Category: oUF: Layouts
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p3lim's Portal Bug Reports Feature Requests

This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
30200.2-Beta
Date:
08-25-2009 12:34 AM
Size:
5.70 Kb
Downloads:
34,044
Favorites:
208
MD5:
Pictures
Click to enlarge
Death Knight with pet and runes
Click to enlarge
debuffhighlight, portraits, reputation
Click to enlarge
Druid with focus and extra mana bar
Click to enlarge
player, focus, target, targettarget and all visible buffs/debuffs
oUF P3lim   Popular! (More than 5000 hits)
Description:
oUF P3lim is a layout plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.

oUF P3lim is just another layout, specifically customized for my own needs.
It's a personal layout, so don't get your hopes up when you want a new feature for it.
This layout is written to be easily read-able and be a good base to start your own layout on.
If you intend to do this, please give me some credit for all my work.


Features:
Supports for the following units
  • Player
  • Target
  • Pet/Vehicle
  • TargetTarget
  • Focus
As it doesn't include any party/group units, I suggest you get a different layout (or a different addon) for that job.

It also supports the following element plug-ins
Notes:
This layout is created for my own need, and is not an addon for every average user to use.
It has no configurations and if you want to change anything about the layout you will require some knowledge with Lua.


Click here and follow steps how to submit a bug
  Change Log - oUF P3lim
Full changelog can be found on GitHub:
http://github.com/p3lim/oUF_P3lim/commits/master/
  Archived Versions - oUF P3lim
File Name
Version
Size
Author
Date
30200.1-Beta
7kB
p3lim
08-08-2009 12:08 PM
30100.86
6kB
p3lim
07-28-2009 07:08 PM
30100.85
6kB
p3lim
07-19-2009 01:40 PM
30100.84
6kB
p3lim
07-15-2009 02:58 PM
30100.83
6kB
p3lim
06-25-2009 07:26 PM
30100.82
6kB
p3lim
06-11-2009 04:27 PM
30100.81
6kB
p3lim
06-01-2009 05:55 AM
30100.80
6kB
p3lim
05-24-2009 09:18 PM
30100.78
6kB
p3lim
05-20-2009 12:52 PM
30100.76
6kB
p3lim
05-08-2009 06:02 PM
30100.75
6kB
p3lim
04-21-2009 10:17 AM
30100.74
6kB
p3lim
04-19-2009 07:05 PM
30100.73
6kB
p3lim
04-19-2009 06:52 PM
30100.72
5kB
p3lim
04-17-2009 11:38 AM
30100.71
5kB
p3lim
04-14-2009 11:12 AM
30000.70
5kB
p3lim
04-14-2009 10:55 AM
30000.69
6kB
p3lim
04-09-2009 02:50 PM
30000.68
6kB
p3lim
04-08-2009 07:22 PM
30000.67
5kB
p3lim
03-29-2009 05:11 PM
30000.66
5kB
p3lim
03-20-2009 04:11 PM
30000.65
5kB
p3lim
03-11-2009 12:52 PM
30000.64
5kB
p3lim
03-09-2009 08:10 PM
30000.63
5kB
p3lim
02-27-2009 12:38 PM
30000.62
5kB
p3lim
02-25-2009 06:55 PM
30000.61
6kB
p3lim
02-15-2009 01:05 PM
30000.60
6kB
p3lim
02-15-2009 06:07 AM
30000.59
6kB
p3lim
02-14-2009 06:22 PM
  Comments - oUF P3lim
Post A Reply Comment Options
Old 03-10-2009, 05:30 PM  
ProperMethodz
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 10
Uploads: 1
Hello,

I'm having a couple problems with pets and auras.

1st.

The pet bar is kinda messed up. Is there some good reference out there for what syntax to use for the pet bar so I can modify it to my liking?

I did a search in the .lua for cpoints, and found the area it's located, it seems to be a different part than where the health colors and options are defined for pets.

I changed the code to this and it works now... but yeah. Whatever cpoints was supposed to be no longer is there =D.

Code:
	if(unit == 'player') then
			self:Tag(power, '[colorpp][curpp]|r')
		else
			self:Tag(power, '[colorpp][curpp]|r')
		end


Ok, for the second issue,

The Aura's. I've replaced my textures and I think it may have changed how the layout works.

Would you mind helping me out with centering vertically on the bars? Well, not on them, to the side as they are, but centered... It does it for target as well. I think if I see what you do for pets that I'd be able to do it myself for target.

Sorry for the trouble and thanks in advance for your time.

Last edited by ProperMethodz : 03-10-2009 at 05:35 PM.
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Old 03-09-2009, 11:32 PM  
Phatrik
A Kobold Labourer
 
Phatrik's Avatar

Forum posts: 0
File comments: 50
Uploads: 1
With the latest version of this layout, and oUF, I get this error-message every time I mount up, despawning my pet :

Interface\AddOns\oUF_P3lim\oUF_P3lim.lua:49: attempt to index local 'c' (a nil value)
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Old 03-09-2009, 05:24 PM  
p3lim
A Molten Giant
 
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Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by ant1pathy
Any news on the slow energy number updates?
Next revision
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Old 03-09-2009, 03:04 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 75
Uploads: 0
Any news on the slow energy number updates?
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Old 03-08-2009, 10:17 AM  
p3lim
A Molten Giant
 
p3lim's Avatar
Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by Soulcleaver
is it possible to make the debuffs to only show 1 row and not 4? where do i change that ?^^ i mean in the lua
Search for 'self.Buffs.num = 40' and replace 40 with 10
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Old 03-08-2009, 09:01 AM  
Soulcleaver
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 42
Uploads: 10
is it possible to make the debuffs to only show 1 row and not 4? where do i change that ?^^ i mean in the lua
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Old 03-04-2009, 03:29 PM  
p3lim
A Molten Giant
 
p3lim's Avatar
Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by Great White Cow
i resized castbars and moved em around, problem is that the text is occasionally longer then the bar, is there a way to set a text length for the spell name text?
Set a width on the text, or restrict its size with setpoints
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Old 03-04-2009, 11:44 AM  
Great White Cow
A Kobold Labourer
 
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Forum posts: 0
File comments: 66
Uploads: 0
i resized castbars and moved em around, problem is that the text is occasionally longer then the bar, is there a way to set a text length for the spell name text?
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Old 03-04-2009, 08:04 AM  
p3lim
A Molten Giant
 
p3lim's Avatar
Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by LiquidEnforcer
I have a request, I know its your layout but it would be really cool if for shaman there were totem timers like you have your DK rune thingys. Just 4 little bars showing time left for each totem element would be awesome. If its something your not willing to do, a nudge in the right direction to add it myself would be appreciated. Thanks for the work you've done so far and for sharing.
If there was a plug-in for it, I would add support, but there isnt.
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Old 03-03-2009, 07:06 PM  
LiquidEnforcer
A Kobold Labourer
 
LiquidEnforcer's Avatar
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 4
Uploads: 1
I have a request, I know its your layout but it would be really cool if for shaman there were totem timers like you have your DK rune thingys. Just 4 little bars showing time left for each totem element would be awesome. If its something your not willing to do, a nudge in the right direction to add it myself would be appreciated. Thanks for the work you've done so far and for sharing.
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Old 03-03-2009, 04:34 PM  
p3lim
A Molten Giant
 
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Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by noble8
Love the layout, and the great work you do maintaining and developing all your addons.

QuickQuestion:
- Where should the swing bar appear?
Just below the player frame
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Old 03-03-2009, 01:40 PM  
noble8
A Warpwood Thunder Caller
 
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Interface Author - Click to view interfaces

Forum posts: 93
File comments: 197
Uploads: 1
Love the layout, and the great work you do maintaining and developing all your addons.

QuickQuestion:
- Where should the swing bar appear?
__________________
If science and religion are destroyed, science would re-emerge exactly the same;
but not religion.

Last edited by noble8 : 03-03-2009 at 01:41 PM.
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Old 03-01-2009, 07:08 AM  
Soulcleaver
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 42
Uploads: 10
Quote:
Originally posted by p3lim
No I wont, its my layout, I decide whats done with it.
Any modifications is up to the person who does it.
then what have i done wrong in the code i sent earlier? before i had i could target myself and see classcolor and got error when i target a target thats when i used the "local function" someone posted here :/
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Old 02-28-2009, 09:38 PM  
p3lim
A Molten Giant
 
p3lim's Avatar
Interface Author - Click to view interfaces

Forum posts: 558
File comments: 838
Uploads: 19
Quote:
Originally posted by Soulcleaver
can't u just upload an "arcivhe" with classcolor name .lua? would be such more easier :/ hehe ^^ thats my wish^^
No I wont, its my layout, I decide whats done with it.
Any modifications is up to the person who does it.
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Old 02-28-2009, 02:10 PM  
Soulcleaver
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 42
Uploads: 10
can't u just upload an "arcivhe" with classcolor name .lua? would be such more easier :/ hehe ^^ thats my wish^^
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