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Updated: 08-31-14 10:06 AM
Addon for:
oUF.
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Compatibility:
Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:08-31-14 10:06 AM
Created:unknown
Downloads:53,355
Favorites:196
MD5:
5.4
oUF P3lim  Popular! (More than 5000 hits)
Version: 50400.20-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (and preparation frames)

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
oUF does not have any options, it is purely based on Lua.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.

Warlords of Draenor:
As of 50400.20-Release, oUF_P3lim works on the new expansion, although oUF has not yet been updated.
Please make sure you enable "Load out of date Addons", because I won't update the interface number until release.
Also please make sure to report any issues you might encounter by following the link below.

Issues
To submit a bug report, please visit the Issue Tracker.
Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player
Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element
Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters
Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter
Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)
Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability
Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager
Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata
Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin
Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame
Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"
Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active
Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame
Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring
Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks
Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"
Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture
Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs
Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (43)
File Name
Version
Size
Author
Date
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


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Unread 12-11-08, 03:58 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1255
File comments: 1186
Uploads: 25
Originally posted by Kardinalsin
no need to be rude .... i had no idea this was asked before ...


stone thx for the info ill try that out
You should always look before asking.
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Unread 12-11-08, 02:42 PM  
st0nedpenguin
A Deviate Faerie Dragon
 
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File comments: 36
Uploads: 7
I just changed:

Code:
	if(unit == 'player' or unit == 'target') then
		self.CombatFeedbackText = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontNormal')
		self.CombatFeedbackText:SetPoint('CENTER', self)

		self.Castbar = CreateFrame('StatusBar', nil, self)
		self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -100)
		self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -100)
		self.Castbar:SetStatusBarTexture(texture)
		self.Castbar:SetStatusBarColor(0.25, 0.25, 0.35)
		self.Castbar:SetBackdrop(backdrop)
		self.Castbar:SetBackdropColor(0, 0, 0)
		self.Castbar:SetHeight(22)

		self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
		self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, -1)

		self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
		self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, -1)

		self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
		self.Castbar.bg:SetAllPoints(self.Castbar)
		self.Castbar.bg:SetTexture(0.3, 0.3, 0.3)

		self:SetAttribute('initial-height', 27)
		self:SetAttribute('initial-width', 230)
	end
to:

Code:
	if(unit == 'player' or unit == 'target') then
		self.CombatFeedbackText = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontNormal')
		self.CombatFeedbackText:SetPoint('CENTER', self)

--[[		self.Castbar = CreateFrame('StatusBar', nil, self)
		self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -100)
		self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -100)
		self.Castbar:SetStatusBarTexture(texture)
		self.Castbar:SetStatusBarColor(0.25, 0.25, 0.35)
		self.Castbar:SetBackdrop(backdrop)
		self.Castbar:SetBackdropColor(0, 0, 0)
		self.Castbar:SetHeight(22)

		self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
		self.Castbar.Text:SetPoint('LEFT', self.Castbar, 2, -1)

		self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
		self.Castbar.Time:SetPoint('RIGHT', self.Castbar, -2, -1)

		self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
		self.Castbar.bg:SetAllPoints(self.Castbar)
		self.Castbar.bg:SetTexture(0.3, 0.3, 0.3)		]]--

		self:SetAttribute('initial-height', 27)
		self:SetAttribute('initial-width', 230)
	end
Might not be the best way but it works for me.

Edit: An extra "end" managed to slip in there. :x
Last edited by st0nedpenguin : 12-11-08 at 07:10 PM.
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Unread 12-11-08, 02:35 PM  
Kardinalsin
A Fallenroot Satyr
 
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File comments: 42
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Originally posted by p3lim
Its been answered so many times i dont care to respond any more.

READ OLDER POSTS!
no need to be rude .... i had no idea this was asked before ...


stone thx for the info ill try that out
Last edited by Kardinalsin : 12-11-08 at 02:45 PM.
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Unread 12-11-08, 02:20 PM  
p3lim
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Originally posted by Kardinalsin
id like to know this as well
Its been answered so many times i dont care to respond any more.

READ OLDER POSTS!
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Unread 12-11-08, 02:11 PM  
Kardinalsin
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File comments: 42
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Originally posted by majurglery
love the UF, but just one quick question, how do i get rid of cast bars? what code do i have to change/delete etc...

id like to know this as well
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Unread 12-06-08, 01:35 PM  
majurglery
A Kobold Labourer

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love the UF, but just one quick question, how do i get rid of cast bars? what code do i have to change/delete etc...
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Unread 11-23-08, 04:34 PM  
ken kao
A Kobold Labourer

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Thank you for telling me the code!

It needs a lot time to learn lua. Thank you for telling me the code to turn off the rune frame. I love the addon, especially when I got problems, a lot of people help me.
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Unread 11-22-08, 04:59 AM  
Loddebolt
A Kobold Labourer

Forum posts: 0
File comments: 2
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add this to the end of oUF_P3lim.lua
Code:
RuneButtonIndividual4:ClearAllPoints()
RuneButtonIndividual4:SetPoint("RIGHT", oUF.units.player, "LEFT", -2, 0)
 
RuneButtonIndividual2:ClearAllPoints()
RuneButtonIndividual2:SetPoint("BOTTOM", RuneButtonIndividual4, "TOP", 0, 4)
 
RuneButtonIndividual6:ClearAllPoints()
RuneButtonIndividual6:SetPoint("TOP", RuneButtonIndividual4, "BOTTOM", 0, -4)
 
RuneButtonIndividual5:ClearAllPoints()
RuneButtonIndividual5:SetPoint("RIGHT", RuneButtonIndividual6, "LEFT", -4, 0)
 
RuneButtonIndividual3:ClearAllPoints()
RuneButtonIndividual3:SetPoint("RIGHT", RuneButtonIndividual4, "LEFT", -4, 0)
 
RuneButtonIndividual1:ClearAllPoints()
RuneButtonIndividual1:SetPoint("RIGHT", RuneButtonIndividual2, "LEFT", -4, 0)
same as tekkubs code, only difference is that its working
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Unread 11-20-08, 04:11 PM  
p3lim
A Pyroguard Emberseer
 
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If I ever create a death knight I will make custom rune display, just so its said.
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Unread 11-20-08, 02:42 PM  
ShaneSveller
A Kobold Labourer
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Lightbulb Re: Re: Re: turn off blizzard rune(dk)

Originally posted by ken kao
Please add the functions for the Dk. P3lim is very suitable for the DK except the rune system. Please! Thank you!
As p3lim said, this is his own personal layout. It is very kind of him to release it here for public consumption, but it is clearly on an as-is basis. He even says so on the info tab:
it only does what I want
My suggestions are to either use another addon that allows you to move the rune graphics or display them in a new way, or to learn a little lua and get in there and hack around, and move them yourself. P3lim very helpfully provided some links on Lua and oUF specifically on the info page.

The frames you want to move are RuneButtonIndividual1 through RuneButtonIndividual6. You can see an example of doing so at the bottom of tekkub's oUF layout.

Beyond that advice, you're on your own.
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Unread 11-20-08, 01:34 PM  
p3lim
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Re: Re: Re: turn off blizzard rune(dk)

Originally posted by ken kao
Please add the functions for the Dk. P3lim is very suitable for the DK except the rune system. Please! Thank you!
Its made for my usage and my usage only, its not supposed to apply to everyone that might want to download it.

I wont do something with the runes unless I find it nessisary.
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Unread 11-20-08, 01:31 PM  
ken kao
A Kobold Labourer

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Re: Re: turn off blizzard rune(dk)

Originally posted by p3lim
It is somewhat intentional, I dont play a Death Knight, so I have no reason to move/hide them.
Please add the functions for the Dk. P3lim is very suitable for the DK except the rune system. Please! Thank you!
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Unread 11-20-08, 01:25 PM  
p3lim
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Re: Re: Re: Font size

Originally posted by Aluria
Öhm Sorry, i think u missunterstood me (or my english is too bad :/).. I want to set the Size of the Font up from.. donno. 10 to 12 or something like that.. I dont want to change the whole thing..
And I say again, you cant without getting fucked up fonts. Change the font object.
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Unread 11-20-08, 10:43 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
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Re: Re: Font size

Originally posted by p3lim
[b]I dont use custom fonts, I use the fontobjects made by blizzard. They are set as the third argument in the CreateFontString() function.
You can find more fontobjects found on the following two links:
http://wowcompares.com/3039183/FrameXML/FontStyles.xml
http://wowcompares.com/3039183/FrameXML/Fonts.xml
Öhm Sorry, i think u missunterstood me (or my english is too bad :/).. I want to set the Size of the Font up from.. donno. 10 to 12 or something like that.. I dont want to change the whole thing..
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Unread 11-20-08, 09:52 AM  
p3lim
A Pyroguard Emberseer
 
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Druid Values

In the latest version I removed the DruidMana bar, which was running on an uncontrolled update script. (not good)

I now added a DruidPower bar instead.
This one now runs on events, and will only update when it should.

The difference between DruidMana and DruidPower is that DruidPower will also show energy (cat form) if its below max and youre not in cat or bear.
This is beneficial from the druid resto talent [Furor].


Was inspired by some reply to the oUF post(s)
Last edited by p3lim : 11-20-08 at 10:00 AM.
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