A basic mod that tracks enemy abilities: Feral Charge, Counterspell, Pummel, Kick, and Spell Lock on a neat little bar.
Left Click the bar to move it. Go to the options to lock the bar. You can also hide buttons until they're active.
/ib for options.
In the options you can make it so the bar only shows when an ability is fired.
Will I add more abilities? No, it's pretty much complete to me.
If you want to change the order or remove x out of 5 abilities then open InterruptBar.lua and edit table order.
Adding new abilities isn't intended.
To edit the order of abilities open InterruptBar.lua and change the order of the numbers in the 'order' table. Each number is labeled indicating what spell it is.
Changelog
1.16
- Updated for 3.0
- Added Deathknight "Mind Freeze" interrupt
- Feral Charge - Cat will trigger a 30s cooldown and Feral Charge - Bear will trigger a 15s cooldown.
1.15
- Fixed a typo
1.14
- Fixed order tables for Spanish and French clients
1.13
- Fixed stupid mistake
1.12
- Fixed Counterspell
- Should work with English, German, French, and Spanish clients
1.11
- Fixed a huge bug, should work now =D
1.1
Updated for 2.4
Pulse removed, replaced with a cooldown clock instead
Awesome. I've been looking for someone to construct an enemy cooldown counter of some kind for awhile now.
Is it possible you could also implement other spells abilities/spells?:
Psychic Scream - Make 30 second cooldown, with a secondary count for 26 - player can judge.
Howl of Terror - 30 seconds
Intercept - Make 15 second cooldown, who PvPs without imp intercept?
Originally posted by Basmoth Thanks for uploading this great mod! However, just wondering, is there a way to increase the spacing between each ability?
On line 256 edit make x = x + 30 to x = x + 30 + n. n being a number that specifies how large you want the spacing to be.
Originally posted by Blagouz Abilities doing damages like pummel or kick don't work on SL warlocks because of the soul like (each hit has hit damage + absorb)
How can I edit the .lua to support this ?
I'll have to fix this, it should check for absorbs but I guess it's different on locks
Originally posted by kollektiv Well Earthshock is easy to track in your head. You can either get 2 fast casts off or 1 slow cast before Earthshock is up again. Anyways, Grounding isn't an interrupt nor is it fakable.
Good mod Kollektiv, but I was wondering how you go about adding new skills to this list? I wanted to add skills such as intimidating shout etc but I can't figure out what u use for the lines:
"icon = "Interface\\Icons\\Spell_Shadow_MindRot"
etc etc
In addition, is this the same as the mod you use in the lower left of your UI? The pummel, intercept, iceblock icons etc?
Originally posted by Leena I guess Earthshock, and Grounding Totem for the same reason as well, are a little tricky because they can be skilled for a lower cooldown.
Nevertheless, i would like to see those two skills added as well
Well Earthshock is easy to track in your head. You can either get 2 fast casts off or 1 slow cast before Earthshock is up again. Anyways, Grounding isn't an interrupt nor is it fakable.
I guess Earthshock, and Grounding Totem for the same reason as well, are a little tricky because they can be skilled for a lower cooldown.
Nevertheless, i would like to see those two skills added as well