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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 10:32 PM
Created:unknown
Downloads:79,437
Favorites:611
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Categories:Discontinued and Outdated Mods, TradeSkill Mods

Panda  Popular! (More than 5000 hits)

Version: 6.0.0.49-Beta
by: Tekkub [More]

Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to [email protected]

6.0.0.49-Beta
Add glyph research
Inscription updates for WoD (thanks Croebh)
Inscription equpiment updates (thanks Kaboca)

6.0.0.48-Beta
6.0 glyph cleanup
More panel updates for 6.0

6.0.0.47-Beta
New glyphs!
Show bank counts for reagentbank
Fix DE panel for folks with a single profession

5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

5.0.1.41-Beta
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)

5.0.1.40-Beta
New gem panels (thanks Xerrabaldy)

4.3.0.39-Beta
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting

4.2.0.38-Beta
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away

4.1.0.37-Beta
Some missing bracer enchants

4.1.0.36-Beta
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README

4.1.0.35-Beta
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)

4.0.0.34-Beta
New gems

4.0.0.33-Beta
new glyphs

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

4.0.0.29-Beta
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!

3.3.0.28-Beta
Add wrath enchants panel
Seems we were missing some enchants

3.3.0.27-Beta
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem

3.3.0.26-Beta
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs

3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
Version
Hits
Size
Author
Date
4.2.0.38-Beta
1,343
47kB
Tekkub
06-27-11 01:56 AM
4.1.0.37-Beta
1,316
46kB
Tekkub
05-23-11 07:09 PM
4.1.0.36-Beta
1,239
46kB
Tekkub
05-14-11 05:47 PM


Optional Files (1)
File Name
Version
Size
Author
Date
Type
6.0.0.49d
6kB
04-28-15 07:41 AM
Patch


Post A Reply Comment Options
Unread 12-12-08, 06:35 PM  
DaemonSambe
A Kobold Labourer
 
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Interactivity issues

Having some serious interactivity issues with my UI.
Panda is freezing alot, for 15-10s at a time. It's consistent, in that it happens right after i perform an crafting action.. and again, about 1s later, another 15-20s full freeze.

For instance, in prospecting - I click the Ore stack from within Panda. It starts. As soon as it finishes the action, freeze. Then the loot window opens and autoloots, and freeze again.
If i keep the Panda window open and try to prospect outside of the Panda, it still freezes, but for a noticably shorter duration. And if i close Panda, the freezing goes away altogether, when i prospect manually.

It's really annoying and defeats the purpose of using Panda for it's speed and effeciency.. and i would really like to do so.

Any ideas what could be causing it?
Last edited by DaemonSambe : 12-12-08 at 06:38 PM.
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Unread 12-11-08, 03:06 AM  
cybrey
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 1
Originally posted by khangg
Happens to me too. Here's a picture explaining this further.

http://www.imagedash.com/images/rgh1228710664f.PNG
Also happens to me. Its because the mod is picking an incomplete stack in your bag to mill, say for example you 63 herbs in the following order in your bags

3 - 20 - 20 - 20

The mod will try and mill the 3 which is why you're getting the error. The solution would either to make the mod skip over incomplete stacks or change the order of the items in the bags.

Incidentally great mod even with the bug in it
Last edited by cybrey : 12-11-08 at 03:07 AM.
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Unread 12-10-08, 08:51 AM  
Jough
A Kobold Labourer

Forum posts: 0
File comments: 22
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Hey Tekkub, thanks for your (deeply appreciated) contributions to the community.

If you have time, would you mind adding Northrend herbs to the Milling section?
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Unread 12-10-08, 05:57 AM  
Auraka
A Kobold Labourer

Forum posts: 0
File comments: 74
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Ahoy. I *love* using panda but I was wondering if it would be possible to incorporate AuctionLite support. I've had to reinstall auctioneer to take full advantage of your fabulous mod.
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Unread 12-07-08, 10:31 PM  
khangg
An Aku'mai Servant
AddOn Compiler - Click to view compilations

Forum posts: 35
File comments: 53
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Originally posted by czokalapik
Hello, i just installed Panda, and it's pretty nice, really handy, but i found 2 "bugs".
While disenchanting, milling etc loot frame (i'm using Butsu) appears under Panda window, so either i have to move Panda window to loot, or move mouse away from window while milling (loot frame shows in mouse position).

Second minor bug: when i have, let's say 43 Netherblooms, Panda can mill 8 times, but it can mill 4, and on 5th i see "requres 5 XXX", or sometimes mod want to mill 3 Netherblooms first, instad of 2x20.

Sorry for my english.
Happens to me too. Here's a picture explaining this further.

http://www.imagedash.com/images/rgh1228710664f.PNG
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Unread 12-07-08, 07:57 PM  
Tenson
A Fallenroot Satyr

Forum posts: 26
File comments: 83
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Hi,

I'm not sure if it's intentional, but if I don't have BoE items but only BoP ones, the "disenchant" list cannot display any items, and that I had to manually disenchant them.

Thanks for your advice.
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Unread 12-04-08, 09:44 AM  
czokalapik
A Defias Bandit
 
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Forum posts: 3
File comments: 18
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Hello, i just installed Panda, and it's pretty nice, really handy, but i found 2 "bugs".
While disenchanting, milling etc loot frame (i'm using Butsu) appears under Panda window, so either i have to move Panda window to loot, or move mouse away from window while milling (loot frame shows in mouse position).

Second minor bug: when i have, let's say 43 Netherblooms, Panda can mill 8 times, but it can mill 4, and on 5th i see "requres 5 XXX", or sometimes mod want to mill 3 Netherblooms first, instad of 2x20.

Sorry for my english.
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Unread 12-01-08, 08:13 AM  
Shaftum
A Kobold Labourer

Forum posts: 0
File comments: 3
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Yes, in german version it doesn't work.

Is there no localization file?
How to get it work?
Maybe i can help you with translation.
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Unread 11-30-08, 06:30 AM  
Aarokh
A Cyclonian
 
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Forum posts: 40
File comments: 21
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I am wondering here if this Addon does not support foreign languages, especially german locale?
when I switch to the English locale disenchanting works like a charm, but when it is set to german I always get the error that there is nothing to disenchant.

Is there any way to fix this without having to switch the locale and relogging?
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Unread 11-11-08, 12:18 AM  
Kharthus
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 292
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Re: Re: Enchanting

Originally posted by Rhave
Is panda panel supposed to close and not refresh itself back up after milling or glyph making?
Doing that with DE'ing too.
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Unread 11-09-08, 03:42 PM  
Rhave
A Murloc Raider

Forum posts: 7
File comments: 22
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Re: Enchanting

Is panda panel supposed to close and not refresh itself back up after milling or glyph making?
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Unread 10-24-08, 04:57 PM  
FantaPants
A Kobold Labourer

Forum posts: 1
File comments: 10
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Enchanting

any chance of being able to enchant directly to the appropriate vellum being implemented from within Panda?

using the lastest alpha right now with the only issue being client freezes after looting while disenchanting.

*edit* in regards to the freezing i had both Panda and Advanced trade skill window open at the same time and while crafting for blacksmithing the freezing was also occuring
Last edited by FantaPants : 10-25-08 at 12:52 AM.
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Unread 10-21-08, 01:48 AM  
Rhave
A Murloc Raider

Forum posts: 7
File comments: 22
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Originally posted by Nathanyel
So, when's Milling support coming?
http://github.com/tekkub/panda/tree

thats his alpha realease.. doesn't have support for mass milling tho
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Unread 10-16-08, 02:34 AM  
Nathanyel
A Deviate Faerie Dragon
 
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So, when's Milling support coming?
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Unread 08-03-08, 04:24 PM  
Oakayam
Premium Member
 
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I can not figure out for the life of me how this mod works.. Did i miss a key binding to auto de somewhere? Is there a way to open it up somehow? I tried every click combination with my mouse and it simply does nothing.
I figured it out while you posted and deleted my comment ( i was reloading UI few times looking for some incompatibility and never noticed new tab in the menu.. embarrassing )
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