Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(2 Kb)
Download
Updated: 06-15-08 04:11 PM
Pictures
File Info
Updated:06-15-08 04:11 PM
Created:unknown
Downloads:2,387
Favorites:11
MD5:
beSch
Version: 0007
by: Infineon [More]
beSch is a Restoration Shaman addon which tracks your watershield and earthshield in a minimalistic way.

You get 2 Numbers and a Name thats all.
Left number and name belong to your earthshield and the current, and last, target on which earthshield was active.
The right number is your watershield count.

The addon is currently tracking the 2.4 combatlog events to retrieve information. There is no scanning of your or the earthshield targets aura.

The configuration needs to be done via LUA editing!
You there can set colors, font settings, position and so on.
Also Chat or Audio notification is implemented and can be configured in the core.lua

For any ideas, help or error reports thanks in advance!

Greetings
Beherit <VII Guild>

Check out my other addons:
* beTor
* beBufff
- 0007 / 080616 -
* added a timeout of 0.5 seconds in which after a succesfull cast the fade event wont be recognized. this fixes the annoying "direct fade after cast" bug which is resulted by combatlog events

- 0006.1 / 080523 -
* damn missed the file :)

- 0006 / 080523 -
* added UNIT_DIED event which now resets the counter for earth- and watershield on your oder your estargets death


- 0005 / 080424 -
* completely removed the debug code, hopefully i wont need it anymore
* added a recolor of the name if the earthshield on your estarget is recasted by another shaman


- 0003 / 080423 -
* added vars for the frame size and small infotext for that
* added option to set different sound for earth- / watershield
* removed unused event hooks

- 0002 / 080423 -
* debugging set to false, sorry
Optional Files (0)


Post A Reply Comment Options
Unread 05-25-08, 06:11 AM  
Infineon
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 3
Re: Re: Re: Saved Variables

I currently have no need for adding options for those things cause i am happy with the things i setup in the lua.
Though I understand that people would like to have that.

The thing with the dragging isnt that easy because in the same moment where you are able to drag you need also saved vars for reminding the position. So overhead for me...

Thanks for your comments and maybe sometime there will be options

Originally posted by joshwill80
Yeah, I like how simple this is too. I was not requesting a gui, just saying SharedMedia would work well if there ever was one. Output to combat texts with SinkLib would also be a possibility. Just some ideas, if author decides to keep it as simple as possible, fine with me.

I am happy with the addon as is. Though I would like to be able to drag the frame rather than having to edit lua, reload, edit lua, reload...I don't think making the frame draggable would cause unnecessary bloat. Really, a draggable frame and saving settings to SV is all I would like to see added right now.

I'm just happy to have found a much simpler addon than ShamanFriend (did way more than I needed) that tracks both shields.
Infineon is offline Report comment to moderator  
Reply With Quote
Unread 05-25-08, 10:23 AM  
joshwill80
A Murloc Raider

Forum posts: 5
File comments: 144
Uploads: 0
Saved Variables

Thanks for the reply I still think Saved Variables would be nice to have, otherwise you have to muck around with changing settings again every time you update.
joshwill80 is offline Report comment to moderator  
Reply With Quote
Unread 05-25-08, 10:26 AM  
Infineon
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 3
Re: Saved Variables

Originally posted by joshwill80
Thanks for the reply I still think Saved Variables would be nice to have, otherwise you have to muck around with changing settings again every time you update.
Get yourself a Diff Tool. There you can see the changes that have been made..
Infineon is offline Report comment to moderator  
Reply With Quote
Unread 10-11-08, 05:35 AM  
imYemeth
A Kobold Labourer

Forum posts: 1
File comments: 7
Uploads: 0
This is a perfect example for a perfect addon.
imYemeth is offline Report comment to moderator  
Reply With Quote
Unread 11-05-08, 11:33 PM  
Fillion
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Will this be updated for WotLK as there are now up to eight charges on the ES?
Fillion is offline Report comment to moderator  
Reply With Quote
Unread 05-26-09, 11:03 AM  
Sanae
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Updating it for Wotlk

It is quite easy to get it running properly for Wotlk. Simply open core.lua and locate the row(s) where it says "beSchVarEarthShieldCount = 6", and change it to "beSchVarEarthShieldCount = 8". If you also have the minor Water Shield glyph then you can locate "beSchVarWaterShieldCount = 3" and update it to "beSchVarWaterShieldCount = 4". Then save it and you should be good to go.

This is of course not a perfect update. It won't work properly for those cases where somebody else who does not have Improved Earth Shield casts his Earth Shield on your target, thus making you track his ES and the tracker incorrectly resetting to 8 charges.
I have updated mine to actually check how many charges remains on the target when it updates, rather than having the addon try to keep track of it by itself. However, I will not post a big change like that without the author's permission.
Sanae is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: