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Updated: 10-16-14 05:33 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-16-14 05:33 PM
Created:unknown
Downloads:53,773
Favorites:200
MD5:
6.0.2
oUF P3lim  Popular! (More than 5000 hits)
Version: 60000.21-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded
  • oUF MovableFrames is also embedded (type /pmf to move)

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (and preparation frames)

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
The only options available are moving/scaling. Type /pmf to unlock, see interface options to reset.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.

Issues:
To submit a bug report, please visit the Issue Tracker.
Changes in 60000.21-Release:
  • Added: Support for MovableFrames plugin
  • Added: Support for Shaman's Maelstrom Weapon (same as combo points)
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: Tags rewritten for performance and readability
  • Fixed: EclipseBar issues
  • Fixed: Arena preparation frames
  • Fixed: Tags rendering behind the portrait
  • Fixed: Role icons rendering behind the ready check icons
  • Fixed: Divide by zero bug
  • Removed: Unintentional debuffs on arena frames
  • Removed: Compatability code for "Mists of Pandaria" expansion
Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player
Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element
Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters
Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter
Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)
Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability
Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager
Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata
Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin
Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame
Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"
Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active
Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame
Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring
Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks
Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"
Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture
Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs
Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (44)
File Name
Version
Size
Author
Date
50400.20-Releas
97kB
p3lim
08-31-14 10:06 AM
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 11-06-08, 01:00 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1295
File comments: 1181
Uploads: 25
Originally posted by semibank
Is there any way to hide the default party frames?

oUF:Spawn('header', 'oUF_Party')
party:SetManyAttributes('showParty', false)

I stole that from oUF_deith and added it at the end of the lua, it did remove the party frames, but throws me an error when I log in.

Message: ..\AddOns\oUF_P3lim\oUF_P3lim.lua line 399:
attempt to index global 'party' (a nil value)
Debug:
[C]: ?
oUF_P3lim\oUF_P3lim.lua:399: in main chunk
This layout doesnt even spawn a party header
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Unread 11-06-08, 11:55 AM  
semibank
A Kobold Labourer

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Is there any way to hide the default party frames?

oUF:Spawn('header', 'oUF_Party')
party:SetManyAttributes('showParty', false)

I stole that from oUF_deith and added it at the end of the lua, it did remove the party frames, but throws me an error when I log in.

Message: ..\AddOns\oUF_P3lim\oUF_P3lim.lua line 399:
attempt to index global 'party' (a nil value)
Debug:
[C]: ?
oUF_P3lim\oUF_P3lim.lua:399: in main chunk
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Unread 11-03-08, 02:09 PM  
Hevnlyst
A Kobold Labourer

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Re: Re: powerbar bgcolor

Alright, cool, thanks for the quick response :P
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Unread 11-03-08, 10:11 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1295
File comments: 1181
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Re: powerbar bgcolor

Originally posted by Hevnlyst
For the layout lua, you can change health and castbar, but is the rgb for the bgcolor of the power bar editable? Because I can't find it anywhere the code...
....or is it in the core powerbar file?
Its controlled by oUF, triggered by booleans in my layout.

Originally posted by Hevnlyst
Also, I'm not sure if this is intended, but the ToT frame no longer changes the name of the ToT, only the color of the initial person to be targeted, and then changes the text color between Blue/White if they are targeted or not...

If it is intended, how could i make it switch?
This is the millionth time its been reported, read the main page!
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Unread 11-02-08, 11:02 PM  
Hevnlyst
A Kobold Labourer

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powerbar bgcolor

For the layout lua, you can change health and castbar, but is the rgb for the bgcolor of the power bar editable? Because I can't find it anywhere the code...
....or is it in the core powerbar file?


Also, I'm not sure if this is intended, but the ToT frame no longer changes the name of the ToT, only the color of the initial person to be targeted, and then changes the text color between Blue/White if they are targeted or not...

If it is intended, how could i make it switch?
Last edited by Hevnlyst : 11-03-08 at 04:18 AM.
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Unread 11-01-08, 04:09 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1295
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Re: Re: aura

Originally posted by bfillmer
You can't. Haste mentioned it in a comment somewhere, the code to bring that into oUF would apparently eat babies or something.
Eat babies and spew poison.

You could however make a new display (standalone) just for the temporary enchants.
Last edited by p3lim : 11-01-08 at 04:12 PM.
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Unread 11-01-08, 01:03 PM  
bfillmer
A Kobold Labourer

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Re: aura

Originally posted by Neebler
Speaking of auras, how do I add the temporary enchant frame to the auras that I've added to my player frame?
You can't. Haste mentioned it in a comment somewhere, the code to bring that into oUF would apparently eat babies or something.
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Unread 11-01-08, 04:32 AM  
badMonkey
A Kobold Labourer

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Re: Re: hey there

Originally posted by bfillmer
Try replacing all instances of GameFontNormalSmall with GameFontNormal. P3lim uses the default game fonts, tags, references, whatever the official name for them is, this way the font pretty easily matches anything you might be using such as ClearFont2 or just overriding fonts in the /fonts/ directory.
Nice, thank you very much.
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Unread 10-31-08, 09:00 PM  
Neebler
A Defias Bandit

Forum posts: 2
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aura

Speaking of auras, how do I add the temporary enchant frame to the auras that I've added to my player frame?
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Unread 10-31-08, 01:59 PM  
bfillmer
A Kobold Labourer

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Re: hey there

Originally posted by badMonkey
I'd like to change the font size of power & health text, but I can't find it in the code. Can you help me?
Try replacing all instances of GameFontNormalSmall with GameFontNormal. P3lim uses the default game fonts, tags, references, whatever the official name for them is, this way the font pretty easily matches anything you might be using such as ClearFont2 or just overriding fonts in the /fonts/ directory.

@Neebler: Thanks, I had snagged that from another oUF layout, Arvak's I think. Works great.
Last edited by bfillmer : 10-31-08 at 02:00 PM.
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Unread 10-31-08, 10:48 AM  
badMonkey
A Kobold Labourer

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hey there

I'd like to change the font size of power & health text, but I can't find it in the code. Can you help me?
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Unread 10-31-08, 07:43 AM  
Neebler
A Defias Bandit

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Re: Thanks

bfillmer since you've added auras to your player frame (as did I), don't forget to add this to the aura code as well:

button:SetScript('OnMouseUp', function(self, mouseButton)
if mouseButton == 'RightButton' then
CancelUnitBuff('player', index)
end
end)
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Unread 10-31-08, 05:02 AM  
bfillmer
A Kobold Labourer

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Thanks

Thanks a ton for that, took a while to hack it out, but that is invaluable when working with things.
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Unread 10-30-08, 10:23 AM  
p3lim
A Pyroguard Emberseer
 
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Re: Test Buffs/Debuffs

Originally posted by bfillmer
P3lim,

How did you get the screenshot with the full set of test buffs/debuffs? I'd love to be able to do that when I'm fiddling with the layout, I recently started having all my player buffs and debuffs show up on the player frame as well, let me get rid of my other buff addons.

I looked through oUF, specifically the aura.lua, but nothing jumped out at me. Did you write a custom loop function of some sort to print out dummy buffs?

bfillmer
I simply replace UnitAura with return values.
http://home.no/p3lim/ouf
Last edited by p3lim : 11-01-08 at 04:13 PM.
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Unread 10-30-08, 10:05 AM  
bfillmer
A Kobold Labourer

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Test Buffs/Debuffs

P3lim,

How did you get the screenshot with the full set of test buffs/debuffs? I'd love to be able to do that when I'm fiddling with the layout, I recently started having all my player buffs and debuffs show up on the player frame as well, let me get rid of my other buff addons.

I looked through oUF, specifically the aura.lua, but nothing jumped out at me. Did you write a custom loop function of some sort to print out dummy buffs?

bfillmer
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