Download
(90 Kb)
Download
Updated: 06-22-14 08:03 AM
Addon for:
oUF.
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-22-14 08:03 AM
Created:unknown
Downloads:53,164
Favorites:196
MD5:
5.4
oUF P3lim  Popular! (More than 5000 hits)
Version: 50400.19-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is my personal layout, customized for my needs, and as such I'm not taking any feature requests for it.
I've written this layout to be easily read, specifically for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena Preparation

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50400.19-Release:
  • Add more class-specific powers
  • It's not minimum!
  • Add some soulshards that actually only show for affliction
  • Add Demonic Fury for Warlocks
  • Add a gradient pet health value to player
  • Show a icon when pet is dead
  • Add Burning Embers for Warlocks
  • Remove the AltPower bar for now
  • Slightly adjust combopoints anchor
  • Add a EclipseBar
  • Hide Eclipse and Embers while in a vehicle
Changes in 50400.18-Release:
  • Add arena support
  • Update oUF embed
  • Add arena preperation frames
  • Adding the ref helps
  • Update oUF
  • Update oUF_Experience
  • Ditch all the class-specific tweaks - Need to revisit how to generalize short-term buff display
  • Update interface version
Changes in 50300.17-Release:
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release:
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release:
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release:
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release:
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release:
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release:
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release:
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release:
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release:
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame Debuffs doesnt need to be secure, and its more visible on the unitframes than in a corner
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release:
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release:
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta:
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta:
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop - The blue color fucked over the backdrop looks
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase shit :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown - It was never intended for everyone to use
  • Syntax change - Thanks clad ;)
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard - Also syntax change and cleanup
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta:
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup - Now uses backdrop instead of border on icons (aura etc) - Changed the polling rate on tags - Updated to latest version of Experience plug-in - Only colores the target castbar icon if uninterruptible - Leader and Assistant elements only on player frame - Tweaks here and there and removed unused functions
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (42)
File Name
Version
Size
Author
Date
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


Post A Reply Comment Options
Old 04-04-08, 01:52 PM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1176
File comments: 1205
Uploads: 24
Re: Player/Target frame Size

Originally posted by drochdeo
I can't seem to adjust the player/frame size. they are tiny on my screen and i'm needing to enlarge them. I'm don't know much about .lua and only place that i saw that i could change it was at

-- Sizes
self:SetHeight(30)
self:SetWidth(230)

am i missing somewhere else?
you could just use self:SetScale(x)

anyways, remember the hp:SetWidth/:SetHeight and pp:SetWidth/:SetHeight
Last edited by p3lim : 04-04-08 at 01:53 PM.
p3lim is offline Report comment to moderator  
Reply With Quote
Old 04-04-08, 02:59 PM  
molochai
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 1
What he means is the default frames are set as 130*21 as size, for some reason its pulling the frame sizes from the party frames.

What I did was comment out line 488 and 489 fames go back to the way they look in the ss.
-- ["initial-width"] = 130,
-- ["initial-height"] = 21,
Last edited by molochai : 04-04-08 at 03:00 PM.
molochai is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 02:37 PM  
scotte44
A Kobold Labourer

Forum posts: 1
File comments: 33
Uploads: 0
Sorry to be confused. As a raid leader I like to see how much mana my healers have so I want to revert back to the old raid frames. You say:
--~ If you want my old raid frames, set the above 'false' to 'true' and delete anything below.
--~ Also delete lines 125-127 and 433-442

I set false to true and then delete all remaining lines below, or just the lines that follow about raid frames?

Lines 125-127 starts with this "if(UnitIsTapped(unit)" which doesn't seem to have anything to do with raid frames, is that what is supposed to be deleted?

Line 433 is in the middle of the party names function "self.Debuffs = debuffs
end" Once again, doesnt seem to make sense to delete that.
scotte44 is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 02:47 PM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1176
File comments: 1205
Uploads: 24
Originally posted by scotte44
Sorry to be confused. As a raid leader I like to see how much mana my healers have so I want to revert back to the old raid frames. You say:
--~ If you want my old raid frames, set the above 'false' to 'true' and delete anything below.
--~ Also delete lines 125-127 and 433-442

I set false to true and then delete all remaining lines below, or just the lines that follow about raid frames?

Lines 125-127 starts with this "if(UnitIsTapped(unit)" which doesn't seem to have anything to do with raid frames, is that what is supposed to be deleted?

Line 433 is in the middle of the party names function "self.Debuffs = debuffs
end" Once again, doesnt seem to make sense to delete that.
Yeah lines were a bit off, let me update it a bit.. 1.0.4.2 coming right up
p3lim is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 03:08 PM  
scotte44
A Kobold Labourer

Forum posts: 1
File comments: 33
Uploads: 0
Damn, your fast.

Got is set up, thanks for your work, nice mod.
scotte44 is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 04:06 PM  
IronDegu
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
For some reason like others have said, it seems as if the Player and Target frames are pulling the Party frame sizes. Anyway to fix this without fudging the party frames?
IronDegu is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 05:03 PM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1176
File comments: 1205
Uploads: 24
Originally posted by IronDegu
For some reason like others have said, it seems as if the Player and Target frames are pulling the Party frame sizes. Anyway to fix this without fudging the party frames?
No theyre not

Its using own sizes from the func
p3lim is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 08:42 PM  
molochai
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 1
Originally posted by IronDegu
For some reason like others have said, it seems as if the Player and Target frames are pulling the Party frame sizes. Anyway to fix this without fudging the party frames?
Keep the func commented out but set the width/hight in the frame.

Code:
if self:GetParent():GetName()=="oUF_Party" then -- ONLY party frames
	self:SetWidth(130)
	self:SetHeight(21)
Last edited by molochai : 04-05-08 at 09:03 PM.
molochai is offline Report comment to moderator  
Reply With Quote
Old 04-05-08, 11:59 PM  
ganders
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 131
File comments: 59
Uploads: 11
Originally posted by molochai
What I did was comment out line 488 and 489 fames go back to the way they look in the ss.
-- ["initial-width"] = 130,
-- ["initial-height"] = 21,
That worked for me, thanks!
ganders is offline Report comment to moderator  
Reply With Quote
Old 04-06-08, 12:30 AM  
ganders
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 131
File comments: 59
Uploads: 11
I added
Code:
local combat = hp:CreateTexture(nil, "OVERLAY")
combat:SetHeight(16)
combat:SetWidth(16)
combat:SetPoint("TOPLEFT", self, 8, 8)
combat:SetTexture"Interface\\CharacterFrame\\UI-StateIcon"
self.Combat = combat
to add a combat icon to the unit frames but I keep getting an error whenever I enter/leave combat:
Code:
Interface\AddOns\oUF\elements\status.lua:43: Usage: UnitAffectingCombat("unit")
Last edited by ganders : 04-06-08 at 12:33 AM.
ganders is offline Report comment to moderator  
Reply With Quote
Old 04-06-08, 02:06 AM  
disiz
A Deviate Faerie Dragon
 
disiz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 55
Uploads: 3
Got the same issue as stated below: Player and target frames are much smaller than they used to be...
disiz is offline Report comment to moderator  
Reply With Quote
Old 04-06-08, 11:06 AM  
molochai
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 1
Originally posted by ganders
That worked for me, thanks!
Just remember to set the hight/width in the party frame section or they will look goofed to.
molochai is offline Report comment to moderator  
Reply With Quote
Old 04-06-08, 11:08 AM  
molochai
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 1
Originally posted by ganders
I added
Code:
local combat = hp:CreateTexture(nil, "OVERLAY")
combat:SetHeight(16)
combat:SetWidth(16)
combat:SetPoint("TOPLEFT", self, 8, 8)
combat:SetTexture"Interface\\CharacterFrame\\UI-StateIcon"
self.Combat = combat
to add a combat icon to the unit frames but I keep getting an error whenever I enter/leave combat:
Code:
Interface\AddOns\oUF\elements\status.lua:43: Usage: UnitAffectingCombat("unit")
Do a search on the wowace forums the link is in the addonifo or ask for help there.
molochai is offline Report comment to moderator  
Reply With Quote
Old 04-07-08, 10:49 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
Uploads: 0
Originally posted by disiz
Got the same issue as stated below: Player and target frames are much smaller than they used to be...
I have the same issue but only with the latest version of oUF. Reverting back to older version was solving the problem for me.
Last edited by daka242 : 04-07-08 at 10:49 AM.
daka242 is offline Report comment to moderator  
Reply With Quote
Old 04-08-08, 01:33 AM  
niteshaded
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by daka242
I have the same issue but only with the latest version of oUF. Reverting back to older version was solving the problem for me.
Also having this issue, but my workaround is pretty simple for a novice lua coder like myself.

i just added this in the layout.lua in oUF_Pelim

Code:
-- Player and Target frame adjustments
player:SetWidth(230)
target:SetWidth(230)
player:SetHeight(30)
target:SetHeight(30)
under
Code:
-- call the frames
local player 	= oUF:Spawn"player"
local target 	= oUF:Spawn"target"
local pet 		= oUF:Spawn"pet"
local tot 		= oUF:Spawn"targettarget"
local focus 	= oUF:Spawn"focus"
and the frames went back to how they were in pUF / older version of oUF_P3lim.
Last edited by niteshaded : 04-08-08 at 01:35 AM.
niteshaded is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.