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Updated: 05-26-13 09:34 AM
Addon for:
oUF.
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-26-13 09:34 AM
Created:unknown
Downloads:52,859
Favorites:194
MD5:
oUF P3lim  Popular! (More than 5000 hits)
Version: 50300.17-Release
by: p3lim [More]
Embedded oUF Version: 1.6.x

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is a layout specifically customized for my own needs, and thus I will neglect any feature requests for it.
I've written this layout to be easily read, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Tanking/DPS role based
  • Advanced buff/debuff tracking

The following units are supported:
  • Player (embedded oUF Experience)
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Boss

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50300.17-Release
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase **** :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown
  • Syntax change
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (40)
File Name
Version
Size
Author
Date
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


Post A Reply Comment Options
Old 05-08-08, 04:51 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by nodq
Dein Englisch ist grausig, hab quasi kein Wort verstanden, versuchs mal auf Deutsch.


Eng.: Your English sucks monkeyballs, try it in German.
babelfish ftw?
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Old 05-08-08, 04:40 AM  
nodq
A Kobold Labourer
 
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File comments: 106
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Originally posted by crazytitus
Hallo
I'm using the actually versions from "oUF_P3lim" & "oUF". Partyframes/Raidframes shows me every buffs and I can changed the number of buffs.
Now, I want only see buffs which I can cast. Other buffs are boring for me.

I hope everyone can help me and give me the code to change this.

greetings
crazytitus

Dein Englisch ist grausig, hab quasi kein Wort verstanden, versuchs mal auf Deutsch.


Eng.: Your English sucks monkeyballs, try it in German.
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Old 05-08-08, 04:30 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by crazytitus
Hallo
I'm using the actually versions from "oUF_P3lim" & "oUF". Partyframes/Raidframes shows me every buffs and I can changed the number of buffs.
Now, I want only see buffs which I can cast. Other buffs are boring for me.

I hope everyone can help me and give me the code to change this.

greetings
crazytitus
It doesnt show buffs/debuffs, it shows auras, which is a new thing haste added, and it doesnt support filtering (yet). Yes, i'd like that function too, and i will add it when possible.
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Old 05-08-08, 04:29 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by H4DOUK3N
Loving this addon :3
Only come across one problem using it.
http://img229.imageshack.us/img229/5737/errorxa9.png

This happened when I focused on a Fel Reaver which is an ?? Mechanical (Elite) if that has any relevance to the problem.
Thanks in advance for any help/solution.

have you changed the code in any way? Cause im not able to reproduce the error, and the line cant get bugged (well it can, but it has nothing to do with normal elites like a felreaver)
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Old 05-07-08, 07:43 PM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by H4DOUK3N
Loving this addon :3
Only come across one problem using it.
http://img229.imageshack.us/img229/5737/errorxa9.png

This happened when I focused on a Fel Reaver which is an ?? Mechanical (Elite) if that has any relevance to the problem.
Thanks in advance for any help/solution.

Ill check it out tomorrow, thanks for reporting.
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Old 05-07-08, 06:51 PM  
H4DOUK3N
A Kobold Labourer
 
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File comments: 29
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Loving this addon :3
Only come across one problem using it.
http://img229.imageshack.us/img229/5737/errorxa9.png

This happened when I focused on a Fel Reaver which is an ?? Mechanical (Elite) if that has any relevance to the problem.
Thanks in advance for any help/solution.

Last edited by H4DOUK3N : 05-07-08 at 06:51 PM.
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Old 05-07-08, 11:39 AM  
p3lim
Mmmrrrggglll
 
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File comments: 1200
Uploads: 24
Re: LibHealComm

Originally posted by Pusikas
Is any support for VisualHeal / LibHealComm possible or planned? At least when tanking or healing, I find that quite useful, and it is one of the few things that make me keep using Pitbull.
If there is a proper plugin for it i'll support it, otherwise no.
Also i wont have any time to test anything at all until i get home..
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Old 05-06-08, 07:08 AM  
Pusikas
A Murloc Raider

Forum posts: 4
File comments: 131
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LibHealComm

Is any support for VisualHeal / LibHealComm possible or planned? At least when tanking or healing, I find that quite useful, and it is one of the few things that make me keep using Pitbull.
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Old 05-06-08, 05:23 AM  
disiz
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 55
Uploads: 3
Originally posted by Exuro
Search for
Code:
	self.Leader = leader
and insert this after
Code:
	local pvpicon = hp:CreateTexture(nil, "OVERLAY") -- I want to show a pvp icon on frames
	pvpicon:SetHeight(26)
	pvpicon:SetWidth(26)
	pvpicon:SetPoint("TOPLEFT", self, 16, 8)
	pvpicon:SetTexture"Interface\\GroupFrame\\UI-PVP-Horde"
	self.PvP = pvpicon
If you're alliance just replace Horde with Alliance
Thanks for that!
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Old 05-05-08, 05:32 AM  
p3lim
Mmmrrrggglll
 
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File comments: 1200
Uploads: 24
Originally posted by Purity
You could place groups 7,8 off screen ?
Hes talking about the party-styled raid frames
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Old 05-05-08, 05:00 AM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
File comments: 177
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You could place groups 7,8 off screen ?
__________________
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Old 05-05-08, 04:59 AM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
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Originally posted by p3lim
That you must figure out yourself.
Could try to ask in the wowace forums, maybe you'll get some help there.


Can anyone else here help me with this please!

-Strongbow-
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Old 05-05-08, 04:35 AM  
p3lim
Mmmrrrggglll
 
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File comments: 1200
Uploads: 24
Originally posted by Strongbow
Now with the new .lua i cant seem to find how i have to do to make only 25 - 30 ppl show when in raid, If i go to AV for some honour i just want it to show this amount since it will overflow my chat window otherwise and in this new .lua i cant seem to get that to work so can anyone pls help me here.

-Strongbow-
That you must figure out yourself.
Could try to ask in the wowace forums, maybe you'll get some help there.
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Old 05-05-08, 02:40 AM  
Exuro
A Kobold Labourer

Forum posts: 0
File comments: 13
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Originally posted by tiana
great layout for oUF indeed, however i've been trying for quite some time to get a pvp flag indicator on the frames with no success really.
would love some help on how to go about adding it.
Search for
Code:
	self.Leader = leader
and insert this after
Code:
	local pvpicon = hp:CreateTexture(nil, "OVERLAY") -- I want to show a pvp icon on frames
	pvpicon:SetHeight(26)
	pvpicon:SetWidth(26)
	pvpicon:SetPoint("TOPLEFT", self, 16, 8)
	pvpicon:SetTexture"Interface\\GroupFrame\\UI-PVP-Horde"
	self.PvP = pvpicon
If you're alliance just replace Horde with Alliance
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Old 05-04-08, 07:28 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
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Now with the new .lua i cant seem to find how i have to do to make only 25 - 30 ppl show when in raid, If i go to AV for some honour i just want it to show this amount since it will overflow my chat window otherwise and in this new .lua i cant seem to get that to work so can anyone pls help me here.

-Strongbow-
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