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Siege of Orgrimmar (5.4)
Updated:09-15-13 04:10 AM
Created:unknown
Downloads:66,892
Favorites:673
MD5:
5.4
Chinchilla Minimap  Popular! (More than 5000 hits)
Version: 2.6
by: ckknight, Ethan Centaurai
Chinchilla Minimap alters the Blizzard Minimap in a way to provide much nicer features and other niceties.

Appearance
Allows changing of blip size (useful since 3.1), border style, shape of the map (doesn't have to be circular, or even square, lots of options are available), size, etc.
Auto zoom
Zoom out the map automatically after 20 seconds (or so).
Compass
A more flexible north-east-south-west indicator.
Coordinates
Show your location coordinates
Expander
Make the minimap very big temporarily (good for gathering or finding a tough-to-spot enemy).
Location
Show the name of your location more flexibly.
Move buttons
Move the buttons around the minimap to wherever you want (even off the minimap entirely).
Ping
Show which team-mate pinged the minimap
Position
Position the minimap and frames around it.
Range circle
Show on the minimap where your range extends to
Show / Hide
Show or hide various frames related to the minimap
Tracking dots
Change the dots on the map to a different set of images. Very handy, especially if you suffer from colorblindness.
Wheel zoom
Mousewheel to zoom the minimap
Click here to submit a bug report or request a new feature.
Click here to help with translating Chinchilla Minimap into your own language.
- Core: Increase the size of the config window.
- Appearance: Remove useless CVar check.
- Appearance: Add options to show/hide quest tracker Objectives header and collapse button.
- Appearance: Small re-arrange.
- Core: Bump Interface number for Patch 5.4.
- TrackingDots: Update blip maps to Patch 5.4 layout.
- Core: Revert all recent changes related to MoveAnything compatibility.
- Core: Add MoveAnything to optional dependency list to force it to load before Chinchilla does.
- MoveButtons: Forcibly disable the module if MoveAnything is installed.
- Position: Forcibly disable the module if MoveAnything is installed.
- Core: Hide module options instead of disabling them when the module is disabled.
- Position: Fixed nesting and removed trailing whitespace.
- Position: Disable boss frame movement pending code re-write.
- QuestTracker: Module deleted.
- Core: Force the height of the quest tracker to 700 pixels.
- Update Interface number for Patch 5.3.
- Core: Remove SetCVar hook.
- Core: Remove unnecessary CVar check.
- Appearance: Delay CVar check.
- Compass: Replace SetCVar hook with a CVAR_UPDATE event listener.
- Compass: Make Blizzard's compass ring invisible instead of hiding it.
- Appearance: Kill off more dead code.
- Appearance: Removed a huge amount of utterly useless code.
- Core: Properly unhook all hooks when Chinchilla is disabled.
- Core: Make the Rotate Minimap checkbox code more awesome.
- Core: Make the options window slightly smaller.
- Core: Rename a function.
- Core: Remove Chinchilla's options from the in-game interface options panel.
- ShowHide: Experimental new logic that turns buttons invisible instead of hiding them.
- Appearance: Prevent an error caused by out-of-date versions of LibDBIcon-1.0.
- Appearance: Fix a typo that was causing an error.
- Appearance: Register for the new LibDBIcon_IconCreated callback.
- ShowHide: Small re-arrange.
- QuestTracker: Now enabled by default.
- Appearance: Remove debug.
- Appearance: Button border alpha settings now work with buttons created by LibDBIcon-1.0.
- Appearance: Fix error message format strings.
- Appearance: Remove AceTimer-3.0.
- Appearance: Check for new buttons on ADDON_LOADED events instead of every second.
- Appearance: Set the default minimap strata to LOW.
This matches Blizzard's default minimap strata settings.
- Appearance: Simplify the strata options to low, medium and high.
- Appearance: Remove debug.
- Appearance: Fix button border alpha feature.
Why this was not throwing up errors is beyond me.
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Author
Date
2.5.14
817kB
ckknight
03-27-13 04:02 AM
2.5.13
817kB
ckknight
03-22-13 05:44 AM
2.5.12
817kB
ckknight
03-11-13 05:50 AM
2.5.11
805kB
ckknight
03-07-13 06:01 AM
2.5.10a
808kB
ckknight
12-15-12 03:36 PM
2.5.8
808kB
ckknight
10-28-12 04:22 AM
2.5.7
810kB
ckknight
09-12-12 04:14 AM
2.5.6
765kB
ckknight
09-03-12 11:03 AM
2.5.5
765kB
ckknight
08-29-12 02:38 PM
2.5.4
765kB
ckknight
08-27-12 07:00 AM
2.5.3
765kB
ckknight
04-09-12 03:42 AM
2.5.2a
704kB
ckknight
03-10-12 03:39 PM
2.5.2
521kB
ckknight
03-05-12 10:47 AM
2.5
735kB
ckknight
11-30-11 03:44 PM
2.4.2
654kB
ckknight
08-10-11 02:42 PM
2.4.1
654kB
ckknight
07-31-11 02:39 AM
2.4
654kB
ckknight
07-30-11 02:21 PM
2.3.1
628kB
ckknight
12-02-10 12:55 PM
2.2.2
623kB
ckknight
10-24-10 03:03 PM
2.2.1
621kB
ckknight
10-15-10 01:56 PM
v2.1.6
538kB
ckknight
09-08-10 09:16 AM
v2.1.5
538kB
ckknight
08-30-10 06:17 AM
v2.1.4
538kB
ckknight
07-30-10 11:07 AM
2.0.5
517kB
ckknight
05-11-09 07:33 PM
r68297
493kB
ckknight
04-21-08 10:40 PM


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Old 08-31-10, 04:23 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 223
Uploads: 0
I've noticed something new occurring with Chinchilla, not sure if this is the result of a new bug or some new option that I can't find.

I use a mod that allows me to toggle the visibility of the Minimap. Now, with version 2.1.5, whenever I am in combat the Minimap reappears on my UI whether I want it or not. I rolled back to 2.1.4 for the time being.

Bug?
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Old 09-01-10, 05:39 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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File comments: 129
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Originally Posted by Spiderkeg
I use a mod that allows me to toggle the visibility of the Minimap. Now, with version 2.1.5, whenever I am in combat the Minimap reappears on my UI whether I want it or not. I rolled back to 2.1.4 for the time being.
I had changed the way showing and hiding was being handled in v2.1.5 to fix a bug where minimap blips were not always being hidden when minimap opacity is set to zero.

For now I suggest you go to the Appearance section of the options and set Combat Alpha to zero.
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Last edited by Ethan Centaurai : 09-01-10 at 05:44 AM.
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Old 09-02-10, 09:49 AM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
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Originally posted by Ethan Centaurai
Originally Posted by Spiderkeg
I use a mod that allows me to toggle the visibility of the Minimap. Now, with version 2.1.5, whenever I am in combat the Minimap reappears on my UI whether I want it or not. I rolled back to 2.1.4 for the time being.
I had changed the way showing and hiding was being handled in v2.1.5 to fix a bug where minimap blips were not always being hidden when minimap opacity is set to zero.

For now I suggest you go to the Appearance section of the options and set Combat Alpha to zero.
Thanks for the quick reply.

I tried out your suggested fix, but this problem persists. Hopefully in a future version this "issue" can be resolved, while still keeping your fix to the minimap blips.
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Old 09-03-10, 10:36 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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I've found the problem. I think.

Also, Chinchilla appears to work fine in Cataclysm so no drastic changes should be needed when the expansion is released!
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Old 09-08-10, 12:40 PM  
Sepioth
A Molten Giant
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Cataclysm OK

It does appear to work in cataclysm with no issues so far ..

Maybe you should post this version in the Cataclysm Beta Addon section. If it was not for me watching this addon and seeing your comment I would not have realized it was compatible.
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Old 09-08-10, 08:06 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 223
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Originally posted by Ethan Centaurai
I've found the problem. I think.
Were you addressing the problem that I am having? I tried out the 2.1.6 but the problem is persisting.

If I toggle the minimap "hide" then go into combat, the minimap jumps back to "show" automatically.
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Old 09-12-10, 04:05 AM  
Aethwyn
A Kobold Labourer

Forum posts: 1
File comments: 7
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Could you add an option to make a right-click on the minimap open the tracking menu?
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Old 09-29-10, 06:10 PM  
DallasisaLeo
A Deviate Faerie Dragon

Forum posts: 13
File comments: 14
Uploads: 0
Also, right-click to open tracking would be awesome, indeed. But I have a more serious problem:

I just spent about 20 minutes getting my map to look perfect only to have it revert to the default settings when I logged out and in again. I can't seem to figure out what's causing this.
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Old 09-30-10, 04:28 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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File comments: 129
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Originally Posted by DallasisaLeo
I just spent about 20 minutes getting my map to look perfect only to have it revert to the default settings when I logged out and in again. I can't seem to figure out what's causing this.
Sounds like a file permissions issue to me. Sadly there's nothing I can do about that. The best you can do is search the forums for solutions. Sorry!
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Old 09-30-10, 07:02 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
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Only issue I have is that my zoom level gets reset every time I relog. Any way to get to remember it? I prefer to be max zoomed out...

Edit: nm, auto zoom feature seems to do the trick
Last edited by Annekynn : 10-08-10 at 05:15 PM.
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Old 10-12-10, 06:30 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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Patch 4.0.1

Patch 4.0.1 was released on live servers in the US today and the EU tomorrow.

Chinchilla works fine "out of the box" with Patch 4.0.1 with only three known issues:

1) The Ping module throws a strop and doesn't work at all.
2) The option to show/hide the minimap clock causes an error.
3) Tracking blips might appear distorted if not using Blizzard's default blips.

These issues should be fixed when the next version of Chinchilla is uploaded here in the next few days.
If you are using the latest beta builds from WowAce, then only the tracking blips will be affected.
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Last edited by Ethan Centaurai : 10-12-10 at 06:30 AM.
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Old 10-14-10, 06:00 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 223
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I'm still having trouble preventing the act of going into combat or out of combat dictating whether the minimap is hidden away. Any ideas where this problem is originating? This was not a problem two version ago and just recently started. If I could find where this problem is coming from, I'd comment out the code myself.

Any ideas?

--------------

Finally found the problem, the "Appearance.lua" under Modules. In comparison of the previous working this doesn't seem any different, so why this would be an issue now, no idea.

local inCombat = InCombatLockdown()
function Appearance:PLAYER_REGEN_ENABLED()
-- inCombat = false
-- self:SetAlpha()
end

function Appearance:PLAYER_REGEN_DISABLED()
-- inCombat = true
-- self:SetCombatAlpha()
end
Last edited by Spiderkeg : 10-14-10 at 06:27 PM.
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Old 10-15-10, 02:42 PM  
Annekynn
A Fallenroot Satyr

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Thanks for the new version!!
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Old 10-16-10, 06:26 AM  
Alisu
A Kobold Labourer
 
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The new version works fine, except the following error. Tracked it to only happen while Chinchilla was enabled.

Date: 2010-10-16 15:22:13
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\WatchFrame.lua line 866:
WatchFrameLine4:SetPoint(): WatchFrameLine10 is dependent on this
Debug:
[C]: ?
[C]: SetPoint()
..\FrameXML\WatchFrame.lua:866: ?()
..\FrameXML\WatchFrame.lua:387: WatchFrame_Update()
..\FrameXML\WatchFrame.lua:282:
..\FrameXML\WatchFrame.lua:238
AddOns:
Swatter, v5.6.4389 (KangaII)
Chinchilla, vv2.2.1
BlizRuntimeLib_enUS v4.0.1.40000 <eu>
(ck=5d)
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Old 10-16-10, 07:07 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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Forum posts: 130
File comments: 129
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Originally Posted by Alisu
The new version works fine, except the following error. Tracked it to only happen while Chinchilla was enabled.
I'm not able to replicate this. What are your height/width settings for the watch frame?
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