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Paranoia Enemy Player Alert
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| Updated: | 12-05-08 09:33 PM |
| Created: | unknown |
| Downloads: | 47,926 |
| Favorites: | 148 |
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| litesung |
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when i click on Paranoia in the Interface Options it goes to nUI options. also is it possible to move the live list?
Last edited by tinyu : 09-04-10 at 10:17 PM.
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Re: Wow lol
Either way when Cataclysm ships I might start playing WoW again... if so I'll probably start working on Paranoia once again. |
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| lifetapt |
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A Kobold Labourer
Forum posts: 0
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Wow lol
The example on how does Paranoia work was exactly what happened to me in hillsbrad only im a warrior level 27 and an unknown level rogue tried ganking me, i then did shield block, and intimidating shout, then i got on my mount and went over to Terren mill. I also warned some orc shaman while runing away "RUN"
I didn't have paranoia when this happened, so that's what brought me here! =) ![]() |
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| Axgonzal1 |
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I am very, very sorry to say that I have stopped development on Paranoia. I do not play WoW anymore (and have not for a good four months now) and as such it is very difficult for me to muster the motivation to work on the addon. I've been forced to develop and debug on private servers for the past four months, which was fine while I was part of the development team for a private server, but it has since shut down.
I've definitely had fun learning and coding in Lua since picking up rmet0815's original Paranoia addon last May and adding all of this crap to Paranoia was a great experience for me. It's also helped me finally break out of Visual Basic which I've been coding in for a loooong time, and into languages like C#, Java and even a little C++. I think my pace is pretty good, considering I'm 16. :P Thanks to everyone who has supported and used Paranoia in the past 10 months, really the reason I code is because I love getting feedback from users. Anyone is welcome to take over Paranoia, using the same name, a different name, or whatever. I simply ask that you credit both myself and rmet0815, the original author in any derivations or continuations of this addon. If you want to wrangle the beast that is Paranoia 1.12, feel free to do so, or if you want to continue Paranoia 2.0, which is significantly cleaner and more optimized, though incomplete, then refer to the googlecode svn at: http://code.google.com/p/paranoia-epa/ Thanks again to all PEPA users... sorry to just drop the addon like this but I no longer have any desire to continue working on it. |
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[Repost from Curse.com]
Making pretty decent progress, the PEPA 2.0 code currently for the most part emulates PEPA 1.12 pretty closely, except for that it has been completely rewritten from scratch. A couple more things need to be finished like dropdowns, announcing, and click-to-target (which are all trivial) and then I can start working on the NEW features which I've got planned out already. Here's the todo list from the SVN. -Rewrite dropdown list code -Provide support for different warning sounds -Stat tracking -Finish work on browser (filtering, sorting, purging) -Provide further support for modifying appearance -P2P/Guild hatelist sharing -"Sync Partner" system -Global Paranoia data-sharing (hidden channel) -Overhaul of enemy list design -Convert to a bar-style design -Icon and/or pulse on KoS units -Icon and/or pulse on stealthed units (use CL) -Health tracking for target/mouseover -Remove or grayout units when killed -Allow further customization of announce popup, KoS popup -Convert localization over to a single global table -Add new localization strings -Parrot/SCT/MSBT support The items that will take the longest will be the enemy list redesign, "sync partnering", and the global data sharing. Just want to remind anyone reading this that you can find the Paranoia SVN, which has the absolute latest code for Paranoia 2.0, here: http://code.google.com/p/paranoia-epa/ However remember that the code there is not finished, so I don't recommend it for regular playing.
Last edited by lifetapt : 03-03-09 at 06:06 PM.
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The command you're looking for is the ever-useful /paranoia clear. If you would like to test that's great, you can download the WIP version of PEPA2.0 over at the Paranoia google-code SVN, which is here:http://code.google.com/p/paranoia-epa/ The only problem is that the revision that is up there is missing a LOT of stuff and is borderline unusable, so testing for legitimate bugs and not just missing features might be difficult ![]() But if you want to suggest anything or whatever please feel free!
Last edited by lifetapt : 02-22-09 at 07:28 PM.
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A Kobold Labourer
Forum posts: 1
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Honestly, just to be able to clear the list will be awesome for me. Thank you for your continued work and let me know if I can do any testing for you.
btw, is there a present script or anything that I can macro to clear the list now? |
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| delvirtud |
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A Theradrim Guardian
Forum posts: 65
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that's kind of a lot of stuff though - I'd like the bars to look clean w/ options to change textures of the bars which is pretty common for most bar type addons.
Last edited by vpr : 01-26-09 at 01:17 AM.
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I'm also glad you've gotten your itch back. I've been looking, still, for a reliable addon so I can drop this memory hog I'm using now.
GL with the programming. If I have ideas about information about the bar, I'll let you know. (Maybe a projected honor from the target?) |
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| Zyland |
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For some time I've been planning on doing away with Paranoia's current "names in a list" format and doing something similar to Personal Sentry's bar style list, except with less jarring colors. (one thing I never did like about Personal Sentry is how the list became a veritable rainbow of colors rather quickly. Paranoia can suffer from this too sometimes, but it's much more tame.) So what I think I'll do is make the bars a uniform color and just apply text coloring per class. I'll add a title bar to adjust sort, clear the list, or move the list. KoS units will have a small icon to the left (not sure yet if inside or outside the bar), and I may add icon buttons on the right of the bar for announce and toggle KoS. Bars will have rudimentary health tracking ability, and will either disappear or gray out when the unit has died. Paranoia's current enemy list has very limited usefulness, but is simple and easy-to-use, so my ultimate goal is to increase its usefulness without making the bar too busy and ruining usability. If anyone has ideas about what kind of information to include on the bar (I have no plans on adding spell/target data, a la Stalker, however), or what kind of buttons/icons/whatever you'd like to see, please post! I also plan on adding plenty of options so the user can pick and choose only what he or she wants.
Last edited by lifetapt : 01-19-09 at 08:06 PM.
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A Theradrim Guardian
Forum posts: 65
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See StalkerI tried it, and he's got some nice ideas, but his(?) addon kept hijacking my /1 channel and he seems to think it's my problem after a couple reports of the same thing from other users - so I went back to paranoia. |
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| vpr |
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Anyway thanks for the post. ![]() |
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