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Updated:08-17-15 10:56 AM
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Categories:Bags, Bank, Inventory, Character Advancement, Mail, TradeSkill Mods
6.2

Altoholic  Popular! (More than 5000 hits)

Version: 6.2.006
by: Thaoky [More]

Hi, my name is Thaoky, and I'm an Altoholic

Altoholic is an Ace 3 addon written for people who dedicate most of their time to leveling alts, and who want to have as much information as possible in one addon. The main feature of the addon is the search functionality which allows users to search their alts' bags or loot tables in an Auction-House-like frame (see screenshots). All this with multiple-realms/accounts support.

Paypal donations accepted at : thaoky.altoholic@yahoo.com



About the addon & the author

I've been playing WoW since the European release, and I used to rely on addons like character viewer to check my alts' inventory, but since it was more or less abandoned and not always stable for me, I decided to write an addon myself and to improve the search feature as much as I could. I hope you'll enjoy it as much as I do

The addon has been in development since December 2007 and was officially released in late March 2008. It's still not final, and although it has considerably evolved since the initial release, there are still a lot of things I haven't had time to implement yet.
Please note that this is my first addon, and that English is not my native language.

Features:

- Languages supported: enUS, frFR, deDE, esES, ruRU, zhCN & zhTW.

- Account-wide data summary:

  • Characters' talents: Full talent trees & glyphs are supported for both specializations.
  • Money, /played, rest xp for each character, subtotals by realm, and grandtotals for the account.
  • Bag usage: see at a glance which characters should get bigger bags (bag size, free slots and types included)
  • Characters' skills: skill summary on one screen, namely the 2 main professions + the 3 secondary skills as well as riding. I may add more if there's demand. Profession cooldowns included.
  • Reputations: a list of all the reputations of the current realm's characters. You can see at a glance if all your alts are at least honored with Honor Hold if you want to get the new 2.4 blue PVP set. Suggestions on how to gring reputations will be available soon.

- View containers (bags, bank, keyring) of all alts, on all realms.

- Guild banks : You have 10 alts in 10 different guilds on the same server, all of them with access to a guild bank ? Not a problem, you can see them all here.

- E-mail: allows you to see which alts have mail without having to reconnect them. The addon will tell you when mail is about to expire on a character. Threshold configurable (up to 15 days). Multiple realm support as well. Mails sent to a known alt (one you've logged on at least once) will be visible in the addon without having to reconnect it.

- Equipment: See the equipment of the current realm's alts in one screen. Very useful when purchasing stuff for your alts at the AH. Multiple realms supported. Right-clicking any equipment piece will allow you to find an upgrade, this feature is similar to the official wow armory feature, and is quite performant, even though it doesn't match the accuracy of the official one.

- Search: the most important feature of the addon, it uses an AH-like frame to display search results. You can either search bags on the current realm, on all realms, or a loot table.
The loot table is a table based on AtlasLoot, but which contains only item id's, and therefore keeps memory usage minimal.

The Search menu allows you to find items based on their name (even partial), level, type or rarity, almost like at the AH. It is also possible to search known recipes.

- Quest Log: See the quest logs of all your alts, as well as an indication of which alts are on a specific quest. Clicking on a quest link in the chat log will tell you which alts are on that quest.

- Suggestions: Currently, only profession leveling suggestions are available when mousing over your current level in a specific profession. Suggestions are based on the leveling guides posted on the official US forums (credit goes to their respective authors). The addon also suggests you where to quest/grind xp depending on your character level.

Suggestions were also added for the most recent factions. More to come later.

- Auction house: You can see which auctions/bids you've placed with an alt without being logged in or being at the AH.

- Professions: You can browse all known recipes in a thotbot like frame (see screenshot).

- Mounts & Pets of all your alts.

- Achievements are tracked for all you alts (see screenshot).

- Guild Members: a list of your connected guildmates, along with their alts (if they're using Altoholic too), and their average item level. Clicking their AiL will also allow you to "remotely" inspect their equipment.

- Guild Skills: a list of altoholic users in your guild, along with their alts and direct profession links. All professions are available in one click.

- Guild Bank tabs: a list of altoholic users and the time at which they last visited the guild bank. If you haven't visited the guild bank for a few days, you can remotely update your local data without going to a capital city.

FAQ

The FAQ has been moved here : http://www.wowinterface.com/portal.php?id=372&a=faq


Credits

- I'd like to thank my guild, Odysseüs on EU-Marécages de Zangar, for assisting me since the earliest phases, thanks guys for everything you've done
- Thanks to the wowace community, you've been very helpful and this addon would not be there without the technical answers you gave me (especially Xinhuan, author of BankItems)
- Thanks to all the guys who are behind AtlasLoot, keeping the loot table up-to-date is a tremendous work, and the search functionality of Altoholic would not be what it is without your hard work.
- Thanks to Ayindi (wowace) & sLiz3r (curse) for the German translation.
- Thanks to NightOwl (wowace) for the zhTW translation.
- Thanks to Wang (wowace) for the zhCN translation.
- Thanks to Hellbot for the ruRU translation.
- Thanks to Laumac for the frFR translation.
- Thanks to IrregularByte for the esES translation.
- Brykrys for the LinkWrangler support.

Join the #altoholic IRC channel on Freenode : irc://irc.freenode.net:6667/

IMPORTANT NOTE: As with every new expansion, many things have changed in the API, and it is REQUIRED to clear your Saved Variables for the addon.
This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua

There WILL be bugs if you use your old files without cleaning them first.
Some fixes to work around API changes are too time consuming, so cleaning is required. A meager price to pay once per expansion.

6.2.006 (17/08/2015)

Imported all changes made in the unofficial releases made during my absence.
Many thanks to those who took it upon themselves to provide fixes for all those issues.
To prevent confusing users, I will resume the version number based on Zwixx numbering, so if you used a version up to 6.2.005, you have to upgrade to this version.
Some fixes made by me before the release I was supposed to make after 6.2 are also included, so make sure to upgrade.

- DataStore_Reputations: added 6.2 factions. (Thanks Zwixx)
- DataStore_Inventory: added LFR loots. (Thanks Zwixx)
- DataStore_Garrisons: Fixed a Lua error when scanning followers. (Thanks Zwixx)
- Fixed tooltip related issues. (Thanks Zwixx)

- DataStore_Achievements: Fixed an issue where an earned achievement was not immediately saved to the DB, and was only read at next login.
- Fixed a silly bug that prevented you from searching professions.
- Account Summary -> Clicking on the level of any character toggles the display of decimals. This option is remembered across sessions.
- Account Summary -> Clicking on the AiL of any character toggles the display of decimals. This option is remembered across sessions.
- Created some extra templates to simplify the code (more on the way.. this happens bit by bit)

6.1.006 (08/05/2015)

- Updated list of archaeology projects with WoD projects. I apparently messed up and lost the file that contained the update in 6.1.001, it's now ok.
- Moved several UI templates to their own folder.
- Completely rewrote the Blizzard's DropDownMenu widget to use my own version.
I was tired of some of the constraints of their implementation, and of the loss of time it caused me every time I wanted to use one.
So I invested some time in making it my way.
- Account Summary -> The amount of uncollected garrison resources now appears in yellow when resources exceed 300, and in red when they exceed 450.
- Account Summary -> Added icons with drop-down menus to filter your list of alts by faction, level, profession and class.
- Account Summary -> Fixed the expand/collapse button that did not work anymore after the complete rewrite of the pane.
- Achievements lists updated ! (Thanks Bluemage29 for your help !!)
- Fixed a Lua error when viewing the Guild tab with an character not in a guild.


6.1.005 (20/04/2015)

- The garrison mission tooltip now shows a red exclamation mark '!' when no missions are active.
- In the account summary, the last column used to sort the view is now remembered, and is restored when you log in again.
- Character's tab: fixed a lua error when mousing over the professions' icon of a character that does not have 2 professions.
- Account Summary: modified the garrison followers pane to show followers at iLvl 675 and a column for their weapon/armor iLvl.


6.1.004 (11/04/2015)

- Fixed sorting the account summary by "Last Online" where the order was sometimes incorrect.
- Added an option to show the tooltip counters without details (no 'equipped', 'bank', ..). Disabled by default.
- No longer wiping the list of followers before scanning them.
- Added a tooltip to the garrison resources in the account summary, it now shows when resources were last collected, and when you will reach the maximum of uncollected resources.
- Fixed incorrect tooltip after multiple searches in the search tab.
- DataStore_Garrisons: Some clean-up to properly report active missions.
- The garrison mission tooltip that shows a '*' when missions are complete now shows it in red if all active missions are complete.

6.1.003 (07/04/2015)

REMINDER: If you are looking for a free Heroes of the Storm Beta key for the European Region, you should check the comments section on Curse & WoW Inteface.. I still have a few keys to give away.

- Fixed a few lua errors in the account summary tab.
- Added Draenor LFR dungeons to the Grids->Dungeon Finder pane.

6.1.002 (06/04/2015)

- Updated scanning of currencies (honor points), total no longer needs to be divided by 100 since 6.1.
- Updated the garrison followers pane in the account summary to show followers with an iLvl greater than 660.
- DataStore Characters: updated GetRestXPRate() to account for Pandaren extra rest xp.
- Fixed Auction House scanning, and cleaning of expired auctions.
- The summary tab has been fully rewritten so that all 6 panes use the same frames.
This will make the addition of future content much easier.
Some new features here and there while I was at it (quality of life improvements mostly), I'll let you discover them :)
This is an update I wanted to do for a long time, and there are more things planned (more filters).. the other tabs will get an update too.


6.1.001 (25/02/2015)

- Added support for Garrison missions ! Warnings are not in yet, but available and active missions are now visible in the characters' tab.
Note: Active missions can only be correctly tracked if the mission is started with this version of Altoholic, so currently active missions will be visible, but their expiration will not. Sorry, this info is not provided by the game, I have to "manually" keep track of it.
- Fixed the spam of mail expiry warnings, this time for good (hopefully ! feedback appreciated on this one!).
- Now refreshing the follower's pane immediately when the followers' list is updated.
- Updated list of followers not recruited at the inn.
- Updated list of archaeology projects with WoD projects.
- Cleaned up the .pkgmeta of DataStore modules, my sources tell me this should prevent some problems with the Curse Client :) (Thanks Myrroddin !)
- Removed "already known/could be learned by" information from tooltips for companions, as they have been account-wide for a while.
- More code cleanup.

Note: I made several attempts at fixing the double guild bank counters in the tooltip, thanks to all of you who sent me their SV files, the issue is now clear.
Nevertheless, a complete perfect fix is not yet possible, as Blizzard does not provide the real/full realm name to which the guild actually belongs.
The best I can get in my case is "MarécagedeZangar" when I actually expect "Marécage de Zangar", and that value is nowhere to be found in the API.
Long story short, I have to come up with a way to work around this that does not force you guys to respect weird conditions to make it work..


6.0.004 (09/01/2015)

A massive code cleanup was performed, it should be mostly transparent for all of you, but code maintenance will be greatly improved for me.
I also simplified a lot of XML frames with new conventions that Blizzard had activated certainly a while ago, but that I never had time to change.
It's not finished, but it's a step in the right direction :)

- Many options were not saved correctly, this has been fixed, as a result, these options have been reset (tooltip options, etc..)
This options bug had, among others, impact on the account sharing feature that couldn't be launched anymore, Thanks Elfana for helping me on this !
- DataStore_Garrisons: Fixed scanning collection of garrison cache resources. It could occasionally be wrongly reset when getting resources from other sources.
- DataStore_Garrisons: Followers are now stored based on their id's, instead of their names. You will have to check your missions' table again with your alts to update follower information.
- DataStore_Garrisons: added a slider to configure when the reporting for uncollected resources should happen (350 -> 475)
- Grids -> Garrison Followers: added a drop down list to filter followers on whether they are collected, not collected, and if they were recruited at the inn or not.
- Garrison blueprints now appear in red if already known, I applied the same rule as for BOP recipes from Garrison trainers, thus any BOP item with "Already known" will appear red in a merchant frame.
- DataStore_Agenda: fixed another Lua error at logon introduced with previous fix. (Thanks again SpareSimian!)
- DataStore_Mails: added an option to report mails about to expire to the chat frame, in addition to the already existing dialog box. This will allow you to see on which alt the mail can be found. Please keep me informed if you detect real bugs thanks to this.


6.0.003 (27/12/2014)

- DataStore_Garrisons: fixed a bug where saved buildings are deleted from the DB.
- Added tracking of uncollected garrison resources. They can be seen in the currency pane of the account summary.
- Added a warning when uncollected garrison resources are >400 on a given alt. There is an option to disable this warning if you want to.
- Added Garrison-related achievements, now listed in a proper way in the achievements' tab.
- Checked recipes that kept appearing in green at garrison trainers.. there was no bug actually, recipes stayed green because they could be learned by other alts.
What I did instead is to check if a recipe is BOP. If it is BOP, and already known, it will appear in red.
- Removed mounts from the addon, as they have been account-wide for a while now. The icon is still there as a placeholder in the grids tab though.
- DataStore_Pets: removed all mount-related functions and data tables.
- DataStore_Mails: fixed a bug where the addon kept complaining about old mails about to expire. This one is long overdue, thanks to Wispor and Elfana for helping me on this one !
- Fixed "Player not found" message. (Bug 779 / Thanks Phinar !)
- DataStore_Achievements: fixed an error caused by achievements with invalid id (as returned by the game's API). (Bug 792 / Thanks SpareSimian)
- DataStore_Agenda: fixed a Lua error at logon. (Bug 792 also / Thanks SpareSimian)

6.0.002 (24/12/2014)

Seven Year Anniversary Edition.

Today is the seventh birthday of Altoholic, and I wanted to take a moment to thank the community for its patience and support.
2013 was a difficult year on a personal level, and 2014 was extremely busy at work.
As you have all seen, the amount and the pace of releases was not the best in these last 2 years, nevertheless, I remain committed to keep the addon alive, even if it will sometimes be on a "best effort" basis.

I had originally planned to make a release a bit earlier, but life came in the way, and truth be told, it's not a bad thing that the release happens today, as the last time I actually made a release close to the addon's birthday was for the 2-year anniversary.

To celebrate this wonderful day, I am releasing the first garrison-related features, it's not much, but it's a step in the right direction. I hope you'll enjoy it.

I will be peacefully resting at home for the next 2-3 weeks with some spare time on my hands though, and I intend to work on garrison missions + resources, and also on several fixes that are long overdue.

Enough said.. let me finish by wishing you all the best for 2015, for you and your families, and of course for all your alts :)

.. on to the changelog !

- New DataStore module : DataStore_Garrisons !
Note: You have to visit the missions table to scan followers, it doesn't work otherwise.
- Grids tab: added a pane for Garrison followers.
- Grids tab: added a pane for Garrison buildings.
- DataStore_Containers: now scanning the reagent bank at logon.
- Account Summary : updated the "currency" pane to remove valor and justice tokens, and replace them with garrison resources, apexis crystals, and seals of tempered fate.
- Account Summary : added a pane for Garrison followers.
- Fixed a Lua error when talking to an enchanting follower in the garrison.
- Fixed professions not being scanned entirely since 6.0 (Thanks Myrrodin & CKaotic), I did revert the part about followers though, to use IsNPCCrafting() instead.
- A lot of minor fixes.

Notes:
- Garrison missions/resource tracking are coming, no need to ask, it's high on the priority list :)
- I have a few weeks off, so I'll have time to work on the add-on, there will be releases in the coming 2-3 weeks, with several bug fixes (hell, the list has grown quite long..)


6.0.001 (17/10/2014)

- Added a pane in the Grids tab to track LFR lockouts across alts.
- Added support for the new void storage tab + reagent bank.
- Updated achievement lists.
- Updated tradeskills data (Grids tab)
- Fixed WoD related issues.
- DataStore_Reputations: fixed WoD compatibility.
- DataStore_Reputations: LibBabble-Factions is back.
Note : seriously Blizzard why on earth is GetFactionInfoByID no longer returning data for the opposite faction's reputations?
- DataStore_Talents: talents & glyph scanning is temporarily fully disabled. UI is still missing too, sorry about that.
- DataStore_Quests: fixed WoD compatibility.
- DataStore_Containers: Added support for the new void storage tab.
- DataStore_Containers: Added support for the new reagent bank.
- LibCraftInfo: updated for WoD.
- LibCraftLevels: updated for WoD.
- LibCraftReagent: updated for WoD.
- Currencies pane: removed unrequired tooltip.


Older patch notes : see changelog.txt
Archived Files (51)
File Name
Version
Size
Author
Date
6.1.006
2MB
Thaoky
05-08-15 10:51 AM
6.1.005
2MB
Thaoky
04-20-15 02:45 AM
6.1.004
2MB
Thaoky
04-11-15 11:42 AM
6.1.003
2MB
Thaoky
04-07-15 11:23 AM
6.1.002
2MB
Thaoky
04-06-15 10:02 AM
6.1.001
2MB
Thaoky
02-25-15 01:35 PM
6.0.004
2MB
Thaoky
01-09-15 11:42 AM
6.0.003
2MB
Thaoky
12-27-14 07:55 AM
6.0.002
2MB
Thaoky
12-24-14 09:16 AM
6.0.001
1MB
Thaoky
10-17-14 11:25 AM
5.4.009
1MB
Thaoky
08-08-14 09:23 AM
5.4.008
1MB
Thaoky
07-27-14 07:36 AM
5.4.007
1MB
Thaoky
07-24-14 10:32 AM
5.4.006
1MB
Thaoky
07-22-14 07:40 AM
5.4.004
1MB
Thaoky
10-07-13 10:09 AM
5.4.003
1MB
Thaoky
10-06-13 01:37 AM
5.4.002
1MB
Thaoky
09-17-13 10:26 AM
5.4.001
1MB
Thaoky
09-11-13 09:46 AM
5.3.003
2MB
Thaoky
08-01-13 07:10 AM
5.3.002
1MB
Thaoky
05-29-13 12:28 PM
5.3.001
1MB
Thaoky
05-28-13 11:29 AM
5.2.001
1MB
Thaoky
03-12-13 04:02 AM
5.1.002
1MB
Thaoky
02-24-13 06:19 AM
5.1.001
1MB
Thaoky
11-29-12 11:00 AM
5.0.003
1MB
Thaoky
11-28-12 12:14 PM
5.0.002
1MB
Thaoky
10-06-12 04:56 AM
5.0.001d
1MB
Thaoky
09-13-12 12:08 PM
5.0.001c
1MB
Thaoky
09-03-12 10:59 AM
5.0.001b
1MB
Thaoky
09-02-12 11:38 AM
5.0.001
1MB
Thaoky
09-02-12 05:27 AM
4.3.003b
1MB
Thaoky
05-05-12 03:43 AM
4.3.003
1MB
Thaoky
05-04-12 08:51 AM
4.3.002
1MB
Thaoky
01-29-12 05:05 AM
4.3.001
1MB
Thaoky
12-10-11 03:24 PM
4.2.002
1MB
Thaoky
10-30-11 04:59 AM
4.2.001
1MB
Thaoky
06-29-11 12:20 PM
4.1.001b
1MB
Thaoky
05-01-11 09:31 AM
4.1.001
1MB
Thaoky
04-30-11 01:06 PM
4.0.006b
1MB
Thaoky
04-02-11 11:55 PM
4.0.006
1MB
Thaoky
03-02-11 08:03 AM
4.0.005d
1MB
Thaoky
02-16-11 10:11 AM
4.0.005c
1MB
Thaoky
02-15-11 07:28 AM
4.0.005b
1MB
Thaoky
02-11-11 09:23 AM
4.0.005
1MB
Thaoky
12-03-10 09:24 AM
4.0.004c
1MB
Thaoky
11-24-10 12:25 PM
4.0.004b
1MB
Thaoky
11-21-10 08:00 AM
4.0.004
1MB
Thaoky
11-20-10 07:28 AM
4.0.003
1MB
Thaoky
10-26-10 04:49 AM
4.0.002
1MB
Thaoky
10-17-10 06:39 AM
4.0.001
1MB
Thaoky
10-15-10 09:02 AM
4.0.001
1MB
Thaoky
10-15-10 08:04 AM


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Unread 08-10-09, 06:05 PM  
Xrystal
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And also, on logging out I get the following error:

[2009/08/11 01:01:23-586-x1]: Altoholic-v3.2.001\Frames\TabOptions.lua:260: attempt to index field 'options' (a nil value)
Altoholic-v3.2.001\Altoholic.lua:1614: in function `?'
CallbackHandler-1.0-3:146: in function <...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3:91: in function `Fire'
AceEvent-3.0-3 (DataStore):119: in function <...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:118>

---
But, on logging in a second character I don't seem to have received the previous error again so perhaps as I thought and just crying about a lack of a wtf file.
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Unread 08-10-09, 06:38 PM  
AnrDaemon
A Flamescale Wyrmkin
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Forum posts: 133
File comments: 2474
Uploads: 6
Originally posted by Xrystal
But, on logging in a second character I don't seem to have received the previous error again so perhaps as I thought and just crying about a lack of a wtf file.
Likely. I haven't received any of these errors (didn't wiped previous settings).
Last edited by AnrDaemon : 08-10-09 at 06:39 PM.
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Unread 08-10-09, 07:24 PM  
thegabbert
A Kobold Labourer
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File comments: 96
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I got the "attempt to concatenate local 'level' (a nil value)" error when mousing over a hunter quest. It's possible (just a guess, I haven't looked into it) that the quest link parser is choking on the fact that quest levels can be negative; quests that scale with level (class/holiday/etc.) have a listed level of -1.

Edit:

DataStore_Quests.lua, line 75: insert "-?" (without the quotes) before the second "%d+". This got rid of the error for me. YMMV.
Last edited by thegabbert : 08-10-09 at 07:43 PM.
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Unread 08-10-09, 09:58 PM  
thegabbert
A Kobold Labourer
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Also, the Scan Mail Body option doesn't work; I have it set to 0 but it does the scan regardless.

DataStore_Mails.lua, line 260: insert " == 1" before "then". (0 and 1 are both "true", you have to do a comparison to get a boolean true/false.) This seems to fix it for me. YMMV.
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Unread 08-10-09, 10:16 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by thegabbert
DataStore_Mails.lua, line 260: insert " == 1" before "then". (0 and 1 are both "true", you have to do a comparison to get a boolean true/false.) This seems to fix it for me. YMMV.
Unforunately, this is true.
Lua does not comply with ANSI standards... :/
In which other language the
Code:
/script if 0 then print(1) end;
would ever work?
Last edited by AnrDaemon : 08-10-09 at 10:20 PM.
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Unread 08-10-09, 10:27 PM  
thegabbert
A Kobold Labourer
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Lua actually used to behave as expected there; a lot of mods (mine included) broke when they (the Lua people, not Blizzard) changed it.

For what it's worth, there are a lot of languages (C#, for example) that won't let you do a comparison on a non-boolean at all: in C#, "if (0)" won't even compile.
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Unread 08-11-09, 01:42 AM  
Thaoky
An Aku'mai Servant
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Re: Errors with 3.2.001

Originally posted by Meloric
"Altoholic-v3.2.001\\Frames\\Quests.lua:86: attempt to concatenate local 'level' (a nil value)
I made a quick fix for this, but I would need your DataStore_Quests.lua to find out what caused the issue (I suspect the pattern I used to match data in the quest link is not entirely correct, so I'd need to know which quest caused this).
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Unread 08-11-09, 01:43 AM  
Thaoky
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Originally posted by Ookami.kun
Is there any way to change the time that Altoholic perceives when I'm playing WoW?
Implemented in 3.2.001 (actually, it was also in one of the 3.1.x alphas).
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Unread 08-11-09, 01:52 AM  
Thaoky
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Originally posted by AnrDaemon
Uhm... I don't know what to say, but... well, let me be honest.
Since you're referencing DataStore as required dep in your sub-modules, you do not need to reference same common libraries in them.
You can safely submit such critics, I am open to criticism as long as it's positive. My goal is that DataStore gets used by addons other than Altoholic, as you've probably read in the addon description, so I wanted to make all modules independant. That said, now that I've gained some experience with it, I agree that a few libs could be removed, or rather gathered in the main module.

At least all Ace libs & the main LPT could go in there, since all modules have a dependency on the main one. Point noted

For your other comments:

- Additional debug info : removed
- .level = nil, care to send me your DataStore_Quests.lua ?
- nil'ing old data = done, thanks for the suggestion
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Unread 08-11-09, 01:55 AM  
Thaoky
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Originally posted by Xrystal
I just installed 3.2.001 version with the new datastore folders and removed the WTF data file as suggested on the changes page. I received the following error on logging into my first character. Hopefully just an offshoot of having no data available but thought I would point it out for you. Although, on second look, it may not be just if at all altoholic causing the problem. Let me know if you don't see anything in the altoholic, datastore_characters files.
I suspect an issue with an other addon. The problem might be on my side, but if it conflicts with something else, it might be worth checking. Can you make a test with altoholic alone ? Let me know what you find out.
Thanks in advance.
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Unread 08-11-09, 02:02 AM  
Thaoky
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Originally posted by thegabbert
Also, the Scan Mail Body option doesn't work; I have it set to 0 but it does the scan regardless.

DataStore_Mails.lua, line 260: insert " == 1" before "then". (0 and 1 are both "true", you have to do a comparison to get a boolean true/false.) This seems to fix it for me. YMMV.
Thanks for this & the other suggestion, I guess forgetting "== 1" is a reminiscence of my C experience :>
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Unread 08-11-09, 02:35 AM  
AnrDaemon
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Originally posted by Thaoky
You can safely submit such critics, I am open to criticism as long as it's positive. My goal is that DataStore gets used by addons other than Altoholic, as you've probably read in the addon description, so I wanted to make all modules independant.
But they are all depend on DataStore, and since their data used through (I suppose) function calls, rather than messing with global variables, it's just no difference, but would solve a mess for potential end-user in times of complete reinstall/remove of addon.

See for example, what Norganna guys did:

Coding environment (and nightly snaps, you can get 'em at http://zip.norganna.org/ ) - a long-long list of many addons. Only these directly named after Auc- are counted over 30 right now, plus libs and stuff like Informant, Enchantrix... In short, it's 45 different addon folders.
Production environment - 18 (yes!) folders, from which - Auc-Auctioneer, being a hub for most of the framework, one library (Stubby), two supplementary addons (blessed !Swatter and small and handy SlideBar) and rest are addons that either have external dependencies/special meaning and can't work embedded (not properly, at least), or need separate storage due to large (and I mean - really large) amount of information being saved in their lifecycle (potentially - gigabytes... it's just not limited by addon).

For DataStore, I doubt you could reach level of several megabytes. For quick measurement, half-full account on one pvp server with moderately packed bagzz - half a megabyte. My estimation is that it'll be around 1Mb per account per faction for most cases.

Also, pick a case of hand-sharing of said information between, say, home and office *smile* computer. Wouldn't it be easier to distribute single file, rather than multiple (moreover - potentially, multiple unknown files, if we ever see people writing their own modules for DataStore) ones?

Taking this into account, and having good-working example of similar framework, I don't see a reason in splitting storage into multiple files. Descending from that, I assume it would be easier for end-user to install/manage two folders, rather than ten+. Will also semi-auto-solve library duplication across DataStore, since it will come in a single pack, with already shared libraries.

--
Oh, well, back to my own coding, will I? >.>
Last edited by AnrDaemon : 08-11-09 at 02:38 AM.
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Unread 08-11-09, 04:25 AM  
Thaoky
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Originally posted by AnrDaemon
But they are all depend on DataStore, and since their data used through (I suppose) function calls, rather than messing with global variables, it's just no difference, but would solve a mess for potential end-user in times of complete reinstall/remove of addon.

See for example, what Norganna guys did:

Coding environment (and nightly snaps, you can get 'em at http://zip.norganna.org/ ) - a long-long list of many addons. Only these directly named after Auc- are counted over 30 right now, plus libs and stuff like Informant, Enchantrix... In short, it's 45 different addon folders.
Production environment - 18 (yes!) folders, from which - Auc-Auctioneer, being a hub for most of the framework, one library (Stubby), two supplementary addons (blessed !Swatter and small and handy SlideBar) and rest are addons that either have external dependencies/special meaning and can't work embedded (not properly, at least), or need separate storage due to large (and I mean - really large) amount of information being saved in their lifecycle (potentially - gigabytes... it's just not limited by addon).

For DataStore, I doubt you could reach level of several megabytes. For quick measurement, half-full account on one pvp server with moderately packed bagzz - half a megabyte. My estimation is that it'll be around 1Mb per account per faction for most cases.

Also, pick a case of hand-sharing of said information between, say, home and office *smile* computer. Wouldn't it be easier to distribute single file, rather than multiple (moreover - potentially, multiple unknown files, if we ever see people writing their own modules for DataStore) ones?

Taking this into account, and having good-working example of similar framework, I don't see a reason in splitting storage into multiple files. Descending from that, I assume it would be easier for end-user to install/manage two folders, rather than ten+. Will also semi-auto-solve library duplication across DataStore, since it will come in a single pack, with already shared libraries.

--
Oh, well, back to my own coding, will I? >.>
Good points. In my original attempts, all modules were really independent, meaning that there was no main DataStore module, but I quickly found out that I was copy-pasting several functions from one module to another, so I went with the current approach.

The design goals were multiple:

- reaching a data abstraction layer, in order to decrease the need to clean sv file(s) all the time. I was a bit tired of asking users to clean them so often.

- Admittingly, I sometimes had the bad habit of addressing my data directly into the db, sure it might be a few microseconds faster, but it can sometimes be a pain to maintain. With a single point of access to my data (DataStore:GetWhatever()), it forces me to be clean (and that's a good thing ).

- make the whole thing more manageable, and possibly reusable by others. If in the end, I'm the only user of DataStore, it's not a problem at all.

- allow external applications to read character data from a single place (even though "single place" might mean "many files"). If one day I stop coding altoholic, I hope someone will go on and maintain just datastore, as external apps (like websites) could easily maintain it to keep their business running.
In that context, I'd rather see external solutions depend on DataStore than Altoholic.

- about the one dir vs 16 dirs, the reason behind this is twofold : for users, being able to select only the modules they want, and for authors, just the same, assuming more modules see the light of day, there might even be modules I will not use in alto, but they'd remain part of the solution.

In the end, I did remove the libs from each module (the common ones, some remain specific, that may change), and I have to say that although it took me time & effort, I'm glad to have adopted this approach, be it only for what it brought me in the account sharing feature
Last edited by Thaoky : 08-11-09 at 05:52 AM.
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Unread 08-11-09, 06:12 AM  
AnrDaemon
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Well, having independednt data providers and having independent data storage... :P well, well, i'm silenced from now... just growing tired from digging hacky code >.<
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Unread 08-11-09, 11:38 AM  
tnbp
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How far away are we from having the ability to track badges, stone shards, and other forms of currency? That's one thing I would LOVE to see in a future release (especially because of heirlooms for alts.)
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