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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:11-19-14 12:20 PM
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Chinchilla Minimap  Updated this week!  Popular! (More than 5000 hits)

Version: 2.7.2
by: ckknight, Ethan Centaurai

Chinchilla Minimap alters the Blizzard Minimap in a way to provide much nicer features and other niceties.

Appearance

Allows changing of blip size (useful since 3.1), border style, shape of the map (doesn't have to be circular, or even square, lots of options are available), size, etc.
Auto zoom
Zoom out the map automatically after 20 seconds (or so).
Compass
A more flexible north-east-south-west indicator.
Coordinates
Show your location coordinates
Expander
Make the minimap very big temporarily (good for gathering or finding a tough-to-spot enemy).
Location
Show the name of your location more flexibly.
Move buttons
Move the buttons around the minimap to wherever you want (even off the minimap entirely).
Ping
Show which team-mate pinged the minimap
Position
Position the minimap and frames around it.
Range circle
Show on the minimap where your range extends to
Show / Hide
Show or hide various frames related to the minimap
Tracking dots
Change the dots on the map to a different set of images. Very handy, especially if you suffer from colorblindness.
Wheel zoom
Mousewheel to zoom the minimap
Click here to submit a bug report or request a new feature.
Click here to help with translating Chinchilla Minimap into your own language.

tag v2.7.2
bf144d52d9f438a4c263db7cbc46152a1db974e7
Ethan Centaurai <ethancentaurai@outlook.com>
2014-11-17 16:29:36 +0000

Tagging as v2.7.2.

--------------------

Ethan Centaurai:
- Reverted all code related to the ObjectiveTrackerFrame back to how it was in Version 2.7.
- Position: Applied Cybeloras' band-aid pending total module overhaul.
- Position: Fixed a bug that caused the vehicle seats artwork to appear stretched across the screen.
- Appearance: Updated the custom blip maps to match Blizzard's layout in Patch 6.0.3.
- Position: Restored feature to move the objectives tracker, but it is disabled if MoveAnything or Quester is installed.
- Core: Unregister show/hide events from the Garrison Report button.
- ShowHide: The Garrison button is now set to always show by default.
- Appearance: Re-added options to hide quest banners and collapse button.
- ShowHide: Buttons should no longer remain stuck to the cursor if they get hidden while being dragged around the minimap.
- ShowHide: Allowed the dungeon difficulty flag to appear when hovering the cursor over the minimap.
- Core: Removed MoveAnything from optional dependencies list.
- Position: Removed options to move the objectives tracker, because conflicts. Please use Quester, MoveAnything, or rObjectiveTrackerMover instead.
- Appearance: Rearranged the config window slightly.
- Revert "Position: Only move the actual Minimap, not the entire freaking MinimapCluster."
This reverts commit 9b2f8a7bd59b97f8ecd343b0498750b438d7e917.
- Position: Only move the actual Minimap, not the entire freaking MinimapCluster. ~lart ckknight
- Appearance: Removed the "waffle-like" texture that shows in the blue quest objective area.
- Leave MoveAnything as an optional dependency for now.
- Revert "Force the MoveButtons, Position and ShowHide modules into a disabled state if MoveAnything is installed."
This reverts commit 08f01cee3ea86cf2e16c65ac36ba072dc66c8a3a.
- Force the MoveButtons, Position and ShowHide modules into a disabled state if MoveAnything is installed.
- Move a comment.
- QuestTracker: Hide the "Objectives" label text when hiding the collapse button.
- Removed pre-6.0.2 compatibility layer.
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
2.7
863kB
ckknight
10-14-14 11:13 AM
2.6.3
863kB
ckknight
10-07-14 03:50 PM
2.6.2
862kB
ckknight
09-22-14 02:28 PM
2.6.1
862kB
ckknight
09-21-14 04:08 PM
2.6
861kB
ckknight
09-15-13 04:10 AM
2.5.14
817kB
ckknight
03-27-13 04:02 AM
2.5.13
817kB
ckknight
03-22-13 05:44 AM
2.5.12
817kB
ckknight
03-11-13 05:50 AM
2.5.11
805kB
ckknight
03-07-13 07:01 AM
2.5.10a
808kB
ckknight
12-15-12 04:36 PM
2.5.8
808kB
ckknight
10-28-12 04:22 AM
2.5.7
810kB
ckknight
09-12-12 04:14 AM
2.5.6
765kB
ckknight
09-03-12 11:03 AM
2.5.5
765kB
ckknight
08-29-12 02:38 PM
2.5.4
765kB
ckknight
08-27-12 07:00 AM
2.5.3
765kB
ckknight
04-09-12 03:42 AM
2.5.2a
704kB
ckknight
03-10-12 04:39 PM
2.5.2
521kB
ckknight
03-05-12 11:47 AM
2.5
735kB
ckknight
11-30-11 04:44 PM
2.4.2
654kB
ckknight
08-10-11 02:42 PM
2.4.1
654kB
ckknight
07-31-11 02:39 AM
2.4
654kB
ckknight
07-30-11 02:21 PM
2.3.1
628kB
ckknight
12-02-10 01:55 PM
2.2.2
623kB
ckknight
10-24-10 03:03 PM
2.2.1
621kB
ckknight
10-15-10 01:56 PM
v2.1.6
538kB
ckknight
09-08-10 09:16 AM
v2.1.5
538kB
ckknight
08-30-10 06:17 AM
v2.1.4
538kB
ckknight
07-30-10 11:07 AM
2.0.5
517kB
ckknight
05-11-09 07:33 PM
r68297
493kB
ckknight
04-21-08 10:40 PM


Post A Reply Comment Options
Unread 08-31-10, 04:23 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 234
Uploads: 0
I've noticed something new occurring with Chinchilla, not sure if this is the result of a new bug or some new option that I can't find.

I use a mod that allows me to toggle the visibility of the Minimap. Now, with version 2.1.5, whenever I am in combat the Minimap reappears on my UI whether I want it or not. I rolled back to 2.1.4 for the time being.

Bug?
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Unread 09-01-10, 05:39 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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File comments: 143
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Originally Posted by Spiderkeg
I use a mod that allows me to toggle the visibility of the Minimap. Now, with version 2.1.5, whenever I am in combat the Minimap reappears on my UI whether I want it or not. I rolled back to 2.1.4 for the time being.
I had changed the way showing and hiding was being handled in v2.1.5 to fix a bug where minimap blips were not always being hidden when minimap opacity is set to zero.

For now I suggest you go to the Appearance section of the options and set Combat Alpha to zero.
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Last edited by Ethan Centaurai : 09-01-10 at 05:44 AM.
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Unread 09-02-10, 09:49 AM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 234
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Originally posted by Ethan Centaurai
Originally Posted by Spiderkeg
I use a mod that allows me to toggle the visibility of the Minimap. Now, with version 2.1.5, whenever I am in combat the Minimap reappears on my UI whether I want it or not. I rolled back to 2.1.4 for the time being.
I had changed the way showing and hiding was being handled in v2.1.5 to fix a bug where minimap blips were not always being hidden when minimap opacity is set to zero.

For now I suggest you go to the Appearance section of the options and set Combat Alpha to zero.
Thanks for the quick reply.

I tried out your suggested fix, but this problem persists. Hopefully in a future version this "issue" can be resolved, while still keeping your fix to the minimap blips.
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Unread 09-03-10, 10:36 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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File comments: 143
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I've found the problem. I think.

Also, Chinchilla appears to work fine in Cataclysm so no drastic changes should be needed when the expansion is released!
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Unread 09-08-10, 12:40 PM  
Sepioth
A Molten Giant
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Forum posts: 894
File comments: 97
Uploads: 5
Cataclysm OK

It does appear to work in cataclysm with no issues so far ..

Maybe you should post this version in the Cataclysm Beta Addon section. If it was not for me watching this addon and seeing your comment I would not have realized it was compatible.
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Unread 09-08-10, 08:06 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 234
Uploads: 0
Originally posted by Ethan Centaurai
I've found the problem. I think.
Were you addressing the problem that I am having? I tried out the 2.1.6 but the problem is persisting.

If I toggle the minimap "hide" then go into combat, the minimap jumps back to "show" automatically.
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Unread 09-12-10, 04:05 AM  
Aethwyn
A Kobold Labourer

Forum posts: 1
File comments: 7
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Could you add an option to make a right-click on the minimap open the tracking menu?
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Unread 09-29-10, 06:10 PM  
DallasisaLeo
A Deviate Faerie Dragon

Forum posts: 13
File comments: 14
Uploads: 0
Also, right-click to open tracking would be awesome, indeed. But I have a more serious problem:

I just spent about 20 minutes getting my map to look perfect only to have it revert to the default settings when I logged out and in again. I can't seem to figure out what's causing this.
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Unread 09-30-10, 04:28 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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File comments: 143
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Originally Posted by DallasisaLeo
I just spent about 20 minutes getting my map to look perfect only to have it revert to the default settings when I logged out and in again. I can't seem to figure out what's causing this.
Sounds like a file permissions issue to me. Sadly there's nothing I can do about that. The best you can do is search the forums for solutions. Sorry!
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Unread 09-30-10, 07:02 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
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Only issue I have is that my zoom level gets reset every time I relog. Any way to get to remember it? I prefer to be max zoomed out...

Edit: nm, auto zoom feature seems to do the trick
Last edited by Annekynn : 10-08-10 at 05:15 PM.
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Unread 10-12-10, 06:30 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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Forum posts: 139
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Patch 4.0.1

Patch 4.0.1 was released on live servers in the US today and the EU tomorrow.

Chinchilla works fine "out of the box" with Patch 4.0.1 with only three known issues:

1) The Ping module throws a strop and doesn't work at all.
2) The option to show/hide the minimap clock causes an error.
3) Tracking blips might appear distorted if not using Blizzard's default blips.

These issues should be fixed when the next version of Chinchilla is uploaded here in the next few days.
If you are using the latest beta builds from WowAce, then only the tracking blips will be affected.
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Last edited by Ethan Centaurai : 10-12-10 at 06:30 AM.
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Unread 10-14-10, 06:00 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
File comments: 234
Uploads: 0
I'm still having trouble preventing the act of going into combat or out of combat dictating whether the minimap is hidden away. Any ideas where this problem is originating? This was not a problem two version ago and just recently started. If I could find where this problem is coming from, I'd comment out the code myself.

Any ideas?

--------------

Finally found the problem, the "Appearance.lua" under Modules. In comparison of the previous working this doesn't seem any different, so why this would be an issue now, no idea.

local inCombat = InCombatLockdown()
function Appearance:PLAYER_REGEN_ENABLED()
-- inCombat = false
-- self:SetAlpha()
end

function Appearance:PLAYER_REGEN_DISABLED()
-- inCombat = true
-- self:SetCombatAlpha()
end
Last edited by Spiderkeg : 10-14-10 at 06:27 PM.
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Unread 10-15-10, 02:42 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
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Thanks for the new version!!
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Unread 10-16-10, 06:26 AM  
Alisu
A Kobold Labourer
 
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The new version works fine, except the following error. Tracked it to only happen while Chinchilla was enabled.

Date: 2010-10-16 15:22:13
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\WatchFrame.lua line 866:
WatchFrameLine4:SetPoint(): WatchFrameLine10 is dependent on this
Debug:
[C]: ?
[C]: SetPoint()
..\FrameXML\WatchFrame.lua:866: ?()
..\FrameXML\WatchFrame.lua:387: WatchFrame_Update()
..\FrameXML\WatchFrame.lua:282:
..\FrameXML\WatchFrame.lua:238
AddOns:
Swatter, v5.6.4389 (KangaII)
Chinchilla, vv2.2.1
BlizRuntimeLib_enUS v4.0.1.40000 <eu>
(ck=5d)
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Unread 10-16-10, 07:07 AM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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Forum posts: 139
File comments: 143
Uploads: 14
Originally Posted by Alisu
The new version works fine, except the following error. Tracked it to only happen while Chinchilla was enabled.
I'm not able to replicate this. What are your height/width settings for the watch frame?
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