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Updated: 03-31-08 04:45 AM
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Updated:03-31-08 04:45 AM
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Nefpad (UNSUPPORTED)
Version: 1.0.0215
by: Nefarion [More]
I'm no longer supporting this addon. It will break in the expansion. If you're looking for a replacement, I personally recommend Hack by Mud. (Hack includes a script to import saved pages from this addon.)



A simple notepad addon.



Features
  • Save unlimited notes, and access them back through the simplistic GUI.
  • Keybinding and slash-command ("/nefpad", "/np") to show the GUI.
  • Resizeable note text (Shift-scroll over the text).
  • Thorough confirmation dialogs to avoid losing those important notes.
  • Supports pseudo-tabs, inserted through the Tab key.
  • Supports (non-clickable) item links, inserted by Shift-clicking on an item.



Commands
Command line: /nefpad, /np



To do
  • See if it's possible to hack in a clickable item links within the edit box.
  • Allow saving of local (per-character) notes, on a per-note basis. (What's the best way to implement this into the GUI?)



License
This addon is released under the MIT license found here.
1.0.0215:
+ TOC bump.


1.0.0214
+ Initial WoWInterface upload.


g-code rev 213
+ Changed the locale system a little. Easier to maintain now, and allows for future expansion.


g-code rev 188
+ Changed around the localization handling a bit. It should now properly default to the enUS strings on unsupported locales.


g-code rev 183
+ Added some localization code, and the base enUS locale. Feel free to send me localization files.


g-code rev 177
+ Fixed the item-link error. (Thanks to axhed for pointing it out.)


g-code rev 176
+ Fixed the bindings?


g-code rev 172
+ Added the ability to insert (non-clickable) colored item links by shift-clicking on the item.
+ Added the ability to add a tab when the tab key is pressed. (Note: WoW wouldn't properly display a tab so it uses 4 spaces instead.)


g-code rev 170
+ Cleaned up the code a lot. (I was really tired. lol )
+ Added a License.txt file.


g-code rev 161
+ Added a preview image.


g-code rev 158
+ Initial commit.
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Unread 10-11-08, 01:09 PM  
DrChaos
A Fallenroot Satyr

Forum posts: 24
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Ive been using this mod for a while now. so far its been ok.

just a few things....

1. Ive right clicked all over the mod window and no optin comes up for saving to any char. I would like to save it to the generic file so all my toons can use it. If i edit it all toons should see the new edit i made.

2. the way it saves the notes seem to be wacked out. its not saving them in order of any type. it seems to be random.

like i can create 3 notes and the last note i created will be the 3rd on the list. no matter what i name it. Ive used numbers letters and the combo of both and it dont seem to matter.
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Unread 04-25-08, 03:54 PM  
Norek
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Hi, I just started checking out this mod, ran into one issue, in the description it sais that you can keybind opening NP, but I looked but there isnt any binding options @.@ Other then that mod works great, good stuff.
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Unread 04-16-08, 10:33 PM  
Mortilus
A Deviate Faerie Dragon
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Allow saving of local (per-character) notes, on a per-note basis. (What's the best way to implement this into the GUI?)
right-click pops up a box that has a dropdown of characters available to save to, you pick the character and it saves it to that one? Or right click just saves to current character?
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Unread 04-01-08, 08:21 AM  
Nefarion
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Originally posted by Tylius
Trying it for the first time, initial thing I saw that would be nice is when you click "Save", that it auto-focuses the popup window instead of continuing to type in the notes!

Edit: Same with "Save As"

Edit edit: Also please make the Enter key work for the Save/Save As popup window so the user isn't required to click OK

Other than that I think it's very well done, thanks for all the work!

Edit edit edit: Another idea, how about Right clicking on the Delete button will drop down a list (just like left clicking "Open" does), and allows you to select which one to delete, so that we don't have to open a note before removing it

4xEdit: Regarding "Allow saving of local (per-character) notes, on a per-note basis. (What's the best way to implement this into the GUI?)"

How about having a selector where the user can choose either the Shared (or public or whatever name you will) and Private categories for notes, when Shared is toggled, all the notes created can be viewed/edited by other characters on his account, and the private ones are character specific

If doing that though, have an option tucked away somewhere for moving a note from Shared to Private (and vice versa)
Good suggestions. Thanks.

I'm not happy with the addon as-is right now. I want to rework the entire thing from the ground up when I get the chance. I'll keep these ideas in mind while writing version 2.
Last edited by Nefarion : 04-01-08 at 08:31 AM.
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Unread 03-31-08, 08:19 AM  
Tylius
A Deviate Faerie Dragon

Forum posts: 17
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Trying it for the first time, initial thing I saw that would be nice is when you click "Save", that it auto-focuses the popup window instead of continuing to type in the notes!

Edit: Same with "Save As"

Edit edit: Also please make the Enter key work for the Save/Save As popup window so the user isn't required to click OK

Other than that I think it's very well done, thanks for all the work!

Edit edit edit: Another idea, how about Right clicking on the Delete button will drop down a list (just like left clicking "Open" does), and allows you to select which one to delete, so that we don't have to open a note before removing it

4xEdit: Regarding "Allow saving of local (per-character) notes, on a per-note basis. (What's the best way to implement this into the GUI?)"

How about having a selector where the user can choose either the Shared (or public or whatever name you will) and Private categories for notes, when Shared is toggled, all the notes created can be viewed/edited by other characters on his account, and the private ones are character specific

If doing that though, have an option tucked away somewhere for moving a note from Shared to Private (and vice versa)
Last edited by Tylius : 03-31-08 at 08:25 AM.
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Unread 03-26-08, 12:27 AM  
Nefarion
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Originally posted by cawfee
2.4 compatibility!
Yep. All of my addons should work just fine.
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Unread 03-25-08, 05:06 PM  
cawfee
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2.4 compatibility!
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Unread 03-07-08, 03:30 AM  
Nefarion
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Re: Amazing

Originally posted by cawfee
This is an amazing little mod. I manage guild events and games, and we always have a fluctuating list of participants and lots of mail to go around. I use NefPad to edit & paste templates for mail messages and to organize said lists, and it works like a dream. Has a permanent little interface button on my UI now.

Thanks for your effort!
No problem. Glad to see you like it!

Any suggestions for it?
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Unread 03-07-08, 12:48 AM  
cawfee
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Amazing

This is an amazing little mod. I manage guild events and games, and we always have a fluctuating list of participants and lots of mail to go around. I use NefPad to edit & paste templates for mail messages and to organize said lists, and it works like a dream. Has a permanent little interface button on my UI now.

Thanks for your effort!
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Unread 03-01-08, 11:43 PM  
Nefarion
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Originally posted by tattooedpierre
Wow! How did I miss WowLua! Thanks for the heads up .. in this case, no need! I'll take WowLua and Nefpad, tanks
Stick to updating it. I mentioned an issue with how the code was preprocessed (to hack in a max execution time) and the author will be removing that soon.

Also, in case you're wondering, Nefpad stole its art from WowLua. With permission, of course.
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Unread 03-01-08, 01:29 PM  
tattooedpierre
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Originally posted by Nefarion
Not at first but I'm half-considering it. A few others requested it as well. I really don't see an immediate need, as WowLua provides a rather nice in-game Lua interpreter, but I guess it would be handy.

I want to rewrite the mod first though. I'm not exactly in love with its code right now, and I'd like to be able to handle things more generically, for easier maintenance and expansion.
Wow! How did I miss WowLua! Thanks for the heads up .. in this case, no need! I'll take WowLua and Nefpad, tanks
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Unread 02-29-08, 05:39 PM  
Nefarion
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Originally posted by tattooedpierre
Great mod, love some of your others too. Do you have any plans to allow Lua code to be run from a page?
Not at first but I'm half-considering it. A few others requested it as well. I really don't see an immediate need, as WowLua provides a rather nice in-game Lua interpreter, but I guess it would be handy.

I want to rewrite the mod first though. I'm not exactly in love with its code right now, and I'd like to be able to handle things more generically, for easier maintenance and expansion.
Last edited by Nefarion : 02-29-08 at 05:40 PM.
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Unread 02-29-08, 08:54 AM  
tattooedpierre
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Great mod, love some of your others too. Do you have any plans to allow Lua code to be run from a page?
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