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Updated: 07-27-14 07:36 AM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:07-27-14 07:36 AM
Created:unknown
Downloads:206,269
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MD5:
5.4
Altoholic  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 5.4.008
by: Thaoky [More]
Hi, my name is Thaoky, and I'm an Altoholic

Altoholic is an Ace 3 addon written for people who dedicate most of their time to leveling alts, and who want to have as much information as possible in one addon. The main feature of the addon is the search functionality which allows users to search their alts' bags or loot tables in an Auction-House-like frame (see screenshots). All this with multiple-realms/accounts support.

Paypal donations accepted at : thaoky.altoholic@yahoo.com



About the addon & the author

I've been playing WoW since the European release, and I used to rely on addons like character viewer to check my alts' inventory, but since it was more or less abandoned and not always stable for me, I decided to write an addon myself and to improve the search feature as much as I could. I hope you'll enjoy it as much as I do

The addon has been in development since December 2007 and was officially released in late March 2008. It's still not final, and although it has considerably evolved since the initial release, there are still a lot of things I haven't had time to implement yet.
Please note that this is my first addon, and that English is not my native language.

Features:

- Languages supported: enUS, frFR, deDE, esES, ruRU, zhCN & zhTW.

- Account-wide data summary:
  • Characters' talents: Full talent trees & glyphs are supported for both specializations.
  • Money, /played, rest xp for each character, subtotals by realm, and grandtotals for the account.
  • Bag usage: see at a glance which characters should get bigger bags (bag size, free slots and types included)
  • Characters' skills: skill summary on one screen, namely the 2 main professions + the 3 secondary skills as well as riding. I may add more if there's demand. Profession cooldowns included.
  • Reputations: a list of all the reputations of the current realm's characters. You can see at a glance if all your alts are at least honored with Honor Hold if you want to get the new 2.4 blue PVP set. Suggestions on how to gring reputations will be available soon.

- View containers (bags, bank, keyring) of all alts, on all realms.

- Guild banks : You have 10 alts in 10 different guilds on the same server, all of them with access to a guild bank ? Not a problem, you can see them all here.

- E-mail: allows you to see which alts have mail without having to reconnect them. The addon will tell you when mail is about to expire on a character. Threshold configurable (up to 15 days). Multiple realm support as well. Mails sent to a known alt (one you've logged on at least once) will be visible in the addon without having to reconnect it.

- Equipment: See the equipment of the current realm's alts in one screen. Very useful when purchasing stuff for your alts at the AH. Multiple realms supported. Right-clicking any equipment piece will allow you to find an upgrade, this feature is similar to the official wow armory feature, and is quite performant, even though it doesn't match the accuracy of the official one.

- Search: the most important feature of the addon, it uses an AH-like frame to display search results. You can either search bags on the current realm, on all realms, or a loot table.
The loot table is a table based on AtlasLoot, but which contains only item id's, and therefore keeps memory usage minimal.

The Search menu allows you to find items based on their name (even partial), level, type or rarity, almost like at the AH. It is also possible to search known recipes.

- Quest Log: See the quest logs of all your alts, as well as an indication of which alts are on a specific quest. Clicking on a quest link in the chat log will tell you which alts are on that quest.

- Suggestions: Currently, only profession leveling suggestions are available when mousing over your current level in a specific profession. Suggestions are based on the leveling guides posted on the official US forums (credit goes to their respective authors). The addon also suggests you where to quest/grind xp depending on your character level.

Suggestions were also added for the most recent factions. More to come later.

- Auction house: You can see which auctions/bids you've placed with an alt without being logged in or being at the AH.

- Professions: You can browse all known recipes in a thotbot like frame (see screenshot).

- Mounts & Pets of all your alts.

- Achievements are tracked for all you alts (see screenshot).

- Guild Members: a list of your connected guildmates, along with their alts (if they're using Altoholic too), and their average item level. Clicking their AiL will also allow you to "remotely" inspect their equipment.

- Guild Skills: a list of altoholic users in your guild, along with their alts and direct profession links. All professions are available in one click.

- Guild Bank tabs: a list of altoholic users and the time at which they last visited the guild bank. If you haven't visited the guild bank for a few days, you can remotely update your local data without going to a capital city.

FAQ

The FAQ has been moved here : http://www.wowinterface.com/portal.php?id=372&a=faq


Credits

- I'd like to thank my guild, Odysseüs on EU-Marécages de Zangar, for assisting me since the earliest phases, thanks guys for everything you've done
- Thanks to the wowace community, you've been very helpful and this addon would not be there without the technical answers you gave me (especially Xinhuan, author of BankItems)
- Thanks to all the guys who are behind AtlasLoot, keeping the loot table up-to-date is a tremendous work, and the search functionality of Altoholic would not be what it is without your hard work.
- Thanks to Ayindi (wowace) & sLiz3r (curse) for the German translation.
- Thanks to NightOwl (wowace) for the zhTW translation.
- Thanks to Wang (wowace) for the zhCN translation.
- Thanks to Hellbot for the ruRU translation.
- Thanks to Laumac for the frFR translation.
- Thanks to IrregularByte for the esES translation.
- Brykrys for the LinkWrangler support.
Join the #altoholic IRC channel on Freenode : irc://irc.freenode.net:6667/

IMPORTANT NOTE: If you're upgrading from 4.x :

- Make sure you delete the addon's databases in SavedVariables. ie: Altoholic.lua and all DataStore*.lua.
- Make sure to delete the old addon directories (Altoholic & all DataStore modules) as many files have changed/moved. A patch like this one is always a good opportunity for a fresh install.

5.4.008 (27/07/2014)

- Fixed MoP factions showing up as numbers.
- Suggested leveling zones are back in the account summary.
- Added an option to reset links between merged realms (some realms were marked as linked though they were not)
=> DataStore dropdown in the Account Summary
- Added an option to completely reset the DataStore databases, without having to manually delete the files in the SavedVariables folder
=> DataStore dropdown in the Account Summary

- Added an option to remember the faction filter across sessions. (Grids -> Reputations)
- Added an option to remember the currency filter across sessions. (Grids -> Currencies)
- Added an option to remember the companion filter across sessions. (Grids -> Companions)
- Added an option to remember the mount filter across sessions. (Grids -> Mounts)
- Added an option to remember the tradeskills filter across sessions. (Grids -> Tradeskills)
- Added an option to remember the archaeology filter across sessions. (Grids -> Archaeology)
- Item counts for guilds on merged realms should now be visible too (sorry can't test this myself).


5.4.007 (24/07/2014)

- Added missing faction "Emperor Shaohao".
- Altoholic: removed LibBabble-Faction
- DataStore_Reputations: removed LibBabble-Faction.
- Fixed lua error when using the search function.

5.4.006 (22/07/2014)

- Fixed double item counts in the tooltip.
- Improved the search functionality to be less restrictive.
- DataStore_Containers now triggers extra events for client addons.
- DataStore_Inventory now triggers extra events for client addons.
- DataStore_Auctions now triggers extra events for client addons.
- DataStore_Mails now triggers extra events for client addons.

5.4.005 (21/07/2014)

- Fixed bugs related to full names (name+realm) in the Guild tab.
- Added a pane in the account summary to show the PVE & PVP currencies.
- Added tooltip support for connected realms.
Note: DataStore needs to learn about connected realms, to do so, send 1 mail to an alt on a connected realm.
The connection is understood both ways (realm A to B, and B to A) with a single mail.
If you are connected to more than 1 realm, send 1 mail per link.
Ex: for 3 realms, send 1 mail from realm A to B, one from A to C, and one from B to C.
The mail can consist of just text, no attachment or gold required.
- Added an option to show/hide item count from connected realms.
- Added support for mails sent to/returned from alts on connected realms.
Note: Realm names are packed ("Marécage de Zangar" => "MarécagedeZangar") by Blizzard, this is supported.
If you notice something weird with your realm, please report it.
- Altoholic: removed LibBabble-Zone
- Updated the internal loot table and removed duplicate entries also found in LPT.
- DataStore_Inventory: removed LibBabble-Zone.
- DataStore_Reputations: removed LibBabble-Zone.
- Removed leveling suggestions from the character level tooltip in the account summary, as this information is now part of the game's world map.
- Updated the AiL tooltip, level 60 & 70 dungeons are now commented (tooltip was getting long), and level 90 was added. (Thanks Pseudopath on WoWinterface)
- Fixed issues related to scanning void storage (Thanks Lombra !)
- Several minor fixes (Thanks Lombra again !!)

5.4.004 (07/10/2013)

- Fixed showing the item source for crafts in the tooltip.
- Fixed LibCraftInfo.

5.4.003 (06/10/2013)

- Created and added support for 3 new libraries : LibCraftInfo, LibCraftLevels, LibCraftReagents.
These libraries intend to replace the lost functionality caused by tables reset to zero in LibPeriodicTable.
I now have my own dataminer, so these tables should be easier to maintain when a patch hits.
I also cleaned up some hard coded tables to now use the libraries instead.
Overall, the addon now consumes a little bit more memory, but the data sources are way more complete than before.

- Replaced the internal list of recipes by LibCraftInfo.
- Fixed the Characters -> Profession pane no longer showing reagents due to LPT changes.
- Fixed the Grids -> Tradeskills pane no longer correct due to LPT changes.

5.4.002 (17/09/2013)

- Fixed profession levels reported as 0.

5.4.001 (11/09/2013)

- Added new 5.4 achievements.
- Removed a call to GetArenaTeam in DataStore_Stats.

5.3.003 (01/08/2013)

- Added missing reputations (Thanks Daovan !)
- The source of an item is no longer read/displayed in the tooltip if combat lockdown is active.
- Fixed a risk of profile reset when DataStore_Agenda is disabled.
- Updated glyphs (Thanks Zartsoft)
- Implemented RGriedel's fix for profession cooldown, hopefully they should be correct for both US & EU now (Thanks RGriedel!)
- Fixed a tainting issue in DataStore_Talents. (Thanks Warloxx!)

5.3.002 (29/05/2013)

- Fixed skill levels reported as 0.

Note: The problems does not fix itself with this new version. To fully fix it, you need to populate the database with new profession links.
To do this, log all your alts one by one, open their tradeskills, and ONLY THEN, open the skills pane in Altoholic to see that this character's
skill levels are ok. If not, it is merely a refresh issue.

As I said, the problem comes from the format of the profession links which has been changed by Blizzard, reload the whole thing, and you will be fine.


5.3.001 (28/05/2013)

- Fixed recipe colors at the Auction House (Thanks Elandril !).
- Fixed a lua error when DataStore_Agenda is disabled.
- Fixed profession cooldowns warnings, they are now hardcoded at 3 am (the game sometimes still returns midnight).
- Added a total AiL per realm in the account summary.

5.2.001 (12/03/2013)

- Added new pane in the 'Grids' tab to track dailies across all alts. Dailies are stored in DataStore_Quests and reset at 3am.
- Added 5.2 achievements.
- Added 5.2 pets.
- Fixed a bug while scanning reputations (Thanks Sylvannis !).
- Fixed a Lua error in the tabards pane.
- Added a safeguard to prevent tooltip errors when mousing over a recipe, this seems to be caused by other tooltip addons/libs.
- Added the Mantid archaeology race.
- Fixed scanning quest history.


Note: I have tried to look into an issue where profession cooldowns are announced at the wrong time, mostly for people playing on US realms.
Unfortunately, I could not make any solid tests (UK realms return me the same realm time as other EU realms .. weird).
If anyone can provide me with more info, I would gladly help.

Places to check in the code:
Altoholic\Events.lua: as of line 427
DataStore_Agenda\DataStore_Agenda.lua: look at how I set the variable clientServerTimeGap, see if results are consistent.

5.1.002 (24/02/2013)

- Updated both Achievements & Grids tab to show 11 characters per realm.
- Support for tabards is back.

5.1.001 (29/11/2012)

- Fixed 5.0.003 archive, DataStore_Achievements was missing.
- Fixed .Toc files not updated for 5.1 in previous release.

5.0.003 (28/11/2012)

- Re-fixed searching for heirlooms (Thanks JCinDE !).
- Scanning tabards is temporarily disabled, as it triggers an error I cannot fix right now.

5.0.002 (06/10/2012)

- Integrated the Void Storage to the container's UI (Characters -> Containers).
- Added Mists of Pandaria factions (Grids -> Reputations).
- Added Mists of Pandaria archaeology artefacts (Grids -> Archaeology).
- Added Mists of Pandaria crafts for each professions (Grids -> Tradeskills).
- Fixed a few Lua errors related to Battle Pets. They are temporarily NOT scanned at the Auction House.

Some features related to Battle Pets are now fully working, this is on my (neverending) to-do-list.


5.0.001d (13/09/2012)

- Fixed tooltips sometime being incorrect in Grids -> reputations & currencies.
- Fixed potential tainting issues due to the usage of the underscore in the code.
- Cleared a few source files that were no longer used.
- Fixed scanning of partially completed achievements.
- Fixed Lua errors that appeared in 5.0.5 due to a wrong spell ID for fishing.

Note about achievements:

Achievements partially completed on one alt. They will now appear a bit differently in the UI (especially when part of a series).
This is due to the values the game is returning.
Sometimes, the results may seem weird, BUT THERE IS NOTHING I CAN DO TO FIX THAT !

It also makes no sense for me that some achievements in a series are character based, while some others are account based.
Ex: 100 HK is character based, but 25000 HK is account based ?
If you too think there is a problem here, then complain about it to Blizzard, as I will not write code to work around those inconsistencies.


5.0.001c (03/09/2012)

- Fixed tooltip showing "No data" for herbalism in the Skills pane.. for good this time !
- Fixed a Lua error when scanning glyphs.. for good this time too ! (Thanks Sylvannis)
- Fixed a Lua error when clicking on glyphs, blaming DataStore_Crafts and/or DataStore_Achievements.

- Note: About pets & mounts. I know that they are now account wide, but I will leave things as they are for a little while, that is at least until the expansion launches.
I want to see how things actually turn out to see what has value or not, or what could be modified to remain useful.

5.0.001b (02/09/2012)

- Fixed a Lua error when trying to scan glyphs on a low level character.
- Fixed a Lua error when scanning Inscription.
- Fixed invalid profession spell id's for Fishing & Herbalism.
- Fixed version number in .TOC
- Fixed a Lua error when mousing over a specific cell in the guild members pane.

5.0.001 (02/09/2012)

- Added support for itIT. If you can help with the translations, please go here: http://wow.curseforge.com/addons/altoholic/localization/
- Updated Achievement lists, please advise if you notice errors (especially for horde players).
- Fixed many issues related to changes in MoP. Too much to list.
- Talent pane is temporarily disabled. It will be back soon.
- Changed all drop down definitions to prevent tainting (Thanks ckaotik !)
- Fixed a Lua error in Grids->Reputations when selecting guild reputation.
- Added missing Tol Barad achievement : Occu'thar (Thanks Daveo77)
- Fixed a few UI issues related to account sharing.
- Fixed searching item upgrades based on iLevel
- Moved the sumary tab into its own module, this is in preparation of future new features. If you encounter a problem due to this, please roll back to 4.3.003b. (Should be ok though)
- Fixed pets not sorted alphabetically in Grids->Pets.
- Added back the All-in-one view in Grids->Pets.


Older patch notes : see changelog.txt
Archived Files (39)
File Name
Version
Size
Author
Date
5.4.007
1MB
Thaoky
07-24-14 10:32 AM
5.4.006
1MB
Thaoky
07-22-14 07:40 AM
5.4.004
1MB
Thaoky
10-07-13 10:09 AM
5.4.003
1MB
Thaoky
10-06-13 01:37 AM
5.4.002
1MB
Thaoky
09-17-13 10:26 AM
5.4.001
1MB
Thaoky
09-11-13 09:46 AM
5.3.003
2MB
Thaoky
08-01-13 07:10 AM
5.3.002
1MB
Thaoky
05-29-13 12:28 PM
5.3.001
1MB
Thaoky
05-28-13 11:29 AM
5.2.001
1MB
Thaoky
03-12-13 04:02 AM
5.1.002
1MB
Thaoky
02-24-13 05:19 AM
5.1.001
1MB
Thaoky
11-29-12 10:00 AM
5.0.003
1MB
Thaoky
11-28-12 11:14 AM
5.0.002
1MB
Thaoky
10-06-12 04:56 AM
5.0.001d
1MB
Thaoky
09-13-12 12:08 PM
5.0.001c
1MB
Thaoky
09-03-12 10:59 AM
5.0.001b
1MB
Thaoky
09-02-12 11:38 AM
5.0.001
1MB
Thaoky
09-02-12 05:27 AM
4.3.003b
1MB
Thaoky
05-05-12 03:43 AM
4.3.003
1MB
Thaoky
05-04-12 08:51 AM
4.3.002
1MB
Thaoky
01-29-12 04:05 AM
4.3.001
1MB
Thaoky
12-10-11 02:24 PM
4.2.002
1MB
Thaoky
10-30-11 04:59 AM
4.2.001
1MB
Thaoky
06-29-11 12:20 PM
4.1.001b
1MB
Thaoky
05-01-11 09:31 AM
4.1.001
1MB
Thaoky
04-30-11 01:06 PM
4.0.006b
1MB
Thaoky
04-02-11 11:55 PM
4.0.006
1MB
Thaoky
03-02-11 07:03 AM
4.0.005d
1MB
Thaoky
02-16-11 09:11 AM
4.0.005c
1MB
Thaoky
02-15-11 06:28 AM
4.0.005b
1MB
Thaoky
02-11-11 08:23 AM
4.0.005
1MB
Thaoky
12-03-10 08:24 AM
4.0.004c
1MB
Thaoky
11-24-10 11:25 AM
4.0.004b
1MB
Thaoky
11-21-10 07:00 AM
4.0.004
1MB
Thaoky
11-20-10 06:28 AM
4.0.003
1MB
Thaoky
10-26-10 04:49 AM
4.0.002
1MB
Thaoky
10-17-10 06:39 AM
4.0.001
1MB
Thaoky
10-15-10 09:02 AM
4.0.001
1MB
Thaoky
10-15-10 08:04 AM


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Old 08-12-09, 01:26 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 605
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Re: Fubar Icon

Originally posted by xpolockx
I can't seem to find the option for the fubar icon any more... is there any way you could point me as to where to find it or re-enable it if it's been removed? I thoroughly enjoyed being able to remove the minimap button and only have it show through fubar. Thanks!
Fubar support was a bit clunky and I never really got it right. LDB + B2F is indeed a much better solution, so I removed native fubar support entirely.
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Old 08-11-09, 10:21 PM  
Turgis
A Fallenroot Satyr

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I just updatedand now...

I just updated and now every time i zone or get res'd its giving me the mail is about to expire do you want ot view it now notice. Quite annoying.
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Old 08-11-09, 09:00 PM  
Arc Da Rat
A Kobold Labourer
 
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Re: Fubar Icon

Originally posted by xpolockx
I can't seem to find the option for the fubar icon any more... is there any way you could point me as to where to find it or re-enable it if it's been removed? I thoroughly enjoyed being able to remove the minimap button and only have it show through fubar. Thanks!
Install Broker2FuBar, you can find it on curse's website. It had LDB support, so you can have the icon on your fubar this way. That is how I have mine.
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Old 08-11-09, 05:29 PM  
xpolockx
A Kobold Labourer

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Fubar Icon

I can't seem to find the option for the fubar icon any more... is there any way you could point me as to where to find it or re-enable it if it's been removed? I thoroughly enjoyed being able to remove the minimap button and only have it show through fubar. Thanks!
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Old 08-11-09, 04:14 PM  
Xrystal
nUI User and Supporter
 
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Originally posted by Thaoky
I suspect an issue with an other addon. The problem might be on my side, but if it conflicts with something else, it might be worth checking. Can you make a test with altoholic alone ? Let me know what you find out.
Thanks in advance.
I will do next time I do a data clear out. Seems the error only occured the first log in after the altoholic.lua wtf data file was removed as per instructions. The only other addon mentioned in that same error was also used in another character log in and had no problems so not sure what else could have triggered it.
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Old 08-11-09, 03:01 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by tnbp
How far away are we from having the ability to track badges, stone shards, and other forms of currency? That's one thing I would LOVE to see in a future release (especially because of heirlooms for alts.)
Uhm? Like 4-5 versions PAST it?
Look Activity pane tooltips.
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Old 08-11-09, 11:38 AM  
tnbp
A Kobold Labourer

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How far away are we from having the ability to track badges, stone shards, and other forms of currency? That's one thing I would LOVE to see in a future release (especially because of heirlooms for alts.)
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Old 08-11-09, 06:12 AM  
AnrDaemon
A Flamescale Wyrmkin
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Well, having independednt data providers and having independent data storage... :P well, well, i'm silenced from now... just growing tired from digging hacky code >.<
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Old 08-11-09, 04:25 AM  
Thaoky
An Aku'mai Servant
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Originally posted by AnrDaemon
But they are all depend on DataStore, and since their data used through (I suppose) function calls, rather than messing with global variables, it's just no difference, but would solve a mess for potential end-user in times of complete reinstall/remove of addon.

See for example, what Norganna guys did:

Coding environment (and nightly snaps, you can get 'em at http://zip.norganna.org/ ) - a long-long list of many addons. Only these directly named after Auc- are counted over 30 right now, plus libs and stuff like Informant, Enchantrix... In short, it's 45 different addon folders.
Production environment - 18 (yes!) folders, from which - Auc-Auctioneer, being a hub for most of the framework, one library (Stubby), two supplementary addons (blessed !Swatter and small and handy SlideBar) and rest are addons that either have external dependencies/special meaning and can't work embedded (not properly, at least), or need separate storage due to large (and I mean - really large) amount of information being saved in their lifecycle (potentially - gigabytes... it's just not limited by addon).

For DataStore, I doubt you could reach level of several megabytes. For quick measurement, half-full account on one pvp server with moderately packed bagzz - half a megabyte. My estimation is that it'll be around 1Mb per account per faction for most cases.

Also, pick a case of hand-sharing of said information between, say, home and office *smile* computer. Wouldn't it be easier to distribute single file, rather than multiple (moreover - potentially, multiple unknown files, if we ever see people writing their own modules for DataStore) ones?

Taking this into account, and having good-working example of similar framework, I don't see a reason in splitting storage into multiple files. Descending from that, I assume it would be easier for end-user to install/manage two folders, rather than ten+. Will also semi-auto-solve library duplication across DataStore, since it will come in a single pack, with already shared libraries.

--
Oh, well, back to my own coding, will I? >.>
Good points. In my original attempts, all modules were really independent, meaning that there was no main DataStore module, but I quickly found out that I was copy-pasting several functions from one module to another, so I went with the current approach.

The design goals were multiple:

- reaching a data abstraction layer, in order to decrease the need to clean sv file(s) all the time. I was a bit tired of asking users to clean them so often.

- Admittingly, I sometimes had the bad habit of addressing my data directly into the db, sure it might be a few microseconds faster, but it can sometimes be a pain to maintain. With a single point of access to my data (DataStore:GetWhatever()), it forces me to be clean (and that's a good thing ).

- make the whole thing more manageable, and possibly reusable by others. If in the end, I'm the only user of DataStore, it's not a problem at all.

- allow external applications to read character data from a single place (even though "single place" might mean "many files"). If one day I stop coding altoholic, I hope someone will go on and maintain just datastore, as external apps (like websites) could easily maintain it to keep their business running.
In that context, I'd rather see external solutions depend on DataStore than Altoholic.

- about the one dir vs 16 dirs, the reason behind this is twofold : for users, being able to select only the modules they want, and for authors, just the same, assuming more modules see the light of day, there might even be modules I will not use in alto, but they'd remain part of the solution.

In the end, I did remove the libs from each module (the common ones, some remain specific, that may change), and I have to say that although it took me time & effort, I'm glad to have adopted this approach, be it only for what it brought me in the account sharing feature
Last edited by Thaoky : 08-11-09 at 05:52 AM.
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Old 08-11-09, 02:35 AM  
AnrDaemon
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Originally posted by Thaoky
You can safely submit such critics, I am open to criticism as long as it's positive. My goal is that DataStore gets used by addons other than Altoholic, as you've probably read in the addon description, so I wanted to make all modules independant.
But they are all depend on DataStore, and since their data used through (I suppose) function calls, rather than messing with global variables, it's just no difference, but would solve a mess for potential end-user in times of complete reinstall/remove of addon.

See for example, what Norganna guys did:

Coding environment (and nightly snaps, you can get 'em at http://zip.norganna.org/ ) - a long-long list of many addons. Only these directly named after Auc- are counted over 30 right now, plus libs and stuff like Informant, Enchantrix... In short, it's 45 different addon folders.
Production environment - 18 (yes!) folders, from which - Auc-Auctioneer, being a hub for most of the framework, one library (Stubby), two supplementary addons (blessed !Swatter and small and handy SlideBar) and rest are addons that either have external dependencies/special meaning and can't work embedded (not properly, at least), or need separate storage due to large (and I mean - really large) amount of information being saved in their lifecycle (potentially - gigabytes... it's just not limited by addon).

For DataStore, I doubt you could reach level of several megabytes. For quick measurement, half-full account on one pvp server with moderately packed bagzz - half a megabyte. My estimation is that it'll be around 1Mb per account per faction for most cases.

Also, pick a case of hand-sharing of said information between, say, home and office *smile* computer. Wouldn't it be easier to distribute single file, rather than multiple (moreover - potentially, multiple unknown files, if we ever see people writing their own modules for DataStore) ones?

Taking this into account, and having good-working example of similar framework, I don't see a reason in splitting storage into multiple files. Descending from that, I assume it would be easier for end-user to install/manage two folders, rather than ten+. Will also semi-auto-solve library duplication across DataStore, since it will come in a single pack, with already shared libraries.

--
Oh, well, back to my own coding, will I? >.>
Last edited by AnrDaemon : 08-11-09 at 02:38 AM.
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Old 08-11-09, 02:02 AM  
Thaoky
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Originally posted by thegabbert
Also, the Scan Mail Body option doesn't work; I have it set to 0 but it does the scan regardless.

DataStore_Mails.lua, line 260: insert " == 1" before "then". (0 and 1 are both "true", you have to do a comparison to get a boolean true/false.) This seems to fix it for me. YMMV.
Thanks for this & the other suggestion, I guess forgetting "== 1" is a reminiscence of my C experience :>
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Old 08-11-09, 01:55 AM  
Thaoky
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Originally posted by Xrystal
I just installed 3.2.001 version with the new datastore folders and removed the WTF data file as suggested on the changes page. I received the following error on logging into my first character. Hopefully just an offshoot of having no data available but thought I would point it out for you. Although, on second look, it may not be just if at all altoholic causing the problem. Let me know if you don't see anything in the altoholic, datastore_characters files.
I suspect an issue with an other addon. The problem might be on my side, but if it conflicts with something else, it might be worth checking. Can you make a test with altoholic alone ? Let me know what you find out.
Thanks in advance.
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Old 08-11-09, 01:52 AM  
Thaoky
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Originally posted by AnrDaemon
Uhm... I don't know what to say, but... well, let me be honest.
Since you're referencing DataStore as required dep in your sub-modules, you do not need to reference same common libraries in them.
You can safely submit such critics, I am open to criticism as long as it's positive. My goal is that DataStore gets used by addons other than Altoholic, as you've probably read in the addon description, so I wanted to make all modules independant. That said, now that I've gained some experience with it, I agree that a few libs could be removed, or rather gathered in the main module.

At least all Ace libs & the main LPT could go in there, since all modules have a dependency on the main one. Point noted

For your other comments:

- Additional debug info : removed
- .level = nil, care to send me your DataStore_Quests.lua ?
- nil'ing old data = done, thanks for the suggestion
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Old 08-11-09, 01:43 AM  
Thaoky
An Aku'mai Servant
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Originally posted by Ookami.kun
Is there any way to change the time that Altoholic perceives when I'm playing WoW?
Implemented in 3.2.001 (actually, it was also in one of the 3.1.x alphas).
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Old 08-11-09, 01:42 AM  
Thaoky
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Re: Errors with 3.2.001

Originally posted by Meloric
"Altoholic-v3.2.001\\Frames\\Quests.lua:86: attempt to concatenate local 'level' (a nil value)
I made a quick fix for this, but I would need your DataStore_Quests.lua to find out what caused the issue (I suspect the pattern I used to match data in the quest link is not entirely correct, so I'd need to know which quest caused this).
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