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Return to Karazhan (7.1.0)
Updated:11-10-16 12:37 PM
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Categories:Bags, Bank, Inventory, Character Advancement, Mail, TradeSkill Mods
7.1.0

Altoholic  Popular! (More than 5000 hits)

Version: 7.1.003
by: Thaoky [More]

Hi, my name is Thaoky, and I'm an Altoholic

Altoholic is an Ace 3 addon written for people who dedicate most of their time to leveling alts, and who want to have as much information as possible in one addon. The main feature of the addon is the search functionality which allows users to search their alts' bags or loot tables in an Auction-House-like frame (see screenshots). All this with multiple-realms/accounts support.

Paypal donations accepted at : [email protected]



About the addon & the author

I've been playing WoW since the European release, and I used to rely on addons like character viewer to check my alts' inventory, but since it was more or less abandoned and not always stable for me, I decided to write an addon myself and to improve the search feature as much as I could. I hope you'll enjoy it as much as I do

The addon has been in development since December 2007 and was officially released in late March 2008. It's still not final, and although it has considerably evolved since the initial release, there are still a lot of things I haven't had time to implement yet.
Please note that this is my first addon, and that English is not my native language.

Features:

- Languages supported: enUS, frFR, deDE, esES, ruRU, zhCN & zhTW.

- Account-wide data summary:

  • Characters' talents: Full talent trees & glyphs are supported for both specializations.
  • Money, /played, rest xp for each character, subtotals by realm, and grandtotals for the account.
  • Bag usage: see at a glance which characters should get bigger bags (bag size, free slots and types included)
  • Characters' skills: skill summary on one screen, namely the 2 main professions + the 3 secondary skills as well as riding. I may add more if there's demand. Profession cooldowns included.
  • Reputations: a list of all the reputations of the current realm's characters. You can see at a glance if all your alts are at least honored with Honor Hold if you want to get the new 2.4 blue PVP set. Suggestions on how to gring reputations will be available soon.

- View containers (bags, bank, keyring) of all alts, on all realms.

- Guild banks : You have 10 alts in 10 different guilds on the same server, all of them with access to a guild bank ? Not a problem, you can see them all here.

- E-mail: allows you to see which alts have mail without having to reconnect them. The addon will tell you when mail is about to expire on a character. Threshold configurable (up to 15 days). Multiple realm support as well. Mails sent to a known alt (one you've logged on at least once) will be visible in the addon without having to reconnect it.

- Equipment: See the equipment of the current realm's alts in one screen. Very useful when purchasing stuff for your alts at the AH. Multiple realms supported. Right-clicking any equipment piece will allow you to find an upgrade, this feature is similar to the official wow armory feature, and is quite performant, even though it doesn't match the accuracy of the official one.

- Search: the most important feature of the addon, it uses an AH-like frame to display search results. You can either search bags on the current realm, on all realms, or a loot table.
The loot table is a table based on AtlasLoot, but which contains only item id's, and therefore keeps memory usage minimal.

The Search menu allows you to find items based on their name (even partial), level, type or rarity, almost like at the AH. It is also possible to search known recipes.

- Quest Log: See the quest logs of all your alts, as well as an indication of which alts are on a specific quest. Clicking on a quest link in the chat log will tell you which alts are on that quest.

- Suggestions: Currently, only profession leveling suggestions are available when mousing over your current level in a specific profession. Suggestions are based on the leveling guides posted on the official US forums (credit goes to their respective authors). The addon also suggests you where to quest/grind xp depending on your character level.

Suggestions were also added for the most recent factions. More to come later.

- Auction house: You can see which auctions/bids you've placed with an alt without being logged in or being at the AH.

- Professions: You can browse all known recipes in a thotbot like frame (see screenshot).

- Mounts & Pets of all your alts.

- Achievements are tracked for all you alts (see screenshot).

- Guild Members: a list of your connected guildmates, along with their alts (if they're using Altoholic too), and their average item level. Clicking their AiL will also allow you to "remotely" inspect their equipment.

- Guild Skills: a list of altoholic users in your guild, along with their alts and direct profession links. All professions are available in one click.

- Guild Bank tabs: a list of altoholic users and the time at which they last visited the guild bank. If you haven't visited the guild bank for a few days, you can remotely update your local data without going to a capital city.

FAQ

The FAQ has been moved here : http://www.wowinterface.com/portal.php?id=372&a=faq


Credits

- I'd like to thank my guild, Odysseüs on EU-Marécages de Zangar, for assisting me since the earliest phases, thanks guys for everything you've done
- Thanks to the wowace community, you've been very helpful and this addon would not be there without the technical answers you gave me (especially Xinhuan, author of BankItems)
- Thanks to all the guys who are behind AtlasLoot, keeping the loot table up-to-date is a tremendous work, and the search functionality of Altoholic would not be what it is without your hard work.
- Thanks to Ayindi (wowace) & sLiz3r (curse) for the German translation.
- Thanks to NightOwl (wowace) for the zhTW translation.
- Thanks to Wang (wowace) for the zhCN translation.
- Thanks to Hellbot for the ruRU translation.
- Thanks to Laumac for the frFR translation.
- Thanks to IrregularByte for the esES translation.
- Brykrys for the LinkWrangler support.

Join the #altoholic IRC channel on Freenode : irc://irc.freenode.net:6667/

IMPORTANT NOTE: As with every new expansion, many things have changed in the API, and it is REQUIRED to clear your Saved Variables for the addon.
This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua

There WILL be bugs if you use your old files without cleaning them first.
Some fixes to work around API changes are too time consuming, so cleaning is required. A meager price to pay once per expansion.


7.1.003 (10/11/2016)

- Added a row for the 12th character on both the achievements and grids tabs.

Note: that's a quick implementation, I still want to update a few things under the hood, but I figured you guys had waited long enough already.

7.1.002 (9/11/2016)

- DataStore_Quests: Fixed a tainting issue that prevented players from queuing into battlegrounds.
- DataStore_Talents: Added support for artifact data.
- DataStore_Garrisons: Added support for tracking of next artifact research.
- Summary tab: added an extra panel for artifact data.
- Summary tab: added a tooltip for all column headers, and some OnClick actions behind a few buttons.
- Summary tab: removed honor & conquest currencies, they were replaced by Order Hall resources & Seal of the Broken Fate.

- Fixed a few other Lua errors.

Note: I did some clean-up in the usage of localized strings in the Summary tab, some strings have to be translated, help appreciated :)

It happens here : https://wow.curseforge.com/addons/altoholic/localization/


7.1.001 (26/10/2016)

- DataStore_Quests: added an option to select the hour at which daily quests are reset.
- Updated the lists of achievements with the new ones added in Legion.
- The talent panel is finally back. You can now also see the stat priority when mousing over the specialization name.
Note: The priorities come from Icy Veins, although I have not respected them 100%, based on my own experience, view, and discussions with guild mates.
They are meant to be an indication for classes you do not play too often, and I do not wish to enter religious discussions about who is right or wrong, or about which stat is actually better :)
ex: in some cases, Icy Veins indicated that the primary stat (STR, INT, ..) has a lesser priority than mastery or crit ..
well, I still kept the primary stat as #1 in the list, because in most cases, you WILL have this stat on each item.
And if you reach the point where this difference matters, then you probably don't need the information any more, because you supposedly already know your class well enough.

- DataStore_Talents: major overhaul to support the new panel. Old functions have obviously been deprecated.
- LibCraftReagents is now deprecated, its functionality is now handled by DataStore_Crafts, which now has access to all recipes (even unlearned).
It's now 100% accurate and maintains itself (yeah, less code to maintain \o/).
Note: you should open each profession once to populate this internal reference table.
- DataStore_Mails: Fixed the invalid attachment counts in the tooltip for mails sent by guild mates.
- Removed LibBabble-Inventory, replaced the translations it provided by values returned by the game's API.
- DataStore_Quests: Fixed scanning quest links, which caused a Lua error when clicking on a tooltip.
Make sure to log in your alts once to fix their quest logs in the DB, this is what causes the tooltip issue.


7.0.006 (03/08/2016)

- DataStore: Fixed guild identification when the character is on a different realm than the guild.
- Grids: Updated Archeology races and items for Legion.


7.0.005 (31/07/2016)

- DataStore: Fixed a lua error when getting AutoCompleteRealms.

7.0.004 (31/07/2016)

- Fixed issues related to connected realms (guild bank, tooltips, etc..)
IMPORTANT NOTE: a guild bank will not be scanned if it's on a realm that is not known by the add-on.

So if you have characters belonging to a guild from another realm, and you have no character on that realm, you will have to create a character on that other realm, and log him on once, just to identify the realm.

The API provides absolutely no way of matching a short realm name to a long realm name.
If your realm is a small name without spaces (like 'Dalaran'), then this might seem like a non-issue for you, but it makes it impossible to know precisely to which realm a guild belongs.
Basically, my workaround is about making the addon know that "Marécage de Zangar" is also known as "MarécagedeZangar" by getting rid of spaces.

This is an extremely imperfect solution, and I sincerely dislike it, but the API does not help in any way.
The solution should hopefully work across all localizations, but I can't promise anything.

Wanna help ? Relay this topic on the US forums :

http://eu.battle.net/forums/en/wow/topic/17612943218

and kindly bump..

7.0.003 (27/07/2016)

- Profession level cap raised to 800.
- Fixed the counts not being shown in the item tooltip when mousing over a craft reagent in the tradeskill UI.
- Fixed a Lua error when clicking on a recipe link in the chat log.
- Fixed a Lua error when checking the guild bank tab.
- DataStore_Talents: Rewrote scanning of talent information, UI will come back in a future release.

7.0.002 (20/07/2016)

- DataStore_Garrisons: Fixed a few Lua errors.
- DataStore_Mails: Fixed the invalid attachment counts in the tooltip (note: you will have to visit the mailboxes that have a wrong count to correct it, it's not a display error, it's a database error)

7.0.001 (19/07/2016)

- REMINDER : CLEANING YOUR SAVED VARIABLES IS MANDATORY FOR 7.0 (YES I'M SHOUTING ! :D)
- Various fixes to support 7.0 API changes.
- Glyph UI has been removed.
- Tabard UI has been removed.

Note : I've been extremely busy with big projects & responsibilities at work in the past months (year ? .. almost!), but 21/07 is national day in Belgium so it's a long weekend over here, I'll have time to follow-up on 7.0 and release extra changes.
I expect the rest of the year to keep quite busy given our current planning, hopefully 2017 should be quieter (and I'll have a long holiday in December, yay !).

Older patch notes : see changelog.txt
Archived Files (61)
File Name
Version
Size
Author
Date
7.1.002
1MB
Thaoky
11-09-16 07:22 AM
7.1.001
2MB
Thaoky
10-26-16 01:10 PM
7.0.006
2MB
Thaoky
08-09-16 01:03 PM
7.0.005
2MB
Thaoky
07-31-16 09:46 AM
7.0.004
2MB
Thaoky
07-31-16 08:59 AM
7.0.003
2MB
Thaoky
07-27-16 11:45 AM
7.0.002
2MB
Thaoky
07-20-16 03:15 PM
7.0.001
2MB
Thaoky
07-18-16 11:44 AM
6.2.007
2MB
Thaoky
09-12-15 11:16 AM
6.2.006
2MB
Thaoky
08-17-15 10:56 AM
6.1.006
2MB
Thaoky
05-08-15 10:51 AM
6.1.005
2MB
Thaoky
04-20-15 02:45 AM
6.1.004
2MB
Thaoky
04-11-15 11:42 AM
6.1.003
2MB
Thaoky
04-07-15 11:23 AM
6.1.002
2MB
Thaoky
04-06-15 10:02 AM
6.1.001
2MB
Thaoky
02-25-15 01:35 PM
6.0.004
2MB
Thaoky
01-09-15 11:42 AM
6.0.003
2MB
Thaoky
12-27-14 07:55 AM
6.0.002
2MB
Thaoky
12-24-14 09:16 AM
6.0.001
1MB
Thaoky
10-17-14 11:25 AM
5.4.009
1MB
Thaoky
08-08-14 09:23 AM
5.4.008
1MB
Thaoky
07-27-14 07:36 AM
5.4.007
1MB
Thaoky
07-24-14 10:32 AM
5.4.006
1MB
Thaoky
07-22-14 07:40 AM
5.4.004
1MB
Thaoky
10-07-13 10:09 AM
5.4.003
1MB
Thaoky
10-06-13 01:37 AM
5.4.002
1MB
Thaoky
09-17-13 10:26 AM
5.4.001
1MB
Thaoky
09-11-13 09:46 AM
5.3.003
2MB
Thaoky
08-01-13 07:10 AM
5.3.002
1MB
Thaoky
05-29-13 12:28 PM
5.3.001
1MB
Thaoky
05-28-13 11:29 AM
5.2.001
1MB
Thaoky
03-12-13 04:02 AM
5.1.002
1MB
Thaoky
02-24-13 06:19 AM
5.1.001
1MB
Thaoky
11-29-12 11:00 AM
5.0.003
1MB
Thaoky
11-28-12 12:14 PM
5.0.002
1MB
Thaoky
10-06-12 04:56 AM
5.0.001d
1MB
Thaoky
09-13-12 12:08 PM
5.0.001c
1MB
Thaoky
09-03-12 10:59 AM
5.0.001b
1MB
Thaoky
09-02-12 11:38 AM
5.0.001
1MB
Thaoky
09-02-12 05:27 AM
4.3.003b
1MB
Thaoky
05-05-12 03:43 AM
4.3.003
1MB
Thaoky
05-04-12 08:51 AM
4.3.002
1MB
Thaoky
01-29-12 05:05 AM
4.3.001
1MB
Thaoky
12-10-11 03:24 PM
4.2.002
1MB
Thaoky
10-30-11 04:59 AM
4.2.001
1MB
Thaoky
06-29-11 12:20 PM
4.1.001b
1MB
Thaoky
05-01-11 09:31 AM
4.1.001
1MB
Thaoky
04-30-11 01:06 PM
4.0.006b
1MB
Thaoky
04-02-11 11:55 PM
4.0.006
1MB
Thaoky
03-02-11 08:03 AM
4.0.005d
1MB
Thaoky
02-16-11 10:11 AM
4.0.005c
1MB
Thaoky
02-15-11 07:28 AM
4.0.005b
1MB
Thaoky
02-11-11 09:23 AM
4.0.005
1MB
Thaoky
12-03-10 09:24 AM
4.0.004c
1MB
Thaoky
11-24-10 12:25 PM
4.0.004b
1MB
Thaoky
11-21-10 08:00 AM
4.0.004
1MB
Thaoky
11-20-10 07:28 AM
4.0.003
1MB
Thaoky
10-26-10 04:49 AM
4.0.002
1MB
Thaoky
10-17-10 06:39 AM
4.0.001
1MB
Thaoky
10-15-10 09:02 AM
4.0.001
1MB
Thaoky
10-15-10 08:04 AM


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Unread 07-09-09, 06:22 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 640
Uploads: 2
@AnrDaemon: I've worked around the issue in my version, I think the easiest thing to do is to comment the line
Altoholic.TradeSkills:Scan(GetTradeSkillLine(), true) in altoholic.lua (around line 2260)

If necessary, also comment Altoholic:UpdatePlayerSkills() two lines above. Tell me what you find out.

@lilsparky: Thanks for your input, I'm working on DataStore_Crafts which will basically replace the scanning part of Altoholic, and I've adopted your idea of using LPT for craft colors, thanks for the hint. Everything will thus be fixed on my side.

As a side note, I noticed you mentioned the reliability of data coming from the server, and from what I've seen so far, reliability is pretty much 100% with GetTradeSkillInfo() and GetTradeSkillRecipeLink(), but highly depends on the cache for GetTradeSkillItemLink() and GetTradeSkillReagentItemLink(), might help you looking at things differently if you deem that necessary. I'm using LPT too to work around the shortcomings of the latter two.

Anyway, issue is solved, thanks again
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Unread 07-08-09, 01:18 PM  
lilsparky
A Flamescale Wyrmkin
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Originally posted by Thaoky
I'm quite confident that this is the issue, the event I was referring to should be avoided at all costs, and I talk from experience. When I first started coding tradeskill related features, I too wanted to use it, but I noticed that it's usage had to be narrowly controlled. I don't really know why blizzard needs to trigger it when a header is expanded/collapsed, but heh, that's their game, so I comply.

If Sparky needs info on how to approach his scanning differently, he can get in touch with me. He might also be interested in DataStore_Crafts, which is an independent module I've written to take care of professions (one of many modules actually).
TSU fires on pretty much anything that changes the trade skill window. i hook it because it's the only reliable way to react to new data coming from the server -- you can't just assume that when you open a trade skill frame that the data is available. on a cleared cache, a TSU might come many seconds after the frame is originally opened. i also throttle the processing associated with any TSU event i receive such that 1/10 of a second must pass with no new TSU events before lsw does anything with it.


you might be able to avoid a bunch of your rescanning by ignoring skill ups altogether. presumably, you scan after a skill up to determine any changes to skill colors. you might consider using libpt's tradeskill levels database to color your skills based simply on the level of the trade skill rather than doing an exhaustive scan after every skill up.


as for the particulars of this stuttering issue, anrdaemon indicated two things related to lsw:
1. it happens on weapon skill ups which lsw doesn't react to
2. it happens when lsw is disabled
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Unread 07-08-09, 12:27 PM  
MrSmith
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r37 seems to do the trick.
The Version from this site (or curse for that matter) seems the buggy one... (at least for me)
I tried a clean install every time.
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Unread 07-08-09, 12:54 AM  
Thaoky
An Aku'mai Servant
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Originally posted by AnrDaemon
I can't make much sense, besides the fact that there's something going on both sides.
I'll direct Sparky to this post and see if he can make more sense of it.

But, really, that stutter was from every weapon skillup.
I'm quite confident that this is the issue, the event I was referring to should be avoided at all costs, and I talk from experience. When I first started coding tradeskill related features, I too wanted to use it, but I noticed that it's usage had to be narrowly controlled. I don't really know why blizzard needs to trigger it when a header is expanded/collapsed, but heh, that's their game, so I comply.

If Sparky needs info on how to approach his scanning differently, he can get in touch with me. He might also be interested in DataStore_Crafts, which is an independent module I've written to take care of professions (one of many modules actually).
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Unread 07-07-09, 03:39 PM  
AnrDaemon
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Originally posted by Thaoky
I'll need to make tests, but I think I may know what causes it.
When a skill point is gained, I scan the skills again, but what I do in order to scan everything is to expand/collapse headers, which probably triggers an event that LilSparky's Workshop responds to, and if his processing is important, this is most likely the cause.

Edit: well, after a test, it seems that a fix must be brought on both sides.

1) LSW registers TRADE_SKILL_UPDATE, which fires way too often. That's an event I only register while a craft is being made in alto, especially because of that. The event is also triggered anytime a header is expanded/collapsed. He should approach the scan differently.

2) I'll filter the message when there's a skillup, to make sure the scan is not triggered too often. Note that it only happens if you gain a skill while the tradeskill window is open, the assumption is that if you gain a skill point while it's closed, it's irrelevant to professions.
I can't make much sense, besides the fact that there's something going on both sides.
I'll direct Sparky to this post and see if he can make more sense of it.

But, really, that stutter was from every weapon skillup. And it went away by disabling Altoholic only. I can imagine there's interference between addons that produce this kind of issue, but only 3 addons I have which deal with tradeskills, are RecipeRadar, Alto and LSW. RR haven't been updated in months, and disabling LSW (and RR, and Auctioneer, just for the sake of testing) did not change the issue, every weapon skillup stil cause frame freeze for a moment, until I shut down Alto.
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Unread 07-07-09, 03:34 PM  
Darth Piglet
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Re: Re: Altoholic button problem with VuhDo

Originally posted by Thaoky
After installing VuhDo, I indeed saw 2 icons, and by using
/script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName())
while mousing over both, I saw that the names were:

VuhDoMinimapButton
LibFuBarPlugin-3.0_VuhDo_FrameMinimapButton

So I'm really sorry, but that's something that VuhDo's author has to work on, not me.
Thanks. I'll throw that up for VuhDo's author to see.
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Unread 07-07-09, 10:55 AM  
Thaoky
An Aku'mai Servant
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Originally posted by MrSmith
Since some Versions ago i get the following Error:


Any Idea how to get rid of it? These "Fatality" Messages are annoying...
P.S. i had to delete some of the other error messages from this Post. There where 13 Messages overall.
Check a few posts below, there's a link to the latest version from curse svn, try it & let me know if you still have the problem.
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Unread 07-07-09, 10:20 AM  
Thaoky
An Aku'mai Servant
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Originally posted by AnrDaemon
Altoholic versus LilSparky's Workshop
Or how would you call it...

Issue: whatever Altoholic doing when my character receive skillpoint in whatever skill, causing lags/stutters/FPS drop...
In example, i was in Stormwind Stockades, boosting unused weapon skills... every weapon swing was followed by a stutter, until I disabled Altoholic.
I'll need to make tests, but I think I may know what causes it.
When a skill point is gained, I scan the skills again, but what I do in order to scan everything is to expand/collapse headers, which probably triggers an event that LilSparky's Workshop responds to, and if his processing is important, this is most likely the cause.

Edit: well, after a test, it seems that a fix must be brought on both sides.

1) LSW registers TRADE_SKILL_UPDATE, which fires way too often. That's an event I only register while a craft is being made in alto, especially because of that. The event is also triggered anytime a header is expanded/collapsed. He should approach the scan differently.

2) I'll filter the message when there's a skillup, to make sure the scan is not triggered too often. Note that it only happens if you gain a skill while the tradeskill window is open, the assumption is that if you gain a skill point while it's closed, it's irrelevant to professions.
Last edited by Thaoky : 07-07-09 at 10:44 AM.
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Unread 07-07-09, 10:16 AM  
Thaoky
An Aku'mai Servant
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Re: Altoholic button problem with VuhDo

Originally posted by Darth Piglet
When Altoholic runs I have two minimap buttons appear for the VuhDo addon. After checking the VuhDo comments on Curse.com I saw that others solved the problem by disabling Altoholic and the same worked for me. Any thoughts on what's causing this?

I like both these addons so I'd much rather they play nice together.
After installing VuhDo, I indeed saw 2 icons, and by using
/script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName())
while mousing over both, I saw that the names were:

VuhDoMinimapButton
LibFuBarPlugin-3.0_VuhDo_FrameMinimapButton

So I'm really sorry, but that's something that VuhDo's author has to work on, not me.
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Unread 07-07-09, 02:49 AM  
MrSmith
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Since some Versions ago i get the following Error:

Code:
[2009/07/07 10:29:56-2211-x1]: AceLocale-3.0: Altoholic: Missing entry for 'Enter an account name that will be:
used for display purposes only.':
Altoholic-v3.1.003b\Altoholic.lua:145: in function `InitLocalization'
Altoholic-v3.1.003b\Altoholic.lua:303: in function <Interface\AddOns\Altoholic\Altoholic.lua:301>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":18: in function <[string "safecall Dispatcher[1]"]:10>
(tail call): ?:
AceAddon-3.0-5:1061: in function `EnableAddon'
AceAddon-3.0-5:1241: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:1213>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:

  ---
[2009/07/07 10:29:56-2211-x1]: AceLocale-3.0: Altoholic: Missing entry for 'This name can be anything you like,:
it does NOT have to be the real account name.':
Altoholic-v3.1.003b\Altoholic.lua:147: in function `InitLocalization'
Altoholic-v3.1.003b\Altoholic.lua:303: in function <Interface\AddOns\Altoholic\Altoholic.lua:301>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":18: in function <[string "safecall Dispatcher[1]"]:10>
(tail call): ?:
AceAddon-3.0-5:1061: in function `EnableAddon'
AceAddon-3.0-5:1241: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:1213>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:

  ---


  ---
Any Idea how to get rid of it? These "Fatality" Messages are annoying...
P.S. i had to delete some of the other error messages from this Post. There where 13 Messages overall.
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Unread 07-07-09, 02:12 AM  
AnrDaemon
A Flamescale Wyrmkin
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Forum posts: 142
File comments: 2547
Uploads: 6
Altoholic versus LilSparky's Workshop
Or how would you call it...

Issue: whatever Altoholic doing when my character receive skillpoint in whatever skill, causing lags/stutters/FPS drop...
In example, i was in Stormwind Stockades, boosting unused weapon skills... every weapon swing was followed by a stutter, until I disabled Altoholic.
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Unread 07-07-09, 01:47 AM  
AnrDaemon
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 142
File comments: 2547
Uploads: 6
Re: Altoholic button problem with VuhDo

Originally posted by Darth Piglet
When Altoholic runs I have two minimap buttons appear for the VuhDo addon. After checking the VuhDo comments on Curse.com I saw that others solved the problem by disabling Altoholic and the same worked for me. Any thoughts on what's causing this?

I like both these addons so I'd much rather they play nice together.
Most likely - it's a global pollution...
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Unread 07-07-09, 01:21 AM  
Darth Piglet
A Kobold Labourer

Forum posts: 0
File comments: 6
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Altoholic button problem with VuhDo

When Altoholic runs I have two minimap buttons appear for the VuhDo addon. After checking the VuhDo comments on Curse.com I saw that others solved the problem by disabling Altoholic and the same worked for me. Any thoughts on what's causing this?

I like both these addons so I'd much rather they play nice together.
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Unread 07-06-09, 01:56 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 640
Uploads: 2
Re: Re: Re: Question about profession CD'S

Originally posted by WolfieCA
Thanks, I downloaded r34 from you link, and they all still showed. Thinking there were still there because they were listed b4 I installed r34, I waited until they expired and did another transmute, and they all appeared again.

Any ideas?
Yeah, I guess my bugfix didn't fix it after all :/
I'll make more tests today.

Edit: I just checked, and it will take me a bit longer than I though to fix it.
Last edited by Thaoky : 07-06-09 at 02:56 AM.
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Unread 07-05-09, 08:28 PM  
WolfieCA
A Defias Bandit

Forum posts: 2
File comments: 13
Uploads: 0
Re: Re: Question about profession CD'S

Originally posted by Thaoky
Fixed here (r34) : http://wow.curseforge.com/projects/altoholic/files/
Thanks, I downloaded r34 from you link, and they all still showed. Thinking there were still there because they were listed b4 I installed r34, I waited until they expired and did another transmute, and they all appeared again.

Any ideas?
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