Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 03-09-13 06:02 PM
File Info
Thunder Isle (5.2)
Landfall (5.1)
Updated:03-09-13 06:02 PM
Categories:Tekkub's Emporium of Random Crap, TradeSkill Mods
Panda  Popular! (More than 5000 hits)
by: Tekkub [More]
Panda is a simple mod designed (initially) to speed up mass-disenchanting. This functionality was expanded to include prospecting, gem cutting, milling, glyphs, flasks, elixirs, and quick viewing of AuctioneerAdvanced prices.

To access the panda panel use /panda or the LDB launcher.

Visit my site for more great addons.
Please send all bugs, feature requests and questions to
Add reagents to the enchanting panda panel
Add panda pots
Remove some gems that never existed on the live servers
Add casting bar
New DE skill reqs (thanks johncford)
Golden Lotus is an herb, but not millable
There are a few non-herb items that *are* millable
New glyph
Alt-click on an enchant now opens the tradeskill to it instead of crafting
Add missing panda cloak enchants
Add BoP scribe shoulder chants
Never DE BtA items
Make mass mill work for all future herbs
Skip herbs that are smaller than a 5-stack (fuck yes, finally!)
Clean up the panda jc equipment panel
Add gem research
Fix prospecting gem order
Some other new transmutes
Add the jc-only gem/shards
Add some new no-combine ingreds
Reagent corrections (thanks vafada)
Add Enchant Gloves - Superior Mastery (thanks vafada)
Panda DEs
New enchants (user submission)
New glyphs (thanks eridius)
New glyph reasearch
Panda milling (thanks gherzbrun)
New gem panels (thanks Xerrabaldy)
Add the new Cata Epic gem cuts (Thanks Eridius)
Some locale updates (Thanks ckaotik)
Some missing glyphs
Don't cast DE if we're casting or looting
Fix the shatter buttons on the right of the DE panel alpha issue
Rename that file since it's only AH shits now
Move DE prob into shared lib
Remove duplicate Kill Command glyph (Thanks eridius)
Don't disenchant Illustrious Guild Tabards, either (Thanks brantb)
Don't disenchant town teleport guild cloaks (Thanks brantb)
Tweak how transmute nocombine is loaded so that initial login bug goes away
Some missing bracer enchants
Don't DE epic guild tabards
Don't tell JCs that gems are craftable unless they're an alchy too
Updating README
Remember what panel you had open last and reopen it
Highlight items we aren't skilled enough to DE
New JC panels (thanks eridius)
Missing resil gems
Avoid spurious nocombine matches (thanks eridius)
Avoid tracking guild tradeskills (thanks eridius)
New gems
new glyphs
flask costs changed
new glyph
Consistency is hard and stuff
missed some enchants
Some more cat green gems
New ink
Scrolls were backwards
Some glyphs changed type
Vials were simplified with cat, thank god
Cat prospecting
Those are inks
get rid of old vellumz
Fix new enchanting panel
New transmutants
New flasks and elixirs
Allow for craft reagent qty in panels
Finish cleap up of wrath gem panels
Finish sorting out major glyphs
Add some Cat panels (will activate when cat is activated)
Clean up wrath rare gem panel
It was a fun experiment, but I never used the by-stat gem panels
Really no reason to keep the BC gem panels around, I'm not going to waste time fixing them anyway
Add prime glyph panel
Clean up minor glyph panels
Fix wrath epic gem panel
Simple vellums in 4.0
More 4.0 fixes are on their way!
Add wrath enchants panel
Seems we were missing some enchants
Add shatters to DE panel
Fucking scroll/enchant names don't always match up
Make transmutes panels a bit betterer
Seems you can transmute the epic red gem
Fix shitty change in AH panel textures
No more two-ink glyphs
New glyphs
add Fire Leaf to millable Northrend herbs
Don't scan tradeskill recipes if it's not the player's
Embed update
Add wrath epic gems and titanium prospecting
Seems that glyph was removed
Rejigger 3.1 glyphs, now sorted by ink
Seems we were missing some chest def chants
Rejigger bracer enchant layout a smidge
New chants!
New glyphs!
Pot update for 3.1
Missed a chant
Remove calls to GetItemInfo that may involve uncached items, remove the force-caching buttons
Remove dependency on item names to avoid cache issues, always use itemID instead
Use 3rd-level vellums when enchanting
Add some missing enchants
Add nasty retarded checking to ENSURE that Auc's API is available when Auc is loaded... cache Auc prices since they don't
- Sorry Auc users, bitch at Norgs to implement GetAuctionBuyout if you want proper support
Tweak chat linking to maybe avoid odd errors
Add cooking panels
Fix up the pot panels a bit
Add support for GetReagentCost API, if present
Add a missing weapon chant
Add wrath uncommon gems by stat panels
Rename gem panels
New glyphs in 3.0.8
Embed update
Add transmute panel
Add "tabs" for each craft, reorganize panels
Remove some old, unused code
Forgot to delete the OptionHouse file
Update DE possibilities
New 3.0.8 recipes
New panels, ench boots. chest, gloves
Add custom icons for enchanting panels
Are you..... Local?
deDE locale
Add wrath meta panel
Hide mass-mill button from players that can't mill
Why was dongle still here?
Embed update
Add scrollbars to panels that need them
Remove some debuggery, oops
Add Mass Milling button
Embed update
What, nil? NEVAR!
Missed Anchient Lickin' for milling
Buggerfuck, got the flask panel backwards
Last of the missing NR major glyphs
Add minor glyph by class panel
Rearrange minor glyph panel
DK northrend glyphs
Add wrath flasks and elixirs
Add various ore and gems to "not craftable" list
Fix two tin ores on prospecting panel
Add Northrend Inscription Research
Rejigger the northrend glyphs a bit
Add wrath scrolls and vellum
Northrend herbs!
Don't test every bag item for soulboundedness, just ones we can DE
Add some enchant-to-vellum panels
Big 3.0 update! No more dongle or OptionHouse
Redesign DE panel to use space better and display results more clearly
Redesign prospecting panel to be, like, actually useful
Add Wrath gems and ores
Add glyph and scroll panels
Add milling
Add flask and elixir panels
Add shift-click item linking
Add alt-click to craft all of an item
Add flasks and elixirs panels
Add Nightmare Vine to milling
Tweak up the UIErrorsFrame strata so we can see combine errors
Save char's known combines across sessions
Add * to glyphs that require two inks
Use itemIDs when crafting instead of names
Use Auc's Beancounter, I guess
Move DE panel tooltip anchor so it doesn't cover up the current button
Make DE panel tooltip update on BAG_UPDATE
Add placeholder wrath DE probabilities... no idea if the usual pattern is maintained
Make panels scrollable if they overflow
Add force-cache button to panels
Make refresh button use localized craft name
Add AddonLoader LDB launcher field
Tweak launcher declaration to match the updated spec
God damn OnTooltipSetItem calls with nil items...
Add LDB launcher, kickass panda icon
Fix ore tip formatting
Make price panel refresh prices OnShow
Add crush values to FI and Adaman Ore tooltips
Make gemtooltip cache clear also
Clear the DE tip cache whenever the AH refreshes, so that we get updated prices
Add mu symbol so I can remember which number is the mean
Make gem cutting panel prices refresh, instead of only writing on first show
Add support for GetAuctionBuyout global for price lookups
Add pearls to gem cutting panel
Don't nil out our constants, we don't really need to and it's causing issues
Fix epic panel deleting green/blue panel generator if opened before green/blue panel
Add meta cutting panel
Fix gem tooltip error when raw gem has no Auc price
Add epic cutting panel, Brilliant Glass, new Rare cuts
Fix issue with unknown prices and tooltips
Add gem cut price info to raw gem toolips
Updating TOC to 20400
Fix GemCutting panel not registering events on first show
Add bag item counts to GemCutting frame
Open backback when panels are shown, nil out frame factories when they aren't needed anymore
Common constants across the addon (save a smidge of memory)
Fix tip anchor in DE frame
Add Gem cutting (green and blue) panel
Move common util functions into the addon's table
Added click-prospecting and prospect counts to the prospecting panel
Add server query to ensure our items are cached if possible, fixes issue #208
Beta Files (3)
File Name
06-27-11 01:56 AM
05-23-11 07:09 PM
05-14-11 05:47 PM

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12-24-12 03:02 AM
11-25-12 06:36 AM
10-29-12 05:38 AM
10-13-12 05:28 PM
09-01-12 07:30 PM
12-04-11 08:16 PM
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04-03-11 05:01 AM
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10-16-10 01:31 AM
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04-04-10 04:25 PM
11-08-09 02:14 AM
10-11-09 07:51 PM
08-10-09 02:44 AM
04-27-09 10:01 PM

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Unread 06-09-13, 01:57 AM  
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erogroth, are you using the latest version? I milled herbs of different types yesterday and had no problems with remainders.
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Unread 07-16-13, 08:40 AM  
A Murloc Raider

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Is there any chance of n official update? I have change the TOC to 50300 so I don't have to load out of date add-on, but I just like the official update. Oh it works fine with just changing the TOC file.
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Unread 03-06-14, 10:18 AM  
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Originally Posted by Nathanyel
erogroth, are you using the latest version? I milled herbs of different types yesterday and had no problems with remainders.
Same Problem, using Latest Version, but it happens with Prospecting....
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Unread 07-12-14, 06:32 PM  
A Kobold Labourer

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Originally Posted by Imiona
Originally Posted by Nathanyel
erogroth, are you using the latest version? I milled herbs of different types yesterday and had no problems with remainders.
Same Problem, using Latest Version, but it happens with Prospecting....
In my experience, it's a stack arrangement issue in the bags, and even not specifically a Panda problem.

It happens when the "bottom stack" of millable or prospectable material is less than 5, even if overall you have plenty in other stacks.

"Bottom stack" is the stack in the lowest slot in the lowest bag. In practice, it's the slot last filled by looting, if all slots were filled in order (without the user rearranging stacks).

Try merging stacks by picking up one of the lower (more full) stacks and dropping it into the underfull last stack, or moving a full stack "below" the underfull one. I bet either works. (They did for me.)

As I said, this is not solely a Panda problem. You can't manually prospect or mill that last underfull stack; the milling or prospecting process doesn't apparently try to merge stacks. And there are pathological setups where neither Panda nor manual processing will work. (E.g.: 5 ore, but in two stacks of 2 and 3. This cannot be processed until you combine them into one stack of 5.)

The only Panda-specific issue is that Panda doesn't try another stack if the bottom stack fails. I haven't tried to code a work-around, but as a suggestion to the devs, you could have the code check other stacks if the "selected" stack (by internal iteration) fails for being short.
Last edited by gnoitall : 07-12-14 at 06:33 PM.
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Unread 10-15-14, 10:21 AM  
A Murloc Raider

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I have been using this addon for years. I love it, but with out the hope of an update I think it has outlived it's lifespan. Hopefully an "OFFICIAL" update or maybe a nice Fan update to make sure it is correct for WOD! Thanks for years of great service Pandaman!
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Unread 10-19-14, 06:34 PM  
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Panda will get an update. It's not broken so there isn't a huge rush, and adding new panels for new expansion tradeskills is a slow, manual process.

tl;dr: check "enable outdated addons" and you'll probably be fine for now.
I have reached enlightment.
Thank you bacon!
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