player, focus, target, targettarget and all visible buffs/debuffs
oUF P3lim
Description:
oUF P3lim is a layout plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.
oUF P3lim is just another layout, specifically customized for my own needs.
It's a personal layout, so don't get your hopes up when you want a new feature for it.
This layout is written to be easily read-able and be a good base to start your own layout on.
If you intend to do this, please give me some credit for all my work.
Features:
Supports for the following units
Player
Target
Pet/Vehicle
TargetTarget
Focus
As it doesn't include any party/group units, I suggest you get a different layout (or a different addon) for that job.
Notes:
This layout is created for my own need, and is not an addon for every average user to use.
It has no configurations and if you want to change anything about the layout you will require some knowledge with Lua.
The pet bar is kinda messed up. Is there some good reference out there for what syntax to use for the pet bar so I can modify it to my liking?
I did a search in the .lua for cpoints, and found the area it's located, it seems to be a different part than where the health colors and options are defined for pets.
I changed the code to this and it works now... but yeah. Whatever cpoints was supposed to be no longer is there =D.
Code:
if(unit == 'player') then
self:Tag(power, '[colorpp][curpp]|r')
else
self:Tag(power, '[colorpp][curpp]|r')
end
Ok, for the second issue,
The Aura's. I've replaced my textures and I think it may have changed how the layout works.
Would you mind helping me out with centering vertically on the bars? Well, not on them, to the side as they are, but centered... It does it for target as well. I think if I see what you do for pets that I'd be able to do it myself for target.
Sorry for the trouble and thanks in advance for your time.
Last edited by ProperMethodz : 03-10-2009 at 05:35 PM.
Originally posted by Great White Cow i resized castbars and moved em around, problem is that the text is occasionally longer then the bar, is there a way to set a text length for the spell name text?
Set a width on the text, or restrict its size with setpoints
i resized castbars and moved em around, problem is that the text is occasionally longer then the bar, is there a way to set a text length for the spell name text?
Originally posted by LiquidEnforcer I have a request, I know its your layout but it would be really cool if for shaman there were totem timers like you have your DK rune thingys. Just 4 little bars showing time left for each totem element would be awesome. If its something your not willing to do, a nudge in the right direction to add it myself would be appreciated. Thanks for the work you've done so far and for sharing.
If there was a plug-in for it, I would add support, but there isnt.
I have a request, I know its your layout but it would be really cool if for shaman there were totem timers like you have your DK rune thingys. Just 4 little bars showing time left for each totem element would be awesome. If its something your not willing to do, a nudge in the right direction to add it myself would be appreciated. Thanks for the work you've done so far and for sharing.
Originally posted by p3lim No I wont, its my layout, I decide whats done with it.
Any modifications is up to the person who does it.
then what have i done wrong in the code i sent earlier? before i had i could target myself and see classcolor and got error when i target a target thats when i used the "local function" someone posted here :/
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