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Updated: 06-22-14 08:03 AM
Addon for:
oUF.
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-22-14 08:03 AM
Created:unknown
Downloads:53,233
Favorites:196
MD5:
5.4
oUF P3lim  Popular! (More than 5000 hits)
Version: 50400.19-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena Preparation

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
oUF does not have any options, it is purely based on Lua.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50400.19-Release:
  • Add more class-specific powers
  • It's not minimum!
  • Add some soulshards that actually only show for affliction
  • Add Demonic Fury for Warlocks
  • Add a gradient pet health value to player
  • Show a icon when pet is dead
  • Add Burning Embers for Warlocks
  • Remove the AltPower bar for now
  • Slightly adjust combopoints anchor
  • Add a EclipseBar
  • Hide Eclipse and Embers while in a vehicle
Changes in 50400.18-Release:
  • Add arena support
  • Update oUF embed
  • Add arena preperation frames
  • Adding the ref helps
  • Update oUF
  • Update oUF_Experience
  • Ditch all the class-specific tweaks - Need to revisit how to generalize short-term buff display
  • Update interface version
Changes in 50300.17-Release:
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release:
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release:
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release:
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release:
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release:
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release:
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release:
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release:
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release:
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame Debuffs doesnt need to be secure, and its more visible on the unitframes than in a corner
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release:
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release:
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta:
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta:
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop - The blue color fucked over the backdrop looks
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase shit :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown - It was never intended for everyone to use
  • Syntax change - Thanks clad ;)
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard - Also syntax change and cleanup
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta:
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup - Now uses backdrop instead of border on icons (aura etc) - Changed the polling rate on tags - Updated to latest version of Experience plug-in - Only colores the target castbar icon if uninterruptible - Leader and Assistant elements only on player frame - Tweaks here and there and removed unused functions
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (42)
File Name
Version
Size
Author
Date
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 02-18-09, 04:44 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 86
Uploads: 0
Originally posted by Banman
Did you get another addon that tracks your runes? if you did all you have to do to remove the rune bar is remove this


That will get rid of the rune bar
Not looking to get rid of the Rune bar, looking to hide the Runic Power bar. Since I have the number there, I don't need the bar too.
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Unread 02-18-09, 04:35 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Still unable to remove the coloring from names and levels. Anyone mind lending a code hand? Thanks.

- Arrowsong
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Unread 02-18-09, 02:21 PM  
Zunra
A Kobold Labourer
 
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File comments: 2
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sure i know that i could use hot keys :-)

but it would be nice to use the context menu.
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Unread 02-18-09, 02:02 PM  
Banman
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Originally posted by Zunra
I'm not able to set/remove a "Focus Target". I'll allways get the Blizzard "Action Blocked" error.
Sounds like you have another mod interfering with it... list your addons or go to your addon list and uncheck them all and slowly add one by one and that should help you figure out witch one it is.

EDIT: never mind I see what you're talking about when you right click on your target and say setfocus it gives that error, to get around that just target who you want to focus and type /setfocus and /clearfocus and it won't show the error
Last edited by Banman : 02-18-09 at 02:06 PM.
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Unread 02-18-09, 12:09 PM  
Zunra
A Kobold Labourer
 
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File comments: 2
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I'm not able to set/remove a "Focus Target". I'll allways get the Blizzard "Action Blocked" error.
Last edited by Zunra : 02-18-09 at 12:10 PM.
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Unread 02-18-09, 08:53 AM  
Banman
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Originally posted by ant1pathy
I've moved my Rune bar up in order to keep the frame height consistent, but how do I hide/remove the Runic Power bar? It shows behind the filling Rune bars, and is distracting.
Did you get another addon that tracks your runes? if you did all you have to do to remove the rune bar is remove this

Code:
if(class == 'DEATHKNIGHT') then
			self.RuneBar = {}
			for i = 1, 6 do
				self.RuneBar[i] = CreateFrame('StatusBar', nil, self)
				if(i == 1) then
					self.RuneBar[i]:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -1)
				else
					self.RuneBar[i]:SetPoint('TOPLEFT', self.RuneBar[i-1], 'TOPRIGHT', 1, 0)
				end
				self.RuneBar[i]:SetStatusBarTexture(texture)
				self.RuneBar[i]:SetStatusBarColor(unpack(runeloadcolors[i]))
				self.RuneBar[i]:SetHeight(4)
				self.RuneBar[i]:SetWidth(230/6 - 0.85)
				self.RuneBar[i]:SetBackdrop(backdrop)
				self.RuneBar[i]:SetBackdropColor(0, 0, 0)
				self.RuneBar[i]:SetMinMaxValues(0, 1)
				self.RuneBar[i]:SetID(i)

				self.RuneBar[i].bg = self.RuneBar[i]:CreateTexture(nil, 'BORDER')
				self.RuneBar[i].bg:SetAllPoints(self.RuneBar[i])
				self.RuneBar[i].bg:SetTexture(0.3, 0.3, 0.3)			
			end

			RuneFrame:Hide()

			self:RegisterEvent('RUNE_TYPE_UPDATE', UpdateRuneType)
			self:RegisterEvent('RUNE_REGEN_UPDATE', UpdateRuneType)
			self:RegisterEvent('RUNE_POWER_UPDATE', UpdateRunePower)
		end
That will get rid of the rune bar
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Unread 02-18-09, 03:56 AM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 86
Uploads: 0
I've moved my Rune bar up in order to keep the frame height consistent, but how do I hide/remove the Runic Power bar? It shows behind the filling Rune bars, and is distracting.
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Unread 02-18-09, 12:46 AM  
Banman
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Originally posted by Arrowsong
Okay p3lim. You're going to hate me and probably ask me why I even use this layout if I'm asking all this stuff. Simply put, I love the look of the frames, the fact its hardcoded and can't mess it up once it's set just right and eliminates like 4-5 addons by simply using 1!

So, here is hopefully my last question for you. I play a hunter so personally there's no reason t see what buff or debuffs targets have so, I was wondering... would you be able to explain how to have only MY debuffs show on the target?

Thanks again. Your addon rocks, I'm just fine tuning it for myself.

- Arrowsong

man you ask a lot of questions but w/e anyways for your debuff problem add this
Code:
self.Debuffs.onlyShowPlayer = true
to somewhere around

Code:
if(unit == 'target') then
		self.CPoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont')
		self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
		self.CPoints:SetTextColor(1, 1, 1)
		self.CPoints:SetJustifyH('RIGHT')
		self.CPoints.unit = 'player'

		self.Buffs = CreateFrame('Frame', nil, self)
		self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 1)
		self.Buffs:SetHeight(24 * 2)
		self.Buffs:SetWidth(270)
		self.Buffs.num = 20
		self.Buffs.size = 24
		self.Buffs.spacing = 2
		self.Buffs.initialAnchor = 'TOPLEFT'
		self.Buffs['growth-y'] = 'DOWN'

		self.Debuffs = CreateFrame('Frame', nil, self)
		self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -1, -2)
		self.Debuffs:SetHeight(22 * 0.97)
		self.Debuffs:SetWidth(230)
		self.Debuffs.size = 22 * 0.97
		self.Debuffs.spacing = 2
		self.Debuffs.initialAnchor = 'TOPLEFT'
		self.Debuffs['growth-y'] = 'DOWN'
                self.Debuffs.onlyShowPlayer = true   <----- Added new line of code	
	else
		self.BarFade = true
	end

I think that's right correct me if I'm wrong P3lim, and thanks for the layout.
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Unread 02-17-09, 09:46 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Okay p3lim. You're going to hate me and probably ask me why I even use this layout if I'm asking all this stuff. Simply put, I love the look of the frames, the fact its hardcoded and can't mess it up once it's set just right and eliminates like 4-5 addons by simply using 1!

So, here is hopefully my last question for you. I play a hunter so personally there's no reason t see what buff or debuffs targets have so, I was wondering... would you be able to explain how to have only MY debuffs show on the target?

Thanks again. Your addon rocks, I'm just fine tuning it for myself.

- Arrowsong
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Unread 02-17-09, 09:22 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Not to be a complete pain in your ass p3lim. I checked the file for "|cff" and I find a few different spots for it. Do I remove from the first "|" tot he "|r"?

Because judging from this line:

bar.Text:SetFormattedText('%s / %s', min, max)

Should I change:

bar.Text:SetFormattedText('%s |cff0090ff/|r %s', truncate(min), truncate(max))

To:

bar.Text:SetFormattedText('%s / %s', truncate(min), truncate(max))

Or:

bar.Text:SetFormattedText('%s %s', truncate(min), truncate(max))

Just wanted to check before changing things around too much.
Just wanted the colored class names and level white.

Being color blind, some are really hard to see. Especially the blues, like Shamans.

- Arrowsong
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Unread 02-17-09, 04:40 PM  
p3lim
A Pyroguard Emberseer
 
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AddOn Author - Click to view AddOns

Forum posts: 1226
File comments: 1182
Uploads: 25
Originally posted by Arrowsong
Been mess'n around. Got the castbars commented out and wondering if someone would mind telling me how to uncolor the text? not mana bars etc, JUST text. like level and name etc. Ty

- Arrowsong
Remove the hex coloring, it starts with '|cff' and has rrggbb after it, also the color is ended with '|r'
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Unread 02-17-09, 04:39 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1226
File comments: 1182
Uploads: 25
Originally posted by Arrowsong
I use SharedMedia and the "Gloss" texture on everything. Wondering if there was a way to use it on the frames? Would match my setup a lot more. Secondly, in regards tot he buffs. Possible to make them compatible with say Buttonfacade for the same gloss effect? I'm no .lua expert but I'm probably going to guess since it's hardcoded, the buttonfacade option is out.

Great addon. Keep up the good work!

ps. For those of us who are not code junkies, would it be hard to add say a "Shift + Right Click" to hide frame, option?

- Arrowsong
1: Replace the 'minimalist.tga' file with yours, but rename it to 'minimalist.tga'
2: You're right, its hardcoded.
3: You can do /run oUF.units.unit:Hide() where unit is player, target, party2 etc
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Unread 02-17-09, 04:03 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Been mess'n around. Got the castbars commented out and wondering if someone would mind telling me how to uncolor the text? not mana bars etc, JUST text. like level and name etc. Ty

- Arrowsong
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Unread 02-17-09, 03:19 PM  
Arrowsong
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
I use SharedMedia and the "Gloss" texture on everything. Wondering if there was a way to use it on the frames? Would match my setup a lot more. Secondly, in regards tot he buffs. Possible to make them compatible with say Buttonfacade for the same gloss effect? I'm no .lua expert but I'm probably going to guess since it's hardcoded, the buttonfacade option is out.

Great addon. Keep up the good work!

ps. For those of us who are not code junkies, would it be hard to add say a "Shift + Right Click" to hide frame, option?

- Arrowsong
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Unread 02-17-09, 01:02 PM  
ogu
A Defias Bandit

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Hi,

Could someone please let me know how to make the unit frame for myself change color when health gets to a certain percentage? I think it's something to do with "healthCritical" but I don't know how to add it.

Thank you for any assistance.
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