select text font
  • Added an option to replace player name with any word
  • Added an option to toggle showing targets. Select between arrow model and text
  • Added an option to play a sound for each spell. Similiar to making MSBT triggers.
  • Added a list for spell cast ignores. These are spells you don't want showing targets (ex. Howl of Terror).
  • Added verifying and case formatting for list additions
  • Added a profile system
  • Added toggable minimap icon
  • Added localization support
  • Removed creating new anchors. I've never seen anyone use this.
  • Added a Sounds.lua file. Adding sounds is very easy. Open Sounds.lua and follow the instructions carefully.
  • Added Ace3 libraries
  • Added LibDBIcon-1.0 library
  • Added LibDataBroker-1.1 library - Hence there's support for LDB launcher display addons
  • Added LibSharedMedia-3.0 library
  • Added !ClassColors support
  • Created a FauxScrollFrame AceGUI widget for 'select' types in options
  Change Log - SpellAlerter
For the most recent changes, see the addon page. For a compilation of the all the changes, see the Changelog file in the zip.
  Archived Versions - SpellAlerter
File Name
Version
Size
Author
Date
2.02
244kB
kollektiv
04-05-2009 03:28 AM
1.39
97kB
kollektiv
01-21-2009 06:43 PM
1.38
94kB
kollektiv
01-17-2009 07:12 PM
1.36
96kB
kollektiv
12-13-2008 09:33 PM
  Comments - SpellAlerter
Post A Reply Comment Options
Old 01-24-2009, 04:22 PM  
Vekke
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Not showing targets for me, anyone having same problem? :/
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Old 01-22-2009, 07:28 AM  
keLston
A Murloc Raider

Forum posts: 5
File comments: 76
Uploads: 0
Quote:
Originally posted by kollektiv
Fixed it, download 1.39. Blizzard changed Mana Burn and Viper Sting to drain based on a mana percentage so there's only 1 rank now. This was causing the spell retrieval function to return nothing on high ranks of them.
I love you.
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Old 01-21-2009, 06:44 PM  
kollektiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 46
Uploads: 6
Quote:
Originally posted by keLston
As of patch:

[18:12:48] 1. [2009/01/20 18:11:45-472-x1]: SpellAlerter-1.36\SpellAlerter.lua:154: table index is nil

---

Not even sure why it lists 1.36 since I downloaded the new version yesterday. Result being that the mod doesn't work at all.
Fixed it, download 1.39. Blizzard changed Mana Burn and Viper Sting to drain based on a mana percentage so there's only 1 rank now. This was causing the spell retrieval function to return nothing on high ranks of them.
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Old 01-20-2009, 06:14 PM  
keLston
A Murloc Raider

Forum posts: 5
File comments: 76
Uploads: 0
As of patch:

[18:12:48] 1. [2009/01/20 18:11:45-472-x1]: SpellAlerter-1.36\SpellAlerter.lua:154: table index is nil

---

Not even sure why it lists 1.36 since I downloaded the new version yesterday. Result being that the mod doesn't work at all.

Last edited by keLston : 01-20-2009 at 06:16 PM.
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Old 01-16-2009, 06:31 PM  
Balkeep
A Cyclonian
 
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Interface Author - Click to view interfaces

Forum posts: 41
File comments: 40
Uploads: 3
Please dont use that ugly arrow shizzle in future versions =P make it text indicator or something like that, but arrow imo looks very silly
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Old 01-13-2009, 07:26 AM  
kollektiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 46
Uploads: 6
Re: Re: Taint errors

Quote:
Originally posted by Kouri
Here's another one:
Code:
1/12 20:33:40.468  Global variable COMBAT_TEXT_X_SCALE tainted by SpellAlerter - Interface\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:528 CombatText_UpdateDisplayedMessages()
1/12 20:33:40.468      Interface\FrameXML\UIOptionsPanels.lua:965 InterfaceOptionsCombatTextPanelFCTDropDown_OnEvent()
1/12 20:33:40.468      InterfaceOptionsCombatTextPanelFCTDropDown:OnEvent()
1/12 20:33:40.468  Execution tainted by SpellAlerter while reading COMBAT_TEXT_X_SCALE - Interface\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:352 CombatText_OnUpdate()
1/12 20:33:40.468      CombatText:OnUpdate()
1/12 20:33:40.468  An action was blocked because of taint from SpellAlerter - LFGQuery()
1/12 20:33:40.468      Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
1/12 20:33:40.468      Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
1/12 20:33:40.468      LFGParentFrame:OnEvent()
I have no idea how it's doing this. I'm going to be redoing the entire addon soon so stay tuned.
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Old 01-13-2009, 03:18 AM  
Kouri
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 1
File comments: 67
Uploads: 4
Re: Taint errors

Here's another one:
Code:
1/12 20:33:40.468  Global variable COMBAT_TEXT_X_SCALE tainted by SpellAlerter - Interface\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:528 CombatText_UpdateDisplayedMessages()
1/12 20:33:40.468      Interface\FrameXML\UIOptionsPanels.lua:965 InterfaceOptionsCombatTextPanelFCTDropDown_OnEvent()
1/12 20:33:40.468      InterfaceOptionsCombatTextPanelFCTDropDown:OnEvent()
1/12 20:33:40.468  Execution tainted by SpellAlerter while reading COMBAT_TEXT_X_SCALE - Interface\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:352 CombatText_OnUpdate()
1/12 20:33:40.468      CombatText:OnUpdate()
1/12 20:33:40.468  An action was blocked because of taint from SpellAlerter - LFGQuery()
1/12 20:33:40.468      Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
1/12 20:33:40.468      Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
1/12 20:33:40.468      LFGParentFrame:OnEvent()
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Old 01-09-2009, 07:57 PM  
Kouri
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 1
File comments: 67
Uploads: 4
Taint errors

I'm getting a lot of taint errors with the latest version of SpellAlerter.
Code:
1/9 15:34:42.734  Global variable BATTLEFIELD_SHUTDOWN_TIMER tainted by SpellAlerter - Interface\FrameXML\BattlefieldFrame.lua:245 BattlefieldFrame_UpdateStatus()
1/9 15:34:42.734      Interface\FrameXML\BattlefieldFrame.lua:49 BattlefieldFrame_OnEvent()
1/9 15:34:42.734      BattlefieldFrame:OnEvent()
1/9 15:34:42.734  Execution tainted by SpellAlerter while reading BATTLEFIELD_SHUTDOWN_TIMER - Interface\FrameXML\BattlefieldFrame.lua:246 BattlefieldFrame_UpdateStatus()
1/9 15:34:42.734      Interface\FrameXML\BattlefieldFrame.lua:49 BattlefieldFrame_OnEvent()
1/9 15:34:42.734      BattlefieldFrame:OnEvent()
1/9 15:34:42.734  An action was blocked because of taint from SpellAlerter - LFGQuery()
1/9 15:34:42.734      Interface\FrameXML\LFGFrame.lua:478 SendLFGQuery()
1/9 15:34:42.734      Interface\FrameXML\LFGFrame.lua:28 LFGParentFrame_OnEvent()
1/9 15:34:42.734      LFGParentFrame:OnEvent()
It's also corrupting wow's built-in focus frame. Is there any way you can make the mod a little more default-ui friendly?
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Old 12-14-2008, 06:14 AM  
kostisr
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hello
I was wondering if there was a way to disable the new option that shows who is the target of the spell being cast. I cant find an option like that in the gui. Thx in advance.
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Old 08-11-2008, 02:02 PM  
S9Th
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Doesn't work on russian realms unfortunately.
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Old 05-22-2008, 05:59 PM  
Lysiander
A Deviate Faerie Dragon

Forum posts: 12
File comments: 14
Uploads: 0
Would it be possible to get an option to route the messages through other addons such as MSBT? The addon is great, but I kinda dont like adding more text fields to my screen as it is already filled up pretty good.
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Old 05-21-2008, 08:29 PM  
Archmage^
A Kobold Labourer

Forum posts: 0
File comments: 1
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Is there any way to align the text to center?It's not so beatiful when nicknames or spellnames are very small or very big.
Btw imba addon I use it since release, great job.If you can tell me how I can fix this small detail would be great.
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Old 04-08-2008, 03:53 AM  
wondermore
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 6
Uploads: 1
This addon is almost perfect, do you have any plan to move the ui text to some standalone localization files? I see other addons have localization.enUS.lua localization.deDE.lua etc. If you do so, localization will be a lot easier, and I don't have to tanslate SpellAlerter.lua everytime you release a new version
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Old 04-07-2008, 11:33 PM  
Abacinate
A Kobold Labourer

Forum posts: 0
File comments: 71
Uploads: 0
Hey there, a good suggestion would be perhaps to use some sort of visual difference between a friendly CC and a buff. I think you have it coloreed but perhaps some ** ** or maybe (F) in brackets or something would help just a bit

for arenas not a big deal but just a small thing


Quote:
Originally posted by kollektiv
Newest version is now localized through spellIDs. I hope that fixes all the localization issues.

Pharaoameise: The friendly debuffs should work. I just tested it in AV and had my friend get debuffed in a duel. Anyways I added a check for group affiliation. Btw Sheep should be Polymorph.

edit: Fonts should be fixed now too
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Old 04-07-2008, 06:35 PM  
kollektiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 46
Uploads: 6
Newest version is now localized through spellIDs. I hope that fixes all the localization issues.

Pharaoameise: The friendly debuffs should work. I just tested it in AV and had my friend get debuffed in a duel. Anyways I added a check for group affiliation. Btw Sheep should be Polymorph.

edit: Fonts should be fixed now too

Last edited by kollektiv : 04-07-2008 at 06:36 PM.
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