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Updated: 05-26-13 09:34 AM
Addon for:
oUF.
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-26-13 09:34 AM
Created:unknown
Downloads:52,862
Favorites:194
MD5:
oUF P3lim  Popular! (More than 5000 hits)
Version: 50300.17-Release
by: p3lim [More]
Embedded oUF Version: 1.6.x

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is a layout specifically customized for my own needs, and thus I will neglect any feature requests for it.
I've written this layout to be easily read, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Tanking/DPS role based
  • Advanced buff/debuff tracking

The following units are supported:
  • Player (embedded oUF Experience)
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Boss

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50300.17-Release
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase **** :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown
  • Syntax change
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (40)
File Name
Version
Size
Author
Date
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


Post A Reply Comment Options
Old 07-27-08, 03:52 PM  
erica647
A Cobalt Mageweaver
 
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I noticed that there's a new version of oUF but wondering if I should install it with oUF_P3lim... the author states, "This change breaks every single third party module there is. Take a look at elements/range.lua to see what changed." Thanks!
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Old 07-12-08, 02:10 PM  
p3lim
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Originally posted by DJJoeJoe
Just wondering if this is possible, to move the party frames if you have both party and raid displayed at the same time, like myself. I always have to go in and edit party to display lower so it's not ontop of the raid frames etc. Would it be possible to just have it be below all the time? Same me some editing time and frustration every time I forget and enter my raids and realize I have to edit LUA while dpsing brutallus?

it's not a massive huge deal, but I bring it up in case you can either easily account for this, or flip a switch in my brain as to something i can do to remedy this easier. Thanks a bunch I love you.
Make a new addon, set oUF_P3lim as requireddep in the .toc file, then make these two lines in the lua:
Code:
oUF.units.party:ClearAllPoints()
oUF.units.party:SetPoint(your custom position)
should work, let me know
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Old 07-12-08, 11:35 AM  
DJJoeJoe
A Murloc Raider
 
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Forum posts: 5
File comments: 168
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Just wondering if this is possible, to move the party frames if you have both party and raid displayed at the same time, like myself. I always have to go in and edit party to display lower so it's not ontop of the raid frames etc. Would it be possible to just have it be below all the time? Same me some editing time and frustration every time I forget and enter my raids and realize I have to edit LUA while dpsing brutallus?

it's not a massive huge deal, but I bring it up in case you can either easily account for this, or flip a switch in my brain as to something i can do to remedy this easier. Thanks a bunch I love you.
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Old 07-09-08, 11:39 AM  
erica647
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Originally posted by p3lim
I will try and finish up the cleanup before I go on my vacation, if not the SVN will be ****ed up until i get back (2-3 weeks). Stay to the wowi one until i say so hehe
Have a great vacation!
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Old 07-08-08, 10:17 PM  
p3lim
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I will try and finish up the cleanup before I go on my vacation, if not the SVN will be ****ed up until i get back (2-3 weeks). Stay to the wowi one until i say so hehe
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Old 07-08-08, 09:33 PM  
p3lim
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Originally posted by erica647
Just downloaded the latest version from the WAU and my pet frame seems to have disappeared. Is that part of the work in progress or is something broken?

Edit: Also noticed that the buff icons for some of the hunter aspects are blacked out on the target frame and there are no raid frames.
WIP, stay to the one on wowi
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Old 07-08-08, 09:07 PM  
erica647
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Just downloaded the latest version from the WAU and my pet frame seems to have disappeared. Is that part of the work in progress or is something broken?

Edit: Also noticed that the buff icons for some of the hunter aspects are blacked out on the target frame and there are no raid frames.
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Last edited by erica647 : 07-08-08 at 09:23 PM.
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Old 07-03-08, 08:41 AM  
cliawow
A Kobold Labourer

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hi sorry for being totally brain dead i did try reading the 12pages. but im awefully confused atm. just can i get a simple way for removing the party and raid frames. i just use bunchofbars for all other frames. thanks and sorry to trouble.

nvm sorted it i think cool frames though
Last edited by cliawow : 07-03-08 at 09:04 AM.
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Old 06-13-08, 05:56 AM  
p3lim
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oh whops, missed the trivial on the wiki, is that new or something?

Will add it an update asap
Last edited by p3lim : 06-13-08 at 05:58 AM.
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Old 06-12-08, 11:16 PM  
Caellian
A Frostmaul Preserver
 
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Originally posted by H4DOUK3N
Updated to the lastest version and I still get the error.
lol I focus on them when I click on them by accident trying to target opponents, or when cycling through nearby enemies with Tab.
Change this

Code:
local levelFormats = {
	["worldboss"] = "|cff0090ffBoss|r",
	["rareelite"] = "|cff0090ff%s+ Rare|r",
	["elite"] = "|cff0090ff%s+|r",
	["rare"] = "|cff0090ff%s Rare|r",
	["normal"] = "|cff0090ff%s|r",
}
to this

Code:
local levelFormats = {
	["worldboss"] = "|cff0090ffBoss|r",
	["rareelite"] = "|cff0090ff%s+ Rare|r",
	["elite"] = "|cff0090ff%s+|r",
	["rare"] = "|cff0090ff%s Rare|r",
	["normal"] = "|cff0090ff%s|r",
	["trivial"] = "|cff0090ffTrivial|r",
}
and try again.
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Old 06-12-08, 09:52 PM  
H4DOUK3N
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Originally posted by p3lim
Try the updated version and report back

Edit: why would you want to focus a trap snake anyways?
Updated to the lastest version and I still get the error.
lol I focus on them when I click on them by accident trying to target opponents, or when cycling through nearby enemies with Tab.
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Old 06-12-08, 04:06 PM  
p3lim
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Originally posted by H4DOUK3N
Thought I'd let you know about this error I'm getting.

It pops up when I focus on the Venemous snakes and Vipers from a Hunters 'Snake Trap'.

Try the updated version and report back

Edit: why would you want to focus a trap snake anyways?
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Old 06-12-08, 12:31 PM  
H4DOUK3N
A Kobold Labourer
 
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Thought I'd let you know about this error I'm getting.

It pops up when I focus on the Venemous snakes and Vipers from a Hunters 'Snake Trap'.

Last edited by H4DOUK3N : 06-12-08 at 12:32 PM.
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Old 06-09-08, 02:33 PM  
p3lim
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Originally posted by Kyron
Would you consider adding a right click cancel buffs on player's frame, cuz if it happens i could completely remove any buff addons tbh

I've tried following the few infos i've found on wowace but without success :/
No, but you could add it youself.

Its a working one on the forums right now
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Old 06-08-08, 06:04 AM  
Caellian
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Would you consider adding a right click cancel buffs on player's frame, cuz if it happens i could completely remove any buff addons tbh

I've tried following the few infos i've found on wowace but without success :/
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