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Thunder Isle (5.2)
Landfall (5.1)
Updated:03-09-13 06:02 PM
Created:unknown
Downloads:65,471
Favorites:646
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Categories:Tekkub's Emporium of Random Crap, TradeSkill Mods
Panda  Popular! (More than 5000 hits)
Version: 5.2.0.46-Beta
by: Tekkub [More]
Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to addons@tekkub.net
5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

5.0.1.41-Beta
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)

5.0.1.40-Beta
New gem panels (thanks Xerrabaldy)

4.3.0.39-Beta
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting

4.2.0.38-Beta
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away

4.1.0.37-Beta
Some missing bracer enchants

4.1.0.36-Beta
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README

4.1.0.35-Beta
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)

4.0.0.34-Beta
New gems

4.0.0.33-Beta
new glyphs

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

4.0.0.29-Beta
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!

3.3.0.28-Beta
Add wrath enchants panel
Seems we were missing some enchants

3.3.0.27-Beta
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem

3.3.0.26-Beta
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs

3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
Version
Hits
Size
Author
Date
4.2.0.38-Beta
953
47kB
Tekkub
06-27-11 01:56 AM
4.1.0.37-Beta
924
46kB
Tekkub
05-23-11 07:09 PM
4.1.0.36-Beta
904
46kB
Tekkub
05-14-11 05:47 PM


Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
5.1.0.45-Beta
52kB
Tekkub
02-03-13 10:59 PM
5.1.0.44-Beta
51kB
Tekkub
12-24-12 03:02 AM
5.0.1.43-Beta
51kB
Tekkub
11-25-12 06:36 AM
5.0.1.42-Beta
51kB
Tekkub
10-29-12 05:38 AM
5.0.1.41-Beta
50kB
Tekkub
10-13-12 05:28 PM
5.0.1.40-Beta
50kB
Tekkub
09-01-12 07:30 PM
4.3.0.39-Beta
48kB
Tekkub
12-04-11 08:16 PM
4.1.0.35-Beta
45kB
Tekkub
05-01-11 04:38 PM
4.0.0.34-Beta
44kB
Tekkub
04-03-11 05:01 AM
4.0.0.33-Beta
44kB
Tekkub
03-05-11 04:59 PM
4.0.0.32-Beta
43kB
Tekkub
02-27-11 05:05 AM
4.0.0.31-Beta
43kB
Tekkub
12-19-10 04:43 AM
4.0.0.30-Beta
43kB
Tekkub
11-08-10 02:43 AM
4.0.0.29-Beta
43kB
Tekkub
10-16-10 01:31 AM
3.3.0.28-Beta
43kB
Tekkub
06-06-10 05:03 PM
3.3.0.27-Beta
43kB
Tekkub
04-25-10 09:55 PM
3.3.0.26-Beta
42kB
Tekkub
04-04-10 04:25 PM
3.2.0.25-Beta
43kB
Tekkub
11-08-09 02:14 AM
3.2.0.24-Beta
43kB
Tekkub
10-11-09 07:51 PM
3.2.0.23-Beta
42kB
Tekkub
08-10-09 02:44 AM
3.1.0.22-Beta
42kB
Tekkub
04-27-09 10:01 PM


Post A Reply Comment Options
Unread 10-12-12, 01:43 PM  
iskander
A Murloc Raider

Forum posts: 6
File comments: 18
Uploads: 0
Thanks to the help of Worgrider I was able to fix milling but he forgot a pigment and a herb. These are the correct codes:

Edit PanelFactory.lua
Change Line 45 from
Code:
Code:
]]
to
Code:
Code:
72234 72235 72237 72238 79010 79011 79251 79253 79254 79255 89639
]]
Edit Milling.lua
Change Line 7 from
Code:
Code:
[[61979 61980 61978 61981   0   52983 52984 52985 52986 52987 52988   0     0     0 0 6948
to
Code:
[[79251 79253 79254 79255   0   89639 72234 72237 72235 79010 79011 72238   0     0 0 6948

This should fix it and have all herbs/pigments in it.
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Unread 10-03-12, 10:03 AM  
Worgrider
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Fix for MoP Herb Milling

Edit PanelFactory.lua
Change Line 45 from
Code:
]]
to
Code:
72234 72235 72237 72238 79010 79011 79251 79253 79254 79255
]]
Edit Milling.lua
Change Line 7 from
Code:
[[61979 61980 61978 61981   0   52983 52984 52985 52986 52987 52988   0     0     0 0 6948
to
Code:
[[79253 79251 79254 79255   0   72237 72234 72235 79010 79011 72238   0     0     0 0 6948
  61979 61980 61978 61981   0   52983 52984 52985 52986 52987 52988   0     0
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Unread 09-29-12, 03:27 PM  
iskander
A Murloc Raider

Forum posts: 6
File comments: 18
Uploads: 0
I have the latest version. For prospecting it works fine but for milling and disenchanting the MoP herbs/dusts aren't in the list....
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Unread 05-01-12, 06:15 AM  
Imiona
A Kobold Labourer
 
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File comments: 10
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--Fixed--
Last edited by Imiona : 05-01-12 at 06:23 AM.
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Unread 02-19-12, 07:00 PM  
SquishyMage
A Deviate Faerie Dragon

Forum posts: 19
File comments: 43
Uploads: 0
If you can't figure out how to use this addon READ THIS

So, like a lot of people in this discussion, I couldn't figure out how to use Panda to poof ore. And I searched and searched Google without a single person addressing this simple little question that we keep asking.

It's an obscure detail due to Blizzard's UI.

Panda looks at your inventory in order. If you have an odd stack that isn't a multiple of 5, put it in your bank, or at least as the last item in your bag space.

Then click on the ore in the interface window that you want to poof. Now it'll work.
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Unread 07-22-11, 12:54 PM  
RedshiftNova
A Defias Bandit

Forum posts: 2
File comments: 2
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The Cooking tab appears to not have any of the Cata buff foods. Is this something I can fix myself (with very little knowledge of LUA), or should I wait for an official update?
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Unread 06-21-11, 10:00 AM  
elals29
An Aku'mai Servant
Premium Member

Forum posts: 33
File comments: 69
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Is the only way panda shows the prices under items if the ah has seen them?
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Unread 05-15-11, 12:19 PM  
Mock
A Black Drake
AddOn Author - Click to view AddOns

Forum posts: 83
File comments: 41
Uploads: 3
Found out it miss some bracer enchants. Took the liberty to add them, at line 28 in Enchanting lua add
Code:
68784:AGI 68785:STR 68786:INT
at the end of the other enchants.
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Unread 05-15-11, 05:43 AM  
jungwolf
A Kobold Labourer

Forum posts: 0
File comments: 2
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On the disenchant panel, is it possible to designate an item as "ignore this session" and "always ignore"? The second would help prevent DEing currently used items (maybe part of a set for a different spec), and the first would help for items that you found and may want to auction or send to a different character.

Thanks.
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Unread 05-08-11, 12:54 PM  
EvilNapkin
A Kobold Labourer

Forum posts: 0
File comments: 23
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If you can add a feature to this addon. I run low level dungeons to get mats. and all the blues that drop off bosses are Soul bound. So the only way to see them is to click the "show soulbound items" but when i do that i run the risk of disenchanting something i use for end game PVP or PVE.

I was wondering if you could put a level cap on Soulbound items like show all soul bound items under level X. imputed by the player so when they click that it won't show any items over that level.

or have like a right click. never disenchant this item. and it won't show up again.
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Unread 03-28-11, 12:18 PM  
Nathanyel
Premium Member
 
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Premium Member
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 152
Uploads: 10
Ask the Devs - Answers #3 "UI"
Originally Posted by Blizzard
Q: Milling and Prospecting are incredibly dull and very manual tasks at present, especially when you do them in bulk. Speaking as a scribe, the entire manufacturing process from herb to pigment to ink to glyph is both time-consuming, boring and sending me well on my way to repetitive stress wrist and index finger injuries. Ė Keb (North America/ANZ), googce (Taiwan)
A: Yes, we totally understand why this is a problem. The reason we canít make it work just like other trade skills, is that we donít know which herbs and ore you want to use. If you have some cheap ore and some very expensive ore, we donít want to accidentally use the expensive ore. There are a few ways to fix this. One is we just redesign Milling and Prospecting. If they were recipe-based, then we would know exactly which material to use. It would also add a huge list of repetitive recipes to your Professions pages. We could also make some kind of new UI (think of something simple, like the Reforging UI) to let you drag and drop the materials you want to use. The advantage of the ďboxĒ solution is we could also use it for Disenchanting.
I just had to think of Panda when I read this Shows just how useful this addon is.
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Unread 03-15-11, 02:44 AM  
Cassiopeija
A Kobold Labourer

Forum posts: 0
File comments: 15
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Can anyone tell me, how this works. I have a LDB button to open the Panda window. Thats all. There ist no discription in the file, on the homepage or here.
I can disenchant items in same way like in my bags, but how can i mass-disenchant?
Last edited by Cassiopeija : 03-15-11 at 02:46 AM.
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Unread 03-02-11, 12:00 PM  
orklord91303
A Kobold Labourer

Forum posts: 0
File comments: 1
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glyph fix

there was a small problem with the glyph setup. 82 glyphs were missing.to fix open your glyps lua file and replace the data with the following :


Code:
local L = Panda.locale
local panel = Panda.panel.panels[3]


local name = GetSpellInfo(45357)

local check = CreateFrame("CheckButton", "PandaGlyphProfit", panel, "OptionsCheckButtonTemplate")
check:SetWidth(22)
check:SetHeight(22)
check:SetPoint("TOPLEFT", Panda.panel, "BOTTOMLEFT", 185, 35)
check:SetScript("OnClick", function() Panda.showprofit = not Panda.showprofit; panel:Hide(); panel:Show() end)

local checklabel = check:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
checklabel:SetPoint("LEFT", check, "RIGHT", 5, 0)
checklabel:SetText("Show profit")

CreateFrame("Frame", nil, panel):SetScript("OnShow", function() if GetReagentCost then check:Show() else check:Hide() end end)


panel:RegisterFrame(PRIME_GLYPHS, Panda.PanelFactory(45357,
[[39343 43126 43425 41110 42745 42965 41539 42409 42454 42909 40900 43534   0     0     0   44680
    0     0   43421 45744 42751 42969 41524 42407 42456 42915 40906 43542
    0     0   43415 43869 42742 42954 41529 42403 42459 42915 40915 43547
    0     0     0     0   42753 42967 41526 42414 42464 42914 40912 43550
    0     0     0     0   44684   0     0     0   42472 45732 45603
    0     0     0     0   42739   0     0     0   50077   0   45604
    0     0     0     0   63539   0     0     0     0     0     0
  39342 43124 45790 45742 45736 45764 45772 45756 45780 45731 45601 45806
    0     0   43432 45743 45738 45762 45771 45755 45779 45625 67484 43551
    0     0     0   41105 42749 45761 41527 45753 45781 42911   0   43827
    0     0     0     0   44955   0   41542 42406 42453   0     0   43549
  39341 43122 43416 41103   0   45768 45775   0   42468   0   40901 45804
    0     0     0     0     0     0   41541   0     0     0     0   43543 43546
  39340 43120   0   45746   0   42972   0     0     0     0   40902
    0     0     0   41098   0   42973   0     0     0     0   40916
  39339 43118 43422   0     0     0   41540 42411   0   42897 40919
    0     0   43424   0     0     0     0   42415   0
	39338 43116 43423 41106 42735 42961 41532 42400 42465 42898 40923 67487
    0     0     0   41092   0     0     0   41536     0     0     0     0     0 
  39334 39774   0     0   42743 42956 41531 42408 42455 42912 40913 40922
]], nil, function(frame)
	frame:SetAttribute("type", "macro")
	if frame.id == 44680 then
		frame:SetAttribute("macrotext", "/run CloseTradeSkill()\n/cast "..name.."\n"..
			"/run for i=1,GetNumTradeSkills() do if GetTradeSkillInfo(i) == '"..L["Northrend Inscription Research"].."' then DoTradeSkill(i) end end CloseTradeSkill()")
	else
		frame:SetAttribute("macrotext", Panda.CraftMacro(name, frame.id))
	end
end))


panel:RegisterFrame(MAJOR_GLYPHS, Panda.PanelFactory(45357,
[[61979 61978 63481
  39343 43126 43419 41102 42752 42958 41517 42412 42460 42902 40920 43552
    0     0   43431 41109 42748 42957 41538 42405 42463 42901 40908 43537
    0     0   43430 41097 42754 42959 41518 42396 42457 42899 40899 43533
    0     0     0   41101 44920 42968 45777 42404 45782 42913 40921
    0     0     0   41107   0   42971 41534 42417 45783 42917 44928
    0     0     0   43867   0   45766 41552 45757
    0     0     0   43868   0   45767  
    0     0     0   45745
    0     0     0   66918
  39342 43124 45795 45741 45737 45769 45770 45758 42471 42906 45602 45800 68793
    0     0   45792   0   50045 63420   0   42401   0     0   40896 45799 43825
    0     0	0     0   42736 42955   0     0     0     0   40903 43554 43553
    0     0	0     0     0   42963   0     0     0     0     0   43826 43548
  39341 43122 67482   0     0   42974 45776 45760   0   42905 45622 43541 43536
    0     0     0     0     0     0     0   42399
  39340 43120 43414 41099 45740   0   41535 42397 42470 42904 45623   0
    0     0     0     0   42744   0   41533 42416 42466 42903   0     0
  39339 43118 67483 41104 42746 42970 41547   0   42473 45733 40909   0
    0     0     0     0   42738 64493   0     0   42467 42910 67486   0
    0     0     0     0     0   42966
  39338 43116 45797 45747 42737 42964 43725 42402 45789 45734 67485 40924
    0     0   43427 41108   0   42962 41530 42398 42458 42908 40914
    0     0   43417   0     0     0     0     0     0   42900   
  39334 39774 43418 41095 42741 42960 45778 42410 45785 45735 43332 48720
    0     0   43413 41096   0     0   41537   0   42462 42907 40897 
    0     0     0   41094   0     0     0     0     0   
]], nil, function(frame)
	frame:SetAttribute("type", "macro")
	if frame.id == 44680 then
		frame:SetAttribute("macrotext", "/run CloseTradeSkill()\n/cast "..name.."\n"..
			"/run for i=1,GetNumTradeSkills() do if GetTradeSkillInfo(i) == '"..L["Northrend Inscription Research"].."' then DoTradeSkill(i) end end CloseTradeSkill()")
	else
		frame:SetAttribute("macrotext", Panda.CraftMacro(name, frame.id))
	end
end))


panel:RegisterFrame(L["Minor Glyphs (by ink)"], Panda.PanelFactory(45357,
[[39334 39774 43395 43396 43366 43390 43339 43364 43379 43342 43338 43335   0     0     0     0   44680
    0     0   43399 43397 43367 43340 43359 43361 43343 43371 43350 43356
  39338 43116 43398 43377 43365 43344 43389 43316 43373 42461   0     0   45794 45739 44922 44923
    0     0   43376 43380 43368 43386 43391 43331 43360   0     0   49084 43412 43374 43394 43126 39343
  39339 43118 43369 43388 43385 43381 43372 43370 43392 43393 43351 43334 43674 68039 63416 41100
  39340 43120 43378 43355 45793   0     0     0   43400 43671 43539 43672 43673 43535 43544 43124 39342
]], nil, function(frame)
	frame:SetAttribute("type", "macro")
	if frame.id == 44680 then
		frame:SetAttribute("macrotext", "/run CloseTradeSkill()\n/cast "..name.."\n"..
			"/run for i=1,GetNumTradeSkills() do if GetTradeSkillInfo(i) == '"..L["Minor Inscription Research"].."' then DoTradeSkill(i) end end CloseTradeSkill()")
	else
		frame:SetAttribute("macrotext", Panda.CraftMacro(name, frame.id))
	end
end))


panel:RegisterFrame(L["Minor Glyphs (by class)"], Panda.PanelFactory(45357,
[[43395 45793 43365 43339 43379 44923 43342 43390 43355 43335 43671 
  43399 45794 43366 43359 43343 43344 43371 43389 43350 44922 43539 
  43396 43412 43340 43364 43377 43386 43373 43391 43338 43316 43672 
  43397 49084 43369 43361 43380 43381 43370 43393 43356 43331 43673 
  43398   0   43368 45739 43376 43385 43372 43392 43351 43334 43535 
  43400   0   41100 43360 43378 43388 43374 43394   0   43674 43544
    0     0     0   63416     0     0     0 42461   0   68039 
]]))


panel:RegisterFrame(L["Scrolls"], Panda.PanelFactory(45357,
[[61979 61978 63303 63305 63306 63307 63304 63308 63388 62237 60838
  39343 43126 43463 37091 37093 37097 43465 44315
	  0     0   43464 37092 37094 37098 43466
  39342 43124 33457 33458 33461 33460 33462
  39341 43122 27498 27499 27502 27501 27503
  39340 43120 10309 10308 10307 10306 10310 43850
  39339 43118  4425  4419  4422  4424  4426 44314
  39338 43116
  39334 39774  1477  2290  1711  1712  2289 64670
  39151 39469   0     0     0     0     0   37118 38682
  39151 37101  3012   955  1180  1181   954
]]))
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Unread 02-23-11, 12:40 AM  
Kharthus
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 227
Uploads: 6
Here are the new metas:

GemCutting.lua
Code:
panel:RegisterFrame(L["Cat Meta"], Panda.PanelFactory(25229,
[[52303 52289 52291 52292 52293 52294 52295 52296 52297 52298 52299 52300 52301 52302 68778 68779 68780
]]))
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Unread 01-04-11, 01:01 PM  
Mykolas
A Murloc Raider

Forum posts: 8
File comments: 4
Uploads: 0
Excellent addon. Question though: is there a way to mass-create inks from the resulting pigments? Panda seems to do one at a time, so I end up going into Skillet to 'create all'.
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