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Legion (7.0.3)
Warlords of Draenor (6.0.3)
Updated:09-13-16 03:33 AM
Created:unknown
Downloads:50,183
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Categories:Tekkub's Emporium of Random Crap, Miscellaneous
7.0.3

Buffet  Popular! (More than 5000 hits)

Version: 7.0.0.46-Beta
by: Tekkub [More]

Buffet is a simple water/food managing addon inspired by BaudConsumables and Munchies.

Unlike Baud and Munchies, Buffet does not swap items on the action bar (the noise bothered me). Instead it edits macros on the fly (out of combat) to provide you with the best food, water, potions, stones, and bandages.

To make Buffet work, you must provide two macros, "AutoHP" and "AutoMP". Drop these on your action bar like any other macro, Buffet will change the macros as needed to provide you with food and drink out of combat, potions and stones in combat, and bandages on shift (HP macro only, of course). Buffet will always pick the smaller stack if equal-strength items are found. Conjured items will always be preferred over permanent ones.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to [email protected]

### 7.0.0.46-Beta

* Legion database update (thanks @Grimsbain)
* Listen to BAG_UPDATE_DELAYED instead of BAG_UPDATE (thanks @Adirelle)


### 6.0.0.45-Beta

* That item isn't a food ><

### 6.0.0.44-Beta

* Missed a rejuv potion

### 6.0.0.43-Beta

* New wod consumables
* Adjust HP/MP values
* Remove items that are no longer obtainable
* Healthstones now share health potion CD
* Mage-conjured foods are 100% restore now

### 5.2.0.42-Beta

* Add Winter Veil Eggnog

### 5.1.0.41-Beta

* Fix macro generator

### 5.1.0.40-Beta

* Panda pots

### 5.0.1.39-Beta

* Update database
* Herbalism HP and MP pots (thanks leks0d)
* New bandages (thanks freebaser)

### 5.0.1.38-Beta

* Add a few missing MoP food/water items (thanks StephenClouse)

### 5.0.1.37-Beta

* Updates for 5.0, may not be all the new foods (thanks rubenvincenten)

### 4.3.0.36-Beta

* Fixed for 4.3 macro icon change. (Thanks Adirelle)
* Add support for AddonLoader's LoadOn-InterfaceOptions thingy

### 4.1.0.35-Beta

* Add rogue pot
* Fix conj. mana cake.

### 4.1.0.34-Release

* Tagging stable version

### 4.0.0.33-Beta

* Missed a food
* Move data strings off to their own file for easier management and merging

### 4.0.0.32-Beta

* Cat food (and water and pots and bandaids and...)

### 4.0.0.31-Release

* New 4.0 items

### 3.2.0.30-Release

* Harvest Nectards

### 3.1.0.29-Release

* Fix runic mana's value

### 3.1.0.28-Beta

* GET IN MAH JELLY!
* Wait... fuck that made no sense

### 3.0.9.27-Beta

* YOU CRAZY!

### 3.0.3.26-Beta

* Updated food and water lists, should include all non-buff food and water currently on wowhead

### 3.0.3.25-Beta

* Injizzectors
* New food
* Add "endless" potions

### 3.0.3.24-Beta

* More conjables
* PIE!
* Apple juice!
* New health stones

### 3.0.3.23-Beta

* Those argent guys are a bunch of potheads
* Embed update
* Remove 2.4.3 compat

### 3.0.2.22-Beta

* Don't make macros char-specific (3.0 broke this)
* Update for wrath build 8962 config panel breakage
* Embed update

### 3.0.1.21-Beta

* STRUDEL!

### 3.0.1.20-Beta

* Seems we get more global macros in Wrath
* Buttons now pickup the macro after creating it, or just pick up if it exists

### 3.0.1.19-Beta

* Embed update

### 3.0.1.18-Beta

* Update tekKonfig to live+beta version
* DKs don't get cheese anymore it seems...

### 3.0.1.17-Beta

* Embed update, whee!

### 3.0.1.16-Beta

* Wrath pots
* Wrath bandaids
* Wrath food and water
* Add [Noth's Special Brew]
* Tweak launcher declaration to match the updated spec

### 2.4.2.15-Beta

* Fix LDB embed

### 2.4.2.14-Beta

* Add LDB quicklaunch button
* Make addon loaded check case-insensative

### 2.4.2.13-Beta

* Make HP and MP macros use different custom texts
* Add special case for multi-use mage gem
* [Underspore Pod] should be considered conjured
* Add [Enriched Terocone Juice]
* Add ability to customize macro text on a per-char basis

### 2.4.2.12-Beta

* Rescan on level up, there may be new items usable
* Fix required level not being tested
* Add more mana/heal items that are on shared cooldown with the stones

### 2.4.2.11-Beta

* Add [Black Coffee]

### 2.4.1.10-Beta

* Add [Star's Tears] to water
* Add demonic rune to mana stones

### 2.4.1.9-Beta

* Fix stone+pot castsequence macro

### 2.4.1.8-Beta

* Reset castsequence when leaving combat
* Fix typo with Naaru Rations

### 2.4.1.7-Beta

* Added Naaru Rations and Hot Buttered Trout
* Self-cast them bandaids

### 2.4.1.6-Beta

* Add config and about panels, TOC metadata

### 2.4.0.5-Beta

* Add crystal potions (Ogri'la vendor items)
* Add Holy Spring Water... a crappy potion, but a potion none the less

### 2.3.3.4-Beta

* Shorten macro a tad, make sure sequence doesn't fire when using a bandaid

### 2.3.3.3-Beta

* Add /castsequence for stone then pot if player has both
* Added [Mad Alchemist's Potion]

### 2.3.3.2-Alpha

* Change how the macro is constructed so it will never use more than one item per click
* Conjured Manna Biscuit was missing... the fuck?

### 2.3.3.1-Alpha

* Add missing water
* Use the correct value when comparing items
* Initial commit
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
4.1.0.35-Beta
1,145
15kB
Tekkub
05-23-11 07:02 PM


Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.1.0.35-Beta
15kB
12-01-11 05:57 AM
Patch


Archived Files (19)
File Name
Version
Size
Author
Date
6.0.0.45-Beta
16kB
Tekkub
11-23-14 10:06 PM
6.0.0.44-Beta
16kB
Tekkub
11-17-14 04:23 AM
6.0.0.43-Beta
16kB
Tekkub
11-10-14 01:17 AM
5.2.0.42-Beta
17kB
Tekkub
03-09-13 05:53 PM
5.1.0.41-Beta
17kB
Tekkub
02-03-13 10:50 PM
5.1.0.40-Beta
17kB
Tekkub
12-23-12 10:09 PM
5.0.1.39-Beta
17kB
Tekkub
10-29-12 05:24 AM
5.0.1.38-Beta
16kB
Tekkub
10-13-12 04:55 PM
5.0.1.37-Beta
16kB
Tekkub
09-10-12 12:38 AM
4.3.0.36-Beta
15kB
Tekkub
12-04-11 07:18 PM
4.1.0.34-Releas
15kB
Tekkub
05-14-11 09:18 PM
4.0.0.33-Beta
15kB
Tekkub
02-27-11 05:02 AM
4.0.0.32-Beta
15kB
Tekkub
11-13-10 04:36 AM
4.0.0.32-Beta
15kB
Tekkub
11-13-10 04:31 AM
4.0.0.31-Releas
14kB
Tekkub
10-24-10 03:20 AM
3.2.0.30-Releas
14kB
Tekkub
12-05-09 07:21 PM
3.1.0.29-Releas
14kB
Tekkub
07-26-09 04:24 PM
3.1.0.28-Beta
14kB
Tekkub
04-20-09 12:51 AM
3.0.3.24-Beta
14kB
Tekkub
11-23-08 07:54 PM


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Unread 07-24-08, 09:42 AM  
kerrang
A Flamescale Wyrmkin
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Originally posted by alcaras
Any chance of an option to have separate macros for food, water, health pot, healthstone, mana pot, mana gem and bandage?
I actually made one which did 5 - for use with the OPie 'radial menu' mod - but when you only have 16 macro slots in total, expecting people to give-up 5 or even 7 just for comestibles isn't reasonable IMO
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Unread 07-23-08, 08:17 PM  
alcaras
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Any chance of an option to have separate macros for food, water, health pot, healthstone, mana pot, mana gem and bandage? I find I like to be able to choose when to use what ... and I often spam drink, so I don't want to use my pot when I'm trying to drink as soon as I get out of combat.

If no, I'll see if I can figure out how to mod it myself to make 7 separate macros.

Thank you -- this is a wonderful mod!
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Unread 07-23-08, 02:57 PM  
Anga
A Kobold Labourer

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Re: Re: What about buffed foods?

Originally posted by kerrang
Buffet contains a list of foods/drinks it will use and no stat-bonus food is included.
Is it possible (and possibly desireable) for users to edit that list to include the foods that they'd like to be considered?
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Unread 07-22-08, 06:42 PM  
Tekkub
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What he said. Buff foods add a complexity to the addon I just don't want, so they are simply ignored. The player gets to use their brain on this one (as painful as that may be) or find an addon designed to manage that buff for them.
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Unread 07-22-08, 06:12 PM  
kerrang
A Flamescale Wyrmkin
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Re: What about buffed foods?

Originally posted by Anga
Have I screwed up some configuration? I love Buffet but it seems to ignore any foods that include buffs -- Stamina, for instance.
Buffet contains a list of foods/drinks it will use and no stat-bonus food is included.

The reason for this - I'm guessing - is that there's no way Buffet (or the macros it writes for you) can tell whether you have/need the buff - so choosing such foods would just waste them more-often-than-not.

Buff Foods are better dealt with by buffmods which check to see if you need the buff and use them accordingly - SmartBuff (now abandoned I think) used to do that for example - and I'm sure there are others.

Buff foods are very situational and class-dependant too - it's VERY hard to guess which ones people would want and when...
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Unread 07-22-08, 04:45 PM  
Anga
A Kobold Labourer

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What about buffed foods?

Have I screwed up some configuration? I love Buffet but it seems to ignore any foods that include buffs -- Stamina, for instance. I would expect that it would be selected first but as near as I can tell it will never be selected; bandages will be selected if only foods with buffs are available.

Have I screwed something up?
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Unread 07-21-08, 11:41 PM  
qwksilver
A Kobold Labourer

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Just some thoughts

maybe a user controled, zone= HP, MP, Eats, Drinks. first thing of some type, then the user can just mix them in when they need them. this could also act as an override for stars tears.

an exclude list, for items people don't want to use.

honestly the seperate stone function is nice, but i can live without i did for a long while anyway, on my lock i use shardace which deals with makeing and useing all stones just perfect, so I only even use the AutoST feature on non-lock toons.

if you are not an "alt, shift, etc." sorta player. you can also make a macro react to rightclick/leftclick.


i would emphasis this is just the thing i was looking for for years. i am not a coder by any measure, but i am a rather avid user of macros and mods. the pot/food/drink function is just the ticket to better bag and button management.

no other solution comes close. i thank you for your efforts.
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Unread 07-21-08, 05:55 PM  
Tekkub
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Pots are all on the same cooldown. Stones, jeweler statues and a few misc things are all on another cooldown. Hence why Buffet will try to put both into the macro.

I do intend to add an option to not use stones in the macro, which would fairly well cover most of your version kerr. The other bits you did I'm not really interested in. The conjure spell issue was already solved by allowing the user to customize the macro text to his liking (for example, I don't like the alt key, I don't use it). I have no plans for a stone-only macro, because in most cases it's something the user can just make for themselves. AFAIK tanks who multi-stone just make a macro with multiple /use lines that cover every stone they'd ever have, and it "just works" There's no need for it to be dynamic at all. But the reason I put in stones in the first place was not for them, but for people like me who so rarely watch their heath that in an emergency I just hit my pot macro... even if I have a stone in my bags. Yea, I don't I ever actually used a stone till Buffet put em up there for me.

Oh and zone-specific stuff is on the "someday" list. There's so few of them (uh, TK and Gruuls, any others?) that it's just not exactly been a priority. A decent chunk of extra code for an edge case...
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Unread 07-21-08, 05:31 PM  
kerrang
A Flamescale Wyrmkin
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Re: The

Originally posted by qwksilver
I like the version with the AutoST feature, you might consider spinning it back in.
Tekkub made a few small changes since I span that version off so I can't make a 'diff' for him to roll my changes back into the original.

I suspect he'd rather take the idea and add the changes himself if/when he thinks it's a good idea/has the time anyway - my code is commented and I didn't change that much and I'm sure he'll do it neater anyway @)...

I included changes to allow mages/warlocks to conjure food/water/stones which needs wider testing anyway - I've tested it as a 65 warlock/70 mage but I can't test lower levels/diff stones...

the only feature it really needed added was zone pots. and those still are not there.
It's a BIG job to include all of those.

The hardest part is identifying every possible item and tagging it with it's (localisation dependant!) zone name. If you're really, really keen - feel free to start that list

You'd then have to expand Buffet to understand this information - and to remake it's macros at every zone change (relatively easy).

You may run into more of the 'clashing cooldown' problems which hit healthstones/managems and potions too - in that an item usable in your current zone may be on cooldown and block another 'all zone' item?

Just to expand on cooldowns - Buffet simply writes a macro - when you USE that macro is something it has no control over or information about. The only way it could be 'cooldown aware' is to keep trying to write new macros every few seconds - which would be a fairly big overhead/total overkill IMO...
Last edited by kerrang : 07-21-08 at 05:34 PM.
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Unread 07-20-08, 11:06 AM  
qwksilver
A Kobold Labourer

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The

I like the version with the AutoST feature, you might consider spinning it back in.

also Stars Tears is a PVP item, i don't want it to use those anywhere else. I don't like them being consumed elsewhere, cause the other stuff can't be used in arena. i can manage an extra button for them for arena, I've been manually removing healthstones and stars tears from the release eddition.

personally i think by adding the jc items and healthstones you went beyond the original concept.

i really liked the basic version of water/food Out of Combat, MP/HP in combat, shift health for bandaid

the only feature it really needed added was zone pots. and those still are not there.
Last edited by qwksilver : 07-20-08 at 11:14 AM.
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Unread 07-13-08, 04:19 PM  
Tekkub
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Murr... stupid git-submodule. Until next week's build you can roll back one version or grab http://github.com/tekkub/buffet/zipball/master
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Unread 07-13-08, 04:13 PM  
erica647
A Cobalt Mageweaver
 
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Hey Tekkub... the files are missing from the Libdatabroker 1.1 folder so I get an error after the install telling me that it's missing. I downloaded it from your site to get it working but you might wanna check that. I love this mod btw (I heard you love having users "suck up" to you. :P)!
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Karadra
Level 80 Human Deathknight
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Unread 07-03-08, 06:16 AM  
kerrang
A Flamescale Wyrmkin
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This is indeed a nice addon - however I think healthstones and managems need to be separated given their separate cooldown/the constraints of the macro system.

What I've done is move Healthstones and Mana Gems to a separate macro. Mana Gems have priority (as ONLY Mages can use them and they're probably going to prefer them) however holding [Shift] will bring up a Healthstone if you have it (PvP FTW and all that).

I like the idea of "right clicking" (or perhaps [ALT] as that will change the macro icon) to conjure food/water and that's an EASY thing to add too...

Once I've tested it I'll post the revised code if anyone is interested...
Last edited by kerrang : 07-03-08 at 07:53 AM.
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Unread 07-01-08, 08:20 PM  
Bifidus
A Kobold Labourer

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Great addon, but useless for my mage : seem it can't see when my mana gem is on cooldown.
So, when i need a mana potion, only the mana gem appear... on cooldown, and i can't use anything.
Is there a way to make it see if an item is on cooldown ?

Thank you anyway, works fine with my low level alts.
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Unread 06-29-08, 05:37 PM  
qwksilver
A Kobold Labourer

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HeathStone > Pot

i don't want it to use healthstones i have a way to deal with those.
i want it to be health and mana pots, and then health and mana food out of combat.

nothing else. conjured food first.

an option like "use healthstone?" would be good

otherwise this mod rocks.
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