Category: Combat Mods
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Author:
Version:
1.16
Date:
10-19-2008 06:08 PM
Size:
2.88 Kb
Downloads:
41,149
Favorites:
134
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Bar
InterruptBar   Popular! (More than 5000 hits)
A basic mod that tracks enemy abilities: Feral Charge, Counterspell, Pummel, Kick, and Spell Lock on a neat little bar.

Left Click the bar to move it. Go to the options to lock the bar. You can also hide buttons until they're active.

/ib for options.

In the options you can make it so the bar only shows when an ability is fired.

Will I add more abilities? No, it's pretty much complete to me.

If you want to change the order or remove x out of 5 abilities then open InterruptBar.lua and edit table order.

Adding new abilities isn't intended.

To edit the order of abilities open InterruptBar.lua and change the order of the numbers in the 'order' table. Each number is labeled indicating what spell it is.

Changelog
1.16
- Updated for 3.0
- Added Deathknight "Mind Freeze" interrupt
- Feral Charge - Cat will trigger a 30s cooldown and Feral Charge - Bear will trigger a 15s cooldown.

1.15
- Fixed a typo
1.14
- Fixed order tables for Spanish and French clients

1.13
- Fixed stupid mistake

1.12
- Fixed Counterspell
- Should work with English, German, French, and Spanish clients
1.11
- Fixed a huge bug, should work now =D

1.1
Updated for 2.4
Pulse removed, replaced with a cooldown clock instead
  Comments - InterruptBar
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Old 02-21-2008, 01:48 AM  
matcauthonrh
A Fallenroot Satyr

Forum posts: 20
File comments: 10
Uploads: 0
Awesome. I've been looking for someone to construct an enemy cooldown counter of some kind for awhile now.

Is it possible you could also implement other spells abilities/spells?:

Psychic Scream - Make 30 second cooldown, with a secondary count for 26 - player can judge.
Howl of Terror - 30 seconds
Intercept - Make 15 second cooldown, who PvPs without imp intercept?


etc. etc.
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Old 02-19-2008, 12:05 PM  
Blagouz
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
if it can help, for sl warlock it is like this :

**** pummel hits you for 80. (20 absorbed)

it seems that your addon supports complete absorbs but not partial like does soul link

Last edited by Blagouz : 02-19-2008 at 12:09 PM.
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Old 02-18-2008, 07:02 PM  
kollektiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 46
Uploads: 6
Quote:
Originally posted by Basmoth
Thanks for uploading this great mod! However, just wondering, is there a way to increase the spacing between each ability?
On line 256 edit make x = x + 30 to x = x + 30 + n. n being a number that specifies how large you want the spacing to be.
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Old 02-18-2008, 07:01 PM  
kollektiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 46
Uploads: 6
Quote:
Originally posted by Blagouz
Abilities doing damages like pummel or kick don't work on SL warlocks because of the soul like (each hit has hit damage + absorb)

How can I edit the .lua to support this ?
I'll have to fix this, it should check for absorbs but I guess it's different on locks
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Old 02-18-2008, 11:31 AM  
Blagouz
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Abilities doing damages like pummel or kick don't work on SL warlocks because of the soul like (each hit has hit damage + absorb)

How can I edit the .lua to support this ?
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Old 02-18-2008, 01:22 AM  
Basmoth
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
Thanks for uploading this great mod! However, just wondering, is there a way to increase the spacing between each ability?
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Old 02-13-2008, 08:08 PM  
Nimah
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Thumbs down Re: Re: Re: Another interrupt

Quote:
Originally posted by kollektiv
Well Earthshock is easy to track in your head. You can either get 2 fast casts off or 1 slow cast before Earthshock is up again. Anyways, Grounding isn't an interrupt nor is it fakable.
Good mod Kollektiv, but I was wondering how you go about adding new skills to this list? I wanted to add skills such as intimidating shout etc but I can't figure out what u use for the lines:
"icon = "Interface\\Icons\\Spell_Shadow_MindRot"
etc etc

In addition, is this the same as the mod you use in the lower left of your UI? The pummel, intercept, iceblock icons etc?
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Old 02-13-2008, 05:45 PM  
kollektiv
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 46
Uploads: 6
Re: Re: Another interrupt

Quote:
Originally posted by Leena
I guess Earthshock, and Grounding Totem for the same reason as well, are a little tricky because they can be skilled for a lower cooldown.
Nevertheless, i would like to see those two skills added as well
Well Earthshock is easy to track in your head. You can either get 2 fast casts off or 1 slow cast before Earthshock is up again. Anyways, Grounding isn't an interrupt nor is it fakable.
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Old 02-13-2008, 10:40 AM  
Leena
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Another interrupt

I guess Earthshock, and Grounding Totem for the same reason as well, are a little tricky because they can be skilled for a lower cooldown.
Nevertheless, i would like to see those two skills added as well
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Old 02-12-2008, 05:03 PM  
Kinless
A Defias Bandit

Forum posts: 2
File comments: 11
Uploads: 0
Another interrupt

Have you considered Earth Shock as a trackable interrupt?
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