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Updated: 04-01-08 01:41 PM
Updated:04-01-08 01:41 PM
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ChatSettingsFix (Patch 2.4)  Popular! (More than 5000 hits)
Version: 2.4.1.3
by: Tekkub [More]
Patch 2.4 introduced a bug where ChatFrame1 does not apply channel filters on login. This addon forces them to be applied. It will check your game version and build and not run after patch 2.4.1 build 8125. If the bug is not fixed in the next patch, a new version will be released.

Support has been expanded to ChatFrame2 as well (the combat log). I don't use the combat log currently, so I'm not certain it doesn't mess with the filters... but I don't think it does. Settings are now saved in the addon's savedvars as well, because it seems some channels get reset, even though they are saved out to disk correctly.

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Please report all bugs to my Google Code tracker.
Please direct all feedback and questions to my Google Group.
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Unread 06-03-08, 07:18 AM  
monty_powmia
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Iím completely agree with wolfchild
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Unread 05-23-08, 05:21 AM  
wolfchild
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Originally posted by Tekkub
I have confirmed with Blue, the issue was fixed with 2.4.2.
I gotta say if it wasn't for the mod community bringing this game to life then wow would fall into disrepair!

hell if it wasn't for you guys and your mod ideas the devs would still be fumbling around the office trying to think up ways to improve the game.. instead they just implement someones self created mod into the game *cough* Scrolling Combat Text *cough* (albeit a very basic version at that)

And the fact that you now have to fix their mistakes for them by releasing this kind of mod.. well.. its beyond words really. Whatever happened to games testing before release?!?

Anyways, this was just to say to Tekkub (with that c0cky arrogance thats both humorous and charming god love him (sorry i had to say that, he pulls it off so damn perfect )) and ALL you other modders out there.. THANKS A MILLION guys and gals!!

keep up the good work!!!

wolfy
Last edited by wolfchild : 05-23-08 at 05:23 AM.
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Unread 05-16-08, 01:37 AM  
Tekkub
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I have confirmed with Blue, the issue was fixed with 2.4.2.
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Unread 05-15-08, 08:17 PM  
Nahualli
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Nothing to fix

No need to hack the addon. Just delete the addon and it should work. Worked for me.
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Unread 05-15-08, 06:02 PM  
Arctae
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Re: Re: 2.4.2

Originally posted by Tekkub
It appears fixed to me...
I am still having the problem as well.
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Unread 05-15-08, 01:18 PM  
Tekkub
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Re: 2.4.2

Originally posted by frozndevl
It looks like 2.4.2 didn't fix the problem. Could you update this again?
It appears fixed to me...
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Unread 05-15-08, 03:27 AM  
cheadstina
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Re: Re: 2.4.2

Originally posted by Gunahylia
I'm sure Tekkub will get around to it soon, but if you really want a fixed version now just change line four to:

Code:
local mypatch, mybuild = "2.4.2", "8278"
Thanks that makes it work for me.
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Unread 05-14-08, 02:33 PM  
frozndevl
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I did make that change and the results still didn't hold after relogging. I would guess that something else changed to cause it to not work.
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Unread 05-14-08, 03:12 AM  
Gunahylia
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Re: 2.4.2

Originally posted by frozndevl
It looks like 2.4.2 didn't fix the problem. Could you update this again?
I'm sure Tekkub will get around to it soon, but if you really want a fixed version now just change line four to:

Code:
local mypatch, mybuild = "2.4.2", "8278"
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Unread 05-13-08, 11:46 PM  
frozndevl
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2.4.2

It looks like 2.4.2 didn't fix the problem. Could you update this again?
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Unread 04-24-08, 01:00 AM  
VincentSDSH
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Tek, this mod supersedes all your others. I will have your babies for this one.

Originally posted by Tekkub
I honestly don't understand software companies that require people to live and work at their office... look at the addon community here, it's HUGE and thriving, and we live ALL OVER THE WORLD. This is the internet age, WoW's an internet game.... why do the devs need to live in CA and work in an office?
Part of it is that some companies just don't know how to manage that type of implementation model or, oddly enough, fear that distributed management will slow production. Another part is the expense of the proprietary-goods-protecting connectivity needed, and this totally ignores the expense of shipping equipment all the hell over vs dumping it on the loading doc (and don't forget machines needing to be fixed, asset tracking, recovery, etc, etc).

For collaborative efforts like WoW, there really is a synergy in having people in the same location, both in the social and technical aspects. Whiteboards and quickly drawn visuals are not to be under-rated in brain storming sessions; the quick in-and-out of social/technical that people do fact-to-face helps refocus people for long duration sessions not to mention the visual cues that primates use to read situations; even the basic social bonds that are built from working in the same location foster a stronger work ethic, easier/more relaxed communication, and all the other social goodies that build team spirit so critical to group success.

I'm blessed with a company (global tech company) that embraced a distributed workforce (almost OVER-embraced it) and invested in a lot of technologies to facilitate it and I gotta tell you I looooooove working from home (no traffic, can walk the dog when I want, multi-task or time-switch for a good work/life balance, mute the phone and say what I really want to say, etc. Perks are numerous -- hell my boss will ask me if WoW patched and I'll log in and find out.

With that, however, there are downsides. My team now works almost exclusively distributed when 92% of us used to be in the same hallway. Social bonds -- things that kept us pushing harder -- are strained, some team-mates you never really get to know, ancillary knowledge transfer is greatly diminished, collaboration often takes a while over the phone or conf calls, etc.

We're global and work on global teams (one of my current projects has people from about 15 countries on it doing UAT right now) so most of our stuff is remote anyway so the company figures it can save some bucks paying for our home tie-lines or VoIP and cable/dsl, etc rather than servicing a many big-assed building and just assume most work is distributed since we do so much of it.

Along with that, managers schedule 'get-togethers' so that there are SOME social aspects to the team and you can meet more than just the people you have projects with. The company holds frequent 'networking' events so you can meet the people you would otherwise spill coffee on in the elevator some time during the week.

For something the size of Blizzard the investment is likely just too high for the benefit for a few distributed folks combined with the loss of rapport that undoubtedly speeds up their creative (such as it is) atmosphere.

(I still keep an office on-site but I only go in a few times a year to change the air. There is a sweet, sweet freedom of the only traffic between you and work is stepping over the dog to get your coffee -- of course, when you have to say "sorry I was late to the meeting, wife came home early and well..." it's a bit awkward ...or hysterical depending which end of it you were on )
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Unread 04-10-08, 11:58 AM  
103miuwtant
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Just one question though. Where do you extract the files to? I've looked through all of the comments and info and couldn't figure out where to extract the files to. I have to agree with Disco Stan, this is great! That bug has been driving me nuts for a while now!

Thanks for doing this!

Brian
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Unread 04-09-08, 11:15 AM  
Disco Stan
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I love you for this. Plain and simple.
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Unread 04-07-08, 03:10 AM  
Inokis
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No words can ever convey the gratitude I have. This whole chat fiasco and combat rewrite in the 2.4 patch almost had me ready to quit the game.

Thank you for this.
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Unread 04-06-08, 01:18 PM  
Tekkub
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The last patch didn't fix it, they say they pulled the fix cause it didn't work... I suspect they only half-pulled it because the behaviour changed... in fact it got worse.

This mod doesn't fix the problem at it's source, it cannot. The issue is in the way the values are loaded up from disc, somehow defaults are forcing their way in. All I can do in lua-space is watch when the settings change, remember them in the addon's savedvars, and force them to reapply after the game is loaded.

I'd love to work for Blue... but I won't move to CA, so it'll never happen I fear. I honestly don't understand software companies that require people to live and work at their office... look at the addon community here, it's HUGE and thriving, and we live ALL OVER THE WORLD. This is the internet age, WoW's an internet game.... why do the devs need to live in CA and work in an office?
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