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Updated:12-02-11 11:45 PM
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Downloads:679,561
Favorites:1,945
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Power Auras Classic  Popular! (More than 5000 hits)
Version: 4.23
by: Smacker, jimwebb9, Member_4, Meorawr
Mists of Pandaria Notice

The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.

Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)

Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.


Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
  • Full addon development / lua apprenticeship offered
  • Fix that pesky bug
  • Get that feature you always wanted working
  • Feel the satisfaction of giving something back
  • See your name in lights in the release notes!
  • Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.
Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

Known Issues:

None.

Links:
CurseForge Tickets: http://wow.curseforge.com/addons/powerauras-classic/tickets/
Plate of Cookies: http://tinyurl.com/5ux4yhr

Version 4.17

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.12
FIX: nil error
FIX: Asian localisation issue
CHANGE: Druids' Magic Mushroom now treated as a totem

Version 4.11
FIX: PathToAuras issue
FIX: Localisation issue
CHANGE: Sounds now play on master channel
FIX: Reset position button now works

Version 4.10
FEATURE: Global settings for custom sounds and aura textures
FEATURE: Move auras with the mouse (+ cursor keys when pointer over aura), added lock button
CHANGE: OwnSpell renamed Spellcooldown
FIX: Spell-id matching when not in spell-book
FEATURE: Add global paths
FIX: Erroneous matching when similar names
FIX: Timer invert issue
FIX: Old style imports now work again

Version 4.9
Fix: initialisation bug - PAC would sometimes seem like it wasn't working at all on first load

Version 4.8
FIX: Timer invert Below / Hide above was broken
FIX: Timer invert Below / Hide above was not being exported

Version 4.7
FIX: Delete/Move bug (oops sorry)
FIX: Stacks not hiding properly when in a multi-aura chain
CHANGE: Removed druid form restriction on combo points

Version 4.6
FIX: Pet happiness (see wiki)
FIX: Slot Aura crash
UPDATE: Russian locale - thanks to Jakov
UPDATE: Chinese locale (zhTW) - thanks to 吳宗欽
CHANGE: Optimizations for speed
FIX: Text aura updating
FIX: Purgeable Spells
FIX: %INT substitution in text auras
UPDATE: GTFO - Friendly fire

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Version 4.4
FIX: Crash with badly formatted multi-ids

Version 4.3
FIX: False positive matches when using SpellIds and MySpellCooldowns
FIX: Sometimes linked auras would get missed if inactive
FIX: Purgeable spells logic rewritten
FIX: Stealable spells logic rewritten
FIX: GCD spell ids updated

Version 4.2
FIX: False positive matches when using SpellIds
FIX: Mana update issue
FEATURE: 8 missing Blizzard Power Aura textures added

Version 4.1
FIX: Druid spammage - sorry dudes!

Version 4.0
FIX: Import bug for tri-state booleans
CHANGE: +/- buttons added to size slider
CHANGE: Timer invert slider increased to 600s
FIX: Eclipse now works (separate checks for Lunar and Solar)
FIX: Druid detection when < level 10
FEATURE: Blizzard Power Aura textures added (145-177)

==================================

Version 3.0.0W
Fix: Import bug when default value = false

Version 3.0.0V
Fix: Improved Text aura logic to try and fix not showing on login

Version 3.0.0U
Fix: Custom ending sound UI strange behaviour
CHANGE: Sound files converted to ogg files (wavs do not work in Cata)
Fix: Rogue Combo crash
CHANGE: Export format changed significantly (but still recognises old format) - now much smaller
FEATURE: Pet Happiness can now be tracked via Energy/rage/Power aura (Cata)

Version 3.0.0T
FEATURE: Max texture slider setting added
FEATURE: Ability to count in seconds from 99s instead of 60s
FIX: Holy Power and Warlock Shard detection
FIX: Rogue combo points on switching target
CHANGE: Improved edit box behaviour (should now save on loss of focus)
FIX: Custom texture with SpellId
FIX: Crash when Multi-Id not a string
CHANGE: Locale refresh

Version 3.0.0S
FIX: Warlock Metamorphosis bug (thanks Viperb0y!)
UPDATE & FIX: German locale (thanks Viperb0y!)
FIX: Import/Export (for Cata)
FEATURE: Can now optionally specify power type in Rage/Energy?Power aura
FEATURE: Happiness/Focus/Holy power tracking added (for Cata)
FIX: Drop-downs (for Cata)
FIX:Timer/Stack location/size rounding errors

Version 3.0.0R
FIX: Vanishing timers on redisplay
CHANGE: removed more global this refs (for Cata)
CHANGE: Added UNIT_POWER event support (for Cata)
FIX: Nil error when spellId not found

Version 3.0.0Q
FIX: Nil error with named totems
CHANGE: removed global this refs (for Cata)

Version 3.0.0P
FIX: Issue with multiple totems
FIX: Shaman GCD spell had wrong ID
CHANGE: Events only registered when required
FIX: Missing ActionBar check
CHANGE: Fixes for Cataclysm beta (should no longer hang on start)
CHANGE: UI background Textures changed to standard

Version 3.0.0N
FIX: Nil error when named unit missing
FIX: Named unit missing event update
FIX: Timer option nil error
FIX: Set ShowOnAuraHide properly when setting Timer to Time since activation
CHANGE: Stack check can now go up to 9999 (was 100)
FIX: Buff switching bug
FIX: Named Item textures
FIX: Named Item stack checking
FIX: Named Item matching with hyphens

Version 3.0.0M
FIX: Nil error changing sounds
FIX: DK Runes should show correct cool-down time
FIX: Timer should show properly on new auras
FIX: Animation flicker
FEATURE: Item carried check
CHANGE: Added rescale message
FIX: Aura Import paste size increased

Version 3.0.0L
FIX: Stat checking on targets
FIX: Timer and Stack strange x,y values
CHANGE: Timer and stacks max size increased
CHANGE: Lots more slider + - buttons added

Version 3.0.0K
FEATURE: New aura - Named Item Ready
FEATURE: New Aura - Equipment Slot Ready
FEATURE: New aura - Tracking type selected
FEATURE: 5 new aura textures from Dennis K.
FEATURE: Added graphical equipment slot selector
FIX: Fixed Buff/Debuff bug (picking-up target buffs/debuffs when should only be from group)
CHANGE: Localisations updated
CHANGE: Resize for new options
FEATURE: Role checking added
FEATURE: Text substitution added
FEATURE: Auto rescale for timers and stacks
CHANGE: Spell Alert logic brought in-line with other auras
FEATURE: Cast on me option added to Spell Alert
FEATURE: Play any standard WoW sound file
FEATURE: Added Plus/Minus buttons for stepping through auras
FEATURE: Selectable text color for timers and stacks
FEATURE: Role specifice flags (e.g. Tank /Healer etc)
FEATURE: Improve DK rune logic (can now exclude death runes)
FEATURE: Timers and stacks can now be fixed relative to the parent aura
FIX: Fixes to instance logic
FIX: Bug fixes for runes
FIX: ChatFrame fix
FIX: Rune timer fix
FIX: Spin animation fix
FIX: Auras new hide properly when interface hidden via ALT-Z
FIX: Increased size of export string
FIX: End sound should only play once

Version 3.0.0J
FIX: Removed debug output
FIX: Rune timer bug

Version 3.0.0I
FIX: Lots of bug fixes
FEATURE: New Pet aura
FEATURE: New Runes aura
FEATURE: New Totems aura
FEATURE: Play sound on aura ending
CHANGE: Russian Locale

Version 3.0.0H
FIX: Dump was broken
FIX: Export Global set was broken

Version 3.0.0G
FEATURE: New Aura Textures from SuicidalKatt and Yosemite (thanks guys!)
FEATURE: New Sounds
FEATURE: New Aura type static
FEATURE: New timer option to show time aura shown
FEATURE: New main animations - rotate
FIX: Import/Export fixes

Version 3.0.0F
FEATURE: New aura type with full integration with the GTFO addon
FEATURE: New PvP flag setting
FEATURE: New Instance detection (Battleground, Arena, 5/10/25 Man Normal/Heroic)

Version 3.0.0E
FIX: Improved ActionUsable respose when in GCD
FIX: My Spell Cooldown should hide properly on loosing combat

Version 3.0.0D
FIX: Exact Name + multiple matches
FIX: Allow Friendly Target on Debuffs
CHANGE: Single Aura debug flag

Version 3.0.0C
FIX: AddonLoader support removed, for now
CHANGE: Supplied sound now shown on dropdown
FEATURE: Mage sounds added (from MageAlert)
FEATURE: /powa showbuffs & /powa showdebuffs commands added to help find SpellIds (works on target or player)
CHANGE: Chinese localisations updated

Version 3.0.0B
FIX: Nil errors
CHANGE: Animation sliders extended for better control
FEATURE: Wings texture added

Version 3.0.0A
FIX: Party/PvP not working (IsUnitPlayer issue)
CHANGE: Removed profiling code

Version 3.0.0
CHANGE: Release version
CHANGE: toc updated for Patch 3.3
CHANGE: German localisations updated
CHANGE: Spanish localisation files added (just shell needs filling)
CHANGE: Chinese localisations updated
FIX: Improved efficiency in large raids
FEATURE: Shift-Click on the page name will now toggle enable/diable all on page
FIX: ActionReady was not being scanned when disabled
CHANGE: GlobalCooldown now detected automatically
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)
CHANGE: Stance base state now detectable and selectable in the drop-down (e.g. Druid Caster Form)
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated
CHANGE: Updated Russian locale
CHANGE: Improved resolution on moving timers
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FEATURE: Is alive flag added
FEATURE: Tri-State logic added to options
FEATURE: New Timer and Stacks Fonts
CHANGE: Removed start-up message spam (except first time version changes)
FEATURE: Added hi-res textures
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: global options moved to Blizz Interface/Addons
FEATURE: CPU throttles added
FEATURE: Stacks display
FEATURE: 8 new auras from JD
FEATURE: New begin animation: Bounce
FEATURE: Secondary animations now unlimited number
CHANGE: Timer rewrite
FEATURE: information on why aura won't show (CTRL-click)
FEATURE: Range of stacks use 3-5
FEATURE: new spell cooldown aura
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag
FEATURE: in Vehicle Flag
FEATURE: Spec selectors added to all auras

Version 2.6.0 (WotLK)
- Feature: WoW 3.1 compatibility update.
- Feature: Deathknight Presences added to Stance Auras.
- Feature: Whitespace added to export strings to facilitate forum posting.
- Feature: Better granularity for Mana/Health/Rage/Energy/Power threshold (step 5 -> 2).
- Feature: Mounted option changed to toggle (checked: only when mounted, unchecked: only when dismounted)
- Feature: Texture glow option affects timer.
- Bugfix: Mana/Rage/Energy/RunicPower Party & Raid triggers.
- Bugfix: Mana/Rage/Energy/RunicPower Unit triggers.
- Bugfix: PvP Trigger.
- Bugfix: "Casted" -> "Cast" typo.
Version 2.5.9a
- Bugfix: 'Show hundredths', 'Show 2 timers' timers options errors.
Version 2.5.9
- Feature: Option to only test buffs/debuffs cast by the player.
- Feature: Unlimited timers. (1 per aura instead of 5 total)
- Feature: Dynamic texture update when multiple names and 'own texture' checked.
- Feature: Import and export Aura-strings for sharing Auras with other users.
(Multiple aura conditions and timer position export/import not supported at the moment)
- Feature: 'Any' toggle for party and raid buff checks.
(unchecked = all must be buffed, checked = at least one)
- Bugfix: Action Usable aura when action linked to stance.
- Bugfix: Make "Activate Power Auras" checkbox actually do something
and shutdown processing when unchecked.
Version 2.5.8b
- WoW 3.0.2 update
- Feature: Aggro warning from focus.
(requires a modified LibBanzai-2.0 that is included in the addon Libs folder,
hoping that the change needed will be part of the original library soon)
- Bugfix: Invert Threshold gui bug.
Version 2.5.7a
- Feature: Shadow option for textauras.
- Feature: Ability to setup auras with combination of triggers.
- Feature: Spell Casting activation trigger added (target and focus).
- Bugfix: combination triggers with "show when not active" checked.
- Bugfix: Font Select button not visible on first editor open.
- Bugfix: Various internal logic errors/optimizations.
Version 2.5.6b
- Bugfix: Begin Animation "replaying" when check/refresh auras.
Version 2.5.6a
- Bugfix: Offhand temporary enchant detection/stacks
- Feature: Separate weapon buff auras can be defined per temporary enchant
and optionally filtered by slot (mainhand or offhand)
Version 2.5.6
- Feature: Text Aura Option added (thanks to Garstiger for initial code)
- Feature: Option to invert default threshold behavior added.
- Feature: Pet health/mana activation enabled (enter "pet" in UnitName editbox)
- Bugfix: Manual.html pictures (submitted by Garstiger)
- Bugfix: Aura Type checkboxes
- Bugfix: UnitName nil error
- Bugfix: Threshold activation when Rage/Energy/Power is zero.
Version 2.5.5c
- Bugfix: Fix gui bug 'Not in Combat' checkbox initial state.
Version 2.5.5b
- Bugfix: Health/Mana threshold for party/raid units (line 1297 error)
Version 2.5.5a
- Bugfix: Custom duration timer for target buffs/debuffs (wasn't reseting on target change)
- Bugfix: Now hiding player auras when dead/ghost.
Version 2.5.5
- Feature: Stance options for Druid and Rogue(stealth) added
- Bugfix: Stance detection is now dynamic so lower levels that don't have all forms/stances yet are supported.
- Feature: Custom timer enabled for action usable. It overrides the calculated timers if used.
- Feature: Rage/Energy trigger implemented with upper thresholds.
Version 2.5.4a
- Bugfix: Buff and Debuff timers revisited
(non-player cast buffs, player debuff fixes)
Version 2.5.4
- Bugfix: Buff and Debuff timers.
- Feature: Custom textures can now accept SpellName or SpellID as valid input.
Version 2.5.3
- Feature: Updated zh-CN localization by <Doomiris>.
- Bugfix: Buff and Debuff stacks.
- Bugfix: Mana-threshold auras when shifting to bear/cat.
- Feature: New custom sounds.
Version 2.5.2
- Feature: 30 more wow textures added to available choices
- Feature: PvP flag added to triggers
- Feature: Aggro status added to triggers
- Feature: Option to use ability/spell texture instead of predetermined choice where available.
- Various mostly cosmetic bugfixes (label colors, missing tooltip elements etc)
Version 2.5.1
- Feature: 2.4 compatibility re-code
- Feature: New default textures can be added easily by dropping sequentially
named Auraxx.tga files in the AddOn folder and restarting the game.
- Bugfix: Stance / Form detection
- Bugfix: Aura detection
- Bugfix: Mounted detection (detect flying added)
- Bugfix: Action Usable (workaround coded for the absence of events at cooldown finish)
Works out of the box for all Action Buttons.
If you want to track trinkets / other inventory items with "On Use:" property,
they must be dragged to an action bar somewhere (doesn't have to be visible).
Optional Files (5)
File Name
Version
Size
Author
Date
Type
4.23.29
10MB
06-09-13 10:26 AM
Patch
v1.2.1
782kB
04-21-13 01:26 PM
Addon
4.2.0a
35kB
07-08-11 06:15 AM
Addon
0.4
6kB
01-06-11 03:59 PM
Addon
3.0
149kB
05-20-09 12:14 PM
Addon


Archived Files (49)
File Name
Version
Size
Author
Date
4.22
8MB
Smacker
08-09-11 11:25 AM
4.21
8MB
Smacker
06-28-11 11:45 AM
4.20
8MB
Smacker
05-06-11 07:26 PM
4.19
8MB
Smacker
05-05-11 09:26 PM
4.19
8MB
Smacker
05-05-11 09:26 PM
4.18
8MB
Smacker
05-05-11 11:22 AM
4.17
6MB
Smacker
04-26-11 11:30 AM
4.16a
6MB
Smacker
03-06-11 08:57 PM
4.16
6MB
Smacker
03-06-11 06:56 PM
4.14
6MB
Smacker
02-22-11 07:59 AM
4.13
6MB
Smacker
02-20-11 10:46 PM
4.12
6MB
Smacker
02-17-11 08:10 PM
4.11
6MB
Smacker
02-16-11 02:58 PM
4.10
6MB
Smacker
02-15-11 04:40 PM
4.9
6MB
Smacker
11-25-10 03:02 PM
4.8
6MB
Smacker
11-24-10 06:40 PM
4.7
6MB
Smacker
11-20-10 12:37 PM
4.6
6MB
Smacker
11-19-10 06:02 PM
4.5
6MB
Smacker
11-09-10 06:01 PM
4.4
6MB
Smacker
10-22-10 11:14 AM
4.3
6MB
Smacker
10-21-10 04:38 PM
4.2
6MB
Smacker
10-18-10 05:00 PM
4.1
6MB
Smacker
10-16-10 05:58 AM
4.0
6MB
Smacker
10-15-10 03:14 PM
3.0.0W
5MB
Smacker
10-09-10 03:06 PM
3.0.0V
5MB
Smacker
10-09-10 07:02 AM
3.0.0U
5MB
Smacker
10-06-10 05:00 PM
3.0.0T
6MB
Smacker
09-30-10 04:47 PM
3.0.0S
6MB
Smacker
09-16-10 05:09 PM
3.0.0R
6MB
Smacker
09-07-10 04:07 PM
3.0.0Q
6MB
Smacker
09-04-10 05:45 PM
3.0.0P
6MB
Smacker
09-03-10 03:48 PM
3.0.0N
6MB
Smacker
08-31-10 03:53 PM
3.0.0M
6MB
Smacker
08-27-10 03:53 PM
3.0.0L
6MB
Smacker
08-06-10 04:37 PM
3.0.0K
6MB
Smacker
08-05-10 03:04 PM
3.0.0J
6MB
Smacker
06-02-10 02:49 PM
3.0.0I
6MB
Smacker
06-01-10 05:22 PM
3.0.0H
6MB
Smacker
05-27-10 07:34 AM
3.0.0G
6MB
Smacker
05-24-10 05:46 PM
3.0.0F
3MB
Smacker
05-16-10 02:19 PM
3.0.0D
3MB
Smacker
12-16-09 06:50 PM
3.0.0C
3MB
Smacker
12-15-09 04:33 PM
3.0.0B
3MB
Smacker
12-14-09 07:02 PM
3.0.0A
3MB
Smacker
12-09-09 06:04 PM
3.0.0
3MB
Smacker
12-08-09 03:40 PM
2.6.0 (30000)
2MB
Smacker
03-10-09 11:21 AM
2.5.9b (30000)
2MB
Dridzt
01-13-09 04:02 AM
2.5.9a (30000)
2MB
Dridzt
11-07-08 07:40 PM


Post A Reply Comment Options
Unread 05-25-09, 01:31 PM  
khurzog
A Frostmaul Preserver
 
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Forum posts: 251
File comments: 191
Uploads: 0
Originally posted by crassy
Trying to find a way to display aura when Bone Shield is not active AND not on cooldown. Is this possible? EDIT: resolved

Btw, showing stacks instead of timer was a good idea.

Originally posted by Xuerian
Feature suggestion: Allow the timer to show number of stacks instead of time. (Or the secondary timer)

hey look thats 3 requests =D do we get it now?
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Unread 05-25-09, 01:01 PM  
khurzog
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two things i would like to do, but haven't found a way. i would like to see the number of stacks of my deadly poison and i would like to set up an aura for when either of my weapons doesn't have poison... any poison. the way it is now, seems like i have to specify a poison. any help with this would be appreciated, thanks =D
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Unread 05-22-09, 07:06 AM  
Sentz
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Any other Elemental shamans having difficulty isolating the totem of wrath buff with their glyphed buff???

I've entered two seperate IDs, but it seems power auras still runs the name check first.
These are the two spells, that have the same name but different IDs/effects

Totem of Wrath buff
http://www.wowhead.com/?spell=57663

Glyphed Totem of Wrath buff
http://www.wowhead.com/?spell=63283


Anyone else got any ideas???
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Unread 05-19-09, 04:09 PM  
Raging_Sage
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Originally posted by goldensword52
I like having spell textures that don't glow, but The big black timer text can get annoying, could you add an option to separately toggle whether the timer text glows or not?
I second this COMPLETELY. Please add an option to toggle the texture-glow and its timer-glow separately.

I just logged back in after a month off, and downloaded this newest version. On most of my 50+ auras, I don't have the texture set to glow; most look better without it. But the timers used to be just numbers (non-glow effect), without the black box around them. That allowed me to position the numbers right next to, or ON TOP OF a texture effect for those with black space. But now the black boxes around the timer numbers overlap or cut into my textures, and it looks horrible. I love this mod, but now I am going to have to completely re-do all of my textures that have timers, and I have so many that are spaced *just so* next to their neighbors that it's going to be a royal pain - I might need to completely redesign some of them.

Edit: I made some more auras recently, and actually found some that looked better with glowing textures and non-glowing timers. That's the opposite of my issues above with other auras. It would really be nice to be able to choose glow or non-glow independently for each.
Last edited by Raging_Sage : 06-10-09 at 08:59 PM.
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Unread 05-19-09, 10:44 AM  
Chizari
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It doesn't do well with macro...

I even put the spells in seperate action bar and hidden the bar with Dominos though the addon should be capable of checking the spell if its ready or not.
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Unread 05-18-09, 07:11 PM  
gameldar
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Originally posted by siema_co
About dual-spec version: isnt there a typo around line 2664 in powerauras.lua?
It says
Code:
if ((not PowaSet[j].spec2 and ActiveTalentGroup == 2) or (not PowaSet[j].spec1 and ActiveTalentGroup == 1)) then
	bResult = false;
end
but there is no "j" variable defined in function. IMO the indexes should be changed to "k" as its referred in other cases in this function.
Argl.. the evil copy and paste bugs - thanks for picking that up. I've uploaded a fixed version - which should be available once the file is approved. Thanks again.
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Unread 05-18-09, 01:37 PM  
lordkarthas
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Originally posted by Yewbacca
Right now there's no way to do advanced frames that only pop up when certain skills are active, and then gradually fill in as other conditions are met.

Take the following example as a way to build a gradually evolving frame that is ONLY visible when aspect of the viper is up (hunter mana regen):

Frame1: "If aspect of the viper is up, show a texture, let's say a blue circle"

Frame2: "If aspect of the viper is up, and mana is at least 30%, show a white pulsing dot to the left (which we place inside frame1, so they are both up at once and look like one and the same frame)"

Frame3: "If aspect of the viper is up, and mana is at least 50%, show a white dot at the middle"

Frame4: "If aspect of the viper is up, and mana is at least 95%, show a white dot at the right"
There is a text field to put the IDs of other auras to check for, to the left of the Exact Name check box. Mouse over the Aspect of the Viper aura to find its ID (it's the first thing in the tooltip, the number in brackets), and put it in that field for all 3 of the mana dots. This even works if the aura you are checking for is disabled.
Last edited by lordkarthas : 05-18-09 at 01:38 PM.
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Unread 05-18-09, 01:27 PM  
siema_co
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About dual-spec version: isnt there a typo around line 2664 in powerauras.lua?
It says
Code:
if ((not PowaSet[j].spec2 and ActiveTalentGroup == 2) or (not PowaSet[j].spec1 and ActiveTalentGroup == 1)) then
	bResult = false;
end
but there is no "j" variable defined in function. IMO the indexes should be changed to "k" as its referred in other cases in this function.
Last edited by siema_co : 05-18-09 at 01:27 PM.
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Unread 05-18-09, 12:32 PM  
Yewbacca
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I looked inside "Todo.txt" for the latest version, and there is no mention of "Multiple conditions" anymore.

Please put your smart brain to use and try to find a way to implement dual or multiple checks for a condition.

Right now there's no way to do advanced frames that only pop up when certain skills are active, and then gradually fill in as other conditions are met.

Take the following example as a way to build a gradually evolving frame that is ONLY visible when aspect of the viper is up (hunter mana regen):

Frame1: "If aspect of the viper is up, show a texture, let's say a blue circle"

Frame2: "If aspect of the viper is up, and mana is at least 30%, show a white pulsing dot to the left (which we place inside frame1, so they are both up at once and look like one and the same frame)"

Frame3: "If aspect of the viper is up, and mana is at least 50%, show a white dot at the middle"

Frame4: "If aspect of the viper is up, and mana is at least 95%, show a white dot at the right"

See where this is going?

It'd build a circle that is only visible when Aspect of the Viper is enabled, and this circle would fill up with once the extra frames/graphics conditions are met, because they have DUAL conditions ("mana is X% AND aspect of the viper up") which gives a visual feedback for how much mana you have gotten back, but doesn't spam the screen with the mana info when you AREN'T interested in mana regen (not inside viper aspect). So as soon as you switch out of viper you'd get rid of those mana dots, since they rely on both checking mana AND the buff Aspect of the Viper.

Currently, the best I can do is have the 3 mana checking dots visible *all the time* and show the circle frame when aspect of the viper is up...



PS: This helps EVERYONE using the addon, anyone that's even moderately advanced that is. You could then make rules like "If paladin is immune and my skill X is ready". Please look into it, it'd take this addon into the next century.
Last edited by Yewbacca : 05-18-09 at 12:47 PM.
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Unread 05-18-09, 12:23 AM  
gameldar
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Originally posted by CmanG
Hey guys,

I type /powa and nothing shows up. Is there a fix for this issue or is there something I am missing.

Let me know!
The current version is out-of-date so unless you have checked the 'Load Out-of-date Addons" button at the top of the Add-ons page at the character selection it won't load.

Alternatively you can edit the PowerAuras.toc file and change the first line from
## Interface: 30000

to
## Interface: 30100
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Unread 05-18-09, 12:02 AM  
gameldar
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Re: Re: dual specs version

Originally posted by lordgreg
hi,

i've downloaded and installed your up-to-date add on. powa shows up nicely, with all of my spells i've inserted/created there. thing is, they don't work at all. none of them. no errors. had to switch back to original.

any ideas what could be causing this?
Are the spec 1 and spec 2 values checked when you bring up the interface? I thought this was working for existing definitions - but it should have been set up to be both specs by default - but I've also seen this now that I've tried it out on a third character (one without dual specs - where I was creating new definition)... basically the 'on-by-default' doesn't seem to be happening.

So basically I don't handle the case where neither spec are ticked any different to how it is with one ticked... so it will not be executed in either spec (I'll change this tonight so no ticks = always).

You should be able to get it working by going through each of your actions and enable them for at least one spec.
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Unread 05-17-09, 10:55 PM  
Alyred
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Re: Mirror Images

Originally posted by Eisen
I would like to set up an Aura that is triggered once I have cast Mirror Image. I'd like it to also show a timer displaying the remaining time (30 seconds). Since Mirror Image is not a buff/debuff I'm not quite sure how to trigger the aura. Any help would be appreciated.
This exact reason is also something I'd like to see, if there's time to code it in.

I've tried using the "Spell Alert" trigger with no checked targets but it's not functioning in this way. Is there a way to currently do it?

Thanks.
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Unread 05-16-09, 06:01 PM  
fireflash38
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Sorry if this has been asked before, but I could not find a method to search through the comment sections.

As an arcane mage, I would like to set up an aura for a stack of arcane blast. It seems the issue is that the Arcane Blast debuff does not have a type, as setting it up as I normally would has no effect whatsoever (Arcane Blast in the spell name, classed by Debuff). Is there a workaround for this, or am I doing something wrong?
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Unread 05-16-09, 01:38 AM  
lordgreg
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Re: dual specs version

Originally posted by gameldar
I've made some modifications to the 2.6.0 version of PowerAuras to enable support for dual specs. Now there are two check boxes on the actions page that are enabled by default - enabling these indicates that the action should be performed in the appropriate spec (1 = primary, 2 = secondary as defined by the GetActiveTalentGroup() function).

Also I've updated the version number to mark the add-on as not being out-of-date for 3.1.

You can download this from:
http://www.gameldar.fdns.net/Home/Po...pecs-30100.zip

If the direct link isn't working go to http://www.gameldar.fdns.net/ and try the link from there (the hosting is a bit finicky)

There might be a cleaner way to do this - and this is by no means official - but thought I would put it out there for others like me that wanted the dual specs support.
hi,

i've downloaded and installed your up-to-date add on. powa shows up nicely, with all of my spells i've inserted/created there. thing is, they don't work at all. none of them. no errors. had to switch back to original.

any ideas what could be causing this?
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It's not a bug, it's a feature!
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Unread 05-14-09, 05:40 PM  
CmanG
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Hey guys,

I type /powa and nothing shows up. Is there a fix for this issue or is there something I am missing.

Let me know!
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