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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 10:32 PM
Created:unknown
Downloads:66,516
Favorites:642
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Categories:Tekkub's Emporium of Random Crap, TradeSkill Mods
6.0.3

Panda  Popular! (More than 5000 hits)

Version: 6.0.0.49-Beta
by: Tekkub [More]

Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to addons@tekkub.net

6.0.0.49-Beta
Add glyph research
Inscription updates for WoD (thanks Croebh)
Inscription equpiment updates (thanks Kaboca)

6.0.0.48-Beta
6.0 glyph cleanup
More panel updates for 6.0

6.0.0.47-Beta
New glyphs!
Show bank counts for reagentbank
Fix DE panel for folks with a single profession

5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

5.0.1.41-Beta
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)

5.0.1.40-Beta
New gem panels (thanks Xerrabaldy)

4.3.0.39-Beta
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting

4.2.0.38-Beta
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away

4.1.0.37-Beta
Some missing bracer enchants

4.1.0.36-Beta
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README

4.1.0.35-Beta
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)

4.0.0.34-Beta
New gems

4.0.0.33-Beta
new glyphs

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

4.0.0.29-Beta
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!

3.3.0.28-Beta
Add wrath enchants panel
Seems we were missing some enchants

3.3.0.27-Beta
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem

3.3.0.26-Beta
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs

3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
Version
Hits
Size
Author
Date
4.2.0.38-Beta
1,006
47kB
Tekkub
06-27-11 01:56 AM
4.1.0.37-Beta
983
46kB
Tekkub
05-23-11 07:09 PM
4.1.0.36-Beta
968
46kB
Tekkub
05-14-11 05:47 PM


Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
6.0.0.48-Beta
54kB
Tekkub
11-10-14 01:23 AM
6.0.0.47-Beta
54kB
Tekkub
10-27-14 12:31 AM
5.2.0.46-Beta
52kB
Tekkub
03-09-13 06:02 PM
5.1.0.45-Beta
52kB
Tekkub
02-03-13 10:59 PM
5.1.0.44-Beta
51kB
Tekkub
12-24-12 03:02 AM
5.0.1.43-Beta
51kB
Tekkub
11-25-12 06:36 AM
5.0.1.42-Beta
51kB
Tekkub
10-29-12 05:38 AM
5.0.1.41-Beta
50kB
Tekkub
10-13-12 05:28 PM
5.0.1.40-Beta
50kB
Tekkub
09-01-12 07:30 PM
4.3.0.39-Beta
48kB
Tekkub
12-04-11 08:16 PM
4.1.0.35-Beta
45kB
Tekkub
05-01-11 04:38 PM
4.0.0.34-Beta
44kB
Tekkub
04-03-11 05:01 AM
4.0.0.33-Beta
44kB
Tekkub
03-05-11 04:59 PM
4.0.0.32-Beta
43kB
Tekkub
02-27-11 05:05 AM
4.0.0.31-Beta
43kB
Tekkub
12-19-10 04:43 AM
4.0.0.30-Beta
43kB
Tekkub
11-08-10 02:43 AM
4.0.0.29-Beta
43kB
Tekkub
10-16-10 01:31 AM
3.3.0.28-Beta
43kB
Tekkub
06-06-10 05:03 PM
3.3.0.27-Beta
43kB
Tekkub
04-25-10 09:55 PM
3.3.0.26-Beta
42kB
Tekkub
04-04-10 04:25 PM
3.2.0.25-Beta
43kB
Tekkub
11-08-09 02:14 AM
3.2.0.24-Beta
43kB
Tekkub
10-11-09 07:51 PM
3.2.0.23-Beta
42kB
Tekkub
08-10-09 02:44 AM
3.1.0.22-Beta
42kB
Tekkub
04-27-09 10:01 PM


Post A Reply Comment Options
Unread 12-10-08, 08:51 AM  
Jough
A Kobold Labourer

Forum posts: 0
File comments: 22
Uploads: 0
Hey Tekkub, thanks for your (deeply appreciated) contributions to the community.

If you have time, would you mind adding Northrend herbs to the Milling section?
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Unread 12-11-08, 03:06 AM  
cybrey
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 1
Originally posted by khangg
Happens to me too. Here's a picture explaining this further.

http://www.imagedash.com/images/rgh1228710664f.PNG
Also happens to me. Its because the mod is picking an incomplete stack in your bag to mill, say for example you 63 herbs in the following order in your bags

3 - 20 - 20 - 20

The mod will try and mill the 3 which is why you're getting the error. The solution would either to make the mod skip over incomplete stacks or change the order of the items in the bags.

Incidentally great mod even with the bug in it
Last edited by cybrey : 12-11-08 at 03:07 AM.
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Unread 12-12-08, 06:35 PM  
DaemonSambe
A Kobold Labourer
 
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AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 163
Uploads: 1
Interactivity issues

Having some serious interactivity issues with my UI.
Panda is freezing alot, for 15-10s at a time. It's consistent, in that it happens right after i perform an crafting action.. and again, about 1s later, another 15-20s full freeze.

For instance, in prospecting - I click the Ore stack from within Panda. It starts. As soon as it finishes the action, freeze. Then the loot window opens and autoloots, and freeze again.
If i keep the Panda window open and try to prospect outside of the Panda, it still freezes, but for a noticably shorter duration. And if i close Panda, the freezing goes away altogether, when i prospect manually.

It's really annoying and defeats the purpose of using Panda for it's speed and effeciency.. and i would really like to do so.

Any ideas what could be causing it?
Last edited by DaemonSambe : 12-12-08 at 06:38 PM.
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Unread 12-14-08, 11:06 AM  
biggpapa
A Kobold Labourer

Forum posts: 0
File comments: 20
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since installing the newest version, my window has been blank every time i type /panda... no error or anything. thoughts?
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Unread 12-20-08, 01:17 PM  
Dainton
A Flamescale Wyrmkin
 
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AddOn Author - Click to view AddOns

Forum posts: 115
File comments: 64
Uploads: 1
The Mass Milling won't work if you have less than a stack of 5 in your bags. For instance I have 3 Talandra's Rose, 1 Tiger Lily, 2 Deadnettle, 2 Adder's Tongue, but 11 Lichbloom and 12 Icethorn but when I click the button or use the /click MassMill macro it says "Requires 5 Adder's Tongue." and nothing happens.

Edit: http://code.google.com/p/tekkub-wow/.../detail?id=723
Last edited by Dainton : 12-20-08 at 02:03 PM.
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Unread 12-21-08, 02:06 PM  
Lyssanne
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
Hello,
I am getting the following error message. If there is something I can easily fix so that this addon will work for me, please let me know.
Thanks

Date: 2008-12-21 15:02:55
ID: 51
Error occured in: Hooked Function
Count: 1
Message: Error while calling hook:
Hook name:
GameTooltip.Show
..\AddOns\EnhTooltip\Tooltip.lua line 615:
attempt to call method 'GetEffectiveScale' (a nil value)
Instantiated from:
..\AddOns\EnhTooltip\Tooltip.lua line 1883:
in function `TtInitialize'
Debug:
EnhTooltip\Tooltip.lua:615: AnchorEnhancedTooltip()
EnhTooltip\Tooltip.lua:529: ShowTooltip()
EnhTooltip\Tooltip.lua:1287:
EnhTooltip\Tooltip.lua:1236
(tail call): ?
(tail call): ?
[C]: xpcall()
Stubby\Stubby.lua:364:
Stubby\Stubby.lua:325
(tail call): ?
[C]: ?
[C]: ?
[C]: Outfitter_OrigSetBagItem()
Outfitter\Outfitter.lua:6630: SetBagItem()
Panda\Disenchanting.lua:82:
Panda\Disenchanting.lua:75
AddOns:
Swatter, v3.1.7 (<%codename%>)
Ace2, v
agExtras, v09-19-07
agUnitFrames, v2008-08-06
Ampere, v3.0.3.14
Atlas, v1.13.0
AtlasBattlegrounds, v1.13.0
AtlasDungeonLocs, v1.13.0
AtlasOutdoorRaids, v1.13.0
AtlasTransportation, v1.13.0
AtlasLoot, v5.02.02
AtlasLootFu, v1.2
AucAdvanced, v5.1.3715 (SnaggleTooth)
AucFilterBasic, v5.1.3715 (SnaggleTooth)
AucFilterOutlier, v5.1.3715.2531
AucMatchUndercut, v5.1.3715.2531
AucScanData, v5.1.3715 (SnaggleTooth)
AucStatClassic, v5.1.3715 (SnaggleTooth)
AucStatHistogram, v5.1.3715 (SnaggleTooth)
AucStatiLevel, v5.1.3715 (SnaggleTooth)
AucStatPurchased, v5.1.3715 (SnaggleTooth)
AucStatSales, v5.1.3715.2842
AucStatSimple, v5.1.3715 (SnaggleTooth)
AucStatStdDev, v5.1.3715 (SnaggleTooth)
AucStatWOWEcon, v5.1.3715.2530
AucUtilAHWindowControl, v5.1.3715.3311
AucUtilAppraiser, v5.1.3715.2530
AucUtilAskPrice, v5.1.3715.3175
AucUtilAutoMagic, v5.1.3715.3142
AucUtilCompactUI, v5.1.3715.2530
AucUtilEasyBuyout, v5.1.3715.3583
AucUtilItemSuggest, v5.1.3715.3108
AucUtilPriceLevel, v5.1.3715.2545
AucUtilScanButton, v5.1.3715.2530
AucUtilScanFinish, v5.1.3715.2530
AucUtilScanProgress, v5.1.3715.2530
AucUtilSearchUI, v5.1.3715.3483
AucUtilSimpleAuction, v5.1.3715.3708
AucUtilVendMarkup, v5.1.3715.2530
Babylonian, v5.1.DEV.130
Bartender4, v4.1.2
BeanCounter, v5.1.3715 (SnaggleTooth)
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerZoneInfo, v2.0
Configator, v5.1.DEV.130
ControlFreak, v3.0.3.14
DBMCore, v
DBMGUI, v
DebugLib, v5.1.DEV.130
Decursive, v2.3.0
DoTimer, v4.1
DoubleWide, v
Enchantrix, v5.1.3715 (SnaggleTooth)
EnchantrixBarker, v5.1.3715 (SnaggleTooth)
EnhTooltip, v5.1.3715 (SnaggleTooth)
FuBar, v
FuBarDBMFu, v1.2
FuBarDurabilityFu, v2.0
FubarEmoteFu, v3.0.0-3.0-0.2
FuBarExperienceFu, v1.1 $Revision: 65606 $
FuBarMoneyFu, v20400-1
FuBarOutfitterFu, v3.1.4
FuBarPerformanceFu, v2.0
Informant, v5.1.3715 (SnaggleTooth)
LibItemLinksDB3SavedVariables, vn/a
LibQuestLinksDB2SavedVariables, vn/a
LibTalentLinksDB1SavedVariables, vn/a
LibTradeskillLinksDB3SavedVariables, vn/a
Omen, v3.0.2
OmniCC, v2.2.5
Outfitter, v4.3b13
Panda, v3.0.3.13
Pawn, v1.1.5
Prat30, vRC3
Prat30Libraries, v
Quartz, v1.0
QuartzFlight, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTradeskill, v1.0
QuickChatlink, v2.1.0
QuickMark, v2.0
RatingBuster, v
Recount, v
ReputationMonitor, v3.0.2.4
SellFish, v2.1.3
SlideBar, v3.1.7 (<%codename%>)
SmartBuff, v3.0d
Squeenix, v3.0.2.9
StealYourCarbon, v3.0.2.15
Stubby, v5.1.3715 (SnaggleTooth)
tekJunkSeller, v2.3.2.1
tekticles, v3.0.3.7
TipTop, v1.5
TomTom, v176
(ck=c32)
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Unread 12-21-08, 06:49 PM  
Kotu
A Defias Bandit

Forum posts: 2
File comments: 1
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I was having freezing issues similar to others, disabling auctioneer removes the issue so its probably something to do with the way it interacts with auctioneer each time any action is taken.

Its a great mod for disenchanting/prospecting/milling, the only thing I cann't find is an option to "create all" although I guess you can just open the tradeskill window to do that.
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Unread 01-04-09, 01:27 PM  
Jeania
An Aku'mai Servant
 
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Forum posts: 39
File comments: 174
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Originally posted by khangg
Happens to me too. Here's a picture explaining this further.

http://www.imagedash.com/images/rgh1228710664f.PNG

lol thank you sooo much Khangg...I was wondering what this looked like because it interested me, but there were no screenshots. *hugs ya*
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Unread 01-07-09, 02:42 AM  
Spewie
A Kobold Labourer

Forum posts: 0
File comments: 1
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I love the ability to display all of the glyphs that I know, and that I have not yet discovered, AND the auction price of the glyphs from Auctioneer.

The ten second (or so) delay when using Auctioneer and Panda seems to only occur if the Auc:ScanData load on demand module is enabled.

If ONLY Auc:ScanData is disabled, then Panda functions wonderfully, with about a one second pause.
(Other parts of Auctioneer dont seem to make a difference)



So, is it possible to get Panda to just call up the ScanData once and KEEP it loaded? Or something to that effect anyway...
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Unread 01-08-09, 02:27 PM  
Cairenn
Credendo Vides
 
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WoWInterface Admin

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Kamikaze Moron - I would strongly suggest you go read your PMs before you post again.
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Unread 01-08-09, 02:40 PM  
Kamikaze Moron
A Kobold Labourer

Forum posts: 0
File comments: 2
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This is a great idea for an add-on and has a lot of potential. But, currently needs a lot of work before I would consider it for my Interface.

Problems that I have with this add-on go as followed.

The navigation of the UI is kind of broken. It doesnít show all the categories on the side. It could use a scroll bar so that we know there is more there to be seen. I just happened to find out there was more listed there by scrolling my mouse wheel while over top the categories list.

It needs proper categories. Instead of having 5+ categories for each trade skill, have 1 category for each one then have subcategories.

A text list of all the recipes would be handy. Having a mass of icons to look through for what I want to make is just painful.

The data import from auctioneer so that it displays the value of what you are making is redundant. By default auctioneer will tell you this information by hovering over the icon of the item.

If some of these things could be corrected I would consider re installing this add-on but in its current state it doesnít make my cut.

Iíll be keeping an eye out for updates and I really hope to see a user interface update soon.
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Unread 01-08-09, 02:51 PM  
Tekkub
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Meh, I hate scroll bars.

Not really interested in grouping things up, it's a lot of extra code and extra clicks to get where you want.

This isn't the default UI, if you want text, use something else.

The addon wasn't designed specifically for Auc, it can just use Auc's data. The info is NOT redundant because the entire point of the addon is to give you an at-a-glance overview of all the prices on AH so you can quickly craft the items that are worth making (think gems and glyphs, there's always some which the price has been undercut to worthlessness)

In short, if you're not going to install the addon in the first place, move along and find something you will. Panda's been around, in it's current design, for a year and a half now. I'm not going to change it's fundamental design for one user, you should instead find the addon you want or write your own the way you want.
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Unread 01-08-09, 03:01 PM  
Kamikaze Moron
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Originally posted by Tekkub
Meh, I hate scroll bars.

Not really interested in grouping things up, it's a lot of extra code and extra clicks to get where you want.

This isn't the default UI, if you want text, use something else.

The addon wasn't designed specifically for Auc, it can just use Auc's data. The info is NOT redundant because the entire point of the addon is to give you an at-a-glance overview of all the prices on AH so you can quickly craft the items that are worth making (think gems and glyphs, there's always some which the price has been undercut to worthlessness)

In short, if you're not going to install the addon in the first place, move along and find something you will. Panda's been around, in it's current design, for a year and a half now. I'm not going to change it's fundamental design for one user, you should instead find the addon you want or write your own the way you want.
When you put it that way it makes a lot more sense to me. I guess I misunderstood the point of the add-on and was thinking it to be a trade skill window replacement.

I would still like to see a sexier UI for it and still would like better organization of the recipes. Maybe you could try using a single tab for the trade skill then have a dropdown menu for the subcategories.
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Unread 01-08-09, 03:06 PM  
Tekkub
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It is not an outright replacement, no. You'll notice there are a LOT of recipies missing. It started as a DE/Prospecting addon, but evolved to cover *most* of my needs when cutting gems. From there I added glyphs and enchants and pots as well because it was fairly trivial to do. I never find myself churning out items for other trades, so I never made panels for them.

Tabs could work, but again that'd be a decent chunk of code to pull off. We'll see.
Last edited by Tekkub : 01-08-09 at 03:07 PM.
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Unread 01-20-09, 09:44 PM  
thebadmf
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Post 3.08 Patch, if I select any of the categories, I get the error below. Disabling Auctioneer advanced 'fixes' the issue though. However since I'm not a coder I thought I'd report it anyway.

Code:
Date: 2009-01-21 03:35:15
ID: 3
Error occured in: Global
Count: 1
Message: attempt to concatenate a nil value
Debug:
   [C]: ?
   [C]: strjoin()
   Auc-Advanced\CoreAPI.lua:331: GetAlgorithmValue()
   ...uc-Advanced\Modules\Auc-Util-Appraiser\Appraiser.lua:176: GetPrice()
   Panda\tekAucQuery.lua:9:
      Panda\tekAucQuery.lua:6
   Panda\ButtonFactory.lua:14:
      Panda\ButtonFactory.lua:10
   Panda\ButtonFactory.lua:28:
      Panda\ButtonFactory.lua:26
   Panda\ButtonFactory.lua:94: factory()
   Panda\PanelFactory.lua:60:
      Panda\PanelFactory.lua:32
   [C]: Show()
   Panda\tekPanelAuction.lua:104:
      Panda\tekPanelAuction.lua:91
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