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Updated: 04-06-09 02:15 AM
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Updated:04-06-09 02:15 AM
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SpellAlerter  Popular! (More than 5000 hits)
Version: 2.03
by: kollektiv [More]
What it does

SpellAlerter is a basic spell alert mod based off the original SpellAlert mod. See the images for the different alert types you can setup.

Features
  • Add any spell and ability you want to be alerted to
  • Three filters: Enemy Spellcasts, Enemy Buffs, and Friendly Debuffs
  • Additional filtering for players only (reduces spam from things such as Mirror Image)
  • Each alert can have its own sound play. It's similar to making triggers in MSBT but a lot more simplified.
  • Optional minimap icon
  • Data broker plugin
  • All options are inside the GUI. Type /sa or /spellalerter to access them.

Localization

It should work with all language clients. It is currently only localized in English and Simplified Chinese. If you'd like to help translate see the Locales.lua file.

Bug Reports and Feature Requests

Please post them in the comments.

Changelog

2.03
  • Added Simplified Chinese translations
  • Localization is now done through CurseForge
  • Fixed bug with Target Only option

2.02
  • The arrow will now point to the left if the source's target is the same as the source
  • Added an option to filter players on spell casts. Helps reduce spam (ex. Frost Bolts from mirror images)
  • Added an option to toggle class colors on names. This is only 100% reliable in arenas
  • Added an option to select text font
  • Added an option to replace player name with any word
  • Added an option to toggle showing targets. Select between arrow model and text
  • Added an option to play a sound for each spell. Similiar to making MSBT triggers.
  • Added a list for spell cast ignores. These are spells you don't want showing targets (ex. Howl of Terror).
  • Added verifying and case formatting for list additions
  • Added a profile system
  • Added toggable minimap icon
  • Added localization support
  • Removed creating new anchors. I've never seen anyone use this.
  • Added a Sounds.lua file. Adding sounds is very easy. Open Sounds.lua and follow the instructions carefully.
  • Added Ace3 libraries
  • Added LibDBIcon-1.0 library
  • Added LibDataBroker-1.1 library - Hence there's support for LDB launcher display addons
  • Added LibSharedMedia-3.0 library
  • Added !ClassColors support
  • Created a FauxScrollFrame AceGUI widget for 'select' types in options
For the most recent changes, see the addon page. For a compilation of the all the changes, see the Changelog file in the zip.
Archived Files (4)
File Name
Version
Size
Author
Date
2.02
244kB
kollektiv
04-05-09 01:28 AM
1.39
97kB
kollektiv
01-21-09 05:43 PM
1.38
94kB
kollektiv
01-17-09 06:12 PM
1.36
96kB
kollektiv
12-13-08 08:33 PM


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Unread 07-21-14, 04:25 PM  
Jank
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Piecez the Mage was using this addon and I wanted to get it, but obviously this version doesnt work on MoP?

Is anyone able to make this work?
Or can they link me a working version of this addon?

Thanks
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Unread 12-13-12, 05:44 PM  
Mo0rbid
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Would be great if this worked for MoP
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Unread 04-29-11, 07:59 AM  
Masir
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hi

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Unread 04-29-11, 12:38 AM  
Betonz
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Any1 has a working version of this amazing addon guys?

Thx
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Unread 01-25-11, 05:16 AM  
redworm
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still dont work.
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Unread 01-12-11, 10:47 PM  
Libra
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Originally posted by Gangzta
http://www.filefront.com/17505312/SpellAlerter.zip/ update for Cata
Great appreciate
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Unread 12-26-10, 04:08 PM  
Gangzta
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Unread 10-08-10, 07:37 AM  
bvcyp
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Testmode is working, but not in BG ... no where.
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Unread 06-13-10, 04:12 PM  
(O)fer_cz
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please add option to diable addon outside arenas / bgs / wg... and please add option to how warning only, if they cast it on ME. thnx 4 grat addon anyways
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Unread 03-30-10, 03:57 PM  
redworm
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well in fact, there is no addon that works inside arena imho.
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Unread 12-11-09, 08:06 AM  
fxluk
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Re: not functioning in arena

Originally posted by Doomjuice
why does this addon always seem to disable as soon as i zone into arena??
i can still view the configurations via /sa and run the 'test' option but nothing more than that.

need help please!!
I got the same problem. It works in bgs but not in arena. Since the patch 3.2.
Anyone got solution for this? Mayby someone want to update this mod to 3.3?
Its really one of my best/most used mod for arena.
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Unread 11-10-09, 08:36 AM  
Doomjuice
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not functioning in arena

why does this addon always seem to disable as soon as i zone into arena??
i can still view the configurations via /sa and run the 'test' option but nothing more than that.

need help please!!
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Unread 10-27-09, 04:17 PM  
Frezbit
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Would be so awesome to have a focus only option in addition to target only.
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Unread 10-09-09, 04:15 AM  
LaberLu
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i tryed it a little bit and it should work (just no option in the gui, to change back you have to modify the code again)

change (line 595+ in SpellAlert.lua)
Code:
	if SpellCastEvents[eventtype] and band(srcFlags, COMBATLOG_HOSTILE) == COMBATLOG_HOSTILE and SpellCasts[spellName] then
		if profile.TargetOnly and band(srcFlags,COMBATLOG_TARGET) ~= COMBATLOG_TARGET then return end
		if profile.SpellCastsPlayersOnly and band(COMBATLOG_PLAYER,srcFlags) ~= COMBATLOG_PLAYER then return end
		self:FormatInfo(match(srcName,"[^-]*"),spellName,select(3,GetSpellInfo(spellID)),SpellCasts[spellName].Sound,SPELLCASTS,unpack(colors[SpellCasts[spellName].Color]))
to
Code:
	if SpellCastEvents[eventtype] and band(srcFlags, COMBATLOG_HOSTILE) == COMBATLOG_HOSTILE and SpellCasts[spellName] then
		if profile.TargetOnly and band(srcFlags,COMBATLOG_TARGET) ~= COMBATLOG_TARGET then return end
		if profile.SpellCastsPlayersOnly and band(COMBATLOG_PLAYER,srcFlags) ~= COMBATLOG_PLAYER then return end
		local playerName = UnitName("player");
		if dstName ~= playerName then return end
		self:FormatInfo(match(srcName,"[^-]*"),spellName,select(3,GetSpellInfo(spellID)),SpellCasts[spellName].Sound,SPELLCASTS,unpack(colors[SpellCasts[spellName].Color]))
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Unread 08-19-09, 01:40 AM  
Kalix
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Re: show on

Originally posted by tabbi
Would it be possible to add an option for only showing spells targeting myself/the player? I was really surprised this option wasn't already build in. It definitely would make spellalerter close to perfect
Was thinking this myself. It can be a bit spammy in bgs.
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