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Updated: 08-31-14 10:06 AM
Addon for:
oUF.
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Compatibility:
Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:08-31-14 10:06 AM
Created:unknown
Downloads:53,367
Favorites:196
MD5:
5.4
oUF P3lim  Popular! (More than 5000 hits)
Version: 50400.20-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is a personal layout, customized to my every need, and because of this I do not take any feature requests.
I've written this layout to be easily readable, for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.

Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena (and preparation frames)

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points, Anticipation)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
oUF does not have any options, it is purely based on Lua.
See the LICENSE file before attempting to redistribute or use this addon for anything except personal use.

Warlords of Draenor:
As of 50400.20-Release, oUF_P3lim works on the new expansion, although oUF has not yet been updated.
Please make sure you enable "Load out of date Addons", because I won't update the interface number until release.
Also please make sure to report any issues you might encounter by following the link below.

Issues
To submit a bug report, please visit the Issue Tracker.
Changes in 50400.20-Release:
  • Added: Support for "Warlords of Draenor" expansion
  • Added: Support for Portraits element
  • Added: Support for ClassIcons element
  • Added: Support for ResurrectIcon element
  • Added: Support for Threat element
  • Added: Custom demonic fury element
  • Added: Custom cpoints tag with colors
  • Added: Support for the rogue talent "Anticipation"
  • Added: Metadata file for the curseforge packager
  • Added: License
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Changed: EclipseBar and Runes element simplified
  • Changed: Use short values on health tags
  • Removed: Unbuffed tag on party and raid
  • Removed: Almost all class power tags from player
Changes in 50400.19-Release:
  • Added: Support for EclipseBar element
  • Added: Custom soulshards tag to player
  • Added: Custom demonic fury tag to player
  • Added: Pet health value tag to player
  • Added: Burning Embers element to player
  • Fixed: Combo points position
  • Removed: Support for AltPowerBar element
Changes in 50400.18-Release:
  • Added: Arena frames
  • Added: Arena preparation frames
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update Experience embed
  • Removed: Fancy CLEU tracking for combo points
  • Removed: Buff filters
Changes in 50300.17-Release:
  • Added: Support for Runes element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Changed: Update buff and debuff filter
Changes in 50200.16-Release:
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Remove: Dropdown spawning logic (oUF handles this now)
Changes in 50100.15-Release:
  • Added: Support for AltPowerBar element
  • Changed: Update Interface version
  • Changed: Update oUF embed
  • Removed: Support for "Savage Defense" ability
Changes in 50001.14-Release:
  • Added: Metadata file for the curseforge packager
Changes in 50001.13-Release:
  • Added: Support for "Savage Defense" ability
  • Added: Countdown time on buffs and debuffs
  • Added: Support for ReadyCheck element
  • Changed: Embed oUF
  • Changed: Embed Experience plugin
  • Changed: Track CLEU changes for combo points for accuracy
  • Changed: Update buff and debuff filter
  • Fixed: Castbar frame strata
Changes in 50001.12-Release:
  • Added: Support for "Mists of Pandaria" expansion
  • Added: Support for Experience plugin
  • Changed: Update Interface version
  • Changed: Disable default UI boss frames
  • Changed: Update buff and debuff filter
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5
  • Removed: Support for Fader plugin
Changes in 40300.11-Release:
  • Added: Boss frames
  • Added: Support for Fader plugin
  • Added: [holypower] tag on player
  • Changed: Only show raid when it's less than 27 players
  • Changed: Update buff filter
  • Fixed: Name going off the frame
Changes in 40300.10-Release:
  • Changed: Update Interface version
  • Changed: Update support for 1.6
  • Changed: Update buff and debuff filter
  • Changed: Show debuffs while in a vehicle
  • Changed: Anchor focus and target's target to their closest relative
  • Changed: Added support for packagers to set the version automatically
  • Fixed: Friendly unit health tag
  • Removed: Threat texture
  • Removed: Support for "Glyph of Shred"
Changes in 40200.9-Release:
  • Added: Threat texture
  • Changed: Update buff filter
  • Fixed: Make sure we have "Glyph of Shred" active
Changes in 40200.8-Release:
  • Added: Raid frames
  • Added: Castbar in form of a tag and spark on target
  • Added: Debuffs to player
  • Added: Buff and debuff filters
  • Added: Support for "Glyph of Shred" on target debuffs
  • Changed: Update Interface version
  • Removed: Pet frame
Changes in 40100.7-Release:
  • Added: Party frames
  • Added: Castbar in form of a tag and spark on player and pet
  • Changed: Update Interface version
  • Changed: Font flag on focus, target and target's target
  • Fixed: Focus debuff position
  • Removed: Threat tag
  • Removed: Pet happiness coloring
Changes in 40000.6-Release:
  • Removed: Temporary fix for clicks
Changes in 40000.5-Beta:
  • Changed: Update Interface version
  • Changed: Update support for 1.5
  • Changed: Font flags to "OUTLINEMONOCHROME"
Changes in 30300.4-Beta:
  • Added: New font (Semplice Regular)
  • Changed: Update support for 1.4
  • Changed: Positions of all units and elements
  • Removed: Custom dropdown
  • Removed: Buff and debuff filters
  • Removed: Castbar element
  • Removed: Runes element
  • Removed: Custom statusbar texture
Changes in 30300.3-Beta:
  • Added: New font (Marke Eigenbau)
  • Added: Support for Runes element
  • Added: Castbar to pets (for vehicle support)
  • Added: Custom dropdown for player
  • Added: Whitelisted debuffs for target
  • Changed: Update Interface version
  • Changed: Update buff filter
  • Changed: Height on all frames
  • Changed: [pvptime] tag symbol and formatting
  • Fixed: Only show [pthreat] if threat percentage is above 0
  • Removed: Countdown time on player buffs
Changes in 30200.2-Beta:
  • Added: [druidpower], [pthreat] and [pvptime] tags on player
  • Added: Icon to castbar
  • Added: Assistant and Leader element to player
  • Changed: Health value element to only show [phealth] tag
  • Changed: Castbar position
  • Fixed: Experience bar width
  • Removed: Support for RuneBar plugin
  • Removed: Support for Reputation plugin
  • Removed: Support for BarFader plugin
  • Removed: Aura owner tooltip
  • Removed: DruidPower element
  • Removed: Global names
  • Removed: Castbar on everything but player and target
Archived Files (43)
File Name
Version
Size
Author
Date
50400.19-Releas
90kB
p3lim
06-22-14 08:03 AM
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 07:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 11:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 11:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 09:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 11:38 AM
30000.62
5kB
p3lim
02-25-09 05:55 PM
30000.61
6kB
p3lim
02-15-09 12:05 PM
30000.60
6kB
p3lim
02-15-09 05:07 AM
30000.59
6kB
p3lim
02-14-09 05:22 PM


Post A Reply Comment Options
Unread 04-08-08, 06:20 AM  
disiz
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 55
Uploads: 3
@niteshaded: Thanks for that!

One quetion: What do I need to change/add, that the playernames are shown on the grid-like raidlayout?
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Unread 04-08-08, 09:46 AM  
hipjipp
A Cliff Giant
 
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File comments: 229
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Originally posted by disiz
@niteshaded: Thanks for that!

One quetion: What do I need to change/add, that the playernames are shown on the grid-like raidlayout?
around line 440 there should be
Code:
 if self:GetParent():GetName():sub(1, 8)=="oUF_Raid" then -- ONLY raid frames
pp:Hide()
ppp:Hide()
 name:Hide()
leader:Hide()
icon:Hide()
 name.show = function() end
leader.Show = function() end
icon.Show = function() end
end
and if i'm not mistaken you should be able to just remove the "name:Hide()" and the "name.show = function() end" to show it, but it doesn't trunkate the names (shorten them) so it could be very annoying to read. Search the wiki for trunkate functions. Hope it helps

Edit: to fix the party frames without the bad hack you made you can this
Code:
oUF:RegisterStyle("P3lim_Party", setmetatable({
 --    ["initial-width"] = 130,
--    ["initial-height"] = 21,
}, {__call = func}))
and it fixes the rest.
Note: i use the latest verision of oUF and oUF_pelim (i altered mine to my liking though, but the core is the same)

Edit2: Sorry, forgot that you need to add this;
Code:
    if self:GetParent():GetName()=="oUF_Party" then -- ONLY party frames
        self:SetWidth(130) -- fix for the faulty code
        self:SetHeight(21) -- fix for the faulty code
        hp:SetHeight(17.5) -- custom healthbar height
        pp:SetHeight(2) -- custom powerbar height
        ppp:Hide() -- Hide powerbar values
the comment is my own so i know what it does when i edit something.. :P
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Last edited by hipjipp : 04-08-08 at 03:29 PM.
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Unread 04-09-08, 01:41 AM  
disiz
A Deviate Faerie Dragon
 
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File comments: 55
Uploads: 3
Thanks for the answer, gonna try it tonight.
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Unread 04-10-08, 09:07 PM  
Strongbow
A Deviate Faerie Dragon
 
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I still cant get the raid to show only 25 0 30 ppl, i have gone back to the old raidframes since i like those better than the "grid" like ones but if someone could just help me with that to show only 25 - 30 raid members then i would be greatful.

And 1 more question, is it possible to make the buffs/debuffs to go as they do now but then rather up instead of down since i have my frames rather low so if its a lot of debuffs it will go over my buttons ?

-Strongbow-
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Unread 04-11-08, 02:56 AM  
hipjipp
A Cliff Giant
 
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File comments: 229
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Originally posted by Strongbow
I still cant get the raid to show only 25 0 30 ppl, i have gone back to the old raidframes since i like those better than the "grid" like ones but if someone could just help me with that to show only 25 - 30 raid members then i would be greatful.

And 1 more question, is it possible to make the buffs/debuffs to go as they do now but then rather up instead of down since i have my frames rather low so if its a lot of debuffs it will go over my buttons ?

-Strongbow-
If you're using the grid-layout you should be able to just comment out the groups you don't want spawned, don't think there's a fix for it on the party frames at the moment. To change the direction of the buffs/debuffs you should just be able to add
Code:
debuffs["growth-y"] = "UP"
and same with buffs. Havn't tested yet, but should be just fine.
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Unread 04-11-08, 09:17 AM  
salish
A Kobold Labourer
 
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Forum posts: 0
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I have another question. What do i have to change, so that i see on the targetframe for example (20%) 2500 for the HP? I dont like the missing HP style
thanks in advance
Last edited by salish : 04-11-08 at 11:06 AM.
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Unread 04-11-08, 11:10 AM  
hipjipp
A Cliff Giant
 
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Originally posted by salish
I got another question. What do i have to change, so that i see on the targetframe for example (20%) 2500 for the HP? I dont like the missing HP..
thanks in advance
first; i feel like pelims substitute while he's in denmark.. :P

second, you should be able to write it like this in the health-chunk:
Code:
bar.value:SetText("("perc.."|cff000ff%)"..cur)
i assumed you wanted the current hp and not the maximum.
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Unread 04-11-08, 09:00 PM  
Strongbow
A Deviate Faerie Dragon
 
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Originally posted by hipjipp
first; i feel like pelims substitute while he's in denmark.. :P

second, you should be able to write it like this in the health-chunk:
Code:
bar.value:SetText("("perc.."|cff000ff%)"..cur)
i assumed you wanted the current hp and not the maximum.
Firstly thanks for helping out while Pelim is away

Then i must ask would this be on line 105 or 107 or even maybe both to see this change ?

-Strongbow-
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Unread 04-11-08, 09:02 PM  
Strongbow
A Deviate Faerie Dragon
 
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Originally posted by hipjipp
If you're using the grid-layout you should be able to just comment out the groups you don't want spawned, don't think there's a fix for it on the party frames at the moment. To change the direction of the buffs/debuffs you should just be able to add
Code:
debuffs["growth-y"] = "UP"
and same with buffs. Havn't tested yet, but should be just fine.
Thanks for the help with the buffs, I got the raidframes to look like i wanted too just had to do a lot of reloads so i could see the changes =) also got like 15 AV marks

-Strongbow-
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Unread 04-12-08, 04:23 AM  
hipjipp
A Cliff Giant
 
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Originally posted by Strongbow
Firstly thanks for helping out while Pelim is away

Then i must ask would this be on line 105 or 107 or even maybe both to see this change ?

-Strongbow-
i'd reccomend both since i dont know why sometimes they switch to the second line... swap the ones you like.
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Unread 04-12-08, 09:49 AM  
Strongbow
A Deviate Faerie Dragon
 
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[i]second, you should be able to write it like this in the health-chunk:
Code:
bar.value:SetText("("perc.."|cff000ff%)"..cur)
i assumed you wanted the current hp and not the maximum. [/b]
This doesn't work it gives me a message like this

Date: 2008-04-12 17:45:55
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Pelim\layout.lua line 105:
')' expected near 'perc'
Debug:
[C]: ?


-Strongbow-
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Unread 04-12-08, 11:23 AM  
p3lim
A Pyroguard Emberseer
 
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Code:
bar.value:SetText("("..perc.."|cff000ff%)"..cur)
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Unread 04-12-08, 01:24 PM  
ganders
A Flamescale Wyrmkin
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Forum posts: 131
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Originally posted by Strongbow
This doesn't work it gives me a message like this

Date: 2008-04-12 17:45:55
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Pelim\layout.lua line 105:
')' expected near 'perc'
Debug:
[C]: ?


-Strongbow-
Change it to
Code:
bar.value:SetText("("..perc.."|cff000ff%)"..cur)
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Unread 04-12-08, 07:55 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
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Thanks all for the help but what I did was just to copy and pasted the changes that Pelim just did in his latest upload over to my layout and its show what I wanted.

-Strongbow-
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Unread 04-13-08, 01:27 AM  
christopher
A Wyrmkin Dreamwalker

Forum posts: 52
File comments: 7
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It appears the code to enable alt-dragging has been removed. Is this correct, or am I seeing things (I saw no instance of 'OnMouseDown' nor 'OnMouseUp')? - and creating the function broke the frames. Anyone have the code available, I have been searching all night and I am about to pass out.

Any help would be appreciated.
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