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Updated: 08-25-16 07:23 AM
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Return to Karazhan (7.1)
Legion (7.0.3)
Updated:08-25-16 07:23 AM
Created:unknown
Downloads:59,511
Favorites:203
MD5:
7.0.3

oUF P3lim  Popular! (More than 5000 hits)

Version: 70000.25-Release
by: p3lim [More]

Description

oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I am not taking any feature requests.
I've written this layout to be easily readable for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

It has the following features:

  • Minimalistic layout.
  • Supports most roles and playstyles, although designed around damage/tanking.
  • Completely stand-alone, oUF is embedded.
  • oUF Experience is embedded.
  • oUF MovableFrames is embedded (type /pmf to move).

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (including preparation)

The following class-specific powers are supported:
  • Death Knight - Runes
  • Mage - Arcane Charges
  • Monk - Chi
  • Paladin - Holy Power
  • Warlock - Soul Shards

Combo points are also supported for all classes and vehicles.
Totems are also supported (not only for shamans).

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 70000.25-Release:
  • Changed: Using animated status bar for the Experience element
  • Fixed: Cooldown spirals

Changes in 70000.24-Release:
  • Added: Support for new class power icons introduced in Legion
  • Added: Totem element support
  • Added: Power prediction element support
  • Added: Fallback font for non-latin languages
  • Added: Highlight for buffs on target that can be stolen or removed
  • Added: New tooltip for the experience bar
  • Changed: Update Interface version
  • Changed: Sort raid/party by role (tank > healer > damager)
  • Changed: Increased the max buffs on the target to 27 (lines up nicely)
  • Fixed: Target name appearing behind portrait
  • Fixed: Words wrapping incorrectly (still)
  • Fixed: Various issues concerning API changes in Legion
  • Removed: Unsupported class power icons

Changes in 60100.23-Release:
  • Changed: Update Interface version
  • Changed: Update Experience embed
  • Fixed: Words wrapping incorrectly

Changes in 60000.22-Release:
  • Added: Duration for target's buffs
  • Added: Simple tooltip for the experience bar
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Fixed: Errors when entering a vehicle
  • Fixed: Text rendered below the cooldown spiral
  • Fixed: Cooldown/durations showing negative values during bad connection
  • Fixed: Runes rendering issue
  • Fixed: Combat resurrect icon on party/raid frames
  • Fixed: Class icons sometimes incorrectly sized (or hidden)
  • Fixed: Pet health on the player frame not updating correctly
  • Fixed: Not showing the 6th chi for monks
  • Fixed: Incorrect outline on the buff/debuff durations
  • Fixed: Issues regarding the name/cast info on target
  • Removed: Buffs on the player frame

Changes in 60000.21-Release:
  • Added: Support for MovableFrames plugin
  • Added: Support for Shaman's Maelstrom Weapon (same as combo points)
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: Tags rewritten for performance and readability
  • Fixed: EclipseBar issues
  • Fixed: Arena preparation frames
  • Fixed: Tags rendering behind the portrait
  • Fixed: Role icons rendering behind the ready check icons
  • Fixed: Divide by zero bug
  • Removed: Unintentional debuffs on arena frames
  • Removed: Compatability code for "Mists of Pandaria" expansion

Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player

Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element

Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters

Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter

Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)

Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability

Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager

Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata

Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin

Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame

Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"

Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active

Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame

Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring

Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks

Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"

Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture

Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs

Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (48)
File Name
Version
Size
Author
Date
70000.24-Releas
111kB
p3lim
07-29-16 12:37 PM
60100.23-Releas
111kB
p3lim
02-28-15 05:36 PM
60000.22-Releas
109kB
p3lim
12-26-14 04:50 PM
60000.21-Releas
107kB
p3lim
10-16-14 05:33 PM
50400.20-Releas
97kB
p3lim
08-31-14 10:06 AM
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 03-09-09, 01:04 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 83
Uploads: 0
Any news on the slow energy number updates?
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Unread 03-08-09, 08:17 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1493
File comments: 1193
Uploads: 30
Originally posted by Soulcleaver
is it possible to make the debuffs to only show 1 row and not 4? where do i change that ?^^ i mean in the lua
Search for 'self.Buffs.num = 40' and replace 40 with 10
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Unread 03-08-09, 07:01 AM  
Soulcleaver
A Theradrim Guardian
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Forum posts: 63
File comments: 58
Uploads: 12
is it possible to make the debuffs to only show 1 row and not 4? where do i change that ?^^ i mean in the lua
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Unread 03-04-09, 02:29 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1493
File comments: 1193
Uploads: 30
Originally posted by Great White Cow
i resized castbars and moved em around, problem is that the text is occasionally longer then the bar, is there a way to set a text length for the spell name text?
Set a width on the text, or restrict its size with setpoints
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Unread 03-04-09, 10:44 AM  
Great White Cow
A Kobold Labourer
 
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i resized castbars and moved em around, problem is that the text is occasionally longer then the bar, is there a way to set a text length for the spell name text?
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Unread 03-04-09, 07:04 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1493
File comments: 1193
Uploads: 30
Originally posted by LiquidEnforcer
I have a request, I know its your layout but it would be really cool if for shaman there were totem timers like you have your DK rune thingys. Just 4 little bars showing time left for each totem element would be awesome. If its something your not willing to do, a nudge in the right direction to add it myself would be appreciated. Thanks for the work you've done so far and for sharing.
If there was a plug-in for it, I would add support, but there isnt.
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Unread 03-03-09, 06:06 PM  
LiquidEnforcer
A Kobold Labourer
 
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Forum posts: 1
File comments: 4
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I have a request, I know its your layout but it would be really cool if for shaman there were totem timers like you have your DK rune thingys. Just 4 little bars showing time left for each totem element would be awesome. If its something your not willing to do, a nudge in the right direction to add it myself would be appreciated. Thanks for the work you've done so far and for sharing.
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Unread 03-03-09, 03:34 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1493
File comments: 1193
Uploads: 30
Originally posted by noble8
Love the layout, and the great work you do maintaining and developing all your addons.

QuickQuestion:
- Where should the swing bar appear?
Just below the player frame
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Unread 03-03-09, 12:40 PM  
noble8
A Warpwood Thunder Caller
 
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Forum posts: 95
File comments: 148
Uploads: 1
Love the layout, and the great work you do maintaining and developing all your addons.

QuickQuestion:
- Where should the swing bar appear?
__________________
If science and religion are destroyed, science would re-emerge exactly the same;
but not religion.
Last edited by noble8 : 03-03-09 at 12:41 PM.
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Unread 03-01-09, 06:08 AM  
Soulcleaver
A Theradrim Guardian
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Forum posts: 63
File comments: 58
Uploads: 12
Originally posted by p3lim
No I wont, its my layout, I decide whats done with it.
Any modifications is up to the person who does it.
then what have i done wrong in the code i sent earlier? before i had i could target myself and see classcolor and got error when i target a target thats when i used the "local function" someone posted here :/
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Unread 02-28-09, 08:38 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1493
File comments: 1193
Uploads: 30
Originally posted by Soulcleaver
can't u just upload an "arcivhe" with classcolor name .lua? would be such more easier :/ hehe ^^ thats my wish^^
No I wont, its my layout, I decide whats done with it.
Any modifications is up to the person who does it.
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Unread 02-28-09, 01:10 PM  
Soulcleaver
A Theradrim Guardian
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Forum posts: 63
File comments: 58
Uploads: 12
can't u just upload an "arcivhe" with classcolor name .lua? would be such more easier :/ hehe ^^ thats my wish^^
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Unread 02-28-09, 10:57 AM  
Soulcleaver
A Theradrim Guardian
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Forum posts: 63
File comments: 58
Uploads: 12
Originally posted by p3lim
Why did you suddenly bring in a whole new function that had nothing to do with your issue?
bec this is the code that brings the problem.. when i change it to this it just "mess up" :/
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Unread 02-28-09, 10:41 AM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1493
File comments: 1193
Uploads: 30
Originally posted by Soulcleaver
i tried but still dosn't work here the whole code of the UF's im using

Code:
oUF.Tags['[colorinfo]'] = function(unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(unit)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(unit)) then
		return Hex(UnitSelectionColor(unit))
	else
		return Hex(unpack(oUF.colors.class[select(2, UnitClass(unit))]))
	end
end
hope u find my prob bec i get error when i target something :/

ty
Why did you suddenly bring in a whole new function that had nothing to do with your issue?
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Unread 02-28-09, 09:08 AM  
Soulcleaver
A Theradrim Guardian
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Forum posts: 63
File comments: 58
Uploads: 12
Originally posted by p3lim
Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
Originally posted by p3lim
Yeah Ive changed the code, only replace the line that I replaced, not the whole function.
i tried but still dosn't work here the whole code of the UF's im using

Code:
oUF.Tags['[colorinfo]'] = function(unit)
	if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then
		return Hex(colors.tapped)
	elseif(not UnitIsConnected(unit)) then
		return Hex(colors.disconnected)
	elseif(not UnitIsPlayer(unit)) then
		return Hex(UnitSelectionColor(unit))
	else
		return Hex(unpack(oUF.colors.class[select(2, UnitClass(unit))]))
	end
end
hope u find my prob bec i get error when i target something :/

ty
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