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Updated: 10-16-14 05:33 PM
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Warlords of Draenor Pre-Patch (6.0.3)
Updated:10-16-14 05:33 PM
Created:unknown
Downloads:54,008
Favorites:199
MD5:
6.0.3

oUF P3lim  Popular! (More than 5000 hits)

Version: 60000.21-Release
by: p3lim [More]

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

Features:

  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded
  • oUF MovableFrames is also embedded (type /pmf to move)

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (and preparation frames)

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi, Stagger)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
The only options available are moving/scaling. Type /pmf to unlock, see interface options to reset.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.

Issues:
To submit a bug report, please visit the Issue Tracker.

Changes in 60000.21-Release:
  • Added: Support for MovableFrames plugin
  • Added: Support for Shaman's Maelstrom Weapon (same as combo points)
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: Tags rewritten for performance and readability
  • Fixed: EclipseBar issues
  • Fixed: Arena preparation frames
  • Fixed: Tags rendering behind the portrait
  • Fixed: Role icons rendering behind the ready check icons
  • Fixed: Divide by zero bug
  • Removed: Unintentional debuffs on arena frames
  • Removed: Compatability code for "Mists of Pandaria" expansion
Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player
Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element
Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters
Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter
Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)
Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability
Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager
Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata
Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin
Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame
Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"
Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active
Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame
Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring
Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks
Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"
Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture
Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs
Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (44)
File Name
Version
Size
Author
Date
50400.20-Releas
97kB
p3lim
08-31-14 10:06 AM
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 02-17-09, 11:59 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1184
Uploads: 25
Originally posted by st0nedpenguin
Do I need to do anything special to enable debuff highlight support as shown in the screenshot other than install oUF DebuffHighlight?

I have self.DebuffHighlightFilter = true commented out and still get no border changes.

OK touch of weirdness, I seem to be getting border changes for magic debuffs, but not for poison, I'm thinking the issue may be with oUF DebuffHighlight itself if anything.

Aaand more weirdness, all of a sudden it's working perfectly now.
You must have the plugin installed, the filter makes it only show the ones your class can cure.


Originally posted by demitri
where wud i go to set size of cast bar and such?
Its hardcoded to match the size of the unit frames.


Originally posted by demitri
hmmm...

ad how to move it?
SetPoint API in the bottom of the lua file.
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Unread 02-17-09, 12:34 AM  
st0nedpenguin
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 36
Uploads: 7
Do I need to do anything special to enable debuff highlight support as shown in the screenshot other than install oUF DebuffHighlight?

I have self.DebuffHighlightFilter = true commented out and still get no border changes.

OK touch of weirdness, I seem to be getting border changes for magic debuffs, but not for poison, I'm thinking the issue may be with oUF DebuffHighlight itself if anything.

Aaand more weirdness, all of a sudden it's working perfectly now.
Last edited by st0nedpenguin : 02-17-09 at 07:12 AM.
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Unread 02-16-09, 08:57 PM  
demitri
A Fallenroot Satyr

Forum posts: 20
File comments: 36
Uploads: 0
where wud i go to set size of cast bar and such?
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Unread 02-16-09, 08:42 PM  
demitri
A Fallenroot Satyr

Forum posts: 20
File comments: 36
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hmmm...

ad how to move it?
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Unread 02-16-09, 06:34 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1184
Uploads: 25
Originally posted by demitri
how do i turn offf the 3d back thingie.. and just have it plain?
Just remove lines 473-478
Last edited by p3lim : 02-16-09 at 07:22 PM.
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Unread 02-16-09, 04:23 PM  
demitri
A Fallenroot Satyr

Forum posts: 20
File comments: 36
Uploads: 0
how do i turn offf the 3d back thingie.. and just have it plain?
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Unread 02-16-09, 06:09 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1184
Uploads: 25
Originally posted by ant1pathy
The energy numbers are choppy, kinda jumping to current every half second or so instead of the smooth fill it was with the (a) previous version. Is this intentional, or something that can be adjusted...
Its a part of oUF, I will try talk to haste about it
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Unread 02-15-09, 11:24 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 83
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The energy numbers are choppy, kinda jumping to current every half second or so instead of the smooth fill it was with the (a) previous version. Is this intentional, or something that can be adjusted...
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Unread 02-15-09, 06:32 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1184
Uploads: 25
Originally posted by ant1pathy
I'm using Perfect, but I figured you probably check this one more :P.
I see them all, dont worry about that.
http://www.wowinterface.com/list.php?skinnerid=52096
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Unread 02-15-09, 06:27 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 83
Uploads: 0
I'm using Perfect, but I figured you probably check this one more :P.
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Unread 02-15-09, 10:39 AM  
Alkar
A Chromatic Dragonspawn
 
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Forum posts: 195
File comments: 93
Uploads: 4
Nice new layout P3lim looks real good with the new portraits
__________________
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Unread 02-15-09, 08:42 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1184
Uploads: 25
oUF P3lim doesnt have any raid frames
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Unread 02-15-09, 08:02 AM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 83
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Moved to oUF_Perfect, where it belongs .
Last edited by ant1pathy : 02-15-09 at 07:02 PM.
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Unread 02-15-09, 07:42 AM  
zadd
A Kobold Labourer

Forum posts: 0
File comments: 10
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Interface\AddOns\oUF_P3lim\oUF_P3lim.lua:50: attempt to perform arithmetic on local 'r' (a nil value)
Count: 8

Call Stack:
(tail call): ?
[C]: ?
Interface\AddOns\oUF_P3lim\oUF_P3lim.lua:50: in function <Interface\AddOns\oUF_P3lim\oUF_P3lim.lua:46>
(tail call): ?
Interface\AddOns\oUF\elements\tags.lua:269: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:133: in function <Interface\AddOns\oUF\elements\tags.lua:129>
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Unread 02-15-09, 04:46 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1184
Uploads: 25
Originally posted by DJJoeJoe
Portraits were such a shock I was compelled to post about how terrible they are and so on...


..but, why are they all of a sudden not so terrible with your frames? I mean I've done the same thing before with addons and that's so old school, but for some reason it's ok with ouf_P3lim. My world! My world is upside down!

Keep it up man, doing some fantastic shit recently
The portraits are so weak and they dont really do anything to the performance, so I just though my unitframes could have a little "bling" in them :P

They are dynamically changed so they get smaller when the health decreses so it doesnt look too weird.
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