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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-19-14 12:20 PM
Created:unknown
Downloads:69,174
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6.0.3

Chinchilla Minimap  Popular! (More than 5000 hits)

Version: 2.7.2
by: ckknight, Ethan Centaurai

Chinchilla Minimap alters the Blizzard Minimap in a way to provide much nicer features and other niceties.

Appearance

Allows changing of blip size (useful since 3.1), border style, shape of the map (doesn't have to be circular, or even square, lots of options are available), size, etc.
Auto zoom
Zoom out the map automatically after 20 seconds (or so).
Compass
A more flexible north-east-south-west indicator.
Coordinates
Show your location coordinates
Expander
Make the minimap very big temporarily (good for gathering or finding a tough-to-spot enemy).
Location
Show the name of your location more flexibly.
Move buttons
Move the buttons around the minimap to wherever you want (even off the minimap entirely).
Ping
Show which team-mate pinged the minimap
Position
Position the minimap and frames around it.
Range circle
Show on the minimap where your range extends to
Show / Hide
Show or hide various frames related to the minimap
Tracking dots
Change the dots on the map to a different set of images. Very handy, especially if you suffer from colorblindness.
Wheel zoom
Mousewheel to zoom the minimap
Click here to submit a bug report or request a new feature.
Click here to help with translating Chinchilla Minimap into your own language.

tag v2.7.2
bf144d52d9f438a4c263db7cbc46152a1db974e7
Ethan Centaurai <ethancentaurai@outlook.com>
2014-11-17 16:29:36 +0000

Tagging as v2.7.2.

--------------------

Ethan Centaurai:
- Reverted all code related to the ObjectiveTrackerFrame back to how it was in Version 2.7.
- Position: Applied Cybeloras' band-aid pending total module overhaul.
- Position: Fixed a bug that caused the vehicle seats artwork to appear stretched across the screen.
- Appearance: Updated the custom blip maps to match Blizzard's layout in Patch 6.0.3.
- Position: Restored feature to move the objectives tracker, but it is disabled if MoveAnything or Quester is installed.
- Core: Unregister show/hide events from the Garrison Report button.
- ShowHide: The Garrison button is now set to always show by default.
- Appearance: Re-added options to hide quest banners and collapse button.
- ShowHide: Buttons should no longer remain stuck to the cursor if they get hidden while being dragged around the minimap.
- ShowHide: Allowed the dungeon difficulty flag to appear when hovering the cursor over the minimap.
- Core: Removed MoveAnything from optional dependencies list.
- Position: Removed options to move the objectives tracker, because conflicts. Please use Quester, MoveAnything, or rObjectiveTrackerMover instead.
- Appearance: Rearranged the config window slightly.
- Revert "Position: Only move the actual Minimap, not the entire freaking MinimapCluster."
This reverts commit 9b2f8a7bd59b97f8ecd343b0498750b438d7e917.
- Position: Only move the actual Minimap, not the entire freaking MinimapCluster. ~lart ckknight
- Appearance: Removed the "waffle-like" texture that shows in the blue quest objective area.
- Leave MoveAnything as an optional dependency for now.
- Revert "Force the MoveButtons, Position and ShowHide modules into a disabled state if MoveAnything is installed."
This reverts commit 08f01cee3ea86cf2e16c65ac36ba072dc66c8a3a.
- Force the MoveButtons, Position and ShowHide modules into a disabled state if MoveAnything is installed.
- Move a comment.
- QuestTracker: Hide the "Objectives" label text when hiding the collapse button.
- Removed pre-6.0.2 compatibility layer.
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
2.7
863kB
ckknight
10-14-14 11:13 AM
2.6.3
863kB
ckknight
10-07-14 03:50 PM
2.6.2
862kB
ckknight
09-22-14 02:28 PM
2.6.1
862kB
ckknight
09-21-14 04:08 PM
2.6
861kB
ckknight
09-15-13 04:10 AM
2.5.14
817kB
ckknight
03-27-13 04:02 AM
2.5.13
817kB
ckknight
03-22-13 05:44 AM
2.5.12
817kB
ckknight
03-11-13 05:50 AM
2.5.11
805kB
ckknight
03-07-13 07:01 AM
2.5.10a
808kB
ckknight
12-15-12 04:36 PM
2.5.8
808kB
ckknight
10-28-12 04:22 AM
2.5.7
810kB
ckknight
09-12-12 04:14 AM
2.5.6
765kB
ckknight
09-03-12 11:03 AM
2.5.5
765kB
ckknight
08-29-12 02:38 PM
2.5.4
765kB
ckknight
08-27-12 07:00 AM
2.5.3
765kB
ckknight
04-09-12 03:42 AM
2.5.2a
704kB
ckknight
03-10-12 04:39 PM
2.5.2
521kB
ckknight
03-05-12 11:47 AM
2.5
735kB
ckknight
11-30-11 04:44 PM
2.4.2
654kB
ckknight
08-10-11 02:42 PM
2.4.1
654kB
ckknight
07-31-11 02:39 AM
2.4
654kB
ckknight
07-30-11 02:21 PM
2.3.1
628kB
ckknight
12-02-10 01:55 PM
2.2.2
623kB
ckknight
10-24-10 03:03 PM
2.2.1
621kB
ckknight
10-15-10 01:56 PM
v2.1.6
538kB
ckknight
09-08-10 09:16 AM
v2.1.5
538kB
ckknight
08-30-10 06:17 AM
v2.1.4
538kB
ckknight
07-30-10 11:07 AM
2.0.5
517kB
ckknight
05-11-09 07:33 PM
r68297
493kB
ckknight
04-21-08 10:40 PM


Post A Reply Comment Options
Unread 03-10-12, 04:40 PM  
Ethan Centaurai
A Flamescale Wyrmkin
 
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Originally Posted by Kendian
Folder is named wrong, and when I rename it, to reflect .toc, it throws this error:
Huh, I wonder what caused that to happen. O.o

Version 2.5.2a has been uploaded. The package has been repackaged and I'm *certain* the folder is correct and the Libs are actually included this time.

Sorry about that.
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Unread 04-17-12, 05:48 PM  
osatox
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So far I am enjoying this addon in my UI Compilation. I do have 1 request or question if it is possible to be fixed or added in...

At the moment, When I close/hide the map, everything with it (such as LFR/BG/Zoom Buttons) goes hidden with it. The only exception is the Difficulty Flag (guild / instance flag). Is it possible to attach this to be hidden when I have the map hidden as well?

Keep up the great work.
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Unread 06-12-12, 06:23 PM  
Irihime
A Kobold Labourer

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Stuff won't move!

Hi, I'd really like to enjoy this Addon; but for some reason the position feature doesn't work for me. I try to move the minimap with the Horizontal/Vertical bar and nothing changes, and if I try to click and drag it move as it should but when I release the button it pings back to the top corner (and anything else I've moved around gets reset also).

Any help that could be given would be appreciated, I hope I'm just missing a setting but I can't see how since I literally installed it only a moment ago.
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Unread 07-06-12, 04:57 AM  
Hangar
A Defias Bandit

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I'd love to be able to move the expander, depending on which character/profile I'm on. In any case, centered seems like it's in the way for herbing and such (which this feature is amazing for combined with GatherMate).

Thanks
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Unread 08-13-12, 02:22 PM  
Ethan Centaurai
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I'd like to apologise for my lack of input on here. For those of you who follow me on Twitter you'll know that I have been suffering from manic depression and mild anxiety for a long time now. It cripples me and the medication I currently take does nothing to help.

I haven't left the game or given up programming. In fact, I still very much enjoy both of these things.

Chinchilla Minimap will be updated to work with Mists of Pandaria. Here is a working beta version for those who want it.

Please understand that this is an incredibly difficult time for me.

But I haven't given up.

Not yet.
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Unread 08-28-12, 11:20 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 14
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Hi there,

This is an error I receive when I click on the "ping" option under the Chinchilla options.

Message: Interface\AddOns\Chinchilla\Modules\Ping.lua:305: attempt to call global 'GetNumPartyMembers' (a nil value)
Time: 08/29/12 01:08:46
Count: 1
Stack: Interface\AddOns\Chinchilla\Modules\Ping.lua:305: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:249: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:197>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1396: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1588: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1513: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...terface\AddOns\Masque\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:504: in function `SetSelected'
...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:192: in function <...ibs\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:188>

Locals: <none>

EDIT: I am using Chinchilla-v2.5.4.
Last edited by Spiderkeg : 08-28-12 at 11:21 PM.
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Unread 08-29-12, 03:37 AM  
Ethan Centaurai
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Originally Posted by Spiderkeg
Hi there,

This is an error I receive when I click on the "ping" option under the Chinchilla options.
Whoops! Well spotted.

EDIT: Fixed in v2.5.5.
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Last edited by Ethan Centaurai : 08-29-12 at 02:39 PM.
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Unread 08-30-12, 09:54 AM  
Lilbitters
A Defias Bandit
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Changing minimap Opacity to anything other than 100% causes a strange bug in certain of multilevel maps (like the Cleft of Shadows in Orgrimmar or any of the hallway tunnels between the different Valley area or entering the city for example).

At 100% everything works as intended. At any other opacity, zooming in/out will cause the map texture to blackout. Player location and blips still show, just not the actual map. Changing Opacity back to 100% again fixes this.

I was able to reproduce this with a fresh install (using the current 2.5.5 version and a blank Chinchilla Saved Variables file) using the default profile with all other addons disabled.
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Unread 08-30-12, 11:34 AM  
Ethan Centaurai
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To be completely honest, the alpha settings have never worked properly.

I think I'll just get rid of it, or maybe replace it with a Hide In Combat/Out of Combat toggle.
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Unread 09-13-12, 10:05 AM  
Spiderkeg
A Deviate Faerie Dragon

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@Ethan Centaurai - I added two "enhancements" to the ticket system, figured I'd mention here in case you don't immediately spot them. I assume that's the correct place to ask for enhancements, and not here in the addon comments.

I'm comment 100, nice.
Last edited by Spiderkeg : 09-13-12 at 11:02 AM.
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Unread 10-06-12, 03:36 AM  
chufas
A Kobold Labourer

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Is there any way to hide in combat / show when you're not in combat?
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Unread 11-21-12, 12:00 PM  
licwid
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Buttons

Hello,

To keep this short, the "Button border opacity" option does nothing for me. If you could get this corrected that would be awesome.

Thanks

-Licwid
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Unread 04-05-13, 10:26 AM  
Ladydragon
A Kobold Labourer

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Problems

[IMG][img=http://www.ladda-upp.se/tumnagel/yxrnizrlfxgjgo/][/IMG]

Hello i got a problem with Chinchilla the best way to describe the problem is to show a screenshot....

and thanks for a great addon
Last edited by Ladydragon : 04-05-13 at 10:27 AM.
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Unread 04-10-13, 11:09 AM  
Ethan Centaurai
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Re: Problems

Originally Posted by Ladydragon
Hello i got a problem with Chinchilla the best way to describe the problem is to show a screenshot....
It's a bug in Blizzard's code I'm afraid.
I don't know if I can fix it or if it's something that Blizzard needs to fix themselves.

I'll keep an eye out for fixes or a workaround but for now there's nothing I can do. Sorry!
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Unread 05-23-13, 05:07 PM  
Alisu
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I have a problem with the yellow quest target arrow which is driving me crazy. Namely, that I can't get rid of it if I have, even briefly, showed the quest targets in the map and toggled them off again, none of them being tracked either. While I'm sure this is a problem in the Blizzards end and I seem to recall modders couldn't do much for the locations of the map icon elements, I was wondering if it would be possible to retexture that arrow with transparent texture? After all Chinchilla is capable retexturing the tracking points.
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