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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 10:32 PM
Created:unknown
Downloads:79,472
Favorites:611
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Categories:Discontinued and Outdated Mods, TradeSkill Mods

Panda  Popular! (More than 5000 hits)

Version: 6.0.0.49-Beta
by: Tekkub [More]

Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to [email protected]

6.0.0.49-Beta
Add glyph research
Inscription updates for WoD (thanks Croebh)
Inscription equpiment updates (thanks Kaboca)

6.0.0.48-Beta
6.0 glyph cleanup
More panel updates for 6.0

6.0.0.47-Beta
New glyphs!
Show bank counts for reagentbank
Fix DE panel for folks with a single profession

5.2.0.46-Beta
Add reagents to the enchanting panda panel

5.1.0.45-Beta
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable

5.1.0.44-Beta
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants

5.0.1.43-Beta
Never DE BtA items

5.0.1.42-Beta
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)

5.0.1.41-Beta
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)

5.0.1.40-Beta
New gem panels (thanks Xerrabaldy)

4.3.0.39-Beta
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting

4.2.0.38-Beta
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away

4.1.0.37-Beta
Some missing bracer enchants

4.1.0.36-Beta
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README

4.1.0.35-Beta
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)

4.0.0.34-Beta
New gems

4.0.0.33-Beta
new glyphs

4.0.0.32-Beta
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems

4.0.0.31-Beta
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels

4.0.0.30-Beta
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway

4.0.0.29-Beta
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!

3.3.0.28-Beta
Add wrath enchants panel
Seems we were missing some enchants

3.3.0.27-Beta
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem

3.3.0.26-Beta
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs

3.2.0.25-Beta
Don't scan tradeskill recipes if it's not the player's

3.2.0.24-Beta
Transmutants

3.2.0.23-Beta
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed

3.1.0.22-Beta
Rejigger 3.1 glyphs, now sorted by ink

3.1.0.21-Beta
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1

3.0.9.20-Beta
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting

3.0.9.19-Beta
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support

3.0.9.18-Beta
Tweak chat linking to maybe avoid odd errors

3.0.9.17-Beta
Add cooking panels

3.0.9.16-Beta
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale

3.0.3.15-Beta
Add wrath meta panel

3.0.3.14-Beta
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops

3.0.3.13-Beta
Add Mass Milling button

3.0.3.12-Beta
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling

3.0.3.11-Beta
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels

3.0.3.10-Beta
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name

2.4.3.9-Beta
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec

2.4.2.8-Beta
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also

2.4.2.7-Beta
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel

2.4.2.6-Beta
Don't nil out our constants, we don't really need to and it's causing issues

2.4.1.5-Beta
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel

2.4.1.4-Beta
Fix gem tooltip error when raw gem has no Auc price

2.4.1.3-Beta
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400

2.3.3.2-Beta
Fix GemCutting panel not registering events on first show

2.3.3.1-Beta
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
Version
Hits
Size
Author
Date
4.2.0.38-Beta
1,343
47kB
Tekkub
06-27-11 01:56 AM
4.1.0.37-Beta
1,316
46kB
Tekkub
05-23-11 07:09 PM
4.1.0.36-Beta
1,239
46kB
Tekkub
05-14-11 05:47 PM


Optional Files (1)
File Name
Version
Size
Author
Date
Type
6.0.0.49d
6kB
04-28-15 07:41 AM
Patch


Post A Reply Comment Options
Unread 10-20-09, 07:07 PM  
Cowberty
A Murloc Raider

Forum posts: 8
File comments: 36
Uploads: 0
Re: auto prospect in large quantities?

Originally posted by infamoose
Hopefully someone can shed some light on this... Is it possible to prospect large qty's or ore, lets say 20 stacks of saronite? Large stacks of ore prospected and obviously auto looted (which can be handled from WoW UI options).

If so how do I do it? Calling /panda, brings up the clickable option but I do not see a "Prospect all Saronite" ore. Or titanium, etc. Can this be accomplished with this addon? Or any addon for that matter?
The current functionality of Panda does not have an "Mass-Auto-Prospect" feature. (Nor does any other addon to my knowledge.) To implement such a feature would require xx-sec delay every 5 ore you prospect for you to autoloot. (And, no, you cannot prospect more than 5 at a time.) This delay time would vary from player to player based on latency,etc. Hopefully you can see where this can be problematic.

My suggestion would be to turn on your autoloot function within the WoW default interface. That way you can just sit back and click the flavor-of-the-month ore button a million times until the ore is all gone. If you wanted a spammable macro (like milling has) then you're out of luck because you won't find one within panda.

Hopefully that clears it up. ^_^
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Unread 10-21-09, 01:52 AM  
Nathanyel
A Deviate Faerie Dragon
 
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Forum posts: 12
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Re: Re: auto prospect in large quantities?

Originally posted by Cowberty
The current functionality of Panda does not have an "Mass-Auto-Prospect" feature. (Nor does any other addon to my knowledge.) To implement such a feature would require xx-sec delay every 5 ore you prospect for you to autoloot. (And, no, you cannot prospect more than 5 at a time.) This delay time would vary from player to player based on latency,etc. Hopefully you can see where this can be problematic.
One possible solution could be (don't know how good this would work) to monitor the loot frame, check when it is closed again. Maybe wait one more second for lag reasons, then start the next prospect.
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Unread 10-30-09, 01:55 AM  
twistdshade
A Fallenroot Satyr
 
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A better description would be nice... maybe something more descriptive.....
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Unread 10-30-09, 11:43 AM  
twistdshade
A Fallenroot Satyr
 
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finally got tired of my usual disenchanting routine and decided to download this one.. pretty decent addon..

I noticed how it shows a table of all enchanting mats, and greys out everything exept the mats that come from disenchanting whatever item you mouse over.
It would be nice if it worked the other way around, mouse over a certain enchanting mat to show which item it comes from.

Another feature request..
Sometimes I disenchant items for people, it would be nice to have some feature to help keep track of enchanting mats that came from items that were traded to you, or mailed to you from somebody.
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Unread 11-03-09, 01:31 PM  
zoktar
A Cliff Giant
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Forum posts: 72
File comments: 262
Uploads: 1
what happend to the "auto" button? was my favorite feature.
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Unread 11-06-09, 11:15 AM  
el labero
A Defias Bandit

Forum posts: 2
File comments: 36
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Re: Disenchanting problem?

Originally posted by tvbever
Hello there,

I've got a problem. I type /panda and get the ui. Then, I choose enchanting on the right menu, and disenchanting on the left...

So, I've a list of disenchantable items... But when I click on for disenchanting.. It will not dez, but equip the item...

Have you an idea how have I to mass disenchant?
same here...
or am i doing something wrong? How shall i use this addon?
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Unread 11-08-09, 08:58 AM  
Morsker
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 89
Uploads: 8
This mod seems popular. It would probably be more popular if you said what it actually does here. I bookmarked it near to a year ago, meaning to try it out because trying it out is the only way I'll ever know what it does -- but I haven't gotten around to it, and may never do so. It may seem odd to you, but would you download a mod with no documentation, description, or screenshot? "Maybe, someday, if I get around to it." But just a brief description could change that quickly to, "Of course, that's exactly what I'm looking for."
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Unread 11-18-09, 01:47 PM  
Richie
A Defias Bandit
 
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Forum posts: 2
File comments: 9
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Nom Nom Nom Nom
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Unread 11-22-09, 04:06 AM  
xtoq
An Aku'mai Servant
 
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Originally posted by ZombiePope
This mod seems popular. It would probably be more popular if you said what it actually does here. I bookmarked it near to a year ago, meaning to try it out because trying it out is the only way I'll ever know what it does -- but I haven't gotten around to it, and may never do so. It may seem odd to you, but would you download a mod with no documentation, description, or screenshot? "Maybe, someday, if I get around to it." But just a brief description could change that quickly to, "Of course, that's exactly what I'm looking for."
Hmm, perhaps this isn't descriptive enough: "Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices."

So, its a mod that speeds up mass disenchanting, prospecting, gem cutting, milling, glyph making, flasks, elixirs....with almost 40k downloads, I don't think most people are having a problem figuring out what it is.
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Last edited by xtoq : 11-22-09 at 04:08 AM.
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Unread 12-01-09, 10:02 PM  
twistdshade
A Fallenroot Satyr
 
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You can't scroll down in the list of disenchantables.. and there's no way of telling whether your enchanting skill is high enough, other than clicking the item.

I think it's stupid the author only replies to comments on github..
I've never seen any authors use that before, they refer you to another addon site, or google code at the most.

I'm not signing up to some paid-for website just to comment on this.

Only reason I'm using this addon is because I can't find anything better.
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Unread 12-11-09, 08:17 AM  
Morsker
A Fallenroot Satyr
 
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So, its a mod that speeds up mass disenchanting, prospecting, gem cutting, milling, glyph making, flasks, elixirs....with almost 40k downloads, I don't think most people are having a problem figuring out what it is.
I recognized that the mod is popular. I think it would easily be more popular with a better description. How popular would Clique be if all it said was "Helps you target spells better, especially for healers." Probably not nearly as popular!

Panda's description tells me nothing about what the mod looks like, or what workflow with the mod is like. What does Panda do that dragging DE or Prospect onto my action bar and pressing it as I click items doesn't do? We can already mass-DE with 2 actions per DE. Does Panda reduce it to 1 action per DE? Or if not that, then how is workflow with Panda better or different? (And I'm not asking those things for answers in comments; I may even know the answer. I'm giving them as examples of things the description could tell the user. I think it would be helpful.)
Last edited by Morsker : 12-11-09 at 08:53 AM.
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Unread 01-18-10, 11:49 PM  
Unkn
Premium Member
 
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Is there anyway to keep the window from closing everytime I de something?
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Unread 01-19-10, 02:25 AM  
Nathanyel
A Deviate Faerie Dragon
 
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Originally posted by Unkn
Is there anyway to keep the window from closing everytime I de something?
For me, it helped to have XLoot active, as it overwrites the normal loot frame, and removes it from the normal frame displacement. Panda is as large as the auction frame, so other normal frames will close it no matter what.
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Unread 04-09-10, 09:14 AM  
alja
A Kobold Labourer

Forum posts: 0
File comments: 3
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quick question

Is there a way to open the panda window w/out typing /panda? I use minimap button frame and I'm used to having all my addon buttons contained in there. Any help is appreciated.

Thank You,

Alja
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Unread 04-25-10, 11:56 PM  
Cowberty
A Murloc Raider

Forum posts: 8
File comments: 36
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Re: quick question

Originally posted by alja
Is there a way to open the panda window w/out typing /panda? I use minimap button frame and I'm used to having all my addon buttons contained in there. Any help is appreciated.
This might be too obvious (and you probably are avoiding doing this anyways), but why not just make a /panda macro and put a button on your action bars?

Alternativly, you could just a LDB display addon (like ninjapanel) and it should show up with a button (like a minimap button) since panda has a built in LDB button thingy!
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