Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 03-09-13 06:02 PM
File Info
Thunder Isle (5.2)
Landfall (5.1)
Updated:03-09-13 06:02 PM
Categories:Tekkub's Emporium of Random Crap, TradeSkill Mods
Panda  Popular! (More than 5000 hits)
by: Tekkub [More]
Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to
Add reagents to the enchanting panda panel
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants
Never DE BtA items
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)
New gem panels (thanks Xerrabaldy)
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away
Some missing bracer enchants
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)
New gems
new glyphs
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!
Add wrath enchants panel
Seems we were missing some enchants
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs
Don't scan tradeskill recipes if it's not the player's
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed
Rejigger 3.1 glyphs, now sorted by ink
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support
Tweak chat linking to maybe avoid odd errors
Add cooking panels
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale
Add wrath meta panel
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops
Add Mass Milling button
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel
Don't nil out our constants, we don't really need to and it's causing issues
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel
Fix gem tooltip error when raw gem has no Auc price
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400
Fix GemCutting panel not registering events on first show
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
06-27-11 01:56 AM
05-23-11 07:09 PM
05-14-11 05:47 PM

Optional Files (0)

Archived Files (21)
File Name
02-03-13 10:59 PM
12-24-12 03:02 AM
11-25-12 06:36 AM
10-29-12 05:38 AM
10-13-12 05:28 PM
09-01-12 07:30 PM
12-04-11 08:16 PM
05-01-11 04:38 PM
04-03-11 05:01 AM
03-05-11 04:59 PM
02-27-11 05:05 AM
12-19-10 04:43 AM
11-08-10 02:43 AM
10-16-10 01:31 AM
06-06-10 05:03 PM
04-25-10 09:55 PM
04-04-10 04:25 PM
11-08-09 02:14 AM
10-11-09 07:51 PM
08-10-09 02:44 AM
04-27-09 10:01 PM

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Unread 10-24-08, 04:57 PM  
A Kobold Labourer

Forum posts: 1
File comments: 10
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any chance of being able to enchant directly to the appropriate vellum being implemented from within Panda?

using the lastest alpha right now with the only issue being client freezes after looting while disenchanting.

*edit* in regards to the freezing i had both Panda and Advanced trade skill window open at the same time and while crafting for blacksmithing the freezing was also occuring
Last edited by FantaPants : 10-25-08 at 12:52 AM.
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Unread 10-21-08, 01:48 AM  
A Murloc Raider

Forum posts: 7
File comments: 22
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Originally posted by Nathanyel
So, when's Milling support coming?

thats his alpha realease.. doesn't have support for mass milling tho
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Unread 10-16-08, 02:34 AM  
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So, when's Milling support coming?
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Unread 08-03-08, 04:24 PM  
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Forum posts: 40
File comments: 136
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I can not figure out for the life of me how this mod works.. Did i miss a key binding to auto de somewhere? Is there a way to open it up somehow? I tried every click combination with my mouse and it simply does nothing.
I figured it out while you posted and deleted my comment ( i was reloading UI few times looking for some incompatibility and never noticed new tab in the menu.. embarrassing )
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Unread 05-10-08, 11:41 AM  
A Cobalt Mageweaver

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Re: error viewing guild ban

Originally posted by Kelem
[2008/04/11 21:38:52-1025-x10]: Panda\GemTooltip.lua:15: attempt to perform arithmetic on a nil value
Panda\GemTooltip.lua:27: in function <Interface\AddOns\Panda\GemTooltip.lua:23>
(tail call): ?:
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetGuildBankItem'
Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:555: in function <...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:553>
<in C code>: in function `GuildBankItemButton_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

repeats for every gem in the guild bank that's moused over (uncut gems only)
I posted a mess of these yesterday on Google code page, it was deleted.
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Unread 04-17-08, 03:50 AM  
A Cobalt Mageweaver
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Forum posts: 202
File comments: 10
Uploads: 3
I get the "nil Value" error constantly and panda dosnt seem to do anything other than produce errors for me.
certainly not helping with prospect looting etc. Ill try to remember and get a bugsack copy pasted in here soon
Last edited by spiritwulf : 04-17-08 at 05:39 PM.
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Unread 04-11-08, 07:40 PM  
A Defias Bandit
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error viewing guild ban

[2008/04/11 21:38:52-1025-x10]: Panda\GemTooltip.lua:15: attempt to perform arithmetic on a nil value
Panda\GemTooltip.lua:27: in function <Interface\AddOns\Panda\GemTooltip.lua:23>
(tail call): ?:
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetGuildBankItem'
Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:555: in function <...AddOns\Blizzard_GuildBankUI\Blizzard_GuildBankUI.lua:553>
<in C code>: in function `GuildBankItemButton_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

repeats for every gem in the guild bank that's moused over (uncut gems only)
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