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Updated: 10-16-14 05:33 PM
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Warlords of Draenor Pre-Patch (6.0.3)
Updated:10-16-14 05:33 PM
Created:unknown
Downloads:54,022
Favorites:198
MD5:
6.0.3

oUF P3lim  Popular! (More than 5000 hits)

Version: 60000.21-Release
by: p3lim [More]

Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

Features:

  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded
  • oUF MovableFrames is also embedded (type /pmf to move)

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (and preparation frames)

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi, Stagger)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
The only options available are moving/scaling. Type /pmf to unlock, see interface options to reset.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.

Issues:
To submit a bug report, please visit the Issue Tracker.

Changes in 60000.21-Release:
  • Added: Support for MovableFrames plugin
  • Added: Support for Shaman's Maelstrom Weapon (same as combo points)
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: Tags rewritten for performance and readability
  • Fixed: EclipseBar issues
  • Fixed: Arena preparation frames
  • Fixed: Tags rendering behind the portrait
  • Fixed: Role icons rendering behind the ready check icons
  • Fixed: Divide by zero bug
  • Removed: Unintentional debuffs on arena frames
  • Removed: Compatability code for "Mists of Pandaria" expansion
Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player
Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element
Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters
Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter
Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)
Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability
Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager
Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata
Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin
Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame
Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"
Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active
Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame
Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring
Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks
Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"
Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture
Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs
Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (44)
File Name
Version
Size
Author
Date
50400.20-Releas
97kB
p3lim
08-31-14 10:06 AM
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 04-04-08, 01:52 PM  
p3lim
A Pyroguard Emberseer
 
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Forum posts: 1313
File comments: 1185
Uploads: 25
Re: Player/Target frame Size

Originally posted by drochdeo
I can't seem to adjust the player/frame size. they are tiny on my screen and i'm needing to enlarge them. I'm don't know much about .lua and only place that i saw that i could change it was at

-- Sizes
self:SetHeight(30)
self:SetWidth(230)

am i missing somewhere else?
you could just use self:SetScale(x)

anyways, remember the hp:SetWidth/:SetHeight and pp:SetWidth/:SetHeight
Last edited by p3lim : 04-04-08 at 01:53 PM.
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Unread 04-04-08, 02:59 PM  
molochai
A Kobold Labourer
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File comments: 10
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What he means is the default frames are set as 130*21 as size, for some reason its pulling the frame sizes from the party frames.

What I did was comment out line 488 and 489 fames go back to the way they look in the ss.
-- ["initial-width"] = 130,
-- ["initial-height"] = 21,
Last edited by molochai : 04-04-08 at 03:00 PM.
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Unread 04-05-08, 02:37 PM  
scotte44
A Kobold Labourer

Forum posts: 1
File comments: 32
Uploads: 0
Sorry to be confused. As a raid leader I like to see how much mana my healers have so I want to revert back to the old raid frames. You say:
--~ If you want my old raid frames, set the above 'false' to 'true' and delete anything below.
--~ Also delete lines 125-127 and 433-442

I set false to true and then delete all remaining lines below, or just the lines that follow about raid frames?

Lines 125-127 starts with this "if(UnitIsTapped(unit)" which doesn't seem to have anything to do with raid frames, is that what is supposed to be deleted?

Line 433 is in the middle of the party names function "self.Debuffs = debuffs
end" Once again, doesnt seem to make sense to delete that.
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Unread 04-05-08, 02:47 PM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by scotte44
Sorry to be confused. As a raid leader I like to see how much mana my healers have so I want to revert back to the old raid frames. You say:
--~ If you want my old raid frames, set the above 'false' to 'true' and delete anything below.
--~ Also delete lines 125-127 and 433-442

I set false to true and then delete all remaining lines below, or just the lines that follow about raid frames?

Lines 125-127 starts with this "if(UnitIsTapped(unit)" which doesn't seem to have anything to do with raid frames, is that what is supposed to be deleted?

Line 433 is in the middle of the party names function "self.Debuffs = debuffs
end" Once again, doesnt seem to make sense to delete that.
Yeah lines were a bit off, let me update it a bit.. 1.0.4.2 coming right up
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Unread 04-05-08, 03:08 PM  
scotte44
A Kobold Labourer

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Damn, your fast.

Got is set up, thanks for your work, nice mod.
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Unread 04-05-08, 04:06 PM  
IronDegu
A Kobold Labourer

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For some reason like others have said, it seems as if the Player and Target frames are pulling the Party frame sizes. Anyway to fix this without fudging the party frames?
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Unread 04-05-08, 05:03 PM  
p3lim
A Pyroguard Emberseer
 
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Originally posted by IronDegu
For some reason like others have said, it seems as if the Player and Target frames are pulling the Party frame sizes. Anyway to fix this without fudging the party frames?
No theyre not

Its using own sizes from the func
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Unread 04-05-08, 08:42 PM  
molochai
A Kobold Labourer
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Forum posts: 1
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Originally posted by IronDegu
For some reason like others have said, it seems as if the Player and Target frames are pulling the Party frame sizes. Anyway to fix this without fudging the party frames?
Keep the func commented out but set the width/hight in the frame.

Code:
if self:GetParent():GetName()=="oUF_Party" then -- ONLY party frames
	self:SetWidth(130)
	self:SetHeight(21)
Last edited by molochai : 04-05-08 at 09:03 PM.
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Unread 04-05-08, 11:59 PM  
ganders
A Flamescale Wyrmkin
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Originally posted by molochai
What I did was comment out line 488 and 489 fames go back to the way they look in the ss.
-- ["initial-width"] = 130,
-- ["initial-height"] = 21,
That worked for me, thanks!
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Unread 04-06-08, 12:30 AM  
ganders
A Flamescale Wyrmkin
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Forum posts: 131
File comments: 59
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I added
Code:
local combat = hp:CreateTexture(nil, "OVERLAY")
combat:SetHeight(16)
combat:SetWidth(16)
combat:SetPoint("TOPLEFT", self, 8, 8)
combat:SetTexture"Interface\\CharacterFrame\\UI-StateIcon"
self.Combat = combat
to add a combat icon to the unit frames but I keep getting an error whenever I enter/leave combat:
Code:
Interface\AddOns\oUF\elements\status.lua:43: Usage: UnitAffectingCombat("unit")
Last edited by ganders : 04-06-08 at 12:33 AM.
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Unread 04-06-08, 02:06 AM  
disiz
A Deviate Faerie Dragon
 
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Got the same issue as stated below: Player and target frames are much smaller than they used to be...
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Unread 04-06-08, 11:06 AM  
molochai
A Kobold Labourer
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Originally posted by ganders
That worked for me, thanks!
Just remember to set the hight/width in the party frame section or they will look goofed to.
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Unread 04-06-08, 11:08 AM  
molochai
A Kobold Labourer
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Originally posted by ganders
I added
Code:
local combat = hp:CreateTexture(nil, "OVERLAY")
combat:SetHeight(16)
combat:SetWidth(16)
combat:SetPoint("TOPLEFT", self, 8, 8)
combat:SetTexture"Interface\\CharacterFrame\\UI-StateIcon"
self.Combat = combat
to add a combat icon to the unit frames but I keep getting an error whenever I enter/leave combat:
Code:
Interface\AddOns\oUF\elements\status.lua:43: Usage: UnitAffectingCombat("unit")
Do a search on the wowace forums the link is in the addonifo or ask for help there.
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Unread 04-07-08, 10:49 AM  
daka242
A Murloc Raider

Forum posts: 9
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Originally posted by disiz
Got the same issue as stated below: Player and target frames are much smaller than they used to be...
I have the same issue but only with the latest version of oUF. Reverting back to older version was solving the problem for me.
Last edited by daka242 : 04-07-08 at 10:49 AM.
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Unread 04-08-08, 01:33 AM  
niteshaded
A Kobold Labourer

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Originally posted by daka242
I have the same issue but only with the latest version of oUF. Reverting back to older version was solving the problem for me.
Also having this issue, but my workaround is pretty simple for a novice lua coder like myself.

i just added this in the layout.lua in oUF_Pelim

Code:
-- Player and Target frame adjustments
player:SetWidth(230)
target:SetWidth(230)
player:SetHeight(30)
target:SetHeight(30)
under
Code:
-- call the frames
local player 	= oUF:Spawn"player"
local target 	= oUF:Spawn"target"
local pet 		= oUF:Spawn"pet"
local tot 		= oUF:Spawn"targettarget"
local focus 	= oUF:Spawn"focus"
and the frames went back to how they were in pUF / older version of oUF_P3lim.
Last edited by niteshaded : 04-08-08 at 01:35 AM.
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