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Return to Karazhan (7.1.0)
Updated:11-10-16 12:37 PM
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Categories:Bags, Bank, Inventory, Character Advancement, Mail, TradeSkill Mods
7.1.0

Altoholic  Popular! (More than 5000 hits)

Version: 7.1.003
by: Thaoky [More]

Hi, my name is Thaoky, and I'm an Altoholic

Altoholic is an Ace 3 addon written for people who dedicate most of their time to leveling alts, and who want to have as much information as possible in one addon. The main feature of the addon is the search functionality which allows users to search their alts' bags or loot tables in an Auction-House-like frame (see screenshots). All this with multiple-realms/accounts support.

Paypal donations accepted at : [email protected]



About the addon & the author

I've been playing WoW since the European release, and I used to rely on addons like character viewer to check my alts' inventory, but since it was more or less abandoned and not always stable for me, I decided to write an addon myself and to improve the search feature as much as I could. I hope you'll enjoy it as much as I do

The addon has been in development since December 2007 and was officially released in late March 2008. It's still not final, and although it has considerably evolved since the initial release, there are still a lot of things I haven't had time to implement yet.
Please note that this is my first addon, and that English is not my native language.

Features:

- Languages supported: enUS, frFR, deDE, esES, ruRU, zhCN & zhTW.

- Account-wide data summary:

  • Characters' talents: Full talent trees & glyphs are supported for both specializations.
  • Money, /played, rest xp for each character, subtotals by realm, and grandtotals for the account.
  • Bag usage: see at a glance which characters should get bigger bags (bag size, free slots and types included)
  • Characters' skills: skill summary on one screen, namely the 2 main professions + the 3 secondary skills as well as riding. I may add more if there's demand. Profession cooldowns included.
  • Reputations: a list of all the reputations of the current realm's characters. You can see at a glance if all your alts are at least honored with Honor Hold if you want to get the new 2.4 blue PVP set. Suggestions on how to gring reputations will be available soon.

- View containers (bags, bank, keyring) of all alts, on all realms.

- Guild banks : You have 10 alts in 10 different guilds on the same server, all of them with access to a guild bank ? Not a problem, you can see them all here.

- E-mail: allows you to see which alts have mail without having to reconnect them. The addon will tell you when mail is about to expire on a character. Threshold configurable (up to 15 days). Multiple realm support as well. Mails sent to a known alt (one you've logged on at least once) will be visible in the addon without having to reconnect it.

- Equipment: See the equipment of the current realm's alts in one screen. Very useful when purchasing stuff for your alts at the AH. Multiple realms supported. Right-clicking any equipment piece will allow you to find an upgrade, this feature is similar to the official wow armory feature, and is quite performant, even though it doesn't match the accuracy of the official one.

- Search: the most important feature of the addon, it uses an AH-like frame to display search results. You can either search bags on the current realm, on all realms, or a loot table.
The loot table is a table based on AtlasLoot, but which contains only item id's, and therefore keeps memory usage minimal.

The Search menu allows you to find items based on their name (even partial), level, type or rarity, almost like at the AH. It is also possible to search known recipes.

- Quest Log: See the quest logs of all your alts, as well as an indication of which alts are on a specific quest. Clicking on a quest link in the chat log will tell you which alts are on that quest.

- Suggestions: Currently, only profession leveling suggestions are available when mousing over your current level in a specific profession. Suggestions are based on the leveling guides posted on the official US forums (credit goes to their respective authors). The addon also suggests you where to quest/grind xp depending on your character level.

Suggestions were also added for the most recent factions. More to come later.

- Auction house: You can see which auctions/bids you've placed with an alt without being logged in or being at the AH.

- Professions: You can browse all known recipes in a thotbot like frame (see screenshot).

- Mounts & Pets of all your alts.

- Achievements are tracked for all you alts (see screenshot).

- Guild Members: a list of your connected guildmates, along with their alts (if they're using Altoholic too), and their average item level. Clicking their AiL will also allow you to "remotely" inspect their equipment.

- Guild Skills: a list of altoholic users in your guild, along with their alts and direct profession links. All professions are available in one click.

- Guild Bank tabs: a list of altoholic users and the time at which they last visited the guild bank. If you haven't visited the guild bank for a few days, you can remotely update your local data without going to a capital city.

FAQ

The FAQ has been moved here : http://www.wowinterface.com/portal.php?id=372&a=faq


Credits

- I'd like to thank my guild, Odysseüs on EU-Marécages de Zangar, for assisting me since the earliest phases, thanks guys for everything you've done
- Thanks to the wowace community, you've been very helpful and this addon would not be there without the technical answers you gave me (especially Xinhuan, author of BankItems)
- Thanks to all the guys who are behind AtlasLoot, keeping the loot table up-to-date is a tremendous work, and the search functionality of Altoholic would not be what it is without your hard work.
- Thanks to Ayindi (wowace) & sLiz3r (curse) for the German translation.
- Thanks to NightOwl (wowace) for the zhTW translation.
- Thanks to Wang (wowace) for the zhCN translation.
- Thanks to Hellbot for the ruRU translation.
- Thanks to Laumac for the frFR translation.
- Thanks to IrregularByte for the esES translation.
- Brykrys for the LinkWrangler support.

Join the #altoholic IRC channel on Freenode : irc://irc.freenode.net:6667/

IMPORTANT NOTE: As with every new expansion, many things have changed in the API, and it is REQUIRED to clear your Saved Variables for the addon.
This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua

There WILL be bugs if you use your old files without cleaning them first.
Some fixes to work around API changes are too time consuming, so cleaning is required. A meager price to pay once per expansion.


7.1.003 (10/11/2016)

- Added a row for the 12th character on both the achievements and grids tabs.

Note: that's a quick implementation, I still want to update a few things under the hood, but I figured you guys had waited long enough already.

7.1.002 (9/11/2016)

- DataStore_Quests: Fixed a tainting issue that prevented players from queuing into battlegrounds.
- DataStore_Talents: Added support for artifact data.
- DataStore_Garrisons: Added support for tracking of next artifact research.
- Summary tab: added an extra panel for artifact data.
- Summary tab: added a tooltip for all column headers, and some OnClick actions behind a few buttons.
- Summary tab: removed honor & conquest currencies, they were replaced by Order Hall resources & Seal of the Broken Fate.

- Fixed a few other Lua errors.

Note: I did some clean-up in the usage of localized strings in the Summary tab, some strings have to be translated, help appreciated :)

It happens here : https://wow.curseforge.com/addons/altoholic/localization/


7.1.001 (26/10/2016)

- DataStore_Quests: added an option to select the hour at which daily quests are reset.
- Updated the lists of achievements with the new ones added in Legion.
- The talent panel is finally back. You can now also see the stat priority when mousing over the specialization name.
Note: The priorities come from Icy Veins, although I have not respected them 100%, based on my own experience, view, and discussions with guild mates.
They are meant to be an indication for classes you do not play too often, and I do not wish to enter religious discussions about who is right or wrong, or about which stat is actually better :)
ex: in some cases, Icy Veins indicated that the primary stat (STR, INT, ..) has a lesser priority than mastery or crit ..
well, I still kept the primary stat as #1 in the list, because in most cases, you WILL have this stat on each item.
And if you reach the point where this difference matters, then you probably don't need the information any more, because you supposedly already know your class well enough.

- DataStore_Talents: major overhaul to support the new panel. Old functions have obviously been deprecated.
- LibCraftReagents is now deprecated, its functionality is now handled by DataStore_Crafts, which now has access to all recipes (even unlearned).
It's now 100% accurate and maintains itself (yeah, less code to maintain \o/).
Note: you should open each profession once to populate this internal reference table.
- DataStore_Mails: Fixed the invalid attachment counts in the tooltip for mails sent by guild mates.
- Removed LibBabble-Inventory, replaced the translations it provided by values returned by the game's API.
- DataStore_Quests: Fixed scanning quest links, which caused a Lua error when clicking on a tooltip.
Make sure to log in your alts once to fix their quest logs in the DB, this is what causes the tooltip issue.


7.0.006 (03/08/2016)

- DataStore: Fixed guild identification when the character is on a different realm than the guild.
- Grids: Updated Archeology races and items for Legion.


7.0.005 (31/07/2016)

- DataStore: Fixed a lua error when getting AutoCompleteRealms.

7.0.004 (31/07/2016)

- Fixed issues related to connected realms (guild bank, tooltips, etc..)
IMPORTANT NOTE: a guild bank will not be scanned if it's on a realm that is not known by the add-on.

So if you have characters belonging to a guild from another realm, and you have no character on that realm, you will have to create a character on that other realm, and log him on once, just to identify the realm.

The API provides absolutely no way of matching a short realm name to a long realm name.
If your realm is a small name without spaces (like 'Dalaran'), then this might seem like a non-issue for you, but it makes it impossible to know precisely to which realm a guild belongs.
Basically, my workaround is about making the addon know that "Marécage de Zangar" is also known as "MarécagedeZangar" by getting rid of spaces.

This is an extremely imperfect solution, and I sincerely dislike it, but the API does not help in any way.
The solution should hopefully work across all localizations, but I can't promise anything.

Wanna help ? Relay this topic on the US forums :

http://eu.battle.net/forums/en/wow/topic/17612943218

and kindly bump..

7.0.003 (27/07/2016)

- Profession level cap raised to 800.
- Fixed the counts not being shown in the item tooltip when mousing over a craft reagent in the tradeskill UI.
- Fixed a Lua error when clicking on a recipe link in the chat log.
- Fixed a Lua error when checking the guild bank tab.
- DataStore_Talents: Rewrote scanning of talent information, UI will come back in a future release.

7.0.002 (20/07/2016)

- DataStore_Garrisons: Fixed a few Lua errors.
- DataStore_Mails: Fixed the invalid attachment counts in the tooltip (note: you will have to visit the mailboxes that have a wrong count to correct it, it's not a display error, it's a database error)

7.0.001 (19/07/2016)

- REMINDER : CLEANING YOUR SAVED VARIABLES IS MANDATORY FOR 7.0 (YES I'M SHOUTING ! :D)
- Various fixes to support 7.0 API changes.
- Glyph UI has been removed.
- Tabard UI has been removed.

Note : I've been extremely busy with big projects & responsibilities at work in the past months (year ? .. almost!), but 21/07 is national day in Belgium so it's a long weekend over here, I'll have time to follow-up on 7.0 and release extra changes.
I expect the rest of the year to keep quite busy given our current planning, hopefully 2017 should be quieter (and I'll have a long holiday in December, yay !).

Older patch notes : see changelog.txt
Archived Files (61)
File Name
Version
Size
Author
Date
7.1.002
1MB
Thaoky
11-09-16 07:22 AM
7.1.001
2MB
Thaoky
10-26-16 01:10 PM
7.0.006
2MB
Thaoky
08-09-16 01:03 PM
7.0.005
2MB
Thaoky
07-31-16 09:46 AM
7.0.004
2MB
Thaoky
07-31-16 08:59 AM
7.0.003
2MB
Thaoky
07-27-16 11:45 AM
7.0.002
2MB
Thaoky
07-20-16 03:15 PM
7.0.001
2MB
Thaoky
07-18-16 11:44 AM
6.2.007
2MB
Thaoky
09-12-15 11:16 AM
6.2.006
2MB
Thaoky
08-17-15 10:56 AM
6.1.006
2MB
Thaoky
05-08-15 10:51 AM
6.1.005
2MB
Thaoky
04-20-15 02:45 AM
6.1.004
2MB
Thaoky
04-11-15 11:42 AM
6.1.003
2MB
Thaoky
04-07-15 11:23 AM
6.1.002
2MB
Thaoky
04-06-15 10:02 AM
6.1.001
2MB
Thaoky
02-25-15 01:35 PM
6.0.004
2MB
Thaoky
01-09-15 11:42 AM
6.0.003
2MB
Thaoky
12-27-14 07:55 AM
6.0.002
2MB
Thaoky
12-24-14 09:16 AM
6.0.001
1MB
Thaoky
10-17-14 11:25 AM
5.4.009
1MB
Thaoky
08-08-14 09:23 AM
5.4.008
1MB
Thaoky
07-27-14 07:36 AM
5.4.007
1MB
Thaoky
07-24-14 10:32 AM
5.4.006
1MB
Thaoky
07-22-14 07:40 AM
5.4.004
1MB
Thaoky
10-07-13 10:09 AM
5.4.003
1MB
Thaoky
10-06-13 01:37 AM
5.4.002
1MB
Thaoky
09-17-13 10:26 AM
5.4.001
1MB
Thaoky
09-11-13 09:46 AM
5.3.003
2MB
Thaoky
08-01-13 07:10 AM
5.3.002
1MB
Thaoky
05-29-13 12:28 PM
5.3.001
1MB
Thaoky
05-28-13 11:29 AM
5.2.001
1MB
Thaoky
03-12-13 04:02 AM
5.1.002
1MB
Thaoky
02-24-13 06:19 AM
5.1.001
1MB
Thaoky
11-29-12 11:00 AM
5.0.003
1MB
Thaoky
11-28-12 12:14 PM
5.0.002
1MB
Thaoky
10-06-12 04:56 AM
5.0.001d
1MB
Thaoky
09-13-12 12:08 PM
5.0.001c
1MB
Thaoky
09-03-12 10:59 AM
5.0.001b
1MB
Thaoky
09-02-12 11:38 AM
5.0.001
1MB
Thaoky
09-02-12 05:27 AM
4.3.003b
1MB
Thaoky
05-05-12 03:43 AM
4.3.003
1MB
Thaoky
05-04-12 08:51 AM
4.3.002
1MB
Thaoky
01-29-12 05:05 AM
4.3.001
1MB
Thaoky
12-10-11 03:24 PM
4.2.002
1MB
Thaoky
10-30-11 04:59 AM
4.2.001
1MB
Thaoky
06-29-11 12:20 PM
4.1.001b
1MB
Thaoky
05-01-11 09:31 AM
4.1.001
1MB
Thaoky
04-30-11 01:06 PM
4.0.006b
1MB
Thaoky
04-02-11 11:55 PM
4.0.006
1MB
Thaoky
03-02-11 08:03 AM
4.0.005d
1MB
Thaoky
02-16-11 10:11 AM
4.0.005c
1MB
Thaoky
02-15-11 07:28 AM
4.0.005b
1MB
Thaoky
02-11-11 09:23 AM
4.0.005
1MB
Thaoky
12-03-10 09:24 AM
4.0.004c
1MB
Thaoky
11-24-10 12:25 PM
4.0.004b
1MB
Thaoky
11-21-10 08:00 AM
4.0.004
1MB
Thaoky
11-20-10 07:28 AM
4.0.003
1MB
Thaoky
10-26-10 04:49 AM
4.0.002
1MB
Thaoky
10-17-10 06:39 AM
4.0.001
1MB
Thaoky
10-15-10 09:02 AM
4.0.001
1MB
Thaoky
10-15-10 08:04 AM


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Unread 08-12-09, 06:16 AM  
artphilia
A Defias Bandit
 
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Had a hard time getting it to run, maybe with the localization issues, but now I'm happy, best thing in my eyes is the new Account Sharing features.

BUT (You knew there'd be a "but"): Every time my character gains a "skill point" (blue message, like job or weapon), I have a more or less severe lag, which is especially ugly in the field on low-lvl characters that keep gaining weapon, defense and that stuff all the time.

I assume that this is related to the new DataStore thing, any way to smooth that up a bit ?
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Unread 08-12-09, 05:14 AM  
Bornabe
A Flamescale Wyrmkin
 
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I hope this is the right place for this. I absolutely love ALT-O-Holic and now that some more guild related features are in place, I was hoping to see if I could put in a request to go one step further.

Would it be possible in the future to add a Guild Forum within ALT-O-Holic? A place where there could be a few separate forums for various things? This would replace going out-of-game for most guilds and their members and would allow guild leaders to utilize ALT-O-Holic to manage even more things in-game such as extended Guild Information, Rules, etc...

We were using GuildAds but are switching to ALT-O-Holic since it's data seems to sync much more easily.
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Unread 08-12-09, 04:21 AM  
Keldrenon
A Kobold Labourer
 
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I installed the new version of Altoholic.

But there is one problem now.

The Search function works on some chars perfect on other chars it strikes. I can klick on the search button and nothing happens.



I created several new Alts.... any kind of class and race.... the searchfunction never worked.
Last edited by Keldrenon : 08-12-09 at 05:21 AM.
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Unread 08-12-09, 02:10 AM  
xpolockx
A Kobold Labourer

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Re: Re: Fubar Icon

Originally posted by Arc Da Rat
Install Broker2FuBar, you can find it on curse's website. It had LDB support, so you can have the icon on your fubar this way. That is how I have mine.
Thanks a bunch! Exactly what I was looking for
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Unread 08-12-09, 01:26 AM  
Thaoky
An Aku'mai Servant
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Re: I just updatedand now...

Originally posted by Turgis
I just updated and now every time i zone or get res'd its giving me the mail is about to expire do you want ot view it now notice. Quite annoying.
I will make it so that this event is triggered a bit less often.
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Unread 08-12-09, 01:26 AM  
Thaoky
An Aku'mai Servant
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Re: Fubar Icon

Originally posted by xpolockx
I can't seem to find the option for the fubar icon any more... is there any way you could point me as to where to find it or re-enable it if it's been removed? I thoroughly enjoyed being able to remove the minimap button and only have it show through fubar. Thanks!
Fubar support was a bit clunky and I never really got it right. LDB + B2F is indeed a much better solution, so I removed native fubar support entirely.
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Unread 08-11-09, 10:21 PM  
Turgis
A Fallenroot Satyr

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I just updatedand now...

I just updated and now every time i zone or get res'd its giving me the mail is about to expire do you want ot view it now notice. Quite annoying.
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Unread 08-11-09, 09:00 PM  
Arc Da Rat
A Kobold Labourer
 
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Re: Fubar Icon

Originally posted by xpolockx
I can't seem to find the option for the fubar icon any more... is there any way you could point me as to where to find it or re-enable it if it's been removed? I thoroughly enjoyed being able to remove the minimap button and only have it show through fubar. Thanks!
Install Broker2FuBar, you can find it on curse's website. It had LDB support, so you can have the icon on your fubar this way. That is how I have mine.
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Unread 08-11-09, 05:29 PM  
xpolockx
A Kobold Labourer

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Fubar Icon

I can't seem to find the option for the fubar icon any more... is there any way you could point me as to where to find it or re-enable it if it's been removed? I thoroughly enjoyed being able to remove the minimap button and only have it show through fubar. Thanks!
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Unread 08-11-09, 04:14 PM  
Xrystal
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Originally posted by Thaoky
I suspect an issue with an other addon. The problem might be on my side, but if it conflicts with something else, it might be worth checking. Can you make a test with altoholic alone ? Let me know what you find out.
Thanks in advance.
I will do next time I do a data clear out. Seems the error only occured the first log in after the altoholic.lua wtf data file was removed as per instructions. The only other addon mentioned in that same error was also used in another character log in and had no problems so not sure what else could have triggered it.
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Unread 08-11-09, 03:01 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by tnbp
How far away are we from having the ability to track badges, stone shards, and other forms of currency? That's one thing I would LOVE to see in a future release (especially because of heirlooms for alts.)
Uhm? Like 4-5 versions PAST it?
Look Activity pane tooltips.
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Unread 08-11-09, 11:38 AM  
tnbp
A Kobold Labourer

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How far away are we from having the ability to track badges, stone shards, and other forms of currency? That's one thing I would LOVE to see in a future release (especially because of heirlooms for alts.)
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Unread 08-11-09, 06:12 AM  
AnrDaemon
A Flamescale Wyrmkin
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Well, having independednt data providers and having independent data storage... :P well, well, i'm silenced from now... just growing tired from digging hacky code >.<
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Unread 08-11-09, 04:25 AM  
Thaoky
An Aku'mai Servant
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Originally posted by AnrDaemon
But they are all depend on DataStore, and since their data used through (I suppose) function calls, rather than messing with global variables, it's just no difference, but would solve a mess for potential end-user in times of complete reinstall/remove of addon.

See for example, what Norganna guys did:

Coding environment (and nightly snaps, you can get 'em at http://zip.norganna.org/ ) - a long-long list of many addons. Only these directly named after Auc- are counted over 30 right now, plus libs and stuff like Informant, Enchantrix... In short, it's 45 different addon folders.
Production environment - 18 (yes!) folders, from which - Auc-Auctioneer, being a hub for most of the framework, one library (Stubby), two supplementary addons (blessed !Swatter and small and handy SlideBar) and rest are addons that either have external dependencies/special meaning and can't work embedded (not properly, at least), or need separate storage due to large (and I mean - really large) amount of information being saved in their lifecycle (potentially - gigabytes... it's just not limited by addon).

For DataStore, I doubt you could reach level of several megabytes. For quick measurement, half-full account on one pvp server with moderately packed bagzz - half a megabyte. My estimation is that it'll be around 1Mb per account per faction for most cases.

Also, pick a case of hand-sharing of said information between, say, home and office *smile* computer. Wouldn't it be easier to distribute single file, rather than multiple (moreover - potentially, multiple unknown files, if we ever see people writing their own modules for DataStore) ones?

Taking this into account, and having good-working example of similar framework, I don't see a reason in splitting storage into multiple files. Descending from that, I assume it would be easier for end-user to install/manage two folders, rather than ten+. Will also semi-auto-solve library duplication across DataStore, since it will come in a single pack, with already shared libraries.

--
Oh, well, back to my own coding, will I? >.>
Good points. In my original attempts, all modules were really independent, meaning that there was no main DataStore module, but I quickly found out that I was copy-pasting several functions from one module to another, so I went with the current approach.

The design goals were multiple:

- reaching a data abstraction layer, in order to decrease the need to clean sv file(s) all the time. I was a bit tired of asking users to clean them so often.

- Admittingly, I sometimes had the bad habit of addressing my data directly into the db, sure it might be a few microseconds faster, but it can sometimes be a pain to maintain. With a single point of access to my data (DataStore:GetWhatever()), it forces me to be clean (and that's a good thing ).

- make the whole thing more manageable, and possibly reusable by others. If in the end, I'm the only user of DataStore, it's not a problem at all.

- allow external applications to read character data from a single place (even though "single place" might mean "many files"). If one day I stop coding altoholic, I hope someone will go on and maintain just datastore, as external apps (like websites) could easily maintain it to keep their business running.
In that context, I'd rather see external solutions depend on DataStore than Altoholic.

- about the one dir vs 16 dirs, the reason behind this is twofold : for users, being able to select only the modules they want, and for authors, just the same, assuming more modules see the light of day, there might even be modules I will not use in alto, but they'd remain part of the solution.

In the end, I did remove the libs from each module (the common ones, some remain specific, that may change), and I have to say that although it took me time & effort, I'm glad to have adopted this approach, be it only for what it brought me in the account sharing feature
Last edited by Thaoky : 08-11-09 at 05:52 AM.
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Unread 08-11-09, 02:35 AM  
AnrDaemon
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Originally posted by Thaoky
You can safely submit such critics, I am open to criticism as long as it's positive. My goal is that DataStore gets used by addons other than Altoholic, as you've probably read in the addon description, so I wanted to make all modules independant.
But they are all depend on DataStore, and since their data used through (I suppose) function calls, rather than messing with global variables, it's just no difference, but would solve a mess for potential end-user in times of complete reinstall/remove of addon.

See for example, what Norganna guys did:

Coding environment (and nightly snaps, you can get 'em at http://zip.norganna.org/ ) - a long-long list of many addons. Only these directly named after Auc- are counted over 30 right now, plus libs and stuff like Informant, Enchantrix... In short, it's 45 different addon folders.
Production environment - 18 (yes!) folders, from which - Auc-Auctioneer, being a hub for most of the framework, one library (Stubby), two supplementary addons (blessed !Swatter and small and handy SlideBar) and rest are addons that either have external dependencies/special meaning and can't work embedded (not properly, at least), or need separate storage due to large (and I mean - really large) amount of information being saved in their lifecycle (potentially - gigabytes... it's just not limited by addon).

For DataStore, I doubt you could reach level of several megabytes. For quick measurement, half-full account on one pvp server with moderately packed bagzz - half a megabyte. My estimation is that it'll be around 1Mb per account per faction for most cases.

Also, pick a case of hand-sharing of said information between, say, home and office *smile* computer. Wouldn't it be easier to distribute single file, rather than multiple (moreover - potentially, multiple unknown files, if we ever see people writing their own modules for DataStore) ones?

Taking this into account, and having good-working example of similar framework, I don't see a reason in splitting storage into multiple files. Descending from that, I assume it would be easier for end-user to install/manage two folders, rather than ten+. Will also semi-auto-solve library duplication across DataStore, since it will come in a single pack, with already shared libraries.

--
Oh, well, back to my own coding, will I? >.>
Last edited by AnrDaemon : 08-11-09 at 02:38 AM.
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