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Updated: 05-26-13 09:34 AM
Addon for:
oUF.
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File Info
Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-26-13 09:34 AM
Created:unknown
Downloads:52,858
Favorites:194
MD5:
oUF P3lim  Popular! (More than 5000 hits)
Version: 50300.17-Release
by: p3lim [More]
Embedded oUF Version: 1.6.x

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is a layout specifically customized for my own needs, and thus I will neglect any feature requests for it.
I've written this layout to be easily read, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Tanking/DPS role based
  • Advanced buff/debuff tracking

The following units are supported:
  • Player (embedded oUF Experience)
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Boss

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50300.17-Release
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase **** :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown
  • Syntax change
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (40)
File Name
Version
Size
Author
Date
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


Post A Reply Comment Options
Old 05-22-08, 10:17 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by afx
Hi,
I've been using your layout since you uploaded it here, with a few changes to size and position, and I love it. Thanks.

I held back from using your raid frames however, opting for grid instead. However I'd really like to start using them. Combined with other oUF mods (readycheck, debuffhighlight etc) I can almost do it, only two features are missing.

The first is LibHealComm-3.0 support, I remember a comment from a few pages back saying it was poorly written or wasn't a proper library, but as a healer I can't live without it. This may be better directed at oUF maintainers rather then your layout, but if you could look in to it again it would be greatly appreciated.

The second is a smaller issue and might not be easily possible either. The showing of names on raid frames, the first few letters or an abbreviation on the same line as the health deficit, left aligned. If you've ever used grid, you'd enable a second center text, assign name to one, deficit to another.

Also sorry to say, I don't like the new font and had to go back to using my old one.

Thanks.
Indeed LibHealComm is not a proper library, and I will not use it for support/plugin.

2nd issue is not an issue, im releasing a 2nd layout which is healer oriented and will have this feature

If you have problems with my fonts, just change em.
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Old 05-22-08, 09:44 AM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
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Ok, im not sure what went wrong here but since the latest update i cant see my party or raidframes anymore.

The only changes i made to the lua is the hight of the manabar and healthbar and the font and also the size of the font, I also set the raid to true so my raidframes would look like my partyframes and ofc deleted the raid lua.

and if im in a party or a raid none show up.

Help pls.

Edit. if i set set the partyRaid to false i can see the party but if i convert my party to raid then the frames dissapear.

-Strongbow-
Last edited by Strongbow : 05-22-08 at 09:56 AM.
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Old 05-22-08, 07:09 AM  
disiz
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 55
Uploads: 3
Originally posted by crazytitus
Hi,

Sorry, my English ist very bad. Can everyone help me in German? I have a Problem with the Group/Raidframes since last update uploaded here. The Group/Raid Settings are original. I don't have changed this!



Here ist a Screenshot:
http://img175.imageshack.us/my.php?i...8133758jg2.jpg

thx & grettings
Ganz einfach: Im Interfacemenu von WoW haste die Einstellung "Eigene Gruppe im Raid anzeigen..." oder so ähnlich. Dies musste deaktivieren!
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Old 05-22-08, 06:03 AM  
crazytitus
A Kobold Labourer

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Hi,

Sorry, my English ist very bad. Can everyone help me in German? I have a Problem with the Group/Raidframes since last update uploaded here. The Group/Raid Settings are original. I don't have changed this!



Here ist a Screenshot:
http://img175.imageshack.us/my.php?i...8133758jg2.jpg

thx & grettings
Last edited by crazytitus : 05-22-08 at 06:24 AM.
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Old 05-22-08, 05:23 AM  
afx
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hi,
I've been using your layout since you uploaded it here, with a few changes to size and position, and I love it. Thanks.

I held back from using your raid frames however, opting for grid instead. However I'd really like to start using them. Combined with other oUF mods (readycheck, debuffhighlight etc) I can almost do it, only two features are missing.

The first is LibHealComm-3.0 support, I remember a comment from a few pages back saying it was poorly written or wasn't a proper library, but as a healer I can't live without it. This may be better directed at oUF maintainers rather then your layout, but if you could look in to it again it would be greatly appreciated.

The second is a smaller issue and might not be easily possible either. The showing of names on raid frames, the first few letters or an abbreviation on the same line as the health deficit, left aligned. If you've ever used grid, you'd enable a second center text, assign name to one, deficit to another.

Also sorry to say, I don't like the new font and had to go back to using my old one.

Thanks.
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Old 05-21-08, 11:35 PM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
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Uploads: 24
Re: help

Originally posted by FallenLOrd
Whwere is settings?

i'm sorry i russian? and speak english bad
You need to know a coding language called 'LUA' to change any settings in this addon.
http://lua.org/pil
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Old 05-21-08, 11:20 PM  
FallenLOrd
A Kobold Labourer

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help

Whwere is settings?

i'm sorry i russian? and speak english bad
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Old 05-21-08, 02:56 PM  
Kardinalsin
A Fallenroot Satyr
 
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so if wanted to change the font i need to drop it in the font's folder and change the line in the lua ?
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Old 05-21-08, 01:27 PM  
p3lim
Mmmrrrggglll
 
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Originally posted by H4DOUK3N
Yeah the updated version includes VisitorTT1 & VeraSe now, so they'll look different. Also LibMobHealth comes included now ^_^

Btw P3lim is there any way to make the fonts larger? With my UI scale set to the lowest value the font is kind of hard to make out.
I've tried looking in the lua code for it but haven't been able to find it, due to not having any lua knowledge lol >.>


While I was looking though, there's a line near the beggining as follows:
Code:
local textureborder = "Interface\\AddOns\\oUF_P3lim\\textures\\border"
But there doesn't seem to be a file in the textures folder name "border", just 'Minimalist' and 'Caith'. Just thought I'd let you know just incase.
Already updated that.
As you can see i use a function called setFontString() to make text.
in my layout you can as an example see this:
Code:
local name = setFontString(hp, fontnormal, 10)
hp beeing the parent of the text
fontnormal beeing which font (in this case the default font)
10 beeing the size of the font (10 is the same size as GameFontNormalSmall)
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Old 05-21-08, 12:58 PM  
H4DOUK3N
A Kobold Labourer
 
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Yeah the updated version includes VisitorTT1 & VeraSe now, so they'll look different. Also LibMobHealth comes included now ^_^

Btw P3lim is there any way to make the fonts larger? With my UI scale set to the lowest value the font is kind of hard to make out.
I've tried looking in the lua code for it but haven't been able to find it, due to not having any lua knowledge lol >.>


While I was looking though, there's a line near the beggining as follows:
Code:
local textureborder = "Interface\\AddOns\\oUF_P3lim\\textures\\border"
But there doesn't seem to be a file in the textures folder name "border", just 'Minimalist' and 'Caith'. Just thought I'd let you know just incase.
Last edited by H4DOUK3N : 05-21-08 at 01:05 PM.
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Old 05-21-08, 10:15 AM  
Kardinalsin
A Fallenroot Satyr
 
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in the newest version did you change fonts ? they look different
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Old 05-20-08, 03:38 PM  
Buio
A Kobold Labourer

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Got kdiff3 for now, will test later when needed.
Last edited by Buio : 05-20-08 at 03:39 PM.
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Old 05-18-08, 07:39 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by Buio
I wanted to try oUF so I went for your design which I liked most. I'm tweaking positions and more now without lua knowledge.

But what if you add some cool stuff in your layout, how should I keep up with that, I mean I don't wanna redo all my settings every time you update. Any good ideas?
Get a diff program
http://en.wikipedia.org/wiki/Diff
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Old 05-16-08, 10:40 AM  
Buio
A Kobold Labourer

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I wanted to try oUF so I went for your design which I liked most. I'm tweaking positions and more now without lua knowledge.

But what if you add some cool stuff in your layout, how should I keep up with that, I mean I don't wanna redo all my settings every time you update. Any good ideas?
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Old 05-15-08, 07:04 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by coree
p3lim, which actionbar addon do you use ?
None.. that is an old picture and I was using an addon that i made myself.
In general it does the same as rBars, only mine was better written
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