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Updated:10-30-16 11:03 PM
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Categories:Tekkub's Emporium of Random Crap, Miscellaneous
7.1.0

Buffet  Popular! (More than 5000 hits)

Version: 7.1.0.47-Beta
by: Tekkub [More]

Buffet is a simple water/food managing addon inspired by BaudConsumables and Munchies.

Unlike Baud and Munchies, Buffet does not swap items on the action bar (the noise bothered me). Instead it edits macros on the fly (out of combat) to provide you with the best food, water, potions, stones, and bandages.

To make Buffet work, you must provide two macros, "AutoHP" and "AutoMP". Drop these on your action bar like any other macro, Buffet will change the macros as needed to provide you with food and drink out of combat, potions and stones in combat, and bandages on shift (HP macro only, of course). Buffet will always pick the smaller stack if equal-strength items are found. Conjured items will always be preferred over permanent ones.

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Please send all bugs, feature requests and questions to [email protected]

### 7.1.0.47-Beta

* Some of the food values in legion were increased
* Add rank 2 Nomi failures


### 7.0.0.46-Beta

* Legion database update (thanks @Grimsbain)
* Listen to BAG_UPDATE_DELAYED instead of BAG_UPDATE (thanks @Adirelle)


### 6.0.0.45-Beta

* That item isn't a food ><

### 6.0.0.44-Beta

* Missed a rejuv potion

### 6.0.0.43-Beta

* New wod consumables
* Adjust HP/MP values
* Remove items that are no longer obtainable
* Healthstones now share health potion CD
* Mage-conjured foods are 100% restore now

### 5.2.0.42-Beta

* Add Winter Veil Eggnog

### 5.1.0.41-Beta

* Fix macro generator

### 5.1.0.40-Beta

* Panda pots

### 5.0.1.39-Beta

* Update database
* Herbalism HP and MP pots (thanks leks0d)
* New bandages (thanks freebaser)

### 5.0.1.38-Beta

* Add a few missing MoP food/water items (thanks StephenClouse)

### 5.0.1.37-Beta

* Updates for 5.0, may not be all the new foods (thanks rubenvincenten)

### 4.3.0.36-Beta

* Fixed for 4.3 macro icon change. (Thanks Adirelle)
* Add support for AddonLoader's LoadOn-InterfaceOptions thingy

### 4.1.0.35-Beta

* Add rogue pot
* Fix conj. mana cake.

### 4.1.0.34-Release

* Tagging stable version

### 4.0.0.33-Beta

* Missed a food
* Move data strings off to their own file for easier management and merging

### 4.0.0.32-Beta

* Cat food (and water and pots and bandaids and...)

### 4.0.0.31-Release

* New 4.0 items

### 3.2.0.30-Release

* Harvest Nectards

### 3.1.0.29-Release

* Fix runic mana's value

### 3.1.0.28-Beta

* GET IN MAH JELLY!
* Wait... fuck that made no sense

### 3.0.9.27-Beta

* YOU CRAZY!

### 3.0.3.26-Beta

* Updated food and water lists, should include all non-buff food and water currently on wowhead

### 3.0.3.25-Beta

* Injizzectors
* New food
* Add "endless" potions

### 3.0.3.24-Beta

* More conjables
* PIE!
* Apple juice!
* New health stones

### 3.0.3.23-Beta

* Those argent guys are a bunch of potheads
* Embed update
* Remove 2.4.3 compat

### 3.0.2.22-Beta

* Don't make macros char-specific (3.0 broke this)
* Update for wrath build 8962 config panel breakage
* Embed update

### 3.0.1.21-Beta

* STRUDEL!

### 3.0.1.20-Beta

* Seems we get more global macros in Wrath
* Buttons now pickup the macro after creating it, or just pick up if it exists

### 3.0.1.19-Beta

* Embed update

### 3.0.1.18-Beta

* Update tekKonfig to live+beta version
* DKs don't get cheese anymore it seems...

### 3.0.1.17-Beta

* Embed update, whee!

### 3.0.1.16-Beta

* Wrath pots
* Wrath bandaids
* Wrath food and water
* Add [Noth's Special Brew]
* Tweak launcher declaration to match the updated spec

### 2.4.2.15-Beta

* Fix LDB embed

### 2.4.2.14-Beta

* Add LDB quicklaunch button
* Make addon loaded check case-insensative

### 2.4.2.13-Beta

* Make HP and MP macros use different custom texts
* Add special case for multi-use mage gem
* [Underspore Pod] should be considered conjured
* Add [Enriched Terocone Juice]
* Add ability to customize macro text on a per-char basis

### 2.4.2.12-Beta

* Rescan on level up, there may be new items usable
* Fix required level not being tested
* Add more mana/heal items that are on shared cooldown with the stones

### 2.4.2.11-Beta

* Add [Black Coffee]

### 2.4.1.10-Beta

* Add [Star's Tears] to water
* Add demonic rune to mana stones

### 2.4.1.9-Beta

* Fix stone+pot castsequence macro

### 2.4.1.8-Beta

* Reset castsequence when leaving combat
* Fix typo with Naaru Rations

### 2.4.1.7-Beta

* Added Naaru Rations and Hot Buttered Trout
* Self-cast them bandaids

### 2.4.1.6-Beta

* Add config and about panels, TOC metadata

### 2.4.0.5-Beta

* Add crystal potions (Ogri'la vendor items)
* Add Holy Spring Water... a crappy potion, but a potion none the less

### 2.3.3.4-Beta

* Shorten macro a tad, make sure sequence doesn't fire when using a bandaid

### 2.3.3.3-Beta

* Add /castsequence for stone then pot if player has both
* Added [Mad Alchemist's Potion]

### 2.3.3.2-Alpha

* Change how the macro is constructed so it will never use more than one item per click
* Conjured Manna Biscuit was missing... the fuck?

### 2.3.3.1-Alpha

* Add missing water
* Use the correct value when comparing items
* Initial commit
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
4.1.0.35-Beta
1,154
15kB
Tekkub
05-23-11 07:02 PM


Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.1.0.35-Beta
15kB
12-01-11 05:57 AM
Patch


Archived Files (20)
File Name
Version
Size
Author
Date
7.0.0.46-Beta
17kB
Tekkub
09-13-16 03:33 AM
6.0.0.45-Beta
16kB
Tekkub
11-23-14 10:06 PM
6.0.0.44-Beta
16kB
Tekkub
11-17-14 04:23 AM
6.0.0.43-Beta
16kB
Tekkub
11-10-14 01:17 AM
5.2.0.42-Beta
17kB
Tekkub
03-09-13 05:53 PM
5.1.0.41-Beta
17kB
Tekkub
02-03-13 10:50 PM
5.1.0.40-Beta
17kB
Tekkub
12-23-12 10:09 PM
5.0.1.39-Beta
17kB
Tekkub
10-29-12 05:24 AM
5.0.1.38-Beta
16kB
Tekkub
10-13-12 04:55 PM
5.0.1.37-Beta
16kB
Tekkub
09-10-12 12:38 AM
4.3.0.36-Beta
15kB
Tekkub
12-04-11 07:18 PM
4.1.0.34-Releas
15kB
Tekkub
05-14-11 09:18 PM
4.0.0.33-Beta
15kB
Tekkub
02-27-11 05:02 AM
4.0.0.32-Beta
15kB
Tekkub
11-13-10 04:36 AM
4.0.0.32-Beta
15kB
Tekkub
11-13-10 04:31 AM
4.0.0.31-Releas
14kB
Tekkub
10-24-10 03:20 AM
3.2.0.30-Releas
14kB
Tekkub
12-05-09 07:21 PM
3.1.0.29-Releas
14kB
Tekkub
07-26-09 04:24 PM
3.1.0.28-Beta
14kB
Tekkub
04-20-09 12:51 AM
3.0.3.24-Beta
14kB
Tekkub
11-23-08 07:54 PM


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Unread 07-21-08, 11:41 PM  
qwksilver
A Kobold Labourer

Forum posts: 0
File comments: 44
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Just some thoughts

maybe a user controled, zone= HP, MP, Eats, Drinks. first thing of some type, then the user can just mix them in when they need them. this could also act as an override for stars tears.

an exclude list, for items people don't want to use.

honestly the seperate stone function is nice, but i can live without i did for a long while anyway, on my lock i use shardace which deals with makeing and useing all stones just perfect, so I only even use the AutoST feature on non-lock toons.

if you are not an "alt, shift, etc." sorta player. you can also make a macro react to rightclick/leftclick.


i would emphasis this is just the thing i was looking for for years. i am not a coder by any measure, but i am a rather avid user of macros and mods. the pot/food/drink function is just the ticket to better bag and button management.

no other solution comes close. i thank you for your efforts.
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Unread 07-22-08, 04:45 PM  
Anga
A Kobold Labourer

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What about buffed foods?

Have I screwed up some configuration? I love Buffet but it seems to ignore any foods that include buffs -- Stamina, for instance. I would expect that it would be selected first but as near as I can tell it will never be selected; bandages will be selected if only foods with buffs are available.

Have I screwed something up?
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Unread 07-22-08, 06:12 PM  
kerrang
A Flamescale Wyrmkin
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Re: What about buffed foods?

Originally posted by Anga
Have I screwed up some configuration? I love Buffet but it seems to ignore any foods that include buffs -- Stamina, for instance.
Buffet contains a list of foods/drinks it will use and no stat-bonus food is included.

The reason for this - I'm guessing - is that there's no way Buffet (or the macros it writes for you) can tell whether you have/need the buff - so choosing such foods would just waste them more-often-than-not.

Buff Foods are better dealt with by buffmods which check to see if you need the buff and use them accordingly - SmartBuff (now abandoned I think) used to do that for example - and I'm sure there are others.

Buff foods are very situational and class-dependant too - it's VERY hard to guess which ones people would want and when...
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Unread 07-22-08, 06:42 PM  
Tekkub
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What he said. Buff foods add a complexity to the addon I just don't want, so they are simply ignored. The player gets to use their brain on this one (as painful as that may be) or find an addon designed to manage that buff for them.
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Unread 07-23-08, 02:57 PM  
Anga
A Kobold Labourer

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Re: Re: What about buffed foods?

Originally posted by kerrang
Buffet contains a list of foods/drinks it will use and no stat-bonus food is included.
Is it possible (and possibly desireable) for users to edit that list to include the foods that they'd like to be considered?
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Unread 07-23-08, 08:17 PM  
alcaras
A Murloc Raider
 
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Any chance of an option to have separate macros for food, water, health pot, healthstone, mana pot, mana gem and bandage? I find I like to be able to choose when to use what ... and I often spam drink, so I don't want to use my pot when I'm trying to drink as soon as I get out of combat.

If no, I'll see if I can figure out how to mod it myself to make 7 separate macros.

Thank you -- this is a wonderful mod!
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Unread 07-24-08, 09:42 AM  
kerrang
A Flamescale Wyrmkin
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Originally posted by alcaras
Any chance of an option to have separate macros for food, water, health pot, healthstone, mana pot, mana gem and bandage?
I actually made one which did 5 - for use with the OPie 'radial menu' mod - but when you only have 16 macro slots in total, expecting people to give-up 5 or even 7 just for comestibles isn't reasonable IMO
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Unread 07-24-08, 09:49 AM  
kerrang
A Flamescale Wyrmkin
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Re: Re: Re: What about buffed foods?

Originally posted by Anga
Is it possible (and possibly desireable) for users to edit that list to include the foods that they'd like to be considered?
You can do this easily if you really want to.

Right at the top of the buffet.lua file several lines look like this
percwater = "21537:100,20388:75,20389:75,20390:75,21215:100",

Each pair of numbers, separated by commas, is 1 food/water item.

The first number (21537) is the itemid.

The second (100), after the :, is the amount of health/mana given (so that the mod can pick the best available).

To find out itemids - query an item on wowhead and note the number which appears in the URL of the page e.g.

Conjured Mineral Water givens 1992 mana and is
http://www.wowhead.com/?item=8077 on Wowhead.

so that's itemid 8077:1992

Have fun in there...
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Unread 07-25-08, 10:29 AM  
Anga
A Kobold Labourer

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Re: Re: Re: Re: What about buffed foods?

Originally posted by kerrang
You can do this easily if you really want to.

Have fun in there...
Thanks!

I got my Master's in Software Engineering 12 years ago and I'm currently working with C# in .NET, but I've never messed around with Lua...
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Unread 07-27-08, 01:32 PM  
Pseudopath
A Murloc Raider
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request

I have a suggestion; would it be possible to present the "food" dependant on health remaining as well as level required, as I would rather not waste a 2k morsal when 0.5k will do (mana too for that matter)?

as always tho, thanks everyone!

- Pseudopath.
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Unread 07-31-08, 08:26 AM  
DJJoeJoe
A Murloc Raider
 
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Re: request

I assume this addon would be smart to notice naruu ration and replace it with mage water? Naruu is both mana and health etc.
__________________

Joetest - Ner'Zhul - Disciples of Death
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Unread 08-01-08, 06:12 AM  
kerrang
A Flamescale Wyrmkin
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Re: Re: Re: Re: Re: What about buffed foods?

Originally posted by Anga
I got my Master's in Software Engineering 12 years ago and I'm currently working with C# in .NET, but I've never messed around with Lua...
I left school at 16 with a vague grasp of BASIC - did 1 year of college which taught me a bit of COBOL and then went to work where, over 25 years, I've managed to develop with almost every programming language, methodology, database system you can think of - without a moment of formal training - and often without even reading a book on the topic...

I will NEVER EVER understand why people think they need hand-holding before they can switch to a new system of development - the basic concepts are unchanged - you just have to remember the fiddly details like where to put ';'s and suchlike

It's a constant amazement to me that people seem to think they need training courses and whatever else before they reapply the skills they've been taught several times already to something just a TINY bit different.

Either I have some amazing natural gift (and I don't believe in those) or there are some problems with the way people are trained and chosen to work in software development
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Unread 08-01-08, 06:13 AM  
kerrang
A Flamescale Wyrmkin
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Re: Re: request

Originally posted by DJJoeJoe
I assume this addon would be smart to notice naruu ration and replace it with mage water? Naruu is both mana and health etc.
Assumptions are dangerous things - why not test it and then report your findings
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Unread 08-01-08, 06:18 AM  
kerrang
A Flamescale Wyrmkin
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Re: request

Originally posted by Pseudopath
I have a suggestion; would it be possible to present the "food" dependant on health remaining as well as level required, as I would rather not waste a 2k morsal when 0.5k will do (mana too for that matter)?
Lower-rank food regens too-slowly for most people's liking - almost every player I know finds eating/drinking to be annoying and seeks the best possible food/drink to reduce it as much as possible.

Food is relatively cheap as well - I doubt many players care about the cost-saving aspect much and it's certainly cheaper than bagspace - which many people have so little to spare than they'd never consider carrying more than 1 type of food anyway?

All IMO ofc - it's quite possible to do what you're suggesting, but I think most players would be more annoyed than happy to see it...
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Unread 09-15-08, 01:08 PM  
duhwhat
A Wyrmkin Dreamwalker

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if i use a healthstone, it still displays in the macro even if it's on cooldown. major problem for clickers like me in combat.
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