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Updated: 06-22-14 08:03 AM
Addon for:
oUF.
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-22-14 08:03 AM
Created:unknown
Downloads:53,140
Favorites:196
MD5:
5.4
oUF P3lim  Popular! (More than 5000 hits)
Version: 50400.19-Release
by: p3lim [More]
Description:
oUF P3lim is a layout made for the unitframe framework oUF.
It is required that you have oUF updated for this layout to work as intended.
You can download oUF by following the link located under the Download button on the right.

oUF P3lim is my personal layout, customized for my needs, and as such I'm not taking any feature requests for it.
I've written this layout to be easily read, specifically for those who would like to use it as a reference to their own layout(s).
If you intend to use this layout or parts of it, please credit me for my work.


Features:
  • Minimalistic layout
  • Accounts for most roles and playstyles
  • Easy-to-understand code for forks
  • Completely stand-alone, oUF is embedded
  • oUF Experience is also embedded

The following units are supported:
  • Player
  • Target
  • TargetTarget
  • Focus
  • Party/Raid
  • Pet (health value on player frame)
  • Boss
  • Arena Preparation

The following class-specific powers are supported:
  • Death Knight (Runes)
  • Druid (Combo Points, Eclipse)
  • Monk (Chi)
  • Paladin (Holy Power)
  • Priest (Shadow Orbs)
  • Rogue (Combo Points)
  • Warlock (Soul Shards, Demonic Fury, Burning Embers)

Notes:
oUF does not have any options, it is purely based on Lua.
Redistribution of this layout is prohibited in any ways.


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50400.19-Release:
  • Add more class-specific powers
  • It's not minimum!
  • Add some soulshards that actually only show for affliction
  • Add Demonic Fury for Warlocks
  • Add a gradient pet health value to player
  • Show a icon when pet is dead
  • Add Burning Embers for Warlocks
  • Remove the AltPower bar for now
  • Slightly adjust combopoints anchor
  • Add a EclipseBar
  • Hide Eclipse and Embers while in a vehicle
Changes in 50400.18-Release:
  • Add arena support
  • Update oUF embed
  • Add arena preperation frames
  • Adding the ref helps
  • Update oUF
  • Update oUF_Experience
  • Ditch all the class-specific tweaks - Need to revisit how to generalize short-term buff display
  • Update interface version
Changes in 50300.17-Release:
  • Update oUF embed
  • Add Rogue buffs
  • Add Runes
  • Some DK spells for good measure
  • Really pimp out the runes
  • Misc buff changes
  • I actually needed the pkgmeta
  • Update oUF embed
  • More rogue spells
  • Only show HoW for DKs
  • Update Interface version
Changes in 50200.16-Release:
  • oUF uses the secure menu from 5.2
  • Remove old leftovers
  • Update oUF embed
  • Bump Interface version
Changes in 50100.15-Release:
  • Update oUF version
  • Remove Savage Defense element
  • Add AltPowerBar element
  • Bump Interface version
  • Update oUF embed
  • Delete gitmodules and pkgmeta
Changes in 50001.14-Release:
  • Packagers doesn't use .gitmodules, bleh
Changes in 50001.13-Release:
  • Add more spells to filter
  • Only show Experience when plugin is present
  • Add tracking for Savage Defense charges and cooldown
  • Track the buff for Savage Defense
  • More accurate tracking of combo points for feral druids
  • Some adjustments
  • Proper updating on show
  • Replace :SetToplevel() per haste's advice
  • Some minor changes to tags
  • Embed oUF and oUF Experience
  • Embed oUF and oUF Experience
  • Revert "Only show Experience when plugin is present"
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add timers to target's debuffs and player's debuffs and special buffs
  • Add ReadyCheck element
  • Hide specific debuffs
  • Silly me, that is not oUF!
Changes in 50001.12-Release:
  • Clean up the raid/boss frame spawning/hiding
  • No longer using fading
  • New staff
  • Buff/debuff cleanup for Mists
  • Add support for oUF_Experience again
  • API change
  • Monks buff stats aswell
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release:
  • Keep everything uniform
  • Add debuffs on raid/party frames
  • Add boss frames
  • The boss return from UnitAura did not return what I expected, so remove debuffs from party/raid again
  • Fix a slight typo
  • Enable oUF Fader support
  • Comments..
  • Update rogue buffs
  • Use the right spell ID for sunder armor
  • Add holy power tag
  • Track Shadow Dance
  • Avoid non-existing dropdowns
  • Custom show/hide conditions for raid/party header
  • Limit the name width
Changes in 40300.10-Release:
  • Threat was annoying and useless, fun try tho
  • Core API changed
  • Let the packager(s) set the version number automaticly
  • Update game version
  • Remove rip tracking
  • Update buff list
  • R-implement support for oUF 1.5.x
  • Fix a small error
  • Show my debuffs when in a vehicle too
  • Add more spells to buff filter
  • Point the focus and tot frame off its next-of-kin to avoid issues with multisampling ruining the backdrop
  • Update debuff filter
Changes in 40200.9-Release:
  • Be more specific on class/glyphs
  • Track tol'vir potions
  • Show friendly unit's debuffs
  • Add a threat texture
  • Update version
Changes in 40200.8-Release:
  • Castbar on target aswell
  • Move leftover code to the appropriate UnitSpecific functions
  • Remove pet frame which I havent used in ages
  • Add debuffs to the player frame Debuffs doesnt need to be secure, and its more visible on the unitframes than in a corner
  • Play around with the buffs/debuffs
  • Add raid frames and remove some useless stuff
  • Show Glyph of Shred stacks on Rip
  • Bump ToC to 4.2
  • Update version
  • Remove old tag
Changes in 40100.7-Release:
  • Remove pet happiness
  • Bump TOC version
  • Update version
  • Remove threat display
  • Fix the focus debuffs position
  • Fix focus/tot/target name font
  • Very minor change to the powerValue tags
  • Add player/pet "castbar"
  • Split tags to their own file, and redo some of them
  • Add partyframes!
  • Wups...!
Changes in 40000.6-Release:
  • Issues with RegisterAttributeDriver seems to be fixed
  • Update version
Changes in 40000.5-Beta:
  • Forgot to remove this :>
  • Update to work with oUF 1.5 and WoW 4.0.x
  • Use different font flag
  • Menu attribute is handled by oUF
  • Temporary fix for clicking, thanks haste
  • Update version
Changes in 30300.4-Beta:
  • Simplify the debuff filter and color all player units to be colored by debuff type
  • Don't show something we're gonna hide
  • Recolor the castbar icon instead of the backdrop - The blue color fucked over the backdrop looks
  • Avoid unit checking and rather hardcode it into layout
  • Using own addon for runes
  • oUF sets the parent, no need to do it again
  • Avoid possible issues with multiple layouts
  • Might want to set the right coordinates
  • Uppercase shit :/
  • Don't desaturate friendly player debuffs
  • New font
  • Use spellID instead of spellName for accuracy
  • Use the right spellid
  • Color castbar text instead of icon
  • Add focus casting bar
  • Update power to the new standard
  • Update castbar to the new standard
  • Rename global font name
  • Remove custom dropdown - It was never intended for everyone to use
  • Syntax change - Thanks clad ;)
  • File renaming and tag name changes
  • Use a secure function to handle the menu
  • Revert commit f354bc68bdfa5be1451a81748545e04422f93d20
  • Revert commit e260655496384706e425d84f762ff6a7ec7fd823
  • f354bc68bdfa5be1451a81748545e04422f93d20
  • Update cpoints to the new standard
  • Some cleaning
  • Update auras to the new standard
  • Rewrite whole layout
  • Update buff filter
  • Make sure non-player buffs are shown
  • Don't create useless tables
  • Add space for one more debuff on focus and tot frames
  • Update tags to the new standard - Also syntax change and cleanup
  • Use a solid value for target debuff size
  • Use env. table instead of namespace
  • Minor tag change
  • Don't show power if there aint any
  • Failsafe colors this time
  • Minor API change and fixes
  • Remove custom buff/debuff filter and clean up a bit
  • Use cpoint tag since oUF only supports texture in 1.4
  • Clean up PostUpdateDebuff a bit
  • Remove local units
  • Drycode fix
  • Delay spawning with the new factory
  • Use a UnitSpecific table
  • Remove pvp tag and some other adjustments
  • Remove castbar element
  • Fix minor drycode bugs
  • Leave reaction colors alone
  • Experiment with a different texture
  • Some rearrangement
  • Add the tags to the main file
  • Clean up the toc file
  • Adjust positions a bit, due to higher resolution
  • Don't show power if the unit is dead
  • Don't use an unnessisary table
  • Don't globally override color value
  • Update version
Changes in 30300.3-Beta:
  • Removed RuneBar plug-in from dependencies
  • Remove the runebar element for now
  • Don't really need owner information on these auras
  • Simplyfy the druid power "element"
  • I don't need the reputation bar, really
  • Minor cleanup
  • This is 'hpvalue', not 'everythingvalue'
  • Add an info tag
  • Fix locale collision
  • Remove global names, people can use oUF.units and oUF.objects
  • Only want this info tag on player frame
  • Only show druidpower if unit is player (vehicle issues)
  • Only show druidpower at <max value
  • Fix experience bar width
  • Fix playerframe buff filter
  • Remove hooktip calling
  • I only want castbars on player and target
  • Redesigned castbar and added icon to it
  • Color the castbar icon overlay if the spell is uninterruptible
  • Reposition the castbar
  • Renamed customtags.lua to tags.lua
  • Use XML file to load files (may get handly later)
  • Major cleanup - Now uses backdrop instead of border on icons (aura etc) - Changed the polling rate on tags - Updated to latest version of Experience plug-in - Only colores the target castbar icon if uninterruptible - Leader and Assistant elements only on player frame - Tweaks here and there and removed unused functions
  • Removed BarFader plug-in from optionaldeps
  • Added support for oUF's Runes element
  • Update version
  • Add a new font (experimental)
  • Change the height a tid bit
  • Add castingbar on pet aswell (stupid vehicles)
  • Make sure the width is right for all units
  • Fix and clean up the castbar moving
  • Change the symbol used to mark pvp
  • Add a space to the pvp tag
  • Add a custom dropdown for the player
  • Only allow leveled menues if player is leading group/not in a group
  • Added Heroism to custom filter
  • More changes to the dropdown (and many fixes)
  • Only show threat if there are any
  • Fix syntax error
  • Update buff filter
  • Fixed icon textures
  • Update buff filter
  • Add desaturating whitelist to target debuffs
  • Removed timer on the player buffs
  • Update buff list (shaman went resto)
  • Add spacing between rune bars
  • Fix the width of the castbar text
  • Add more spells to the filter
  • Update TOC version
  • Update version
Archived Files (42)
File Name
Version
Size
Author
Date
50400.18-Releas
92kB
p3lim
06-19-14 05:11 AM
50300.17-Releas
88kB
p3lim
05-26-13 09:34 AM
50200.16-Releas
88kB
p3lim
03-23-13 12:37 PM
50001.15-Releas
89kB
p3lim
03-01-13 06:56 PM
50001.12-Releas
26kB
p3lim
08-30-12 06:17 AM
40300.11-Releas
26kB
p3lim
04-28-12 12:16 PM
40300.10-Releas
26kB
p3lim
02-07-12 10:33 AM
40200.9-Release
26kB
p3lim
10-03-11 06:08 PM
40200.8-Release
25kB
p3lim
07-31-11 02:45 PM
40100.7-Release
25kB
p3lim
04-30-11 08:57 AM
40000.6-Release
24kB
p3lim
12-27-10 10:13 PM
40000.5-Beta
24kB
p3lim
10-13-10 12:56 PM
40000.5-Beta
24kB
p3lim
06-26-10 10:39 PM
30300.3-Beta
16kB
p3lim
12-21-09 08:19 AM
30200.2-Beta
6kB
p3lim
08-24-09 10:34 PM
30200.1-Beta
7kB
p3lim
08-08-09 10:08 AM
30100.86
6kB
p3lim
07-28-09 05:08 PM
30100.85
6kB
p3lim
07-19-09 11:40 AM
30100.84
6kB
p3lim
07-15-09 12:58 PM
30100.83
6kB
p3lim
06-25-09 05:26 PM
30100.82
6kB
p3lim
06-11-09 02:27 PM
30100.81
6kB
p3lim
06-01-09 03:55 AM
30100.80
6kB
p3lim
05-24-09 07:18 PM
30100.78
6kB
p3lim
05-20-09 10:52 AM
30100.76
6kB
p3lim
05-08-09 04:02 PM
30100.75
6kB
p3lim
04-21-09 08:17 AM
30100.74
6kB
p3lim
04-19-09 05:05 PM
30100.73
6kB
p3lim
04-19-09 04:52 PM
30100.72
5kB
p3lim
04-17-09 09:38 AM
30100.71
5kB
p3lim
04-14-09 09:12 AM
30000.70
5kB
p3lim
04-14-09 08:55 AM
30000.69
6kB
p3lim
04-09-09 12:50 PM
30000.68
6kB
p3lim
04-08-09 05:22 PM
30000.67
5kB
p3lim
03-29-09 03:11 PM
30000.66
5kB
p3lim
03-20-09 02:11 PM
30000.65
5kB
p3lim
03-11-09 10:52 AM
30000.64
5kB
p3lim
03-09-09 06:10 PM
30000.63
5kB
p3lim
02-27-09 10:38 AM
30000.62
5kB
p3lim
02-25-09 04:55 PM
30000.61
6kB
p3lim
02-15-09 11:05 AM
30000.60
6kB
p3lim
02-15-09 04:07 AM
30000.59
6kB
p3lim
02-14-09 04:22 PM


Post A Reply Comment Options
Old 04-08-08, 06:20 AM  
disiz
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 55
Uploads: 3
@niteshaded: Thanks for that!

One quetion: What do I need to change/add, that the playernames are shown on the grid-like raidlayout?
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Old 04-08-08, 09:46 AM  
hipjipp
A Cliff Giant
 
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Forum posts: 79
File comments: 229
Uploads: 10
Originally posted by disiz
@niteshaded: Thanks for that!

One quetion: What do I need to change/add, that the playernames are shown on the grid-like raidlayout?
around line 440 there should be
Code:
 if self:GetParent():GetName():sub(1, 8)=="oUF_Raid" then -- ONLY raid frames
pp:Hide()
ppp:Hide()
 name:Hide()
leader:Hide()
icon:Hide()
 name.show = function() end
leader.Show = function() end
icon.Show = function() end
end
and if i'm not mistaken you should be able to just remove the "name:Hide()" and the "name.show = function() end" to show it, but it doesn't trunkate the names (shorten them) so it could be very annoying to read. Search the wiki for trunkate functions. Hope it helps

Edit: to fix the party frames without the bad hack you made you can this
Code:
oUF:RegisterStyle("P3lim_Party", setmetatable({
 --    ["initial-width"] = 130,
--    ["initial-height"] = 21,
}, {__call = func}))
and it fixes the rest.
Note: i use the latest verision of oUF and oUF_pelim (i altered mine to my liking though, but the core is the same)

Edit2: Sorry, forgot that you need to add this;
Code:
    if self:GetParent():GetName()=="oUF_Party" then -- ONLY party frames
        self:SetWidth(130) -- fix for the faulty code
        self:SetHeight(21) -- fix for the faulty code
        hp:SetHeight(17.5) -- custom healthbar height
        pp:SetHeight(2) -- custom powerbar height
        ppp:Hide() -- Hide powerbar values
the comment is my own so i know what it does when i edit something.. :P
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Last edited by hipjipp : 04-08-08 at 03:29 PM.
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Old 04-09-08, 01:41 AM  
disiz
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 55
Uploads: 3
Thanks for the answer, gonna try it tonight.
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Old 04-10-08, 09:07 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
Uploads: 0
I still cant get the raid to show only 25 0 30 ppl, i have gone back to the old raidframes since i like those better than the "grid" like ones but if someone could just help me with that to show only 25 - 30 raid members then i would be greatful.

And 1 more question, is it possible to make the buffs/debuffs to go as they do now but then rather up instead of down since i have my frames rather low so if its a lot of debuffs it will go over my buttons ?

-Strongbow-
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Old 04-11-08, 02:56 AM  
hipjipp
A Cliff Giant
 
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Forum posts: 79
File comments: 229
Uploads: 10
Originally posted by Strongbow
I still cant get the raid to show only 25 0 30 ppl, i have gone back to the old raidframes since i like those better than the "grid" like ones but if someone could just help me with that to show only 25 - 30 raid members then i would be greatful.

And 1 more question, is it possible to make the buffs/debuffs to go as they do now but then rather up instead of down since i have my frames rather low so if its a lot of debuffs it will go over my buttons ?

-Strongbow-
If you're using the grid-layout you should be able to just comment out the groups you don't want spawned, don't think there's a fix for it on the party frames at the moment. To change the direction of the buffs/debuffs you should just be able to add
Code:
debuffs["growth-y"] = "UP"
and same with buffs. Havn't tested yet, but should be just fine.
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Old 04-11-08, 09:17 AM  
salish
A Kobold Labourer
 
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Forum posts: 0
File comments: 6
Uploads: 1
I have another question. What do i have to change, so that i see on the targetframe for example (20%) 2500 for the HP? I dont like the missing HP style
thanks in advance
Last edited by salish : 04-11-08 at 11:06 AM.
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Old 04-11-08, 11:10 AM  
hipjipp
A Cliff Giant
 
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Forum posts: 79
File comments: 229
Uploads: 10
Originally posted by salish
I got another question. What do i have to change, so that i see on the targetframe for example (20%) 2500 for the HP? I dont like the missing HP..
thanks in advance
first; i feel like pelims substitute while he's in denmark.. :P

second, you should be able to write it like this in the health-chunk:
Code:
bar.value:SetText("("perc.."|cff000ff%)"..cur)
i assumed you wanted the current hp and not the maximum.
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Old 04-11-08, 09:00 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
Uploads: 0
Originally posted by hipjipp
first; i feel like pelims substitute while he's in denmark.. :P

second, you should be able to write it like this in the health-chunk:
Code:
bar.value:SetText("("perc.."|cff000ff%)"..cur)
i assumed you wanted the current hp and not the maximum.
Firstly thanks for helping out while Pelim is away

Then i must ask would this be on line 105 or 107 or even maybe both to see this change ?

-Strongbow-
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Old 04-11-08, 09:02 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
Uploads: 0
Originally posted by hipjipp
If you're using the grid-layout you should be able to just comment out the groups you don't want spawned, don't think there's a fix for it on the party frames at the moment. To change the direction of the buffs/debuffs you should just be able to add
Code:
debuffs["growth-y"] = "UP"
and same with buffs. Havn't tested yet, but should be just fine.
Thanks for the help with the buffs, I got the raidframes to look like i wanted too just had to do a lot of reloads so i could see the changes =) also got like 15 AV marks

-Strongbow-
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Old 04-12-08, 04:23 AM  
hipjipp
A Cliff Giant
 
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Forum posts: 79
File comments: 229
Uploads: 10
Originally posted by Strongbow
Firstly thanks for helping out while Pelim is away

Then i must ask would this be on line 105 or 107 or even maybe both to see this change ?

-Strongbow-
i'd reccomend both since i dont know why sometimes they switch to the second line... swap the ones you like.
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Old 04-12-08, 09:49 AM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
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[i]second, you should be able to write it like this in the health-chunk:
Code:
bar.value:SetText("("perc.."|cff000ff%)"..cur)
i assumed you wanted the current hp and not the maximum. [/b]
This doesn't work it gives me a message like this

Date: 2008-04-12 17:45:55
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Pelim\layout.lua line 105:
')' expected near 'perc'
Debug:
[C]: ?


-Strongbow-
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Old 04-12-08, 11:23 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1167
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Uploads: 24
Code:
bar.value:SetText("("..perc.."|cff000ff%)"..cur)
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Old 04-12-08, 01:24 PM  
ganders
A Flamescale Wyrmkin
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Forum posts: 131
File comments: 59
Uploads: 11
Originally posted by Strongbow
This doesn't work it gives me a message like this

Date: 2008-04-12 17:45:55
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Pelim\layout.lua line 105:
')' expected near 'perc'
Debug:
[C]: ?


-Strongbow-
Change it to
Code:
bar.value:SetText("("..perc.."|cff000ff%)"..cur)
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Old 04-12-08, 07:55 PM  
Strongbow
A Deviate Faerie Dragon
 
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Forum posts: 11
File comments: 111
Uploads: 0
Thanks all for the help but what I did was just to copy and pasted the changes that Pelim just did in his latest upload over to my layout and its show what I wanted.

-Strongbow-
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Old 04-13-08, 01:27 AM  
christopher
A Wyrmkin Dreamwalker

Forum posts: 52
File comments: 7
Uploads: 0
It appears the code to enable alt-dragging has been removed. Is this correct, or am I seeing things (I saw no instance of 'OnMouseDown' nor 'OnMouseUp')? - and creating the function broke the frames. Anyone have the code available, I have been searching all night and I am about to pass out.

Any help would be appreciated.
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