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Mists of Pandaria (5.0.4)
Updated:08-29-12 09:26 AM
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Omen Threat Meter  Popular! (More than 5000 hits)
Version: v3.1.7
by: Xinhuan [More]


Omen is a threat meter.

Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation.

FAQ

How is Omen3 different from Omen2?

Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2 except when Tricks, Misdirection, Mirror Image, Fade and glyphed Hand of Salvation are active.

Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.

The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.

Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.

Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.

How do I get rid of the 2 vertical gray lines down the middle?

Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.

How do I make Omen3 look like Omen2?

Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.

Why does no threat data show on a mob when I target it even though it is in combat?

The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.

Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.

There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).

The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.

Can we get AoE mode back?

Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.

This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.

The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?

Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.

By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.

The threat updates are slow...

Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.

In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).

Where can I report bugs or give suggestions?
Who wrote Omen3?

Xinhuan (Blackrock/Barthilas US Alliance) did.

Do you accept Paypal donations?

Yes, send to xinhuan AT gmail DOT com.
Changes from version v3.1.6 to v3.1.7
  • Add option to choose what sound channel to play warnings on, default is SFX (thanks tharai).
  • Add fixes for MoP patch 5.0.4 (thanks dridzt).
  • Removed compatibility code for older versions of WoW. This version now only runs in MoP.

Changes from version v3.1.5 to v3.1.6
  • Multiply the threat values reported by the WoW Servers in Dragon Soul instance by 10 because they are scaled by 10%. This fixes MI/Fade/Tricks oddities and reported TPS values.

Changes from version v3.1.4 to v3.1.5
  • Remove code that causes divide by 0 for future WoW updates/PTRs.
  • Show the "Hide Minimap Button" option if the button is ever registered with LDBIcon instead of trying to check whether FuBar or FuBar2Broker is loaded.

Changes from version v3.1.3 to v3.1.4
  • Omen will no longer create a second unremovable minimap button for the players that have other installed addons providing the LibFuBarPlugin-3.0 library but are not using FuBar.

Changes from version v3.1.2 to v3.1.3
  • Optimize CLEU codepath for 4.2 instead of 4.1 now that we are in 4.2. That is, the 4.2 forward compatibility code is now 4.1 backwards compatibility code.
  • Rearrange initialization code slightly.

Changes from version v3.1.1 to v3.1.2
  • Fixed issue where some players are unable to see any threat text on the bars until the current profile or TPS option is changed. The fix also fixes issues with some bar settings being "reverted to default" on login.
  • Fixed potential errors caused from combat log changes introduced in patch 4.2 PTR (untested on PTR servers).

Changes from version v3.1.0 to v3.1.1
  • Fixed errors caused from combat log changes introduced in patch 4.1.

Changes from version v3.0.11 to v3.1.0
  • Omen3 will now read the combat log and:
    • Track and estimate temporary threat created by Tricks and Misdirect
    • Track and estimate threat caused by damage while Fade, Mirror Image and glyphed Hand of Salvation are active
    • Display these *estimated* threat in a grey (default) color bar, with an expiry countdown (earliest one) next to the name.
  • When using class colored bars, the alpha transparency of the bars is now controlled by the "BG Bar Color" setting (which can only be modified if "Use Class Colors" is turned off).

Changes from version v3.0.10 to v3.0.11
Changes from version v3.0.9 to v3.0.10
  • Updated a few digits in the TOC to make people happy for Cataclysm.
  • Removed the outdated Warrior FAQ.

Changes from version v3.0.8 to v3.0.9
  • Add option to make Omen click-through (non-interactive).
  • Optimized the bar animation code significantly.
  • Fix bar backgrounds not being set to the inverted color on login if the "Invert Bar/Text Colors" setting is on. This wasn't noticeable if the bar label color was the default white text with 100% alpha.

Changes from version v3.0.7 to v3.0.8
  • Fix GetShapeShiftFormInfo() error that occurs for DKs when they aren't in any presence. This occurs when they respec between their primary/secondary specs and the game drops them out of all presences and subsequently enter combat presence-less.
  • Add ConfigMode support (see addon OneButtonConfig).
  • Omen will now update its bars immediately on showing from a hidden state instead of updating on the next threat event.
  • Includes updates to all localizations via http://www.wowace.com/projects/omen-.../localization/

Changes from version v3.0.6 to v3.0.7
  • Add optional !ClassColors support.
  • Add /omen show and /omen hide slash commands.
  • Add "Invert Bar/Text Colors" option (default off) which swaps the bar background and text colors.
  • Omen now generates the config tables on demand to make it use less memory.
  • Omen now provides better error feedback if AceGUI-3.0-SharedMediaWidgets is not found and will continue to function (but without any config).
  • Includes updates to all localizations via http://www.wowace.com/projects/omen-.../localization/

Changes from version v3.0.5 to v3.0.6
  • Update zhTW/zhCN/deDE localizations
  • Add Fade/MI Color to the options. This color is used on players under the effects of MI/Fade.
  • Add 410065408 threat to all players with negative threat for display purposes. English translation: You can now see the "un-Faded/un-MIed threat" of players under the effects of Fade and Mirror Image.

Changes from version v3.0.4 to v3.0.5
  • Implement an update event throttle, reducing CPU usage significantly without any loss of updates.
  • Clear the guidNameLookup table on zoning to recover some memory.
  • Fix Omen getting stuck to the mouse if autocollapse is on and you moved Omen while you are in combat and exited combat during the move.
  • Set a player's threat to 0 (for display purposes) if the player's threat is less than 0. This occurs on Fade and Mirror Image, which gives the caster a temporary threat reduction of 410057408 (or 4.1m threat in Omen's terms). Previously Omen ignored players with negative threat.
  • Omen will now remember its visible state when you log out (applicable only if auto-show/hide is off).

Changes from version v3.0.3 to v3.0.4
  • Update ruRU, koKR and zhTW localizations
  • Fix "Passed X% of Y's threat" message where it would report your name instead of the tank's name if you passed your tank's aggro AND pulled aggro at the same time

Changes from version v3.0.2 to v3.0.3
  • Update various localizations. esMX will now see the same translations as esES
  • Add LSM callbacks so that the user can use custom media or media registered by other addons correctly
  • Allow the user to have different background settings for the Title Bar than from the main Omen window

Changes from version v3.0.1 to v3.0.2
  • Update various localizations
  • Fix error that occurs on changing Clamp To Screen option
  • Add option to change the Pet Color and changed the default Pet Color to violet
  • Omen will no longer create its internal minimap button if FuBar or Broker2FuBar are loaded
  • Fix bugs with "Hide Omen on 0 bars" option that caused Omen to keep appearing when unwanted

Changes from version v3.0.0 to v3.0.1
  • Fix error that occurs on changing profiles: Omen-3.0.0\Omen.lua:592: attempt to index global 'bar' (a nil value)

Changes from version RC3 to 3.0.0
  • Updated various localizations
  • Add Show threat values and % options
  • Add Aoogah! sound from Omen2
  • Fix Omen's alpha setting not applying on login
  • Add option not to use class colors
  • Fix bug which caused ghost bars to show when some classes are not selected to be shown
  • Add Tank Bar color option
  • Add "Always Show Self" option
  • Add Show/Hide Title Bar option
  • Add Use Focus Target and Test Mode checkboxes into the configuration panel
  • Add Show Aggro Bar option
  • Make Test Mode much more useful by showing bars of every possible class and the player
  • Fix minor issue where the TPS numbers are 1 pixel higher than the rest of the text on the threat bars
  • Hard embed LibDataBroker-1.1 and use it
  • Add LibDBIcon-1.0 external
  • Add minimap button option, default shown
  • Fix Omen's FuBar plugin issue for right clicks to open the configuration panel interfering with library upgrading paths
  • Rewrite Auto Show/Hide options to be more intuitive. Add option not to use Auto Show/Hide
  • Add an internal flag so that if the user manually toggles Omen's visibility, it stays shown/hidden until he next zones, join/leave a party/raid, or change any Auto Show/Hide settings
  • Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!
  • Add Frame Strata and Clamp To Screen options
  • Apply a whole list of configuration settings that were forgotten on changing profiles
  • Updated the FAQ

Changes from version RC2 to RC3
  • Renamed localization\deDE.lua to Localization\deDE.lua so that the auto-generated zip file will contain the folder "Localization" rather than "localization", which means Omen will now work on non-Windows operating systems

Changes from version RC1 to RC2
  • Add keybind to toggle using the focus target
  • Fix missing localization entry for "Passed %s%% of %s's threat!"
  • Add option to color your own threat bar to a color of your choice
  • Fix "VGrip1Ratio" error that occurs when completing a drag and Omen incorrectly attempts to hide itself.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
v3.1.6
321kB
Xinhuan
01-15-12 10:17 AM
v3.1.5
321kB
Xinhuan
12-03-11 07:42 AM
v3.1.4
320kB
Xinhuan
07-09-11 11:27 PM
v3.1.3
320kB
Xinhuan
07-02-11 07:31 AM
v3.1.2
320kB
Xinhuan
05-05-11 07:11 PM
v3.1.1
320kB
Xinhuan
04-27-11 06:17 PM
v3.1.0
318kB
Xinhuan
11-25-10 04:02 AM
v3.0.11
315kB
Xinhuan
10-14-10 11:47 PM
v3.0.10
315kB
Xinhuan
10-12-10 09:28 AM
v3.0.9
251kB
Xinhuan
12-23-09 02:36 PM
v3.0.8
243kB
Xinhuan
08-08-09 07:57 AM
v3.0.7
242kB
Xinhuan
04-14-09 11:53 PM
v3.0.6
228kB
Xinhuan
01-08-09 08:12 PM
v3.0.5
226kB
Xinhuan
12-18-08 12:49 PM
v3.0.4
225kB
Xinhuan
11-28-08 04:28 AM


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Old 09-27-11, 01:48 PM  
Kizander
A Murloc Raider

Forum posts: 8
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Problem

I have always used Omen and love it. But as of late it doesnt pop up and also i get an error message in my chat window about a addon something isnt working. I havent really changed my addons too much but i have added a few but they have nothing to do with combat. Would love some insite on what i could do.
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Old 07-14-11, 07:25 PM  
Xinhuan
A Chromatic Dragonspawn
 
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Re: Still getting minimap button...

Originally posted by -Dragon-
Unless I'm missing something I still can't get rid of the minimap button. I don't even see any options in Omen config in the addon section under interface relating to the minimap or fubar or LDB... My options menu looks like:

Omen v3.1.4
Show When...
Show Classes...
Title Bar Settings
Bar Settings
Warning Settings
Slash Command
Profiles
Help File

Nothing related to misc or general settings or minimap settings...
Do you have a LDB Display addon? Omen provides a LDB Display plugin which other addons can detect and utilize to create a minimap button. Perhaps you can list all your addons.
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Old 07-10-11, 08:31 PM  
-Dragon-
A Deviate Faerie Dragon
 
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Still getting minimap button...

Unless I'm missing something I still can't get rid of the minimap button. I don't even see any options in Omen config in the addon section under interface relating to the minimap or fubar or LDB... My options menu looks like:

Omen v3.1.4
Show When...
Show Classes...
Title Bar Settings
Bar Settings
Warning Settings
Slash Command
Profiles
Help File

Nothing related to misc or general settings or minimap settings...
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Old 07-10-11, 04:41 PM  
speak
A Wyrmkin Dreamwalker
 
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the 2nd minimap/ldb button

i had the 2nd minimap button display "problem" too this whole time since the last update, but there was a fix for it. just go into the omen settings and choose the fubar option. the box to hide the icon on minimap was already checked, but unchecking and then re-checking the box hid the icon for good. just had to do it for all my toons and it was fine.

glad you made a separate fix for it though thanks.
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Old 07-09-11, 12:48 AM  
Xinhuan
A Chromatic Dragonspawn
 
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Originally posted by Phaux
Hi there first off love omen.

I may have discovered a bug with omen, its a small one. Both the version on curse and wowinterface are displaying 2 minimap buttons with the ability to only turn 1 off. I went back to my older version, the one before curse update and the second button went away.

Thanks for the hard work on this addon.
You have a LDB-Display addon that is adding the second minimap button because Omen also provides a LDB feed.

Edit: Will look into this after I get lunch.
Edit: Fixed!
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Last edited by Xinhuan : 07-09-11 at 11:36 PM.
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Old 07-07-11, 05:32 PM  
Phaux
A Murloc Raider
 
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Hi there first off love omen.

I may have discovered a bug with omen, its a small one. Both the version on curse and wowinterface are displaying 2 minimap buttons with the ability to only turn 1 off. I went back to my older version, the one before curse update and the second button went away.

Thanks for the hard work on this addon.
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Old 06-29-11, 04:55 PM  
Xrystal
nUI User and Supporter
 
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Just to confirm, this version of omen does work with 4.2.

Screenshot 3 on the addon page will show it working within nUI. http://www.wowinterface.com/download...rsiveOmen.html
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Old 06-29-11, 09:35 AM  
Masoa
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Originally posted by Xinhuan
That is, "updated for 4.2" is not misleading, because code already exists to handle 4.2 changes.
Please update the toc file to reflect this assertion.
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Old 06-28-11, 08:42 PM  
Xinhuan
A Chromatic Dragonspawn
 
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Originally posted by Siannus
How can you say its updated for 4.2 when in fact, it was last updated:

Updated: 05-05-2011 08:11 PM

Thats misleading and needs to be looked into by the admins of this site. I have noticed several so called Updated for 4.2 and it has not been.

## Interface: 40100
## Version: 3.1.2
## Title: Omen3


Its a lie. It has NOT been updated for 4.2.
It's updated for 4.2 in the sense that code has already been added to Omen 3.1.2 two months ago to take into account the code changes in patch 4.2. See change log "Fixed potential errors caused from combat log changes introduced in patch 4.2 PTR (untested on PTR servers)."

Therefore, you will probably encounter no issues using the current version of Omen as-is unless Blizzard has some last minute changes in the patch (that I am unable to actually test yet). I've yet to hear anyone with issues so far.

That is, "updated for 4.2" is not misleading, because code already exists to handle 4.2 changes.
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Old 06-28-11, 04:48 PM  
Siannus
A Defias Bandit
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How can you say its updated for 4.2 when in fact, it was last updated:

Updated: 05-05-2011 08:11 PM

Thats misleading and needs to be looked into by the admins of this site. I have noticed several so called Updated for 4.2 and it has not been.

## Interface: 40100
## Version: 3.1.2
## Title: Omen3


Its a lie. It has NOT been updated for 4.2.
Last edited by Siannus : 06-28-11 at 06:27 PM.
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Old 06-20-11, 05:52 PM  
Enemylol
A Kobold Labourer

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There is currently a problem with Omen v3.1.2 where, while tanking a creature/boss/etc You can see the TPS but you cannot see the actual amount of threat built. At best it will show you 100%, but with no accompanying number (ie 100% 450.1k for having built 450k threat total on the boss/creature). I play a bear and I'm not sure if perhaps this is a feral related issue but if it could be looked into and somehow remedied, it would be a big help.

The only way to currently fix the problem is to toggle the Profile settings away from your current profile and then back to it. This seems to fix the problem for a while at least.

This problem exists in the newest version of omen.
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Old 05-04-11, 11:19 AM  
Xinhuan
A Chromatic Dragonspawn
 
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We set up the default behavior for profiles to be character specific (as do many other addons like Recount, etc) because we expect users to want them to be character specific. A healer would not need much of a threat display, a DPS and a tank character will want different settings and warnings, etc.

For players who customize their UIs a lot, they tend to become "role specific".
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Old 05-02-11, 01:14 PM  
khurzog
A Frostmaul Preserver
 
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Originally posted by Xinhuan
Just make all characters load the same profile, so when you change one, you change for all characters. Note that the profile named "Xinhuan - Barthilas" as an example, is simply just a name for a profile, it is not character specific. It could have been named "Look Ma! No Hands!" or "This is the default" or anything you want. Thus, you can have all of your characters use the same shared "Look Ma! No Hands" profile. Or the "Xinhuan - Barthilas" profile.
thanks for the reply. i actually understand this, and it was what i was doing for a very long time. most addons start with "default" profile. omen and a small handful of others start with "charname - server" and i am looking for a way to change that default behavior. i sort of did figure it out. i open the acct wide LUA and make the "["profileKeys"] = {" section include every character with default, then copy that whole portion into every addons not cooperating (omen, recount, sexycooldowns, raidchecklist, and auditor)

the only time this ever really matters is when i scrap my entire UI, set up everything differently, then those particular addons all need to be individually set to default on every toon, rather than every toon load up perfect first time. although it would be more simple if every addon used profiles the exact same way, at least now i can take care of it quickly before logging in.

thanks again =D
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Old 05-02-11, 06:46 AM  
Xinhuan
A Chromatic Dragonspawn
 
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Originally posted by khurzog
how would i go about editing omen so it loads up "default" profile instead of character specific. i realize it remembers which profile once its changed, but i was wondering how to get this behavior automatically. sometimes when redoing my UI it gets to be tedious to load default on every toon. thanks =D
Just make all characters load the same profile, so when you change one, you change for all characters. Note that the profile named "Xinhuan - Barthilas" as an example, is simply just a name for a profile, it is not character specific. It could have been named "Look Ma! No Hands!" or "This is the default" or anything you want. Thus, you can have all of your characters use the same shared "Look Ma! No Hands" profile. Or the "Xinhuan - Barthilas" profile.
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Last edited by Xinhuan : 05-02-11 at 06:47 AM.
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Old 04-30-11, 08:44 PM  
khurzog
A Frostmaul Preserver
 
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how would i go about editing omen so it loads up "default" profile instead of character specific. i realize it remembers which profile once its changed, but i was wondering how to get this behavior automatically. sometimes when redoing my UI it gets to be tedious to load default on every toon. thanks =D
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