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Version:
1.3
Date:
05-08-2008 12:13 PM
Size:
24.84 MB
Downloads:
1,427
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Addon List
Timsan's UI 1600x1200
2008-05-08

I'm quitting WoW so this I'll be the last update I make.

Reduced memory usage alot by using more lightweight mods like oMinimap, Mapster, evl_Nameplates etc.
Gone from eePanels to kgPanels.
Many small estetic changes.

2008-04-01

Updated for 2.4

Exchanged Parrot (broken ) for MSBT.
Some new textures (minimap, CyCircled and some other things.
Also a bunch of other things

-------------------------------------------------------------------

All right, due to a high demand I've decided to upload my UI here. Please bear in mind that it won't be updated regularly etc. but please feel free to ask if you have any questions.

Installation steps:

1. Download.
2. Backup your interface and WTF folders.
3. Extrakt the .rar to your World of Warcraft folder.
4. In the WTF folder rename the ACCOUNTNAME folder to your accountname, the SERVERNAME folder to the name of your server and the CHARACTERNAME folder to the name of you're character.
5. Log in and enjoy!

This UI is mostly constructed for my warlock and thus contains a few warlock specific mods such as ForteWarlock and eeShards. If you're not playing as a warlock delete these.

I use alot of mods and all though the UI is minimalistic, the memory usage is not. If you're playing with less then 1GB of ram this could cause performance issues.

Also I'd like to thank Tapestry for a constant flow of inspiration!

Well, enough babbling, enjoy!
  Change Log - Timsan's UI 1600x1200
Updated for 2.4!

Exchanged Parrot (broken ) for MSBT.
Some new textures (minimap, CyCircled and some other things.
Also a bunch of other things

2008-05-08

I'm quitting WoW so this I'll be the last update I make.

Reduced memory usage alot by using more lightweight mods like oMinimap, Mapster, evl_Nameplates etc.
Gone from eePanels to kgPanels.
Many small estetic changes.
  Optional Files - Timsan's UI 1600x1200
Sorry, there are currently no optional files available.
  Comments - Timsan's UI 1600x1200
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Old 03-17-2008, 04:28 PM  
paradigmlie
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
The borders for the eePanels are custom right? i can't get the association to show up, what is the correct filepath for the eepanels textures and borders?

And whats changing the buttons?

Last edited by paradigmlie : 03-17-2008 at 04:30 PM.
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Old 03-17-2008, 04:13 PM  
Avazza
A Fallenroot Satyr

Forum posts: 23
File comments: 38
Uploads: 1
Quote:
Originally posted by paradigmlie
*wipes sweat off brow*
I tinkered! love it!

Groovy UI, i can see you spent days configuring this.... I have a few questions tho:
What is garbagefu using to snag prices for greys? is it independent now, cause when i used it, you needed garbagefu_prices and kc_items or something like that.


and all i need to do for the eePanels and Pitbull (im not a fan of ZuxanaModels) is copy the WTF files from their respective folders?

Guh i can see the mess now....

EDIT: Oh and independent libs in that are all labeled with the lib tag right?
GarbageFu uses Auctioneer/Informant.

Yeah just copy the saved variables, it should work.

Not all libs have a lib tag, Babble-2.2 for example.

Quote:
Originally posted by Elloria
Well my problem when i do that (including your saved variables) im not getting the entire unit frame. I guess i need to take your shared media folder, but a question i have is how you go the eepanels to color with class. I looked on the panels that change color and didnt see a script attached. Are you using something else? Thanks for answering my questions!

Ps: Im glad i don't come off as rude ^_^
Yes, you'd need the SharedMedia folder as well. If you're just using a few of the mods in my .rar, remember that they have standalone libraries, you have to keep those too.

The eePanels change color using scripts
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Old 03-17-2008, 03:10 PM  
Elloria
A Frostmaul Preserver
 
Elloria's Avatar
Interface Author - Click to view interfaces

Forum posts: 273
File comments: 477
Uploads: 31
Quote:
Originally posted by Avazza
What you'd need is Pitbull (not fullbar, don't even know why I have it anymore :P), eePanels and Zuaxana's Model Citizen.
Well my problem when i do that (including your saved variables) im not getting the entire unit frame. I guess i need to take your shared media folder, but a question i have is how you go the eepanels to color with class. I looked on the panels that change color and didnt see a script attached. Are you using something else? Thanks for answering my questions!

Ps: Im glad i don't come off as rude ^_^
__________________

Last edited by Elloria : 03-17-2008 at 03:10 PM.
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Old 03-17-2008, 02:47 PM  
paradigmlie
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
*wipes sweat off brow*
I tinkered! love it!

Groovy UI, i can see you spent days configuring this.... I have a few questions tho:
What is garbagefu using to snag prices for greys? is it independent now, cause when i used it, you needed garbagefu_prices and kc_items or something like that.


and all i need to do for the eePanels and Pitbull (im not a fan of ZuxanaModels) is copy the WTF files from their respective folders?

Guh i can see the mess now....

EDIT: Oh and independent libs in that are all labeled with the lib tag right?

Last edited by paradigmlie : 03-17-2008 at 02:48 PM.
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Old 03-17-2008, 08:38 AM  
Avazza
A Fallenroot Satyr

Forum posts: 23
File comments: 38
Uploads: 1
Quote:
Originally posted by Elloria
I'm still drooling over these unit frames. I want to play with them but i really don't need all of the mods that come along with this. Anyway you could tell me what exactly i need in order for your unit frames to work like they do? I know i need pitbull, pitbull fullbar, and eepanels but what else am i missing? When i do that (along with saved variables) I doesn't work. Any help would be lovely. Once again wonderfull job!
What you'd need is Pitbull (not fullbar, don't even know why I have it anymore :P), eePanels and Zuaxana's Model Citizen.

Quote:
Originally posted by Elloria Ps: i hope this doesn't come off rude, if it seems that way its not intended i assure you
Not at all

Last edited by Avazza : 03-17-2008 at 08:38 AM.
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Old 03-17-2008, 02:25 AM  
Elloria
A Frostmaul Preserver
 
Elloria's Avatar
Interface Author - Click to view interfaces

Forum posts: 273
File comments: 477
Uploads: 31
I'm still drooling over these unit frames. I want to play with them but i really don't need all of the mods that come along with this. Anyway you could tell me what exactly i need in order for your unit frames to work like they do? I know i need pitbull, pitbull fullbar, and eepanels but what else am i missing? When i do that (along with saved variables) I doesn't work. Any help would be lovely. Once again wonderfull job!

Ps: i hope this doesn't come off rude, if it seems that way its not intended i assure you
__________________

Last edited by Elloria : 03-17-2008 at 02:28 AM.
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Old 03-16-2008, 07:42 PM  
paradigmlie
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
YAY! TY AVAZZA!!! I loveit!

*tinker tinker!* lulz

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Old 03-16-2008, 04:07 PM  
Avazza
A Fallenroot Satyr

Forum posts: 23
File comments: 38
Uploads: 1
Re: Minimap,

Quote:
Originally posted by Alanthegun
Hey there, could you tell me what the addon is that makes the MiniMap Glossy/Shiny?
Thanks

-Al
eePanels
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Old 03-16-2008, 03:13 PM  
Alanthegun
A Murloc Raider

Forum posts: 5
File comments: 17
Uploads: 0
Minimap,

Hey there, could you tell me what the addon is that makes the MiniMap Glossy/Shiny?
Thanks

-Al
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