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Updated: 03-26-10 01:30 PM
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oUF.
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Updated:03-26-10 01:30 PM
Created:unknown
Downloads:8,917
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oUF TsoHG  Popular! (More than 5000 hits)
Version: 2.30
by: TsoHG [More]
This is my layout for oUF - as i'm playing a paladin (tankadin, before healadin), these frames are built to have overview on raidstatus, as well to heal easily. Furthermore, they have a more classical arrangement (which can be easily modified) for easy overview of the actual situation .



(I)
You will need oUF as core-addon for this layout

This layout supports the following frames:

Player
Target
TargetTarget
Focus
Party
Pet
Raid

(II)
The following addons for oUF are supported:

oUF_Banzai
oUF_DebuffHighlight
oUF_Powerspark
oUF_Experience

(III)

A list of further oUF_layouts & Addons

(IV)
Forum threads for oUF issues
oUF General discussion

oUF Layout discussion



(V)
Acknowledgements: This layout was heavily inspired by the unitframes of P3Lim - without the clear documented layouts of P3Lim, VuBce and Coldfury this layout would'nt exist, as my knowledge about Lua & oUF was <= 0
2.30 -- corrected texture issue, added LFD icon option
2.20 -- just updated TOC, somehow still working
2.10 -- removed the one line that wasn't compatible to newer oUF-versions, put focus castbar more centered above player castbar to be a better warning indicator, any further ideas/implementation are welcome
2.00 -- fix of target name color, new druidmana, compatibility new oUF_experience, adjustments, 3.0 toc
---------------
WotLK_Beta_0.30 - compatibility to newest oUF (introduced 1.1.2-4), option to hide party in raidgroup, working reactioncolor for wotlk, minor things
WotLK_Beta_0.30 - option for race in target frame, class-colored name in target frame if unit is dead, adjustments for oUF_Druidmana, oUF_Experience, Combopoints, frame positions and health
WotLK_Beta_0.23 - castbar fixed to reflect changes in oUF 1.1 on wowinterface
WotLK_Beta_0.22 - castbar support for focus frame
WotLK_Beta_0.2 - Added castbars (with option to enable/disable in the beginning of layout file), several fixes (e.g. raidicons) & tuning
WotLK_Beta_0.1 - Somehow rewritten to work with oUF 1.1 / WotLK
---------------
1.05 - fixed buff border
1.04 - fixed level issues for elite/rare etc mobs, Support for oUF_Powerspark inside
1.03 - Fixed some minor things, Support for Debuffs in Raidframes by using oUF_Debuffhighlight
1.02 - updated to work with actual oUF
1.01 - updated pet frames, so that they are at least shown
1.00 - intial release
Archived Files (3)
File Name
Version
Size
Author
Date
2.20
28kB
TsoHG
12-09-09 03:54 PM
2.10
28kB
TsoHG
03-23-09 10:51 AM
2.00
28kB
TsoHG
10-17-08 04:26 AM


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Unread 07-16-08, 04:39 PM  
Mozza
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Loving this layout. Very simple, and pleasing to the eye. I have a question concerning the colour of the target frame though.

It's been touched on below, but I'd love to know how to set the colour to be raid coloured on a player, and use the reaction colour for npcs. Any code would be appreciated <3

Thanks.
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Unread 07-18-08, 11:31 AM  
TsoHG
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for player raidcolours just delete:

Code:
    if unit=="player" or unit=="pet" then
      bar:SetStatusBarColor(.53,2.05,.53) -- individual color for the player frame
    end
at line 177 - this insertion is for fixed colours of the player and pet health bar

for npc's you should have reaction colour already - or im a misunderstanding something ?
Last edited by TsoHG : 07-18-08 at 11:38 AM.
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Unread 07-31-08, 09:36 AM  
khangg
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My buffs don't seem to have borders My debuffs are fine :S

Layout.lua

Also, how do I get rid of the mana bars on the raid frames?
Last edited by khangg : 07-31-08 at 03:33 PM.
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Unread 07-31-08, 03:54 PM  
TsoHG
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Originally posted by khangg
My buffs don't seem to have borders My debuffs are fine :S

Layout.lua

Also, how do I get rid of the mana bars on the raid frames?
Ha i don't have real borders either at my buffs, i will see if i will change that - never noticed it until now


To cut of the Raid-Manabars go to line 508 :

if(self:GetParent():GetName():match"oUF_Raid") then

where are raid adjustments are done below. You have to change

pp:SetHeight(3) --> pp:Hide()

and to adjust your the whole size of those frames probably about 3 i would say

self:SetHeight(24) --> self:SetHeight(21)

So I hope that this will help
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Unread 07-31-08, 07:44 PM  
khangg
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jeez i should have thought of that, thanks worked flawlessly.

also, i tried to make the names in the raidframes extend to 6 characters, and failed horribly, perhaps you could help me again?
Last edited by khangg : 08-02-08 at 12:03 AM.
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Unread 08-02-08, 01:43 AM  
TsoHG
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Originally posted by khangg
jeez i should have thought of that, thanks worked flawlessly.

also, i tried to make the names in the raidframes extend to 6 characters, and failed horribly, perhaps you could help me again?

Go to line 94 or so where raid names are handled:

Code:
local updateNameRaid = function(self, event, unit)
below you will find:
Code:
name:SetText(UnitName(unit):sub(1, 3)) -- function for first 3 letters of names
So guess which number you have to change to have 6 instead of 3 charachters Don't forget to change raidframe size if the characters need more place. You can do that easily in the section we've discussed before.
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Unread 08-02-08, 12:05 PM  
khangg
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Thanks

I look forward to the borders around the buffs
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Unread 08-15-08, 12:49 PM  
EridaNuuS
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please add
support class/lvl and race
How i can fix thet ?
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Unread 09-02-08, 01:43 PM  
TsoHG
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i'm currently changing things a bit for wotlk and latest oUF
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Unread 09-04-08, 09:27 PM  
leks0d
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Hi
Great layout
How can i add a castbar for focus unit? Or can you add it plz?
Any chance to see numbers inside buffs? (i need timer for polimorph)
Is it possible to add option for toggle on/off raid units (i use grid)
Last edited by leks0d : 09-04-08 at 09:29 PM.
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Unread 09-05-08, 06:48 AM  
TsoHG
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How can i add a castbar for focus unit? Or can you add it plz?
I've added a castbar for the focus frame - don't know why i forgot it

Any chance to see numbers inside buffs? (i need timer for polimorph)
I'm using for my frames OmniCC - here, time can also be shown in debuffs

Is it possible to add option for toggle on/off raid units (i use grid) [/b]
Just open the layout.lua, go to the bottom of the file and delete:

Code:
-- Raid frames

local Raid = {}
for i = 1, 5 do
	local raidGroup = oUF:Spawn('header', 'oUF_Raid'..i)
	raidGroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'yOffSet', -5)
	table.insert(Raid, raidGroup)
	if(i==1) then
		raidGroup:SetPoint('TOPLEFT', UIParent, 'TOPRIGHT', -265, -297)
	else
		raidGroup:SetPoint('TOPLEFT', Raid[i-1], 'TOPRIGHT', 5, 0)
	end
	raidGroup:Show()
end
Last edited by TsoHG : 09-05-08 at 06:48 AM.
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Unread 09-05-08, 10:33 AM  
leks0d
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Originally posted by TsoHG
I'm using for my frames OmniCC - here, time can also be shown in debuffs
Strange
I use omnicc and got no numbers in debuff frames
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Unread 09-05-08, 12:44 PM  
TsoHG
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Originally posted by leks0d
Strange
I use omnicc and got no numbers in debuff frames

you have to adjust the minimum scale in the options of OmniCC to a lower value, just play a bit with it
Last edited by TsoHG : 09-05-08 at 12:56 PM.
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Unread 09-08-08, 03:42 PM  
EridaNuuS
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please add
support class/lvl and race
How i can fix thet ?
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Unread 09-13-08, 11:59 AM  
TsoHG
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Originally posted by EridaNuuS
please add
support class/lvl and race
How i can fix thet ?
Class is shown by healthbar colors, lvl is already shown on the target and race is quite obvious to see ingame (although i will think of implement it for players, as for npc's its not really usefull).
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