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pMinimap  Popular! (More than 5000 hits)

Version: 30300.8-Release
by: p3lim [More]

This addon is discontinued.

Description:
pMinimap is a very lightweight and streamlined Minimap add-on
which comes with a decent amount of options through the in-game config.

Features:
- Square size
- Clean feel & look
- Mousewheel zooming
- Clock & Coordinates display
- Individual element visibility/position
- Feature rich config (/pminimap or /pmm)

Full changelog can be found on GitHub:
http://github.com/p3lim/pMinimap/commits/master/
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Unread 02-25-10, 05:17 PM  
p3lim
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Originally posted by bmwbasti
thx p3lim, iŽll give it a try
But is there no way off integrating this directly into pminimap.lua ?
As i told i managed to put the lfg button to the directio ni want to have it, only the tooltip doesnŽt wnat to appear correct.
It might sound "dumb" but i want to use only as many addons as necessary so an "integrated solution" would make me even more happy than your posted solution


Kind regards
Basti
I'd like to keep pMinimap directed to the minimap core, and not everything around it.
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Unread 02-25-10, 05:08 PM  
bmwbasti
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Originally posted by p3lim
Replace whatever is in LFGMiniMapFix.lua with the following:
Code:
LFDSearchStatus:ClearAllPoints()
LFDSearchStatus:SetPoint('TOPLEFT', MiniMapLFGFrame, 'BOTTOMRIGHT')
thx p3lim, iŽll give it a try
But is there no way off integrating this directly into pminimap.lua ?
As i told i managed to put the lfg button to the directio ni want to have it, only the tooltip doesnŽt wnat to appear correct.
It might sound "dumb" but i want to use only as many addons as necessary so an "integrated solution" would make me even more happy than your posted solution


Kind regards
Basti
Last edited by bmwbasti : 02-25-10 at 05:13 PM.
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Unread 02-25-10, 05:01 PM  
p3lim
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Originally posted by bmwbasti
Hi p3lim,

first of all thanks fpr this great addon
I got a problem and hope you can help me soluting ist:



doesnŽt work for me
I have pMinimap at the lower right corner an the lfg button is on lower left corner of pminimap.
The tooltip is only showing the first row, all the rest ist outside screen.
With that fix the problem is the same only that the tooltip builts up to the right side of the lfg button and not to the left side anymore.
I really donŽt know anything about lua code but managed to get the lfg button to show on the topright corner of pminimap
But still the tooltip is to large an not shown on screen completely.
It seems af if the problem is the anchor of the lfg buttons tooltip. The cursor is anchored to the topright of the lfg tooltip.
Could you please help me to change this so that the tooltip will build up upwards and not downwards anymore ?


Kind regards
Basti
Replace whatever is in LFGMiniMapFix.lua with the following:
Code:
LFDSearchStatus:ClearAllPoints()
LFDSearchStatus:SetPoint('TOPLEFT', MiniMapLFGFrame, 'BOTTOMRIGHT')
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Unread 02-25-10, 04:47 PM  
bmwbasti
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Hi p3lim,

first of all thanks fpr this great addon
I got a problem and hope you can help me soluting ist:

doesnŽt work for me
I have pMinimap at the lower right corner an the lfg button is on lower left corner of pminimap.
The tooltip is only showing the first row, all the rest ist outside screen.
With that fix the problem is the same only that the tooltip builts up to the right side of the lfg button and not to the left side anymore.
I really donŽt know anything about lua code but managed to get the lfg button to show on the topright corner of pminimap
But still the tooltip is to large an not shown on screen completely.
It seems af if the problem is the anchor of the lfg buttons tooltip. The cursor is anchored to the topright of the lfg tooltip.
Could you please help me to change this so that the tooltip will build up upwards and not downwards anymore ?


Kind regards
Basti
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Unread 02-22-10, 09:46 PM  
kokomala
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Any chance we can get an indicator for the dungeon/raid flag with the final release?

ie: 5 man, 5 man heroic, 10 man, 10 man heroic, 25 man, 25 man heroic?
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Unread 02-20-10, 09:58 AM  
p3lim
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Originally posted by Kerensa
I've updated it tons of times but the map is just a white square to me. Do you have any idea as to what I can do to fix this? It was working just fine a few weeks ago...
Most likely another addon, try running pMinimap alone.
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Unread 02-19-10, 11:22 PM  
Kerensa
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I've updated it tons of times but the map is just a white square to me. Do you have any idea as to what I can do to fix this? It was working just fine a few weeks ago...
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Unread 02-19-10, 08:02 AM  
p3lim
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Originally posted by Wisprunner
TBH, outside of fixing bugs and such, I feel that this addon is as perfect as it can get. Just my opinion though

Care to share a bit of what's coming in the final version? I know you said that the LFD and the PvP icons would be in the same place since you can't be in both at the same time. Still planned?
Yeah.
I'm just making the config independant (no libs) and I'll release. Quite big changelog tho.
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Unread 02-19-10, 03:07 AM  
Wisprunner
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Originally posted by p3lim
I've been thinking about this for quite some time, and I have finally decided.
I will discontinue developement on pMinimap, since it takes too much time to add every feature you want.

I will however still update for bugs and such.
I will finish the config and general update, and make that the final version.
Every request that has been here will not be added in this version.

Thanks to all of you that have used and still using this addon.
TBH, outside of fixing bugs and such, I feel that this addon is as perfect as it can get. Just my opinion though

Care to share a bit of what's coming in the final version? I know you said that the LFD and the PvP icons would be in the same place since you can't be in both at the same time. Still planned?
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Unread 02-18-10, 12:55 PM  
p3lim
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Originally posted by ichik
That's sad, pMinimap was the best.
It will still be maintained when needed, but it will not be developed further.
Last edited by p3lim : 02-18-10 at 12:56 PM.
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Unread 02-18-10, 08:50 AM  
ichik
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That's sad, pMinimap was the best.
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Unread 02-16-10, 10:01 AM  
p3lim
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I've been thinking about this for quite some time, and I have finally decided.
I will discontinue developement on pMinimap, since it takes too much time to add every feature you want.

I will however still update for bugs and such.
I will finish the config and general update, and make that the final version.
Every request that has been here will not be added in this version.

Thanks to all of you that have used and still using this addon.
Last edited by p3lim : 02-16-10 at 10:02 AM.
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Unread 02-14-10, 09:00 AM  
p3lim
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pMinimap is simply designed to modify the minimap, and just that.
Every other element around the minimap is not going to be handled by this addon, ever.
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Unread 02-14-10, 03:32 AM  
sacrife
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Originally posted by sacrife
I moved the minimap to the top left of my screen.
But whenever I click the TimeManagerFrame (the clock) it shows up at the other side of the screen (top right)

Do you how to move it with simply lua code?

I tried a simple TimeManagerFrame:SetPoint(etc etc ect)
Did'nt work. returned a nil error ;X
I figured it out. I had to do it like this (You probably know this already)

Code:
--[[ Time Manager ]]
local frame=CreateFrame("Frame");
frame:RegisterEvent("ADDON_LOADED");
frame:SetScript("OnEvent",function(self,event,...)
	if event=="ADDON_LOADED" then
		local AddOnName=...;

		if AddOnName=="Blizzard_TimeManager" then
--			Modify whatever frames you need to here
			TimeManagerFrame:ClearAllPoints()
			TimeManagerFrame:SetPoint("TOPLEFT", "Minimap", "TOPRIGHT", 5, 3)
			TimeManagerFrame.ClearAllPoints = function() end
			TimeManagerFrame.SetPoint = function() end
			TimeManagerFrame.SetAllPoints = function() end
		end

--		Repeat for other AddOns if you need to
	end
end);
However, maybe you could add a function to check where the minimap is.
Like. (I know the cvars aren't correct :P)
GetCurrentLocation()
GetScreenWidth()
GetScreenHeight()

If GetCurrentLocationX < GetScreenWidth then TimeManagerFrame:SetPoint("LEFT")

etc.
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Unread 02-13-10, 03:21 AM  
sacrife
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I moved the minimap to the top left of my screen.
But whenever I click the TimeManagerFrame (the clock) it shows up at the other side of the screen (top right)

Do you how to move it with simply lua code?

I tried a simple TimeManagerFrame:SetPoint(etc etc ect)
Did'nt work. returned a nil error ;X
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