Addon Information
Works with 3.2
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Author:
Version:
3.2.0.25-Beta
Date:
11-08-2009 03:14 AM
Size:
42.50 Kb
Downloads:
39,296
Favorites:
460
MD5:
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Panda   Popular! (More than 5000 hits)
Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Links

Visit my site for more great addons.
Please report all bugs and feature requests to my Github tracker
Alpha builds can be found on GitHub.
Please direct all feedback and questions to my Google Groups mailinglist
  Change Log - Panda
3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, ***** at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Bugger****, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
  Optional Files - Panda
Sorry, there are currently no optional files available.
  Archived Versions - Panda
File Name
Version
Size
Author
Date
3.2.0.24-Beta
43kB
Tekkub
10-11-2009 09:51 PM
3.2.0.23-Beta
42kB
Tekkub
08-10-2009 04:44 AM
3.1.0.22-Beta
42kB
Tekkub
04-28-2009 12:01 AM
  Comments - Panda
Post A Reply Comment Options
Old 11-11-2008, 01:18 AM  
Kharthus
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 54
Uploads: 1
Re: Re: Enchanting

Quote:
Originally posted by Rhave
Is panda panel supposed to close and not refresh itself back up after milling or glyph making?
Doing that with DE'ing too.
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Old 11-09-2008, 04:42 PM  
Rhave
A Murloc Raider

Forum posts: 7
File comments: 15
Uploads: 0
Re: Enchanting

Is panda panel supposed to close and not refresh itself back up after milling or glyph making?
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Old 10-24-2008, 06:57 PM  
FantaPants
A Kobold Labourer

Forum posts: 1
File comments: 6
Uploads: 0
Enchanting

any chance of being able to enchant directly to the appropriate vellum being implemented from within Panda?

using the lastest alpha right now with the only issue being client freezes after looting while disenchanting.

*edit* in regards to the freezing i had both Panda and Advanced trade skill window open at the same time and while crafting for blacksmithing the freezing was also occuring

Last edited by FantaPants : 10-25-2008 at 02:52 AM.
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Old 10-21-2008, 03:48 AM  
Rhave
A Murloc Raider

Forum posts: 7
File comments: 15
Uploads: 0
Quote:
Originally posted by Nathanyel
So, when's Milling support coming?
http://github.com/tekkub/panda/tree

thats his alpha realease.. doesn't have support for mass milling tho
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Old 10-16-2008, 04:34 AM  
Nathanyel
A Kobold Labourer

Forum posts: 0
File comments: 75
Uploads: 0
So, when's Milling support coming?
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Old 08-03-2008, 06:24 PM  
Oakayam
An Aku'mai Servant
 
Oakayam's Avatar

Forum posts: 35
File comments: 122
Uploads: 0
Quote:
I can not figure out for the life of me how this mod works.. Did i miss a key binding to auto de somewhere? Is there a way to open it up somehow? I tried every click combination with my mouse and it simply does nothing.
I figured it out while you posted and deleted my comment ( i was reloading UI few times looking for some incompatibility and never noticed new tab in the menu.. embarrassing )
__________________
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Old 05-10-2008, 01:41 PM  
fred
A Chromatic Dragonspawn

Forum posts: 188
File comments: 379
Uploads: 0
Re: error viewing guild ban

Quote:
Originally posted by Kelem
[2008/04/11 21:38:52-1025-x10]: Panda\GemTooltip.lua:15: attempt to perform arithmetic on a nil value
Panda\GemTooltip.lua:27: in function <Interface\AddOns\Panda\GemTooltip.lua:23>
(tail call): ?:
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetGuildBankItem'
Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:555: in function <...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:553>
<in C code>: in function `GuildBankItemButton_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>



repeats for every gem in the guild bank that's moused over (uncut gems only)
I posted a mess of these yesterday on Google code page, it was deleted.
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Old 04-17-2008, 05:50 AM  
spiritwulf
A Cobalt Mageweaver
 
spiritwulf's Avatar
Interface Author - Click to view interfaces

Forum posts: 206
File comments: 12
Uploads: 3
I get the "nil Value" error constantly and panda dosnt seem to do anything other than produce errors for me.
certainly not helping with prospect looting etc. Ill try to remember and get a bugsack copy pasted in here soon

Last edited by spiritwulf : 04-17-2008 at 07:39 PM.
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Old 04-11-2008, 09:40 PM  
Kelem
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 67
Uploads: 2
error viewing guild ban

[2008/04/11 21:38:52-1025-x10]: Panda\GemTooltip.lua:15: attempt to perform arithmetic on a nil value
Panda\GemTooltip.lua:27: in function <Interface\AddOns\Panda\GemTooltip.lua:23>
(tail call): ?:
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetGuildBankItem'
Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:555: in function <...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:553>
<in C code>: in function `GuildBankItemButton_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>



repeats for every gem in the guild bank that's moused over (uncut gems only)
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