Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 11-23-14 10:32 PM
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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 10:32 PM
Categories:Tekkub's Emporium of Random Crap, TradeSkill Mods

Panda  Popular! (More than 5000 hits)

by: Tekkub [More]

Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to
Add glyph research
Inscription updates for WoD (thanks Croebh)
Inscription equpiment updates (thanks Kaboca)
6.0 glyph cleanup
More panel updates for 6.0
New glyphs!
Show bank counts for reagentbank
Fix DE panel for folks with a single profession
Add reagents to the enchanting panda panel
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants
Never DE BtA items
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)
New gem panels (thanks Xerrabaldy)
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away
Some missing bracer enchants
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)
New gems
new glyphs
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!
Add wrath enchants panel
Seems we were missing some enchants
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs
Don't scan tradeskill recipes if it's not the player's
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed
Rejigger 3.1 glyphs, now sorted by ink
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support
Tweak chat linking to maybe avoid odd errors
Add cooking panels
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale
Add wrath meta panel
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops
Add Mass Milling button
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel
Don't nil out our constants, we don't really need to and it's causing issues
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel
Fix gem tooltip error when raw gem has no Auc price
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400
Fix GemCutting panel not registering events on first show
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
06-27-11 01:56 AM
05-23-11 07:09 PM
05-14-11 05:47 PM

Optional Files (0)

Archived Files (24)
File Name
11-10-14 01:23 AM
10-27-14 12:31 AM
03-09-13 06:02 PM
02-03-13 10:59 PM
12-24-12 03:02 AM
11-25-12 06:36 AM
10-29-12 05:38 AM
10-13-12 05:28 PM
09-01-12 07:30 PM
12-04-11 08:16 PM
05-01-11 04:38 PM
04-03-11 05:01 AM
03-05-11 04:59 PM
02-27-11 05:05 AM
12-19-10 04:43 AM
11-08-10 02:43 AM
10-16-10 01:31 AM
06-06-10 05:03 PM
04-25-10 09:55 PM
04-04-10 04:25 PM
11-08-09 02:14 AM
10-11-09 07:51 PM
08-10-09 02:44 AM
04-27-09 10:01 PM

Post A Reply Comment Options
Unread 01-08-09, 02:40 PM  
Kamikaze Moron
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
This is a great idea for an add-on and has a lot of potential. But, currently needs a lot of work before I would consider it for my Interface.

Problems that I have with this add-on go as followed.

The navigation of the UI is kind of broken. It doesnít show all the categories on the side. It could use a scroll bar so that we know there is more there to be seen. I just happened to find out there was more listed there by scrolling my mouse wheel while over top the categories list.

It needs proper categories. Instead of having 5+ categories for each trade skill, have 1 category for each one then have subcategories.

A text list of all the recipes would be handy. Having a mass of icons to look through for what I want to make is just painful.

The data import from auctioneer so that it displays the value of what you are making is redundant. By default auctioneer will tell you this information by hovering over the icon of the item.

If some of these things could be corrected I would consider re installing this add-on but in its current state it doesnít make my cut.

Iíll be keeping an eye out for updates and I really hope to see a user interface update soon.
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Unread 01-08-09, 02:27 PM  
Credendo Vides
Cairenn's Avatar
WoWInterface Admin

Forum posts: 6938
File comments: 46
Uploads: 7
Kamikaze Moron - I would strongly suggest you go read your PMs before you post again.
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Unread 01-07-09, 02:42 AM  
A Kobold Labourer

Forum posts: 0
File comments: 1
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I love the ability to display all of the glyphs that I know, and that I have not yet discovered, AND the auction price of the glyphs from Auctioneer.

The ten second (or so) delay when using Auctioneer and Panda seems to only occur if the Auc:ScanData load on demand module is enabled.

If ONLY Auc:ScanData is disabled, then Panda functions wonderfully, with about a one second pause.
(Other parts of Auctioneer dont seem to make a difference)

So, is it possible to get Panda to just call up the ScanData once and KEEP it loaded? Or something to that effect anyway...
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Unread 01-04-09, 01:27 PM  
An Aku'mai Servant
Jeania's Avatar

Forum posts: 39
File comments: 174
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Originally posted by khangg
Happens to me too. Here's a picture explaining this further.

lol thank you sooo much Khangg...I was wondering what this looked like because it interested me, but there were no screenshots. *hugs ya*
Words to Remember:

"You never really learn much from hearing yourself talk." ~ George Clooney

*۝*Jeania/Anjelie ~ Dalaran*۝*
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Unread 12-21-08, 06:49 PM  
A Defias Bandit

Forum posts: 2
File comments: 1
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I was having freezing issues similar to others, disabling auctioneer removes the issue so its probably something to do with the way it interacts with auctioneer each time any action is taken.

Its a great mod for disenchanting/prospecting/milling, the only thing I cann't find is an option to "create all" although I guess you can just open the tradeskill window to do that.
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Unread 12-21-08, 02:06 PM  
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
I am getting the following error message. If there is something I can easily fix so that this addon will work for me, please let me know.

Date: 2008-12-21 15:02:55
ID: 51
Error occured in: Hooked Function
Count: 1
Message: Error while calling hook:
Hook name:
..\AddOns\EnhTooltip\Tooltip.lua line 615:
attempt to call method 'GetEffectiveScale' (a nil value)
Instantiated from:
..\AddOns\EnhTooltip\Tooltip.lua line 1883:
in function `TtInitialize'
EnhTooltip\Tooltip.lua:615: AnchorEnhancedTooltip()
EnhTooltip\Tooltip.lua:529: ShowTooltip()
(tail call): ?
(tail call): ?
[C]: xpcall()
(tail call): ?
[C]: ?
[C]: ?
[C]: Outfitter_OrigSetBagItem()
Outfitter\Outfitter.lua:6630: SetBagItem()
Swatter, v3.1.7 (<%codename%>)
Ace2, v
agExtras, v09-19-07
agUnitFrames, v2008-08-06
Ampere, v3.0.3.14
Atlas, v1.13.0
AtlasBattlegrounds, v1.13.0
AtlasDungeonLocs, v1.13.0
AtlasOutdoorRaids, v1.13.0
AtlasTransportation, v1.13.0
AtlasLoot, v5.02.02
AtlasLootFu, v1.2
AucAdvanced, v5.1.3715 (SnaggleTooth)
AucFilterBasic, v5.1.3715 (SnaggleTooth)
AucFilterOutlier, v5.1.3715.2531
AucMatchUndercut, v5.1.3715.2531
AucScanData, v5.1.3715 (SnaggleTooth)
AucStatClassic, v5.1.3715 (SnaggleTooth)
AucStatHistogram, v5.1.3715 (SnaggleTooth)
AucStatiLevel, v5.1.3715 (SnaggleTooth)
AucStatPurchased, v5.1.3715 (SnaggleTooth)
AucStatSales, v5.1.3715.2842
AucStatSimple, v5.1.3715 (SnaggleTooth)
AucStatStdDev, v5.1.3715 (SnaggleTooth)
AucStatWOWEcon, v5.1.3715.2530
AucUtilAHWindowControl, v5.1.3715.3311
AucUtilAppraiser, v5.1.3715.2530
AucUtilAskPrice, v5.1.3715.3175
AucUtilAutoMagic, v5.1.3715.3142
AucUtilCompactUI, v5.1.3715.2530
AucUtilEasyBuyout, v5.1.3715.3583
AucUtilItemSuggest, v5.1.3715.3108
AucUtilPriceLevel, v5.1.3715.2545
AucUtilScanButton, v5.1.3715.2530
AucUtilScanFinish, v5.1.3715.2530
AucUtilScanProgress, v5.1.3715.2530
AucUtilSearchUI, v5.1.3715.3483
AucUtilSimpleAuction, v5.1.3715.3708
AucUtilVendMarkup, v5.1.3715.2530
Babylonian, v5.1.DEV.130
Bartender4, v4.1.2
BeanCounter, v5.1.3715 (SnaggleTooth)
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerZoneInfo, v2.0
Configator, v5.1.DEV.130
ControlFreak, v3.0.3.14
DBMCore, v
DebugLib, v5.1.DEV.130
Decursive, v2.3.0
DoTimer, v4.1
DoubleWide, v
Enchantrix, v5.1.3715 (SnaggleTooth)
EnchantrixBarker, v5.1.3715 (SnaggleTooth)
EnhTooltip, v5.1.3715 (SnaggleTooth)
FuBar, v
FuBarDBMFu, v1.2
FuBarDurabilityFu, v2.0
FubarEmoteFu, v3.0.0-3.0-0.2
FuBarExperienceFu, v1.1 $Revision: 65606 $
FuBarMoneyFu, v20400-1
FuBarOutfitterFu, v3.1.4
FuBarPerformanceFu, v2.0
Informant, v5.1.3715 (SnaggleTooth)
LibItemLinksDB3SavedVariables, vn/a
LibQuestLinksDB2SavedVariables, vn/a
LibTalentLinksDB1SavedVariables, vn/a
LibTradeskillLinksDB3SavedVariables, vn/a
Omen, v3.0.2
OmniCC, v2.2.5
Outfitter, v4.3b13
Panda, v3.0.3.13
Pawn, v1.1.5
Prat30, vRC3
Prat30Libraries, v
Quartz, v1.0
QuartzFlight, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTradeskill, v1.0
QuickChatlink, v2.1.0
QuickMark, v2.0
RatingBuster, v
Recount, v
ReputationMonitor, v3.0.2.4
SellFish, v2.1.3
SlideBar, v3.1.7 (<%codename%>)
SmartBuff, v3.0d
Squeenix, v3.0.2.9
StealYourCarbon, v3.0.2.15
Stubby, v5.1.3715 (SnaggleTooth)
tekJunkSeller, v2.3.2.1
tekticles, v3.0.3.7
TipTop, v1.5
TomTom, v176
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Unread 12-20-08, 01:17 PM  
A Flamescale Wyrmkin
Dainton's Avatar
AddOn Author - Click to view AddOns

Forum posts: 115
File comments: 64
Uploads: 1
The Mass Milling won't work if you have less than a stack of 5 in your bags. For instance I have 3 Talandra's Rose, 1 Tiger Lily, 2 Deadnettle, 2 Adder's Tongue, but 11 Lichbloom and 12 Icethorn but when I click the button or use the /click MassMill macro it says "Requires 5 Adder's Tongue." and nothing happens.

Last edited by Dainton : 12-20-08 at 02:03 PM.
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Unread 12-14-08, 11:06 AM  
A Kobold Labourer

Forum posts: 0
File comments: 20
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since installing the newest version, my window has been blank every time i type /panda... no error or anything. thoughts?
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Unread 12-12-08, 06:35 PM  
A Kobold Labourer
DaemonSambe's Avatar
AddOn Author - Click to view AddOns

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File comments: 164
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Interactivity issues

Having some serious interactivity issues with my UI.
Panda is freezing alot, for 15-10s at a time. It's consistent, in that it happens right after i perform an crafting action.. and again, about 1s later, another 15-20s full freeze.

For instance, in prospecting - I click the Ore stack from within Panda. It starts. As soon as it finishes the action, freeze. Then the loot window opens and autoloots, and freeze again.
If i keep the Panda window open and try to prospect outside of the Panda, it still freezes, but for a noticably shorter duration. And if i close Panda, the freezing goes away altogether, when i prospect manually.

It's really annoying and defeats the purpose of using Panda for it's speed and effeciency.. and i would really like to do so.

Any ideas what could be causing it?
Last edited by DaemonSambe : 12-12-08 at 06:38 PM.
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Unread 12-11-08, 03:06 AM  
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 1
Originally posted by khangg
Happens to me too. Here's a picture explaining this further.
Also happens to me. Its because the mod is picking an incomplete stack in your bag to mill, say for example you 63 herbs in the following order in your bags

3 - 20 - 20 - 20

The mod will try and mill the 3 which is why you're getting the error. The solution would either to make the mod skip over incomplete stacks or change the order of the items in the bags.

Incidentally great mod even with the bug in it
Last edited by cybrey : 12-11-08 at 03:07 AM.
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Unread 12-10-08, 08:51 AM  
A Kobold Labourer

Forum posts: 0
File comments: 22
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Hey Tekkub, thanks for your (deeply appreciated) contributions to the community.

If you have time, would you mind adding Northrend herbs to the Milling section?
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Unread 12-10-08, 05:57 AM  
A Kobold Labourer

Forum posts: 0
File comments: 78
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Ahoy. I *love* using panda but I was wondering if it would be possible to incorporate AuctionLite support. I've had to reinstall auctioneer to take full advantage of your fabulous mod.
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Unread 12-07-08, 10:31 PM  
An Aku'mai Servant
AddOn Compiler - Click to view compilations

Forum posts: 35
File comments: 53
Uploads: 2
Originally posted by czokalapik
Hello, i just installed Panda, and it's pretty nice, really handy, but i found 2 "bugs".
While disenchanting, milling etc loot frame (i'm using Butsu) appears under Panda window, so either i have to move Panda window to loot, or move mouse away from window while milling (loot frame shows in mouse position).

Second minor bug: when i have, let's say 43 Netherblooms, Panda can mill 8 times, but it can mill 4, and on 5th i see "requres 5 XXX", or sometimes mod want to mill 3 Netherblooms first, instad of 2x20.

Sorry for my english.
Happens to me too. Here's a picture explaining this further.
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Unread 12-07-08, 07:57 PM  
A Fallenroot Satyr

Forum posts: 26
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I'm not sure if it's intentional, but if I don't have BoE items but only BoP ones, the "disenchant" list cannot display any items, and that I had to manually disenchant them.

Thanks for your advice.
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Unread 12-04-08, 09:44 AM  
A Defias Bandit
czokalapik's Avatar

Forum posts: 3
File comments: 18
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Hello, i just installed Panda, and it's pretty nice, really handy, but i found 2 "bugs".
While disenchanting, milling etc loot frame (i'm using Butsu) appears under Panda window, so either i have to move Panda window to loot, or move mouse away from window while milling (loot frame shows in mouse position).

Second minor bug: when i have, let's say 43 Netherblooms, Panda can mill 8 times, but it can mill 4, and on 5th i see "requres 5 XXX", or sometimes mod want to mill 3 Netherblooms first, instad of 2x20.

Sorry for my english.
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