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Updated: 05-26-13 09:34 AM
Addon for:
oUF.
Pictures
File Info
Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-26-13 09:34 AM
Created:unknown
Downloads:52,862
Favorites:194
MD5:
oUF P3lim  Popular! (More than 5000 hits)
Version: 50300.17-Release
by: p3lim [More]
Embedded oUF Version: 1.6.x

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is a layout specifically customized for my own needs, and thus I will neglect any feature requests for it.
I've written this layout to be easily read, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Tanking/DPS role based
  • Advanced buff/debuff tracking

The following units are supported:
  • Player (embedded oUF Experience)
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Boss

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50300.17-Release
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase **** :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown
  • Syntax change
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (40)
File Name
Version
Size
Author
Date
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


Post A Reply Comment Options
Old 02-28-09, 09:57 AM  
Soulcleaver
A Cyclonian
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Forum posts: 45
File comments: 53
Uploads: 12
Originally posted by p3lim
Why did you suddenly bring in a whole new function that had nothing to do with your issue?
bec this is the code that brings the problem.. when i change it to this it just "mess up" :/
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Old 02-28-09, 09:41 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by Soulcleaver
i tried but still dosn't work here the whole code of the UF's im using

Code:
oUF.Tags['[colorinfo]'] = function(unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(unit)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(unit)) then
		return Hex(UnitSelectionColor(unit))
	else
		return Hex(unpack(oUF.colors.class[select(2, UnitClass(unit))]))
	end
end
hope u find my prob bec i get error when i target something :/

ty
Why did you suddenly bring in a whole new function that had nothing to do with your issue?
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Old 02-28-09, 08:08 AM  
Soulcleaver
A Cyclonian
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Forum posts: 45
File comments: 53
Uploads: 12
Originally posted by p3lim
Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
Originally posted by p3lim
Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
i tried but still dosn't work here the whole code of the UF's im using

Code:
oUF.Tags['[colorinfo]'] = function(unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(unit)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(unit)) then
		return Hex(UnitSelectionColor(unit))
	else
		return Hex(unpack(oUF.colors.class[select(2, UnitClass(unit))]))
	end
end
hope u find my prob bec i get error when i target something :/

ty
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Old 02-28-09, 06:06 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by Soulcleaver
hi im using the newest version of urs and i get this error when i use ur "classcolor" code when i target other than myself...

Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
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Old 02-28-09, 05:20 AM  
Soulcleaver
A Cyclonian
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Forum posts: 45
File comments: 53
Uploads: 12
Originally posted by p3lim
Ive decided to not put any mana values on target frame. Youre free to add a power tag to a custom layout ofcourse, but this layout is my personal style, and I dont add things I dont need

Namecolored names?
I guess you mean classcolored, but its quite simple:
At line 53 you find the following function
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return Hex(1, 1, 1)
	end
end
change that to
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return oUF.Tags['[raidcolor]'](u)
	end
end
hi im using the newest version of urs and i get this error when i use ur "classcolor" code when i target other than myself...

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Old 02-27-09, 09:29 PM  
xcore
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Originally posted by p3lim
replace '1, 1, 1' with 'unpack(oUF.colors.class[select(2, UnitClass(unit))])'
works perfect for me !! very thx dude
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Old 02-27-09, 07:54 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by xcore
hey p3lim,
thx for your fast answer.
i got the manadisplay working
but the classcoloring dont work for me ...
the problem is that i use an older version of the layout and cant use ur code :/
my colorfunktion is in the follow format:
Code:
local function UpdateInfoColor(self, unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.tapped))
	elseif(UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.disconnected))
	elseif(not UnitIsPlayer(unit)) then
		return self['SetTextColor'](self, unpack({UnitSelectionColor(unit)} or oUF.colors.health))
	else
		return self['SetTextColor'](self, 1, 1, 1)
	end
end
is it possible to get this work whit this version?
greez
replace '1, 1, 1' with 'unpack(oUF.colors.class[select(2, UnitClass(unit))])'
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Old 02-27-09, 03:45 AM  
xcore
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
hey p3lim,
thx for your fast answer.
i got the manadisplay working
but the classcoloring dont work for me ...
the problem is that i use an older version of the layout and cant use ur code :/
my colorfunktion is in the follow format:
Code:
local function UpdateInfoColor(self, unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.tapped))
	elseif(UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
		return self['SetTextColor'](self, unpack(oUF.colors.disconnected))
	elseif(not UnitIsPlayer(unit)) then
		return self['SetTextColor'](self, unpack({UnitSelectionColor(unit)} or oUF.colors.health))
	else
		return self['SetTextColor'](self, 1, 1, 1)
	end
end
is it possible to get this work whit this version?
greez
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Old 02-26-09, 10:53 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by xcore
hi - thx for that awesome style!

i have 2 little questions - is it possible to get namecolored names? the code you posted for this just colored the names in my classcolor
and last1 - is it possible to add mana from target (like 14000/16000 or just 14000). that would be amazing
thx and greez
Ive decided to not put any mana values on target frame. Youre free to add a power tag to a custom layout ofcourse, but this layout is my personal style, and I dont add things I dont need

Namecolored names?
I guess you mean classcolored, but its quite simple:
At line 53 you find the following function
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return Hex(1, 1, 1)
	end
end
change that to
Code:
oUF.Tags['[colorinfo]'] = function(u)
	if(UnitIsTapped(u) and not UnitIsTappedByPlayer(u)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(u)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(u)) then
		return Hex(UnitSelectionColor(u))
	else
		return oUF.Tags['[raidcolor]'](u)
	end
end
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Old 02-25-09, 11:26 PM  
xcore
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
hi - thx for that awesome style!

i have 2 little questions - is it possible to get namecolored names? the code you posted for this just colored the names in my classcolor
and last1 - is it possible to add mana from target (like 14000/16000 or just 14000). that would be amazing
thx and greez
Last edited by xcore : 02-25-09 at 11:26 PM.
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Old 02-21-09, 01:18 PM  
Victor Mizer
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
p3lim, could you tell me how to get class color names again. Your code seems to have changed since the last time you told me.
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Old 02-20-09, 07:51 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by natarb
why i cant see party frame in you mod?
Because there aren't any..
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Old 02-20-09, 07:47 AM  
natarb
A Kobold Labourer

Forum posts: 0
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why i cant see party frame in you mod?
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Old 02-18-09, 06:50 PM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by ant1pathy
Not looking to get rid of the Rune bar, looking to hide the Runic Power bar. Since I have the number there, I don't need the bar too.
The runic bar would be the actual power bar.
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Old 02-18-09, 06:50 PM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by Zunra
I'm not able to set/remove a "Focus Target". I'll allways get the Blizzard "Action Blocked" error.
That is an issue every single unitframe addon has, because blizzard has that secured and reserved for themselves only.
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