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Mists of Pandaria (5.0.4)
Updated:10-21-12 08:27 AM
Created:unknown
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SLDataText  Popular! (More than 5000 hits)
Version: 5.0.41
by: Taffu, suicidalkatt
Simple Light Data Text v5.0.41

SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.

Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.

Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:

- NEW!!! Reputation: Displays current tracked Reputation. Utilizes Blizzards built-in tracking on the Reputation pane, "XP Bar" watched Reputations will be displayed.
- Armor: Displays current overall gear durability value as well as a tooltip that provides detailed durability information. This module also has an auto-repair feature.
- Bag: Displays remaining & total bag space. Click interaction toggles your bags open & closed.
- Clock: Displays selected Local or Realm time, with options for 12 & 24 hour format(s). Tooltip provides expanded time information, and click interaction toggles both the Time Manager & Calendar windows.
- Coords: A simple map coordinate display.
- Currency: Displays currency of your choosing based on your "discovered" currencies. Interactive tooltip provides full currency list and allows for display selection.
- Exp: Displays experience point information, including percentage & rest percentage.
- FPS: A simple framerate display.
- Gold: Displays current overall Gold in long or short format, tooltip shows session-based values (Starting/Current/Earned).
- Latency: A simple latency display.
- Mail: A simple mail indicator inheriting the stock MinimapMailFrame tooltip.
- Memory: Displays current UI memory usage, as well as provides click interaction for manual garbage collection and a detailed list of AddOn usage.
- ZoneText: A simple ZoneText display with PvP-Type coloration.
Be sure to check the Other Files tab for additional modules, such as Guild, Friends, and StatLine!

Usage:
/sldt - Help
/sldt config - Toggle drag & drop/configuration mode
/sldt global - Open global configuration menu
/sldt <module> - Open module configuration menu

Note: In drag & drop/configuration mode, you can left click & drag to move modules, or right click modules to open their specific configuration menu. The Global Configuration Menu has global options such as font & sizes that carry over into the modules, as well as profile options and tooltip scaling for LibSLTip tooltips.
October 21, 2012 - v5.0.41 -- * Suicidal Katt update *
-Minor bugfix with Clock module.

October 20, 2012 - v5.0.4 -- * Suicidal Katt update *
-The 'am / pm' with custom time will now be correct with the realm time checkbox. Addressed the hour correct to not change '20' and '10' to '2' and '1' respectively.
-Fixed the upper limit for the 'exp' module.

October 15, 2012 - v5.0.3 -- * Suicidal Katt update *
-Updated Ace Library as well as LibSharedMedia.
-Huge rewrite for the clock module:
  • Added additional toggle for "Custom Time Format", previously the custom string was only used if realmTime was not used.
  • Added additional toggle for "Military Time" and added support for the db value 'format24'.
  • Fix: Custom Time formatting will use class colors if used and will lowercase the am/pm for any instance of %p throughout the string.
  • Fix: 'hourCorrect' will now work on any instance of %H or %I throughout the string.
  • Fix: Realm Time will now toggle between local and realm time for both custom strings and default formatting.
  • Added 'getLocalTime()' function to allow formatted text for local time.

September 2st, 2012 - v5.0.2
-Adjustment made to configuration slash command methods (thanks free_nme) to help locale issues

September 1st, 2012 - v5.0.1
-Changed max width of SLTip to 380px due to BattleTags being added to Friend module
-Update credit to WoWI user "IMulch" for fixes with Friend module and width update suggestion

August 30th, 2012 - v5.0.0
-Fixed issue with Clock module drag movement during configuration mode
-Version updated to latest WoW build

July 13th, 2012 - v.4.3.6
-Added additional cushion between double line tooltips for readability.
-Adjusted time formatting in clock tooltip for world PVP zones.
-Finalized and added Guild Fund use in armor repair.

May 26th, 2012 - v.4.3.5
-Fixed error with reputation tooltip when not tracking
-Mail module will show "Mail!" instead of 0/0 on icon mode counts with mail at login
-Exp module no longer shortens XP values at 1k, instead at 10k
-Fixed error with Exp module, rest xp no longer gives nil error when exhausted

May 2st, 2012 - v.4.3.4b
-Fixed error with "zhTW" localization file encoding

May 2st, 2012 - v.4.3.4a
-Updated "zhTW" localization

May 1st, 2012 - v.4.3.4
-Added "Reset Player Data" to Gold module
-Added new Reputation module
-Tweaked LibSLTip to ensure text line color works

April 10th, 2012 - v.4.3.3
-Updated Coords to increase update frequency
-Removed Coords interval option
-Updated LibSLTip, increased button highlight visibility, inherits game tooltip, added scale to options
-Updated Clock Module, added Tag style selection

April 1st, 2012 - v.4.3.2
-Added profile option for reseting current profile to default
-Added profile option to delete existing profiles

February 1st, 2012 - v.4.3.1
-Added "Tag/Text Display" feature to applicable modules
-Added deDE.lua locale file with starter translations (Thanks Noomcl)

January 29th, 2012 - v.4.3.0
-Added toggle for Mail module alert sound
-Added manual selection of Currency module display in it's config menu

January 28th, 2012 - v.4.2.9
-Bag module now has a "Text Line" option with tags for Total, Used, and Remaining space.
-Config Mode Tooltips now offset from the frames for better placement visualization.

January 23rd, 2012 - v.4.2.8a
-Bag issue with localization and options fixed (oops)
-Suffix & Prefix customization added to applicable modules

January 23rd, 2012 - v.4.2.8
-Localization finished
-ruRU and frFR localizations added (apologies for bad translations!)

January 14th, 2012 - v.4.2.7
-Localization has been started
-Clock now reflects world PVP information
-Frame Strata now works properly (thanks jeffy162)
-Currency module now truncates the currency title on the display (not on the tooltip)
-Display pulse is now a global call to the core, all modules can now highlight pulse using the :Pulse(name, boolean) API.

January 8th, 2012 - v.4.2.6
-Turning off tooltips ensures frame click-through now.
-Calendar Invites Pulse has returned to the clock module.
-Clock now reflects the proper minutes for realm time.
-Exp module should update properly and more consistently now.
-Enabling/Disabling modules should no longer affect their menu visibility.
-Enabling/Disabling modules should have a larger impact on memory usage now.

January 3nd, 2012 - v.4.2.5
-Updated handling of frame anchors when using SLDT modules as the parent anchor.

January 2nd, 2012 - v.4.2.4
-Updates to primary LibSL library.
-Updates to core/element interaction.
-Fixed issue with clock options not showing properly in the menu.

December 31th, 2011 - v.4.2.3
-Updates to primary LibSL library.

December 30th, 2011 - v.4.2.2
-Updated how adding modules is handled internally.

December 24th, 2011 - v.4.2.1
-Tweaked ZoneText coloring method, black text 'should' be gone.
-Tweaked combat fade speed and functionality so text doesn't partially disappear sometimes.
-Changed method of realm time fetching, hopefully our minute zero's come home.
-Module frames can now be used as parent using "SLDT_<modulename>".

December 23th, 2011 - v.4.2.0
-4.2 is a Beta overhaul release of the upcoming 5.0 package for Mists of Pandera

December 18th, 2011 - v.4.1.1
-Should avoid errors with AceTimer calls with Guild List Module now

December 11th, 2011 - v.4.1.0
-Updated with SuicidalKatt's Cata Fan Update
-Re-versioned to 4.1.0

February 8th, 2011 - v.4.0.6
-Fixed error with Clock Wintergrasp tooltip timer
-Added Tol'Barad timer to Clock tooltip

October 21st, 2010 - v.4.0.5
-Fixed Currencies module not showing the tracked currency after relog
-Fixed Clock module ignoring disable

October 20th, 2010 - v4.0.4
-Currencies module can now track everything
-Fixed a bug if u had 0 honor

October 19th, 2010 - v4.0.3
-Changed Honor module into Currencies

October 19th, 2010 - v4.0.2
-Fixed Bnet friends not updating correctly
-Fixed Friend Refresh bug again (maybe)

October 17th, 2010 - v4.0.1
-Added Tracking module again
-Fixed Friend module not loading properly sometimes (hopefully)

October 15th, 2010 - v4.0.0
-Removed Tracking
-Disabled Arena till Cataclysm
-Updated for 4.0
-Fixed some bugs

September 14th, 2010 - v3.3.21
-Fixed Bnet friend invite

September 13th, 2010 - v3.3.2
-Fixed Friend Notes
-Added Officer Notes

September 6th, 2010 - v3.3.1
-Fixed SC2 Support (forgot some lines of code there :o)

September 5th, 2010 - v3.3.0
-Added RealID Support

May 31st, 2010 - v3.2.5
-Fixed GameTimeFrame option in Clock Module, removed Calender checks
-Fixed Mail Module, no longer shows weird notes & totals
-Added "Outline" option to global font options, enabling heavy outlines per request

March 29th, 2010 - v3.2.4
-Fixed "You are not in a guild." spam.
-Added single Marks of Honor turn in.

March 9th, 2010 - v3.2.3
-Fixed Coords bug
-Fixed Honor, not loading and updating Currencys properly
-Fixed Arena bug

March 7th, 2010 - v3.2.2
-Fixed Gold reset function
-Added Arena Module (Shows arena points gained from a team)

March 6th, 2010 - v3.2.1
-Gold Module saves gold based on faction aswell.
-Added Honor Module (Shows Starting Honor, Honor gained in the session and calculates honor you could get by turning in your Marks of Honor/ Stone Keeper's Shard)

March 6th, 2010 - v3.2
-Fixed ZoneText bug
-Fixed Profile change messing up all setting
-Added automatic refresh to the Guildmod
-Added support for 50+ mails

June 28th, 2009 - v3.1.4
-Added Guild Bank funding option to AutoRepair feature on Durability module (Thanks to Dewer)
-Added German (deDE) locale reference for color in Guild & Friend List modules (Thanks to soddi)

June 15th, 2009 - v3.1.3
-Memory Module fixed

June 15th, 2009 - v3.1.2
-Modules that were no longer updating after In Combat hiding have remembered their jobs, should no longer be failing to update

May 25th, 2009 - v3.1.1
-Calendar Invitation Pulse added to Clock module
-Clock module tooltip enhanced to include Wintergrasp timer
-Clock module tooltip enhanced to include calendar Month, Day, and Year
-Bag module should now recognize & count Soul Shards even without a Soul Bag

May 19th, 2009 - v3.1.0
-Added Auto Repair feature to Durability module
-Enhanced combat hide/show feature to include a fade in and fade out (fancy!)

April 22nd, 2009 - v3.0.0
-Updated TOC
-Removed Calendar, Statline, and Exp modules
-Added feature to wipe Gold stats (see config menu)
-Fixed Locale issue that would cause an error on Login/Reloadui

December 4th, 2008 - v2.1.6
-Added Chinese locales (credit to Digmouse)
-Adjusted graphic background on Calendar modules "pulse" alert for pending invites
-Added Friends & Guild class locales (credit to Digmouse)

November 12th, 2008 - v2.1.5
-Memory/Usage issue taken care of
-Cleaned up some addition lose ends, stability is much better

November 8th, 2008 - v2.1.4
-Memory "trimming" added
-Mail no longer has two PLAYER_ENTERING_WORLD handlers, will work right now
-Tweaks to GuildList & FriendList modules for more accurate updates
-Secondary Text added to Memory module again
-Font selection for individual modules is now fixed and working properly

November 8th, 2008 - v2.1.3a
-Typo in Mail module causing error when closing a mailbox fixed

November 8th, 2008 - v2.1.3
-Module load order has been rebuilt to fix anchoring issues on login/reloadui
-Class color option for global color (toggle)
-Chinchilla issue should be fixed (DT: function wasn't valid, fixed this)

November 7th, 2008 - v2.1.2
-Modules with disable problems are fixed (ZoneText, Gold, etc.)
-Shift+Click on clock will toggle the calendar again
-GameTimeFrame is now associated to the Calendar module
-Clock module can "force hide" the GameTimeFrame when Calendar is disabled
-I took the studded belt out and taught Statline how to work properly ;-)

November 7th, 2008 - v2.1.1
-Rewrite back into some Ace Libs
-Shift+Click on name in FriendsList tooltip opens Friend Note window
-Global color adjustment (no forced class colors)
-Reworked the Memory module

October 28th, 2008 - v2.10
-Converted to AceLocale-3.0 Lib to handle translations

October 28th, 2008 - v2.09
-Slash commands no longer localized (attempt to fix menu issue)

October 27th, 2008 - v2.08
-Continuing fixes for SLDT_Locale.lua file and locale integration.

October 26th, 2008 - v2.07
-Added class locale tables to Guild & Friends modules to fix problem with locale
translations and the class colors not functioning correct.

October 25th, 2008 - v2.06
-Added locale tables, German is translated (thanks Mordog). AddOn should function, but require translation, on other Locales.

October 20th, 2008 - v2.05
-Clock will now "pulse" a glowing border when you have pending calendar invites
-Stability with enabling/disabling modules that effect Blizzard elements fixed
-deDE German table added to SLDT_Locale.lua, but not translated (coming soon)

October 19th, 2008 - v2.04
-Tooltips for FriendList and GuildList modules back to normal (without scale)
-Durability should update properly now
-I found the "0" in Server Time minutes wandering a dark alley, brought him home

October 18th, 2008 - v2.03
-Further attempt to fix Chinchilla Location Frame issue

October 18th, 2008 - v2.02
-Handles hiding Chinchilla "Location Frame" when ZoneText enabled
-Memory will force lightweight memory assessment when higher than 30mb
-GuildList & FriendList Tooltip scaling added

October 13th, 2008 - v2.00
-SLDT full release for 3.0/WotLK compatibility

July 14th, 2008 - v1.15
-Memory module will update on load now, instead of requiring a mouseover

June 2nd, 2008 - v1.14
-Removed dependency of Abacus library
-Attempt to fix Memory glitch by using gcinfo() instead of collectgarbage("count")

May 13th, 2008 - v1.13
-Updated Abacus to fix parsing for currency

April 11th, 2008 - v1.12
-Fixed problem with ZoneText not properly updating

April 11th, 2008 - v1.10 and v1.11
-Added ZoneText and Coords plugins
-Applied Digmouse's fixes for the zhCN and zhTW Colors.lua file

April 10th, 2008 - v1.02
-Additional locale information added for plugins
-Colors.lua table adjustments to support client information
-Core adjustments for new Colors.lua
-"Profiles" added - buggy and needs tweaking, but functioning
-Click functionality on Guild List fixed when columns are hidden
-Tooltip adjustments on Memory module to attempt to stem off lag problems

-Added localization for classes in the Color.lua file, and a localization check in the Friend & Guild List tooltip to avoid errors thrown when retrieving class colors for the tooltip lists.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
1.1.0
5kB
10-06-12 05:41 AM
Addon
1.0.5
5kB
09-02-12 05:12 PM
Addon
1.0.2
7kB
09-01-12 03:42 AM
Addon
1.0.3
3kB
06-27-12 03:50 PM
Addon
1.0.1
7kB
01-14-12 05:34 AM
Addon


Archived Files (34)
File Name
Version
Size
Author
Date
5.0.4
81kB
Taffu
10-21-12 12:27 AM
5.0.3
81kB
Taffu
10-15-12 05:18 AM
5.0.2
78kB
Taffu
09-02-12 05:11 PM
5.0.1
78kB
Taffu
09-01-12 11:37 AM
5.0.0
78kB
Taffu
08-30-12 04:04 PM
4.3.6
78kB
Taffu
07-13-12 01:56 PM
4.3.5
77kB
Taffu
05-26-12 07:58 AM
4.3.4b
77kB
Taffu
05-02-12 05:02 PM
4.3.4a
77kB
Taffu
05-02-12 01:15 PM
4.3.4
77kB
Taffu
05-01-12 02:17 PM
4.3.3
73kB
Taffu
04-10-12 04:48 PM
4.3.2
73kB
Taffu
04-01-12 03:42 PM
4.3.1
72kB
Taffu
02-01-12 04:53 PM
4.3.0
70kB
Taffu
01-29-12 08:43 AM
4.2.9
70kB
Taffu
01-28-12 11:30 AM
4.2.8a
69kB
Taffu
01-23-12 05:33 PM
4.2.8
69kB
Taffu
01-23-12 05:15 PM
4.2.7
62kB
Taffu
01-14-12 05:26 AM
4.2.6
45kB
Taffu
01-08-12 04:19 AM
4.2.5
42kB
Taffu
01-03-12 11:11 AM
4.2.4
42kB
Taffu
01-02-12 08:28 PM
4.2.3
43kB
Taffu
12-31-11 08:35 AM
4.2.2
59kB
Taffu
12-29-11 04:51 PM
4.2.1
59kB
Taffu
12-24-11 07:08 AM
4.2.0
58kB
Taffu
12-23-11 10:10 AM
4.1.1
257kB
Taffu
12-18-11 11:47 AM
4.1.0
257kB
Taffu
12-11-11 04:06 AM
4.0.6
264kB
Taffu
02-08-11 05:41 PM
4.0.5
261kB
Taffu
10-21-10 03:52 AM
4.0.4
261kB
Shiadra
10-20-10 07:26 AM
4.0.3
261kB
Shiadra
10-19-10 01:27 PM
4.0.2
260kB
Shiadra
10-19-10 11:24 AM
4.0.1
260kB
Shiadra
10-17-10 04:48 AM
4.0.0
258kB
Shiadra
10-15-10 07:16 AM


Post A Reply Comment Options
Old 11-12-08, 05:34 PM  
Arkive
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 240
File comments: 463
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If it's the firends module, is it safe to say that we won't experience the issues if that module is disabled? The obvious answer is yes, but I wasn't sure if perhaps the enabled/disabled was just the display portion and not the back-end processing.
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Old 11-12-08, 08:10 AM  
lapingultah
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by Taffu
There is already an option for this in the Clock Configuration (Hide Meridiem).
Meh, stupid mistake on my behalf; I didn't have the latest version...
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Old 11-12-08, 06:53 AM  
Taffu
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 149
File comments: 418
Uploads: 33
Originally posted by jasoniscursed
Is it possible to have (Server Time : Local Time) showing at once like it did in the past? It's a feature I really miss as I live in the US and play on an Oceanic server. I have looked around in the config menu and can't seem to find the option to have this.
I didn't add this option this time around because there is a tooltip that displays both local & realm time. It's a little bit of bloated string formatting to put them together, which was why I removed it. It could be added if enough folks were interested in seeing it be implemented. It also made the module kind of large in terms of real estate on-screen, which made it difficult (in my opinion) to find a good layout position for it.
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Old 11-12-08, 06:49 AM  
jasoniscursed
A Kobold Labourer

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Is it possible to have (Server Time : Local Time) showing at once like it did in the past? It's a feature I really miss as I live in the US and play on an Oceanic server. I have looked around in the config menu and can't seem to find the option to have this.
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Old 11-12-08, 06:38 AM  
Taffu
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 149
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After some preliminary tests this morning, the issue boils down to the Friends module, which might be due to the Friends Note feature that was added. I will be doing further testing/fixing this evening (provided the servers are up and stable), and should hopefully have a working patch uploaded this evening so that there aren't any issues going into the WotLK release on Thursday.

Thanks for everyone's patience
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Old 11-12-08, 05:59 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by lapingultah
1) Would it possible to hide am/pm from clock when 24h format is used?
2) Would it possible to color latency text accoring to its amount? (Like -250 green, 250-400 yellow, 400+ red)
There is already an option for this in the Clock Configuration (Hide Meridiem).

Reactive coloring could be added.
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Old 11-12-08, 03:09 AM  
lapingultah
A Kobold Labourer

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1) Would it possible to hide am/pm from clock when 24h format is used?
2) Would it possible to color latency text accoring to its amount? (Like -250 green, 250-400 yellow, 400+ red)
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Old 11-12-08, 03:01 AM  
Taffu
A Flamescale Wyrmkin
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Originally posted by Scarface42
1&2: I meant the displayed text. I was assuming, you know, if I were playing a Hunter, and selected "Ranged Crit" then it displayed the text on screen as "CRIT"... well, would seem kind of obvious seeing as I just chose "Ranged Crit"? or "RAP" etc.

3: I wasn't diss'n you or the addon. I meant, it'd be nicer to have it implemented by you rather than doing it myself. That way, I/we would know it was done properly.

4: Cool. Was just an idea.

5: Cool. Was just an idea.

6: Sweet.

X/Y: Would it have to go from -1600 to +1600? Pitbull for example goes from -400 to +400 in increments of 5. You can still enter the numerical value should you chose. Might be something to look at if you've never seen it. It's pretty smooth and I know personally, liking to have a minimalistic and almost OCD compulsion to have things line up etc, the sliders imo, are a nice touch.

At any rate, I hope none of my previous posts seemed rude? or like I was being disrespectful. Kind of got the "feeling" you might have thought that. These were all just ideas. Implemented or not, won't stop me from using your addon. It's very cool to have people like yourself to take time out of their day(s) to make sweet and useful addons to make our gaming more enjoyable.

Take care...
1 & 2 ) It's obvious to you, obvious to me, etc. But then I start getting bug reports stating that Crit shows up twice and it's obvious that I cannot make everyone happy with "one" defined abbreviation. Seperating Ranged Crit away from Melee Crit or Spell Crit through different abbreviations is probably going to remain, simply because despite all "crit" from gear affecting all, we still have the seperate values in our Character pane, which means something out there changes them so their different, so they should remain seperate values.

3) No problem, there's only so many ways to answer questions...my apologies if you feel I'm firing back. Honesty's the best policy, no?

X/Y ) With Sliders, you have to understand that I cannot create a "perfect" number to figure out everyones resolution. Movement around the UIParent area is related to your Resolution (as well as you UI Scale in-game). A slider works on a set "minimum" and "maximum" scale (ie. -1000 to 1000, so on and so forth). I would have to work up a way to query the users resolution, query their UI Scale, and then translate that in a way to update the sliders appropriately so that people could move the modules throughout their entire UIParent resolution. And like I mentioned, putting nearly 2000+ values onto a slider that's only 200-400 pixels wide in the game menu makes it extremely hard to adjust/tweak the values. I don't know what Pitbull does, but it sounds like moving text around a much smaller area, like your Unit Frames on a very small scale. SLDT encompasses the entire UI, and therefore Sliders just do not work.

Thanks for the feedback/suggestions
Last edited by Taffu : 11-12-08 at 03:02 AM.
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Old 11-11-08, 09:54 PM  
Scarface42
A Kobold Labourer

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Originally posted by Taffu
1a & b) Will change to RAP if it's preferable by a majority. RAP seemed less accurate than RAttk which was a bit more deliberate and blunt in what it was representing. That, and RAP is a word, which I didn't like how it looked. I would prefer the easiest distinctions for different class assortments. Sure you know what you selected, but making it AP would easily insinuate Armor Points or Attack Power, both of which is not Ranged Attack Power.

2a & b) Again, CRIT can be translated as regular Crit, whereas RCrit specifically caters to Ranged Crit. Not everyone using the AddOn is a Hunter.

3a & b) I will do my best to include a ranged (and spell) DPS conversion to select from. Also, properly in regards to how anything is done with AddOns from an authors perspective is a relative thing. Who determines it's proper? Me, or you? Or anyone else? Again, I try to make things as easily to associate to multiple classes & playstyles/ui styles as possible, while retaining a bit of my own interest and creative approach towards things. It's not going to make everyone happy, and I'm ok with that.

4a & b) Again, always something that can be added.

5a & b) Padding would be tough because it would involve 3 different frames, or using a padding value to create whitespace between the values. I can seperate them by a predetermined amount, but I didn't want to make the module too big at first. I will probably seperate them by at least an additional space.

6a & b) I've already updated the module to fire on UNIT_AURA events, which are associated with Buff gains like Rapid Fire or even the proc of an enchant like Mongoose...it should be catching more Buff gain/lose elements now.

Regarding X & Y Position Sliders: I had done this originally. It's clunky, messy, and inaccurate. It's not hard to drag a module to an approximate location and tweak with input values like it currently is, but it's harder to use a slider accurately when values can vary on a single plane from -1600 to +1600 values (ie. Monitor/Pixel Resolution). It makes it very hard to pinpoint on a specific location. I tried it, it didn't work, so I think it will stay with input values for the time being.
1&2: I meant the displayed text. I was assuming, you know, if I were playing a Hunter, and selected "Ranged Crit" then it displayed the text on screen as "CRIT"... well, would seem kind of obvious seeing as I just chose "Ranged Crit"? or "RAP" etc.

3: I wasn't diss'n you or the addon. I meant, it'd be nicer to have it implemented by you rather than doing it myself. That way, I/we would know it was done properly.

4: Cool. Was just an idea.

5: Cool. Was just an idea.

6: Sweet.

X/Y: Would it have to go from -1600 to +1600? Pitbull for example goes from -400 to +400 in increments of 5. You can still enter the numerical value should you chose. Might be something to look at if you've never seen it. It's pretty smooth and I know personally, liking to have a minimalistic and almost OCD compulsion to have things line up etc, the sliders imo, are a nice touch.

At any rate, I hope none of my previous posts seemed rude? or like I was being disrespectful. Kind of got the "feeling" you might have thought that. These were all just ideas. Implemented or not, won't stop me from using your addon. It's very cool to have people like yourself to take time out of their day(s) to make sweet and useful addons to make our gaming more enjoyable.

Take care...
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Old 11-11-08, 06:14 PM  
Taffu
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Originally posted by Scarface42
1a. Ranged AP. Maybe you could change the text to "RAP" or even just "AP"
1b. I edited the lua myself to say RAP, but, not everyone knows how.

2a. Ranged Crit %. Maybe you could change the text to "CRIT"
2b. Same as 1b, however, being that we are setting up ranged values, one would assume we know the value is for "ranged" so not to sound rude, but no need really to say RCrit. We know it's ranged. Since we set it up on our ranged toon. If you get what I'm trying to say.

3a. DPS. This is set to melee DPS. Maybe add in Ranged DPS?
3b. With the help of this site, I've managed to edit the melee DPS and give the ranged DPS output. However, not everyone can and even tho it's displaying the proper DPS, I've never edited LUA before, but do have coding background. Still, done properly by the creator would be nice. Rather than my possible hack job. LOL.

4a. Ranged Attack Speed. ie: 1.79RAS
4b. I know DPS is better to see but still, sometimes nice to see your RAP go from 1.79 to 1.01. LOL. PEW PEW.

5a. Purely cosmetic but, could you increase the spacing between the 3 stats? or possibly add a padding option? I find it looks a bit, cramped.

6a. Is there a way to change how often the stats are checked?
6b. example: my DPS is 303.6. When I pop Rapid Fire and my Bloodlust Brooch, the buffs are almost over before it updates the DPS to 489.7. Same goes for turning on or off Aspect of the Hawk. Sometimes the RAP doesn't update to the buffed output until you turn the AOTH off. Which, you see it for a split second before it shows the unbuffed count again.

--------------------------------------------

Is there any possibility of having my question/suggestions umm, commented on? Even just a Yes/No? One other idea I had, from seeing it on other addons. Maybe a slide bar for the X/Y Positioning? Could be easier to setup rather than guessing around at #'s? Just an idea.

Keep up the good work!
1a & b) Will change to RAP if it's preferable by a majority. RAP seemed less accurate than RAttk which was a bit more deliberate and blunt in what it was representing. That, and RAP is a word, which I didn't like how it looked. I would prefer the easiest distinctions for different class assortments. Sure you know what you selected, but making it AP would easily insinuate Armor Points or Attack Power, both of which is not Ranged Attack Power.

2a & b) Again, CRIT can be translated as regular Crit, whereas RCrit specifically caters to Ranged Crit. Not everyone using the AddOn is a Hunter.

3a & b) I will do my best to include a ranged (and spell) DPS conversion to select from. Also, properly in regards to how anything is done with AddOns from an authors perspective is a relative thing. Who determines it's proper? Me, or you? Or anyone else? Again, I try to make things as easily to associate to multiple classes & playstyles/ui styles as possible, while retaining a bit of my own interest and creative approach towards things. It's not going to make everyone happy, and I'm ok with that.

4a & b) Again, always something that can be added.

5a & b) Padding would be tough because it would involve 3 different frames, or using a padding value to create whitespace between the values. I can seperate them by a predetermined amount, but I didn't want to make the module too big at first. I will probably seperate them by at least an additional space.

6a & b) I've already updated the module to fire on UNIT_AURA events, which are associated with Buff gains like Rapid Fire or even the proc of an enchant like Mongoose...it should be catching more Buff gain/lose elements now.

Regarding X & Y Position Sliders: I had done this originally. It's clunky, messy, and inaccurate. It's not hard to drag a module to an approximate location and tweak with input values like it currently is, but it's harder to use a slider accurately when values can vary on a single plane from -1600 to +1600 values (ie. Monitor/Pixel Resolution). It makes it very hard to pinpoint on a specific location. I tried it, it didn't work, so I think it will stay with input values for the time being.

----------------------------------

Unfortunately, due to the servers being down, I can't currently load the game up and test the memory usage problem that's been occuring. I'll be sure to test it as soon as I can (ie. tomorrow if I can't get on tonight).
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Old 11-11-08, 04:38 PM  
Scarface42
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Is there any possibility of having my question/suggestions umm, commented on? Even just a Yes/No? One other idea I had, from seeing it on other addons. Maybe a slide bar for the X/Y Positioning? Could be easier to setup rather than guessing around at #'s? Just an idea.

Keep up the good work!
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Old 11-11-08, 02:01 PM  
Marydoll
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Re: Re: Re: Re: Achoring problems

Originally posted by Taffu
Hex is 6 alphanumeric code, not 5. So gray would be "cccccc", not "ccccc".
<3 seriously its perfect now
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Old 11-11-08, 01:45 PM  
Taffu
A Flamescale Wyrmkin
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Re: Re: Re: Achoring problems

Originally posted by Marydoll
Alright thx i will try that,
one more question tho.
About the coloring.
If i type in the hexcode for grey (wich is ccccc according to google) the color doesnt change but i just get loads of c's in the actualy on screen text.
I got absoluutly 0 knowledge of hexcode so i am probably doing something wrong :P
Hex is 6 alphanumeric code, not 5. So gray would be "cccccc", not "ccccc".
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Old 11-11-08, 01:43 PM  
Marydoll
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Re: Re: Achoring problems

Originally posted by Taffu
You have to adjust the other properties as well, they don't reset once you've anchored. If your module was originally anchored to UIParent at <X> XOffset and <Y> YOffset, those values need to be adjusted to your preference after you anchor it to the other modules frame. The easiest thing to do is set both to zero and start from there after you've anchored. SLDT does not use any StickyFrame-like libs or anything.
Alright thx i will try that,
one more question tho.
About the coloring.
If i type in the hexcode for grey (wich is ccccc according to google) the color doesnt change but i just get loads of c's in the actualy on screen text.
I got absoluutly 0 knowledge of hexcode so i am probably doing something wrong :P
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Old 11-11-08, 01:27 PM  
Taffu
A Flamescale Wyrmkin
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Re: Achoring problems

Originally posted by Marydoll
Hey i downloaded this addon today and so far i am loving it!
just one problem tho, for some reason stuff wont anchore together.
For instance if i try to anchore the FPS and Latency together i will type in the anchor of the PFS frame SLDT_Latency and put to anchor to the left.
The FPS frame will pop up on some random place on my screen and not anchor to the latency monitor at all.
This goes for all combinations of modules btw.
Anything i am doing wrong ?
You have to adjust the other properties as well, they don't reset once you've anchored. If your module was originally anchored to UIParent at <X> XOffset and <Y> YOffset, those values need to be adjusted to your preference after you anchor it to the other modules frame. The easiest thing to do is set both to zero and start from there after you've anchored. SLDT does not use any StickyFrame-like libs or anything.
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