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Updated: 12-22-09 06:50 AM
Addon for:
oUF.
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File Info
Updated:12-22-09 06:50 AM
Created:unknown
Downloads:5,071
Favorites:15
MD5:
oUF Lolzen  Popular! (More than 5000 hits)
Version: 2.2
by: Lolzen [More]
Explanation
oUF itself is an Framework for UnitFrames. There is a nearly unlimited Varianty of how the UnitFrames could look.
This is my Layout for oUF.

Get oUF
In order to work, you need oUF itself.
Please keep oUF updated all the time, maybe there will be important changes.
Download oUF by following the Link on the right side. --->

What Frames do your Layout show?
The Layout Supports:
*Player
*Target
*TargetofTarget
*Pet (The PetPowerbar supports PetHappiness)
*Party
*Focus
*RaidFrames. (As i am not a healer, the Raidframes may not fulfill the job for such role.)

Support for?
oUF_ClassIcons
oUF_SmoothUpdate

Other
You will need to know some things about Lua in order to modify this Layout to your personal belongings. Useful Links:
oUF Section on WoWI
WoWWiki - Lua Functions
WoWWiki - API
WoWWiki - Widget API

Hope ya enjoy,
Lolzen
2.2
*Overhauled the look again
*Added support for oUF_SmoothUpdate and oUF_Classicons
*Added AggroColoring
*Some other stuff, probably most coderelated
*TOC bump

2.1.2
*Changed border to a more similar of the rest of my UI (old border still in textures, named border_old.tga)
*TOC bump

2.1.1
*Made the DebuffIcons pretty the border should now fit the icons.

2.1
*Initial release of a new Layout under an old Name ;)
Archived Files (4)
File Name
Version
Size
Author
Date
2.1.2
67kB
Lolzen
08-27-09 08:03 AM
2.1.1
66kB
Lolzen
05-13-09 03:54 PM
1.2.1
66kB
Lolzen
05-11-09 06:49 AM
1.0.6.1
35kB
Lolzen
07-12-08 01:30 AM


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Old 06-27-10, 06:19 PM  
Flak
A Murloc Raider

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Any plans for this to work with oUF 1.4?
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Old 02-08-10, 07:11 PM  
polarB3AR
A Murloc Raider
 
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Hey Lolzen,

very nice unit frames!
Is it possible to hide group + raid frames? I prefer Grid for raidhealing..

*edit: founded it

greetings
Last edited by polarB3AR : 02-08-10 at 07:32 PM.
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Old 01-31-10, 05:25 PM  
Imithat
A Deviate Faerie Dragon
 
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Hi Lolzen,

this is the best ouf Layout ive ever seen!
Very very great job!

But i have one question
how i can only show my debuffs on the target frame?

greetings
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Old 01-27-10, 12:49 PM  
Slaxi81
A Murloc Raider
 
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Heyho,

nice UnitFrames.

Whats the name of the minimap addon you use on the pictures?


Greetings

Slaxi
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Old 10-22-09, 04:56 PM  
SquishyMage
A Deviate Faerie Dragon

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File comments: 44
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Re: Re: Party and Raid frames

Originally posted by Lolzen
You can disable both at the very near end of the file, where something is like
Code:
party:SetPoint()
just comment that ones you don't want to be spawned out with "--" before the actual code, like: --party:SetPoint()
Thanks!

Well, i know this is something that falls into "user-friendlyness", i could even commented all my code for a better overview.
Bah. I'd be overly rude to ask that. I'm simply wishing (in general, not strictly in regards to your code) for a true/false variable at the top to turn on/off significant subroutines that aren't necessarily critical to functionality. Anyways, I got what I needed. Thanks again, and for considering my request.
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Old 10-16-09, 07:36 AM  
Lolzen
A Murloc Raider
 
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Re: Party and Raid frames

Originally posted by SquishyMage
Hi, would you point me towards the lines of code I should comment out to disable the party and raid frames? I saw your message some time back, but I'm guessing that applied to an earlier version since the lines numbers are in the middle of a function. Thanks!
You can disable both at the very near end of the file, where something is like
Code:
party:SetPoint()
just comment that ones you don't want to be spawned out with "--" before the actual code, like: --party:SetPoint()
Can't tell it you more precose, because i'm not on my pc, and have modified the UnitFrames again anyway, sorry ;O

As an aside, I really appreciate the work all of you oUF custom frame authors do. I just wish everyone would have a variable at the top of their code allowing us lua newbs to set things like party and raid frames to false.
Well, i know this is something that falls into "user-friendlyness", i could even commented all my code for a better overview. I just don't like it, if i want to modify something and have to scroll much more that i need to do now. I'm that much of an egoist yes :P

I may consider it if i release an update again though.
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Old 10-14-09, 08:34 PM  
SquishyMage
A Deviate Faerie Dragon

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File comments: 44
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Party and Raid frames

Hi, would you point me towards the lines of code I should comment out to disable the party and raid frames? I saw your message some time back, but I'm guessing that applied to an earlier version since the lines numbers are in the middle of a function. Thanks!

As an aside, I really appreciate the work all of you oUF custom frame authors do. I just wish everyone would have a variable at the top of their code allowing us lua newbs to set things like party and raid frames to false.
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Old 09-11-09, 08:06 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 87
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nm, figured it out.

Awesome oUF layout. I keep trying others but always end up back here. Think it's the raid frames that keep me coming back. And I'm not sure what the difference is but your set has the lowest cpu polling of all the sets I've tried which seems to make the biggest difference in performance....
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Old 08-30-09, 06:56 PM  
Flak
A Murloc Raider

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ouf_moveableframes, any plans to add support for this?
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Old 06-17-09, 03:43 AM  
Lolzen
A Murloc Raider
 
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Originally posted by JackOnTheMap
Quick question.

I'd like to change the color of the health numbers (of all frames) to white or a very light blue instead of the green that they are by default.

Where would I find those values?

Thank you for your time.
If you just want to change the Color of the MaxValue then change
Code:
bar.value:SetTextColor(0/255, 255/255, 0/255)
to
Code:
bar.value:SetTextColor(0, 0.75, 0.95)
(or your Color choice )

if you also want to get rid of the Gradient from Green to Red, then change
Code:
bar.value:SetFormattedText('|cff%02x%02x%02x%s|r', r*255, g*255, b*255, siValue(cur))
to
Code:
bar.value:SetFormattedText("%s", siValue(min))
both of these are in tthis function:
Code:
local updateHealth = function(self, event, unit, bar, min, max)
end
Hope this helps =)
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Old 06-16-09, 04:33 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 129
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Quick question.

I'd like to change the color of the health numbers (of all frames) to white or a very light blue instead of the green that they are by default.

Where would I find those values?

Thank you for your time.
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Old 05-20-09, 07:24 AM  
Lolzen
A Murloc Raider
 
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Originally posted by Southy
Nice layout!
http://hdimage.org/images/2shvm540t6...1716040885.png
My take on it, just moved stuff around a bit! What do you think?
Thanks =)
It's certainly a new perspective I kinda like it, espacially the place for the castbar =)
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Old 05-17-09, 09:10 AM  
Southy
A Kobold Labourer

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Nice layout!
http://hdimage.org/images/2shvm540t6...1716040885.png
My take on it, just moved stuff around a bit! What do you think?
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Old 05-15-09, 01:02 AM  
Great White Cow
A Kobold Labourer
 
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vote

i vote for entire UI upload also, i want minimap border and aura skins and such.
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Old 05-14-09, 04:20 AM  
ObbleYeah
A Flamescale Wyrmkin
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Beautiful as always :]
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