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Updated: 05-26-13 09:34 AM
Addon for:
oUF.
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File Info
Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-26-13 09:34 AM
Created:unknown
Downloads:52,864
Favorites:194
MD5:
oUF P3lim  Popular! (More than 5000 hits)
Version: 50300.17-Release
by: p3lim [More]
Embedded oUF Version: 1.6.x

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is a layout specifically customized for my own needs, and thus I will neglect any feature requests for it.
I've written this layout to be easily read, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Tanking/DPS role based
  • Advanced buff/debuff tracking

The following units are supported:
  • Player (embedded oUF Experience)
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Boss

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50300.17-Release
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase **** :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown
  • Syntax change
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (40)
File Name
Version
Size
Author
Date
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


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Old 08-13-08, 04:47 AM  
DJJoeJoe
A Murloc Raider
 
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Forum posts: 5
File comments: 168
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Now I have to work on getting grid or some other crappy mod to look like this did and function 1 to 1 with it.

oUF_P3lim RF (Raid Frames) pweez?
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Old 08-13-08, 01:27 AM  
Seiyu
A Kobold Labourer
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Forum posts: 1
File comments: 34
Uploads: 2
Well I tried out the new stable, not sure if you intended to leave all the ' in place of " but changing them all got it up and running. Also warlock pet mana is colored white, not sure if that's intentional. Other than that the new layout is looking pretty good. 17 kb of memory usage as-is is pretty impressive, though the removal of support for the older plugins is a bit saddening to see. Look forward to seeing where you take the rest of the code base.
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Old 08-12-08, 10:09 PM  
DJJoeJoe
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File comments: 168
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- Removed raid support
sadface
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Old 08-12-08, 09:11 PM  
Meebsy
A Murloc Raider
 
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Forum posts: 5
File comments: 58
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Originally posted by p3lim
Beta version that works with Wrath of the Lich King (beta) and oUF Wrath branch is up.

Stable release will come soon.
I know you have more pressing matters at hand but can you put up newer screeenshots of the current live stable version. I don't know if there has been much visual change since I used it but having a screenshot titled "OUTDATED SCREENSHOT" doesn't help.
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Old 08-12-08, 07:53 PM  
p3lim
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Beta version that works with Wrath of the Lich King (beta) and oUF Wrath branch is up.

Stable release will come soon.
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Old 08-07-08, 06:06 PM  
p3lim
Mmmrrrggglll
 
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Originally posted by Seiyu
Just curious as to the status of the addon. I've been fiddling with the older version to keep it working. I added my own focus target frame and debugged the hunter issue, since erica647(Lyndi) is in my guild. I saw a glimpse of the newer layout when it was still on the wowace svn, and I liked how you were recoding the layout, hope its coming together well.
Yeah im just not as active as i would like to atm to finish it and release it
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Old 08-07-08, 02:41 PM  
Seiyu
A Kobold Labourer
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Forum posts: 1
File comments: 34
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Just curious as to the status of the addon. I've been fiddling with the older version to keep it working. I added my own focus target frame and debugged the hunter issue, since erica647(Lyndi) is in my guild. I saw a glimpse of the newer layout when it was still on the wowace svn, and I liked how you were recoding the layout, hope its coming together well.
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Old 08-03-08, 10:44 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by nodq
What to do, to add Portrait to Target Frame? Cant get this Code to work actually:

Code:
				local portrait = CreateFrame("PlayerModel", nil, self)
portrait:SetScript("OnShow",function() this:SetCamera(0) end)
portrait:SetWidth(24)
portrait:SetHeight(24)
portrait:SetPoint("TOPLEFT", self, "TOPLEFT", 2, -2)
self.Portrait = portrait
There is one more setting..
portrait.3D = true (or false)

and you dont need the script at all
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Old 08-03-08, 03:00 AM  
nodq
A Kobold Labourer
 
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What to do, to add Portrait to Target Frame? Cant get this Code to work actually:

Code:
				local portrait = CreateFrame("PlayerModel", nil, self)
portrait:SetScript("OnShow",function() this:SetCamera(0) end)
portrait:SetWidth(24)
portrait:SetHeight(24)
portrait:SetPoint("TOPLEFT", self, "TOPLEFT", 2, -2)
self.Portrait = portrait
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Old 08-02-08, 08:44 AM  
p3lim
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Originally posted by Broghard
Is there ny chans u could ad faction icon Aliance/horde to target frame?
Sorry, no, I have no use for this kind of icon, but youre free to add this yourself.
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Old 08-02-08, 04:38 AM  
Broghard
A Kobold Labourer

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Is there ny chans u could ad faction icon Aliance/horde to target frame?
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Old 08-01-08, 08:44 AM  
hellie
A Murloc Raider

Forum posts: 8
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Originally posted by p3lim
If you had looked a bit around for two seconds you'd find out that the Commit tab has the zip file.

The same system as this is hitting curseforge, wonder how the normal players are gonna handle that if they cant find a simple zip commit on haste's git.. well well, wowi ftw
Whopsie, now i really feel dumb There it was on the Commit section, prolly need to clean up my glasses or sumthin', oh well thank you for answering to such stupid question i asked

Cheers
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Old 07-31-08, 01:00 PM  
p3lim
Mmmrrrggglll
 
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Originally posted by hellie
the url your supposed to get ouf, cant understand... i cannot see any zip files, just .lua and .toc -> http://ixo.no/git/oUF.git/
If you had looked a bit around for two seconds you'd find out that the Commit tab has the zip file.

The same system as this is hitting curseforge, wonder how the normal players are gonna handle that if they cant find a simple zip commit on haste's git.. well well, wowi ftw
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Old 07-31-08, 12:39 PM  
hellie
A Murloc Raider

Forum posts: 8
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the url your supposed to get ouf, cant understand... i cannot see any zip files, just .lua and .toc -> http://ixo.no/git/oUF.git/
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Old 07-30-08, 08:41 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by Lullah
Heya P3lim

I suppose I was a little vague on my previous comment, my apologies!

I have both oUF and oUF_P3lim folders in my AddOns folder. Is it not showing because you are rewriting the code? I remember awhile back I used oUF_P3lim and it worked perfectly.

Thanks again!
Look at the comment
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