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Thunder Isle (5.2)
Landfall (5.1)
Updated:03-09-13 06:02 PM
Created:unknown
Downloads:65,529
Favorites:646
MD5:
Categories:Tekkub's Emporium of Random Crap, TradeSkill Mods
Panda  Popular! (More than 5000 hits)
Version: 5.2.0.46-Beta
by: Tekkub [More]
Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to addons@tekkub.net
5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

5.0.1.41-Beta
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)

5.0.1.40-Beta
New gem panels (thanks Xerrabaldy)

4.3.0.39-Beta
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting

4.2.0.38-Beta
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away

4.1.0.37-Beta
Some missing bracer enchants

4.1.0.36-Beta
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README

4.1.0.35-Beta
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)

4.0.0.34-Beta
New gems

4.0.0.33-Beta
new glyphs

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

4.0.0.29-Beta
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!

3.3.0.28-Beta
Add wrath enchants panel
Seems we were missing some enchants

3.3.0.27-Beta
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem

3.3.0.26-Beta
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs

3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
Version
Hits
Size
Author
Date
4.2.0.38-Beta
960
47kB
Tekkub
06-27-11 01:56 AM
4.1.0.37-Beta
934
46kB
Tekkub
05-23-11 07:09 PM
4.1.0.36-Beta
913
46kB
Tekkub
05-14-11 05:47 PM


Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
5.1.0.45-Beta
52kB
Tekkub
02-03-13 10:59 PM
5.1.0.44-Beta
51kB
Tekkub
12-24-12 03:02 AM
5.0.1.43-Beta
51kB
Tekkub
11-25-12 06:36 AM
5.0.1.42-Beta
51kB
Tekkub
10-29-12 05:38 AM
5.0.1.41-Beta
50kB
Tekkub
10-13-12 05:28 PM
5.0.1.40-Beta
50kB
Tekkub
09-01-12 07:30 PM
4.3.0.39-Beta
48kB
Tekkub
12-04-11 08:16 PM
4.1.0.35-Beta
45kB
Tekkub
05-01-11 04:38 PM
4.0.0.34-Beta
44kB
Tekkub
04-03-11 05:01 AM
4.0.0.33-Beta
44kB
Tekkub
03-05-11 04:59 PM
4.0.0.32-Beta
43kB
Tekkub
02-27-11 05:05 AM
4.0.0.31-Beta
43kB
Tekkub
12-19-10 04:43 AM
4.0.0.30-Beta
43kB
Tekkub
11-08-10 02:43 AM
4.0.0.29-Beta
43kB
Tekkub
10-16-10 01:31 AM
3.3.0.28-Beta
43kB
Tekkub
06-06-10 05:03 PM
3.3.0.27-Beta
43kB
Tekkub
04-25-10 09:55 PM
3.3.0.26-Beta
42kB
Tekkub
04-04-10 04:25 PM
3.2.0.25-Beta
43kB
Tekkub
11-08-09 02:14 AM
3.2.0.24-Beta
43kB
Tekkub
10-11-09 07:51 PM
3.2.0.23-Beta
42kB
Tekkub
08-10-09 02:44 AM
3.1.0.22-Beta
42kB
Tekkub
04-27-09 10:01 PM


Post A Reply Comment Options
Unread 05-19-09, 08:06 PM  
cypsyan
A Kobold Labourer

Forum posts: 0
File comments: 46
Uploads: 0
Re: not autolooting

Originally posted by ▀link
panda isnt auto looting when i prospect. much easier to click the prospect skill..

mhhh why not activating auto loot in blizzard options?
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Unread 04-17-09, 02:47 PM  
▀link
A Deviate Faerie Dragon

Forum posts: 19
File comments: 51
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not autolooting

panda isnt auto looting when i prospect. much easier to click the prospect skill..
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Unread 04-13-09, 03:38 PM  
cawfee
An Aku'mai Servant
 
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Forum posts: 30
File comments: 94
Uploads: 1
I love this mod, especially that it plays nicely with Auctionator and its price databases. Makes it wonderfully easy to pick the right gems to cut and sell.

One question though; cutting a gem from the Panda window closes it and requires it to be opened again manually to cut more, is there a way to make it reappear automatically after the cutting process is done? (I assume there's no way around having it close in the first place)
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Unread 03-31-09, 01:46 PM  
Jaim Sandar
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 358
Uploads: 1
too many items?

I am pretty sure that I couldn't see in the Panda window all of the items in my bags that I could DE. Apparently it can only display a limited quantity, is this right?
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Unread 03-30-09, 08:40 AM  
cypsyan
A Kobold Labourer

Forum posts: 0
File comments: 46
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hihi , i just have one problem with this great addon
when i open my enchanting

Date: 2009-03-31 01:36:53
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\BaudBag\BaudBag.lua line 843:
bad argument #1 to 'strsub' (string expected, got nil)
Debug:
(tail call): ?
[C]: ?
[C]: strsub()
BaudBag\BaudBag.lua:843: ToggleBag()
BaudBag\BaudBag.lua:915: ToggleBackpack()
..\FrameXML\ContainerFrame.lua:238: OpenBackpack()
Panda\Disenchanting.lua:188:
Panda\Disenchanting.lua:114
[C]: Show()
Panda\tekPanelAuction.lua:116:
Panda\tekPanelAuction.lua:103
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Unread 03-29-09, 04:07 PM  
AlmaSebosa
A Kobold Labourer
 
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Forum posts: 1
File comments: 39
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Nvm. My bad, this is other addon.
Last edited by AlmaSebosa : 03-30-09 at 08:22 AM.
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Unread 03-27-09, 03:22 PM  
Sekrin
A Flamescale Wyrmkin
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Forum posts: 148
File comments: 36
Uploads: 4
I've just rolled a new character who's taken up Inscription. When I'm using the Mass Milling button it keeps getting stuck once the first plant has less than 5 items remaining.

For example, if I have 3 Peacebloom and 11 Silverleaf, the Mass Milling button keeps trying to mill the Peacebloom and ignores the Silverleaf completely.
__________________
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Unread 03-24-09, 11:33 AM  
DaemonSambe
A Kobold Labourer
 
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Forum posts: 0
File comments: 152
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Mass Prospecting

I've been meaning to ask, why you haven't implemented a mass prospecting button similar to the mass-milling button. It seems like the logic would be the same, if not easier, as you're dealing with fewer resources that are prospectable. Anyway, i'd love it, personally.

.Regards
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Unread 03-19-09, 01:57 AM  
Cowberty
A Murloc Raider

Forum posts: 8
File comments: 40
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For some reason when i have auctioneer enabled panda freezes wow for a few seconds every time i loot from prospecting. Dunno if this is a problem with auctioneer or panda, but i have to turn off auctioneer if i want to prospect anything without having to wait on the annoying freeze.
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Unread 03-15-09, 09:47 PM  
Rackartussen
A Defias Bandit

Forum posts: 2
File comments: 9
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Re: WONT DO MILLING

Originally posted by galadriul
HEY, ok this sucks big time. I downloaded the newest panda through wowmatrix and on the left when i did /panda i only get enchanting options. Nothing else. No milling either..what i need the most. No tabs on the right either as i was told there should be. What is goin on?
I had the same problem, but found it was some bug with auctioneer. If you have the light verrsion of auctioneer it wants to take the prices from auctioneer but I didn't have that modul so it kinda flaked out. So either get all the auctioneer modules it requires, or none of them. That helped me anyway.
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Unread 03-06-09, 04:33 AM  
Nathanyel
Premium Member
 
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Re: WONT DO MILLING

Originally posted by galadriul
I downloaded the newest panda through wowmatrix
I've said it before and I'll say it again: wowmatrix just doesn't work.

I miss the old WowAceUpdater
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Unread 03-05-09, 10:59 PM  
galadriul
A Kobold Labourer

Forum posts: 0
File comments: 1
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WONT DO MILLING

HEY, ok this sucks big time. I downloaded the newest panda through wowmatrix and on the left when i did /panda i only get enchanting options. Nothing else. No milling either..what i need the most. No tabs on the right either as i was told there should be. What is goin on?
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Unread 03-03-09, 04:27 AM  
Nathanyel
Premium Member
 
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Forum posts: 8
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Re: Closes after DEing

Originally posted by seamoo
not sure what the problem is, my panda doesn't close when I de and auto loot.
What is your screen resolution while playing WoW?
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Unread 03-02-09, 02:02 PM  
seamoo
A Kobold Labourer

Forum posts: 0
File comments: 7
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Re: Re: Closes after DEing

Originally posted by Nathanyel
This. I like the concept of Panda, had it lying around on my two enchanters for a long time, but never really used it, since the window simply closes after disenchanting. The window + DE loot window may be fitting into a larger resolution display, but on 1024x768, it just doesn't work.
not sure what the problem is, my panda doesn't close when I de and auto loot.
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Unread 03-02-09, 04:51 AM  
Nathanyel
Premium Member
 
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Re: Closes after DEing

Originally posted by Ksalls
I open it, click the item i want to de. It DEs but then auto loots it and closes the addon window. So, instead of speeding it up, i actually slows it down as now i need to open panda everytime i want to DE something... Am i using this incorrectly?
This. I like the concept of Panda, had it lying around on my two enchanters for a long time, but never really used it, since the window simply closes after disenchanting. The window + DE loot window may be fitting into a larger resolution display, but on 1024x768, it just doesn't work.
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